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Cretino

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  1. Like
    Cretino got a reaction from MikZ in Hourly Points Request   
    I redid all the code, I think it is now ok, at least here in my tests works fine...
    If have problems, I'll try help you.

     
     
     
  2. Upvote
    Cretino got a reaction from Skyline in King of Emperium Hill plugin help   
    Try this:
    Find:
    if ( ( md->class_ == MOBID_EMPERIUM && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) &&  Replace:
    if ( ( md->class_ == MOBID_EMPELIUM && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) &&
  3. Upvote
    Cretino got a reaction from Tsuuu in Sistema de Fogueira   
    Aqui está um exemplo básico amigo.
    Está funcionando bem, agora só você fazer suas modificações.
     
     
     
  4. Upvote
    Cretino got a reaction from juliam2008 in Sistema de Fogueira   
    Aqui está um exemplo básico amigo.
    Está funcionando bem, agora só você fazer suas modificações.
     
     
     
  5. Upvote
    Cretino got a reaction from Hafflex in Quest Manager - Create quests with various requirements and prizes!   
    No problem. I recommend you put in a test server for you to understand how the npc works and later you can set up again on your dedicated server.
  6. Upvote
    Cretino got a reaction from VictorLarcher in Quest Manager - Create quests with various requirements and prizes!   
    Hey guys, this is my 'new script'. (New to you guys, because I used when I had my server, but now with some improvements.)
     
    Name: Quest Manager
    Creator: Me (@@Cretino)
    Version: 1.0b (Little improvement and others bugs fixed.)
    Contributors: (@@Aeromesi: Found a bug.)
     
    Recommendations:
    To get a better experience using this script,
    it is recommended change the value of 'input_max_value' to '2147483647'. (See more in 'conf/script.conf'.)
     
    Q: 'What features have 'Quest Manager'?'
    R:
     
     
     
    Q: 'How to use these features?'
    R: 'You can use all features in game, just talk to npc with GM Account and have fun. '
     
    Q: 'How to configure it?'
    R: 'You can go to line '1568' in script, and you will see details like:'
     
     
     
    I'm accepting suggestions.
    If you found any bug, report in topic or send me a private message.
    I'll solve the problem as quickly as possible.
     
    I think is it.
     
    Note: Sorry for my English.
     
    quest_manager_v1.0.txt
    quest_manager_v1.0.txt
    quest_manager_v1.0.txt
  7. Upvote
    Cretino got a reaction from monkey77 in Multiple Extra Drops - Add drops to monsters or in global mode!   
    Hey guys, this is my first published script (in Hercules Community).
     
    Name: Multiple Extra Drops
    Creator: Me (@@Cretino)
    Description: Add unlimited drops to monsters or in global mode. (Global mode = Items that can be dropped by any monster)
    Version: 1.8b (Little mistake fixed.)
    Contributors: @@Aeromesi (Script revised to English. Thank you very much!), @@evilpuncker (Idea to add 'bindatcmd')
     
    Q: 'What features have 'Multiple Extra Drops'?'
    R:
     
     
     
    Q: 'How to use these features?'
    R: 'You will need read a little my comments for understand, but you can try use '@drop' to see all commands and prototypes.'
     
     
     
    Q: 'How do I configure it?'
    R: 'You can go to line '245' in script, and you will see details like:'
     
     
     
    About percentage system:
    It work almost identical to emulator.
     
    I'm accepting suggestions.
    If you found any bug, report in topic or send me a private message.
    I'll solve the problem as quickly as possible.
     
    I think is it.
     
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.7.txt
  8. Like
    Cretino got a reaction from evilpuncker in Abuse kill "Stop killing player"   
    I think is it you want:
     



    @EDIT
     
    Fixed little mistake.
  9. Upvote
    Cretino got a reaction from MikZ in Monster query   
    Hey, try it.
     
