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Triedge

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Everything posted by Triedge

  1. Triedge

    Dynamic menu

    Would it be possible to create a menu that displays certain options if certain conditions are met?
  2. with notepad. okay okay... in src/map/batte.c
  3. in skill.c Search: int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, bool heal) Otherwise, you should only be able to read and use mathematics.
  4. Triedge

    skill delay

    You want to have all the skill Cast 0? You must do the following: in conf/skill.con in: // How much (dex*2+int) does variable cast turns zero? vcast_stat_scale: 530 change: // How much (dex*2+int) does variable cast turns zero? vcast_stat_scale: 450 in reskill_cast_db.txt The Cast Fixed all the skills it on -1 example: //-- WZ_STORMGUST 89,4800:5600:6400:7200:8000:8800:9600:10400:11200:12000,5000,0,4600,12000,0,0 change: //-- WZ_STORMGUST 89,4800:5600:6400:7200:8000:8800:9600:10400:11200:12000,5000,0,4600,12000,0,-1 or //-- ASC_BREAKER 379,250,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,250 change //-- ASC_BREAKER 379,250,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,-1 With this change. have all the Renewal Features Cast. The cast 0 is obtained when you have 150 dex and 150 int.
  5. Triedge

    skill delay

    Why.... ASC_BREAKER and ASC_METEORASSAULT.... have DELAY!!!! ASC_BREAKER Delay => 1000:1200:1400:1600:1800:2000:2200:2400:2600:2800 ASC_METEORASSAULT => 500 AfterCastActDelay => Delay.
  6. Triedge

    skill delay

    //-- ASC_BREAKER379,250,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,250 //-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3))406,250,500,0,0,10000:5000:120000,0,250 None of these skills has Cooldown. Remember that the cooldown is the penultimate number.
  7. Triedge

    skill delay

    in renewal the formule for Casting time is other. http://irowiki.org/wiki/Cast_Time#Cast_Time change Fixed Casting Time of 250 to -1
  8. Triedge

    skill delay

    1000:1200:1400:1600:1800:2000:2200:2400:2600:2800 Skill Delay in Level 1: 1 sec Skill Delay in Level 2: 1.2 sec Skill Delay in Level 3: 1.4 sec Skill Delay in Level 4: 1.6sec Skill Delay in Level 5: 1.8 sec Skill Delay in Level 6: 2 sec Skill Delay in Level 7: 2.2 sec Skill Delay in Level 8: 2.4 sec Skill Delay in Level 9: 2.6 sec Skill Delay in Level 10: 2.8 sec
  9. Triedge

    skill delay

    so the last hope is doing it manually write? about this //-- ASC_BREAKER379,250,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,10000,250 what is 10000 here? is it milliseconds? yeap ASC_BREAKER have: Cooldown: 10 sec Delay in level 10: 2.8 sec. cast and fixed cast in: 0.25 sec.
  10. Triedge

    skill delay

    nothing in skill.conf or other confs can affect the cooldown.
  11. Triedge

    skill delay

    delay_rate only affects AfterCastActDelay but not the Cooldown. Yes.
  12. Triedge

    skill delay

    SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time In Renewal: CastingTime: The time it takes to load a skill before being released. It can be affected by status, skills, equipment and sc. At renewal time minimum casting is 20% of the time, unless something espeficiques "Fixed Casting Time". AfterCastActDelay: It is a delay that is applied AFTER the skills to been used. While this delay is active, any skill can be used. Normally it is not affected by status. Certain skills, sc and equipment can reduce AfterCastActDelay. When AfterCastActDelay equals 0, the reuse time of a skill depends on your ASPD. Cool Down It is a delay that is applied AFTER the skills to been used. Only affects a specific skill. while this skill have cooldown can not be used, but you can use any other skill. No Status affects the cooldown. Skills, equipment and SC may affect the cooldown. Fixed Casting Time Special condition for skill with cast time. when 0, the minimum cast time is equal to 20% of the total cast. When it is less than 0, no minimum cast time. Any other positive number is a minimum time for casting specific skill.
  13. Triedge

    skill delay

    delay != cooldown. 379,250,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,250 for 379,250,0,0,0,0,0,-1 Casting time: 250 Fixed Cast: 0 Delay: 0 Cooldown: 0 Delay Walk: 0.
  14. // Success rate: (x / y)% chance setarray .success[0], 1, 5, // 1/5 (20%) 1, 2, // 1/2 (50%) 4, 5, // 4/5 (80%) 1, 50; // 1/50 (2%)
  15. I think what he want is offline converter. is correct.
  16. I am aware Haru converter. but soon I will not have internet access, which limited me greatly be editing many items. If haru would be so kind as to share the source of your website convert, I would make conversations easier from a home web server.
  17. I need to modify the game to reflect damage is applied BEFORE the damage reduction. I can pay for this modification, just put your price.
  18. If it is possible, but I would have to be a change with battleconf script.
  19. I am modifying a Skills and add a custom SC. This effect should refresh each time you use the skill. The effect should last about 4 seconds and is refreshed each time the skill is used. SC The effect of this is cumulative, so ... should not only refresh your skills, but also that the effect is increased Currently I have the problem that when the ability is used, the effect is applied effectively and begin the first accumulations. But over 4 seconds the effect is lost and must start again from the beginning accumulations. How I can make the duration of an effect is refreshed each time the ability is used?
  20. I need a modification to add a command like bAutoSpell, but with the possibility of adding a delay. example: bonus4 bAutoSpell,SM_BASH,10,250,5000; Result: Each time you attack you have to use 25% Bash an enemy. This effect has a delay of 5 seconds. If someone can create this effect, let me know and tell me if you have some cost.
  21. with Renewal Features: In src/map/status.c str = (int)(rstr + (float)dex/5 + (float)st->luk/3 + (float)((TBL_PC*)bl)->status.base_level/4); change for: str = (int)(rstr + (float)dex/5 + ((rstr/10)*(rstr/10))+ (float)st->luk/3 + (float)((TBL_PC*)bl)->status.base_level/4);
  22. No se como o que hice (empece a darle click a cada opcion), pero ya me funciona. Gracias y disculpa las molestias.
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