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Posts posted by Neo-Mind
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Count me in
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I thought that the projects are already functional so what is missing? combining the patcher and generator?
The only missing thing that i have seen is the addition of an extra section to store code & data like in WeeDiffGen (but i think that can be easily added)
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hmm i am also facing that issue now. I downloaded fresh copy and compiled. Only changes in conf i have done are the IPs (all set to 127.0.0.1 for testing), SQL Db names & disabled PIN system.
One thing i have noticed is that it happens right when all the maps & npcs are loaded and it is about to contact char server for loading guild info. Maybe there is some connectivity issue going on during that time? I know its not my settings because I used the same for a previous Hercules folder and it was working then.
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the tabs are now picked up as text from msgstringtable.txt and printed on to the tab one character per row (so we need to shorten the text itself).
Line numbers are
1466 - Usable Items1472 - Miscellaneous Items2051 - Equipment2052 - FavoritesIf you don't find them at that line just check the adjacent one. -
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which reminds me we should really add the client versions till which the txt tables are used and how to use iteminfo.lub
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*fetches defibrillator and uses on rAthena*....Live Damn you!! Live!!!
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oh 70 is already there maybe i have an old xdiff copy
btw i forgot to add this one
<patch id="82" name="Disable 1rag1" type="UI"> <desc>Disables the use of 1rag1 command line parameter for specifying username & password - to be used with Restore Login Window</desc> <changes> <byte offset="46d5c1" old="75" new="eb"/> </changes></patch>
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try this
<patch id="71" name="Restore Login Window" type="UI"> <desc>Restores old style login window instead of using the new token based system from Gravity</desc> <changes> <byte offset="1919A2" old="F1" new="4C"/> <byte offset="1919A3" old="8B" new="E4"/> <byte offset="1919A4" old="46" new="10"/> <byte offset="1919A5" old="04" new="81"/> <byte offset="1919A6" old="C7" new="F9"/> <byte offset="1919A7" old="40" new="00"/> <byte offset="1919A8" old="14" new="00"/> <byte offset="1919AA" old="00" new="01"/> <byte offset="1919AB" old="00" new="77"/> <byte offset="1919AC" old="00" new="04"/> <byte offset="1919AD" old="83" new="8B"/> <byte offset="1919AE" old="3D" new="4C"/> <byte offset="1919AF" old="3C" new="E4"/> <byte offset="1919B0" old="CD" new="0C"/> <byte offset="1919B1" old="BA" new="52"/> <byte offset="1919B2" old="00" new="50"/> <byte offset="1919B3" old="0B" new="8B"/> <byte offset="1919B4" old="75" new="11"/> <byte offset="1919B5" old="1D" new="8B"/> <byte offset="1919B6" old="8B" new="42"/> <byte offset="1919B7" old="0D" new="18"/> <byte offset="1919B8" old="24" new="6A"/> <byte offset="1919B9" old="9C" new="00"/> <byte offset="1919BA" old="C0" new="6A"/> <byte offset="1919BD" old="01" new="00"/> <byte offset="1919BE" old="6A" new="68"/> <byte offset="1919BF" old="00" new="1D"/> <byte offset="1919C0" old="6A" new="27"/> <byte offset="1919C2" old="68" new="00"/> <byte offset="1919C3" old="A4" new="C7"/> <byte offset="1919C4" old="8E" new="41"/> <byte offset="1919C5" old="8F" new="0C"/> <byte offset="1919C6" old="00" new="03"/> <byte offset="1919C7" old="68" new="00"/> <byte offset="1919C8" old="1C" new="00"/> <byte offset="1919C9" old="A9" new="00"/> <byte offset="1919CA" old="8E" new="FF"/> <byte offset="1919CB" old="00" new="D0"/> <byte offset="1919CC" old="51" new="58"/> <byte offset="1919CD" old="FF" new="5A"/> <byte offset="1919CE" old="15" new="90"/> <byte offset="1919CF" old="4C" new="90"/> <byte offset="1919D0" old="37" new="90"/> <byte offset="1919D1" old="8E" new="90"/> <byte offset="1919D2" old="00" new="90"/> <byte offset="1919D3" old="C7" new="90"/> <byte offset="1919D4" old="06" new="90"/> <byte offset="1919D5" old="00" new="90"/> <byte offset="1919D6" old="00" new="90"/> <byte offset="1919D7" old="00" new="90"/> <byte offset="1919D8" old="00" new="90"/> <byte offset="4010C9" old="80" new="6A"/> <byte offset="4010CA" old="3D" new="03"/> <byte offset="4010CB" old="54" new="B9"/> <byte offset="4010CC" old="8D" new="28"/> <byte