     
     
  10. Upvote
    Cretino got a reaction from VictorLarcher in Build Manager - Create your builds and load them when you want! (For Stats and Skills!!)   
    Name: Build Manager
    Creator: Me (@Cretino)
    Version: 1.2 (Updated script and source modification to work with last Hercules revision [Cretino] (Need source modification))
    Contributors: (@kerbiii: Found a bug, @Anisotropic Defixation: Make a list of bugged skills)
     
    Q: 'What features have 'Build Manager'?'
    R:
    Q: 'How to use these features?'
    R: 'You can use all features in game, just talk to npc and have fun. '
     
    Q: 'How to configure it?'
    R: 'You can go to line '666' in script, and you will see details like:'
    I'm accepting suggestions.
    If you found any bug, report in topic or send me a private message.
    I'll solve the problem as quickly as possible.
     
    I think is it.
    Note: Sorry for my English.
    @Edit
    Now is necessary apply this source modification to use the script: skillup_scriptcommand_by_cretino_v0.1.diff
    build_manager_v1.2.txt
     
    skillup_scriptcommand_by_cretino.diff
    build_manager_v1.1.txt
    build_manager_v1.0.txt
    build_manager_v1.0.txt
    build_manager_v1.0.txt
  11. Upvote
    Cretino reacted to REKT in Build Manager - Create your builds and load them when you want! (For Stats and Skills!!)   
    This script is very useful! Congrats my friend.
  12. Upvote
    Cretino got a reaction from monkey77 in Quest Manager - Create quests with various requirements and prizes!   
    Hey guys, this is my 'new script'. (New to you guys, because I used when I had my server, but now with some improvements.)
     
    Name: Quest Manager
    Creator: Me (@@Cretino)
    Version: 1.0b (Little improvement and others bugs fixed.)
    Contributors: (@@Aeromesi: Found a bug.)
     
    Recommendations:
    To get a better experience using this script,
    it is recommended change the value of 'input_max_value' to '2147483647'. (See more in 'conf/script.conf'.)
     
    Q: 'What features have 'Quest Manager'?'
    R:
     
     
     
    Q: 'How to use these features?'
    R: 'You can use all features in game, just talk to npc with GM Account and have fun. '
     
    Q: 'How to configure it?'
    R: 'You can go to line '1568' in script, and you will see details like:'
     
     
     
    I'm accepting suggestions.
    If you found any bug, report in topic or send me a private message.
    I'll solve the problem as quickly as possible.
     
    I think is it.
     
    Note: Sorry for my English.
     
    quest_manager_v1.0.txt
    quest_manager_v1.0.txt
    quest_manager_v1.0.txt
  13. Upvote
    Cretino got a reaction from Tio Akima in Build Manager - Create your builds and load them when you want! (For Stats and Skills!!)   
    Name: Build Manager
    Creator: Me (@Cretino)
    Version: 1.2 (Updated script and source modification to work with last Hercules revision [Cretino] (Need source modification))
    Contributors: (@kerbiii: Found a bug, @Anisotropic Defixation: Make a list of bugged skills)
     
    Q: 'What features have 'Build Manager'?'
    R:
    Q: 'How to use these features?'
    R: 'You can use all features in game, just talk to npc and have fun. '
     
    Q: 'How to configure it?'
    R: 'You can go to line '666' in script, and you will see details like:'
    I'm accepting suggestions.
    If you found any bug, report in topic or send me a private message.
    I'll solve the problem as quickly as possible.
     
    I think is it.
    Note: Sorry for my English.
    @Edit
    Now is necessary apply this source modification to use the script: skillup_scriptcommand_by_cretino_v0.1.diff
    build_manager_v1.2.txt
     
    skillup_scriptcommand_by_cretino.diff
    build_manager_v1.1.txt
    build_manager_v1.0.txt
    build_manager_v1.0.txt
    build_manager_v1.0.txt
  14. Upvote
    Cretino got a reaction from kerbiii in Build Manager - Create your builds and load them when you want! (For Stats and Skills!!)   
    Name: Build Manager
    Creator: Me (@Cretino)
    Version: 1.2 (Updated script and source modification to work with last Hercules revision [Cretino] (Need source modification))
    Contributors: (@kerbiii: Found a bug, @Anisotropic Defixation: Make a list of bugged skills)
     
    Q: 'What features have 'Build Manager'?'
    R:
    Q: 'How to use these features?'
    R: 'You can use all features in game, just talk to npc and have fun. '
     
    Q: 'How to configure it?'
    R: 'You can go to line '666' in script, and you will see details like:'
    I'm accepting suggestions.
    If you found any bug, report in topic or send me a private message.
    I'll solve the problem as quickly as possible.
     
