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Posts posted by Sephus
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pick 285e1fc Adds a protection to 1st Barricade line on WoE SE maps to avoid splash damage without destroying Guardian Stones previously. pick 9450be2 Arrays improvement. Thanks Emistry!
If you want to squash 9450be2 into 285e1fc, when you're given the output in your step 3, press i (which means insertion mode). navigate to the line of 9450be2 and change pick or 's' or 'squash' like so -
s 9450be2 Arrays improvement. Thanks Emistry!
then press esc
then type :wq
and hit enter.
You'd have rebased your revisions unless some conflicts occur.
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I think you could do something like this -
bg_updatescore(.@bg_map$, bg_get_data(.@lion_bg_id, 0), bg_get_data(.@eagle_bg_id, 0));
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bg_get_data(.@bg_id, 0)
would return the player count in the team.
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Working on this if someone isn't already. Will push a PR when complete.
Mystery and raPalooza~ reacted to this -
Which revision of Hercules are you using? As for suggestions, they'll be worked on. However, Healer and Repair NPC can be scripted by a user. Auto soul link sounds like a buffer script. Both are not part of the this core package. Customising is left to the end user.
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Very useful, good work!
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this is good, if episode == 1, it could disable all features/functions not in that particular episode.
ZelosAvalon reacted to this -
OK dll problem solved, previously i used solution configuration to release, after change to debug i'm able to generate dll file, but here is another problem occurs..
Missing mobs for pre-re.
Fixed in 1f163a3 , or just copy mobs 2100 - 2107 from re/mob_db.conf
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Wow rAthena got it fully working? Congrats to them on getting a complex system coded in.
After a decade of emulating packets it's suddenly complex?
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You must place the hBG.c file in src/plugins directory, then compile.
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Okey,
So now i have this error, with "class"
Dude...
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I have this now,
I use latest Hercules
Well, genius.
if you're using latest hercules - change to class.
if you're using your old hercules - change to class_.
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Hi, i have add this good plugin but i have an error when i compil make plugins:
Thank's in advance !
This would have to do with your outdated hercules. open hBG.c and change class to class_ on line 599.
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To change the frequency of broadcasts and BG rotation, please edit this line https://github.com/Smokexyz/HerculesBG/blob/master/npc/custom/hBG/bg_common.txt#L125.
Change
OnTimer5000:
To
OnTimer<Time in Seconds*1000>:
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should stats be in handled in the elemental db text file and not source? Why are you looking for s_elemental_db?
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Well, in pre hooks it is a necessity, not an option. AnnieRuru's plugin is outdated for the latest revision of Hercules.
For an updated example check - https://github.com/Smokexyz/HerculesBG/blob/master/src/plugins/hBG.c#L3265
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In pre hooks you're working with pointers added to each argument, i.e.
int skill_castend_nodamage_id_pre(struct block_list **src, struct block_list **bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { (*src)->id; (*bl)->id; }
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If you have a server running with many custom edits, copying all files over it would basically remove the edits. Best to checkout the latest revision of hercules in a new directory and then add Hercules BG.
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That would be a bad idea.
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It's best to get the latest revision of Hercules and try. I don't think HPM is fully implemented in your revision, I'm guessing it's a year or two old.
Random Item Option System?
in Development Discussion
Posted
Added in PR - https://github.com/HerculesWS/Hercules/pull/1598