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Posts posted by Neo-Mind
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Nice
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yes but looks like it is not there in kro right now. (atleast i didnt see any info that told me otherwise)
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hpm prefix sounds good to me
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umm you forgot the actual screenshot
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I agree. But there are two things to consider for unpacked clients.
1) there is just enough room only for adding 1 section (there are 5 sections in the exe but only first 4 are used).
unless we shift the raw data around
2) Looks like the file size is not an exact multiple of file alignment.
When it tried using WeeDiff to insert a new section (diff without patches) it created the section but it failed to start.
So i removed the section and section count from the diffed client and diffed it again (essentially a double diff).
This time it started properly and the extra section was also there.
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hmm effect files eh
perhaps you are right maybe their client is using aura effects instead of sprite files for showing these costumes.
did you open those bmp files?
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there is a proposed plan in motion to merge the grf patcher & client launcher. but in the mean time yes you will have to launch in that order
GRF Patcher -> Client Launcher -> Client
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isn't rsu patcher closed source?
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dont forget to check data folder also (unlikely scenario but still)
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i can see that the sprite name is specified in accname.lua so then it must be picking it up from somewhere. you searched for "*_´Þ°úº°ÀÇÀå½Ä.spr" right?
are there other grfs used in pRO? check them all
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@shakto do we have these two diffs in xDiffGen
Translate Client into English (the one that reads from text file like in WeeDiff)
Taekwon Jobname fix for Langtype 0 (I dont think this has been implemented in WeeDiff yet)
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hmm can you extract accname.lub from pRO's grf and post it here. We might get a better idea from that.
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1) umm.. do you mean like the text on the buttons to be made configurable? or the buttons themselves?
2) well i kept the title bar in case people wanted to maximize/minimize - but yes its possible to remove them.
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nice
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yes atcommands are possible. there is a wiki entry for HPM - here is the section about @commands http://herc.ws/wiki/HPM#HPM_.40commands
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Update: The "Lazy Version" has been added to the first post
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I have updated the link with the recent build .
Feature added as Shakto Requested
- Launches the updater first (filename can be configured in ini) if the latest update was x days before (x is 1 by default or set in the ini file) if enabled (set in ini file).
I am also working on creating an alternate version for the "lazy ones" which uses .NET 2.0 (the default in XP) although it might not end up looking the same way as this one.
I am also considering a name change to the whole project (Ironically Rolex isn't as catchy as i initially thought
).
I do have a different name in mind but suggestions are welcome.
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Usually it happens when either Drop Sprite or Headgear Equip Sprite is missing/corrupt. Update your RO folder. AFK hat is an official headgear you should not be having issues with it.
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your attachment only have item drop sprite&act, item inventory image and item collection image. You also need a sprite which is used when headgear is equipped which is missing from your attachment. If this is an official accessory (by the look of things it does) then you shouldn't need to worry about those files provided your RO folder is updated.
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OK i have updated the link in the first post. Interesting idea about the updater will work on that one.
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@Shakto I made it with the default framework (4.5) but that might have issues with WinXP. Dot NET4.0 is supported by WinXP SP3 so I will switch to that and recompile.
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XP should have .Net 2.0 installed by default let me see if i can compile it for that. Alternatively you could add a .net installer when you provide the client to players
EDIT: Nope you need .NET 4.0 - I will try to make an interface in WinForms and see if it works.
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yes it requires .NET framework 4 (guess i should have written that down). I initially started using WinForms but the background rendering had some flicker when you tried to resize/move plus some other graphic blunders were coming up so i switched to WPF.
Official Costume MoonStar and World Star
in Graphics Support
Posted
im curious about this part too since i didn't see any moonstar.str being referred in the client.