    I think is it.
    Note: Sorry for my English.
    @Edit
    Now is necessary apply this source modification to use the script: skillup_scriptcommand_by_cretino_v0.1.diff
    build_manager_v1.2.txt
     
    skillup_scriptcommand_by_cretino.diff
    build_manager_v1.1.txt
    build_manager_v1.0.txt
    build_manager_v1.0.txt
    build_manager_v1.0.txt
  15. Upvote
    Cretino got a reaction from REKT in Multiple Extra Drops - Add drops to monsters or in global mode!   
    Hey guys, this is my first published script (in Hercules Community).
     
    Name: Multiple Extra Drops
    Creator: Me (@@Cretino)
    Description: Add unlimited drops to monsters or in global mode. (Global mode = Items that can be dropped by any monster)
    Version: 1.8b (Little mistake fixed.)
    Contributors: @@Aeromesi (Script revised to English. Thank you very much!), @@evilpuncker (Idea to add 'bindatcmd')
     
    Q: 'What features have 'Multiple Extra Drops'?'
    R:
     
     
     
    Q: 'How to use these features?'
    R: 'You will need read a little my comments for understand, but you can try use '@drop' to see all commands and prototypes.'
     
     
     
    Q: 'How do I configure it?'
    R: 'You can go to line '245' in script, and you will see details like:'
     
     
     
    About percentage system:
    It work almost identical to emulator.
     
    I'm accepting suggestions.
    If you found any bug, report in topic or send me a private message.
    I'll solve the problem as quickly as possible.
     
    I think is it.
     
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.7.txt
  16. Upvote
    Cretino got a reaction from evilpuncker in Multiple Extra Drops - Add drops to monsters or in global mode!   
    Hey guys, this is my first published script (in Hercules Community).
     
    Name: Multiple Extra Drops
    Creator: Me (@@Cretino)
    Description: Add unlimited drops to monsters or in global mode. (Global mode = Items that can be dropped by any monster)
    Version: 1.8b (Little mistake fixed.)
    Contributors: @@Aeromesi (Script revised to English. Thank you very much!), @@evilpuncker (Idea to add 'bindatcmd')
     
    Q: 'What features have 'Multiple Extra Drops'?'
    R:
     
     
     
    Q: 'How to use these features?'
    R: 'You will need read a little my comments for understand, but you can try use '@drop' to see all commands and prototypes.'
     
     
     
    Q: 'How do I configure it?'
    R: 'You can go to line '245' in script, and you will see details like:'
     
     
     
    About percentage system:
    It work almost identical to emulator.
     
    I'm accepting suggestions.
    If you found any bug, report in topic or send me a private message.
    I'll solve the problem as quickly as possible.
     
    I think is it.
     
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.7.txt
  17. Upvote
    Cretino reacted to Aeromesi in Multiple Extra Drops - Add drops to monsters or in global mode!   
    Here's a better english copy (It still contains the native language you use, which I couldn't improve) but all the english language inside of the descriptions and script itself is updated. Awesome script @@Cretino!

    http://upaste.me/50ca24758c37b8653

    I declared it 1.7a (For the fixed english)
  18. Upvote
    Cretino got a reaction from Ehwaz in Multiple Extra Drops - Add drops to monsters or in global mode!   
    Hey guys, this is my first published script (in Hercules Community).
     
