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Neo-Mind

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Posts posted by Neo-Mind


  1. I agree. But there are two things to consider for unpacked clients.

     

    1) there is just enough room only for adding 1 section (there are 5 sections in the exe but only first 4 are used).

        unless we shift the raw data around

     

    2) Looks like the file size is not an exact multiple of file alignment.

        When it tried using WeeDiff to insert a new section (diff without patches) it created the section but it failed to start.

        So i removed the section and section count from the diffed client and diffed it again (essentially a double diff).

       This time it started properly and the extra section was also there.


  2. 1) umm.. do you mean like the text on the buttons to be made configurable? or the buttons themselves?

    2) well i kept the title bar in case people wanted to maximize/minimize - but yes its possible to remove them.


  3. I have updated the link with the recent build .

     

    Feature added as Shakto Requested

    - Launches the updater first (filename can be configured in ini) if the latest update was x days before (x is 1 by default or set in the ini file) if enabled (set in ini file).

     

    I am also working on creating an alternate version for the "lazy ones" which uses .NET 2.0 (the default in XP) although it might not end up looking the same way as this one.

     

    I am also considering a name change to the whole project (Ironically Rolex isn't as catchy as i initially thought :D).

    I do have a different name in mind but suggestions are welcome. 


  4. your attachment only have item drop sprite&act, item inventory image and item collection image. You also need a sprite which is used when headgear is equipped which is missing from your attachment. If this is an official accessory (by the look of things it does) then you shouldn't need to worry about those files provided your RO folder is updated.


  5. XP should have .Net 2.0 installed by default let me see if i can compile it for that. Alternatively you could add a .net installer when you provide the client to players  :D

     

     

    EDIT: Nope you need .NET 4.0 - I will try to make an interface in WinForms and see if it works. :ph34r:


  6. yes it requires .NET framework 4 (guess i should have written that down). I initially started using WinForms but the background rendering had some flicker when you tried to resize/move plus some other graphic blunders were coming up so i switched to WPF.

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