offset="4010CD" old="C0" new="66"/> <byte offset="4010CE" old="00" new="A6"/> <byte offset="4010D0" old="74" new="E8"/> <byte offset="4010D1" old="13" new="6B"/> <byte offset="4010D2" old="C6" new="FF"/> <byte offset="4010D3" old="05" new="D5"/> <byte offset="4010D4" old="54" new="FF"/> <byte offset="4010D5" old="8D" new="90"/> <byte offset="4010D6" old="C0" new="90"/> <byte offset="4010D7" old="00" new="90"/> <byte offset="4010D8" old="00" new="90"/> <byte offset="4010D9" old="C7" new="90"/> <byte offset="4010DA" old="43" new="90"/> <byte offset="4010DB" old="0C" new="90"/> <byte offset="4010DC" old="04" new="90"/> <byte offset="4010DD" old="00" new="90"/> <byte offset="4010DE" old="00" new="90"/> <byte offset="4010DF" old="00" new="90"/> <byte offset="4019D0" old="0F" new="90"/> <byte offset="4019D1" old="84" new="90"/> <byte offset="4019D2" old="23" new="90"/> <byte offset="4019D3" old="01" new="90"/> <byte offset="4019D4" old="00" new="90"/> <byte offset="4019D5" old="00" new="90"/> <byte offset="4019D9" old="0F" new="90"/> <byte offset="4019DA" old="84" new="90"/> <byte offset="4019DB" old="1A" new="90"/> <byte offset="4019DC" old="01" new="90"/> <byte offset="4019DD" old="00" new="90"/> <byte offset="4019DE" old="00" new="90"/> </changes></patch>
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try adding this for Enforce Official Login Background:
<patch id="70" name="Enforce Official Login Background" type="UI"><desc>Forces the Client to use the Official Background Image</desc><changes><byte offset="400a39" old="74" new="eb"/></changes></patch> -
almost two weeks of downtime
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It works. just uncheck the option "Use our download manager and get recommended downloads"
then click the DOWNLOAD button (not the DOWNLOAD NOW button)
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well i am bored of the old login system anyways
If we could pull out the server selection as well we can make a better interface
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what does this version have extra compared to the previous 2013 client?
Nice work shakto
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looks like you have used the drop sprite's act file for the headgear sprite.
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ah i was wondering why the costume tab changed look
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doesn't changebase command also change the job name displayed?
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and if you were wondering, yes you can put any of the settings from all the conf files in battle folder into the import/battle_conf.txt file
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Hi , I know that the class name & sprite path for each job is hard-coded in the client.
But what I would like to know is if there is a way for the server to tell the client to pick up only the sprite and not change the class name or is it completely controlled by client only.
(I saw that even for the Santa and Summer suits, the client changes the name to the default - Poring
and I wanted to change that behavior if possible).
P.S. I added the topic in source support because i'm looking for a solution in Source code if possible
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did you decompile this using chunkspy or luadec?
Can you upload the 2013 iteminfo.lub file here.
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Did you try the iteminfo.lua from the Client Translation Topic ? https://subversion.assembla.com/svn/client-side-translation/System/itemInfo.lua
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Issue with the enable mutliple grf has already been resolved. Use the latest version of WeeDiffPatcher.
Check this topic => http://herc.ws/board/topic/453-2012-ragexe-area/
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Is weediffpatcher throwing any error? or are you getting error when starting client.
Snapshot would be great
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rename items ? like what
Need Help
in Database Support
Posted
its because your upper value is 2 (means only transcendent classes) for the other 3 while the valk shield has it as 7 mean both first and second jobs can equip it including transcendents but third classes wont be able to.
In case you are wondering which one is Upper its the value after 0xFFFFFFFF (means all base jobs)
item_db format is :
ID,DBName,ScreenName,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{Script},{OnEquip_Script},{OnUnequip_Script}