    Name: Multiple Extra Drops
    Creator: Me (@@Cretino)
    Description: Add unlimited drops to monsters or in global mode. (Global mode = Items that can be dropped by any monster)
    Version: 1.8b (Little mistake fixed.)
    Contributors: @@Aeromesi (Script revised to English. Thank you very much!), @@evilpuncker (Idea to add 'bindatcmd')
     
    Q: 'What features have 'Multiple Extra Drops'?'
    R:
     
     
     
    Q: 'How to use these features?'
    R: 'You will need read a little my comments for understand, but you can try use '@drop' to see all commands and prototypes.'
     
     
     
    Q: 'How do I configure it?'
    R: 'You can go to line '245' in script, and you will see details like:'
     
     
     
    About percentage system:
    It work almost identical to emulator.
     
    I'm accepting suggestions.
    If you found any bug, report in topic or send me a private message.
    I'll solve the problem as quickly as possible.
     
    I think is it.
     
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.7.txt
  19. Upvote
    Cretino reacted to Aeromesi in Multiple Extra Drops - Add drops to monsters or in global mode!   
    Don't edit anything @@mrlongshen, this script requires no editing. if @@Cretino doesn't want to bind it to an @command I will do it for him, I find NPC:whispertothisNPC quite annoying. With the bindatcmd we can easily make this an @command for GM, similar to my events. Nice release though @@Cretino, seen you recently joined our board and I'm happy to have you along! Very skilled person.
  20. Upvote
    Cretino got a reaction from ZelosAvalon in Multiple Extra Drops - Add drops to monsters or in global mode!   
    Hey guys, this is my first published script (in Hercules Community).
     
    Name: Multiple Extra Drops
    Creator: Me (@@Cretino)
    Description: Add unlimited drops to monsters or in global mode. (Global mode = Items that can be dropped by any monster)
    Version: 1.8b (Little mistake fixed.)
    Contributors: @@Aeromesi (Script revised to English. Thank you very much!), @@evilpuncker (Idea to add 'bindatcmd')
     
    Q: 'What features have 'Multiple Extra Drops'?'
    R:
     
     
     
    Q: 'How to use these features?'
    R: 'You will need read a little my comments for understand, but you can try use '@drop' to see all commands and prototypes.'
     
     
     
    Q: 'How do I configure it?'
    R: 'You can go to line '245' in script, and you will see details like:'
     
     
     
    About percentage system:
    It work almost identical to emulator.
     
    I'm accepting suggestions.
    If you found any bug, report in topic or send me a private message.
    I'll solve the problem as quickly as possible.
     
    I think is it.
     
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.8.txt
    multiple_extra_drops_v1.7.txt
  21. Upvote
    Cretino got a reaction from ZelosAvalon in Event Ranking   
    Try this, It works here.



    Note: You will need change 'getcharid(3)' to 'getcharid(0)' if you want save character number id, because 'getcharid(3)' save account number id.
  22. Upvote
    Cretino got a reaction from ZelosAvalon in Event Ranking   
    Use this SQL Table:
     
     
     
    Now try it:
     
    query_sql "INSERT INTO `event_rank`(`id`, `name`, `event_points`, `t_event_points`) VALUES ('"+getcharid(3)+"','"+strcharinfo(0)+"','1','1') ON DUPLICATE KEY UPDATE `event_points` = `event_points` + '1', `t_event_points` = `t_event_points` + '1'";  
    Tested and works.
  23. Upvote
    Cretino reacted to Mystery in Name and source changes [2016 April Fool]   
    Haha. I was wondering if anyone else noticed the little crumb pieces you left
  24. Upvote
    Cretino reacted to hemagx in Name and source changes [2016 April Fool]   
    you actually won a free source modification from me
  25. Upvote
    Cretino reacted to Jguy in Name and source changes [2016 April Fool]   
    Haha, I was beginning to wonder if anyone would notice that.
     
    We thought about it at first but this would screw with SEO. Not only that, it could take the 24h for the DNS to settle, then 24 more hours for it to settle back. Not worth it.
     
    Yup. I was a little late posting this (about 9am 1 April my time), but wanted to keep it up for nearly 24 hours.
     
    Some people did think that this was real and question it. It was somewhat amusing and something I've always wanted to do. Glad if you got a kick out of it
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