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Posts posted by Neo-Mind
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the error you showed me i think happened because you merged the two xdiff files,
mine uses ids from 0 onwards which is also used by another patch in the other one which is probably why u caught the error.
What error are you getting using it seperately.
i got the same error
which ragexe may i use??
i think it is the problem, the other error with custom jobs disappear when i use another ragexe (up 2013-07)
thx
hmm strange alright ill double check it today.
Anyways i have been bit lazy with making a guide to use this (partially because i wanted it to also include what you need for server side to add custom jobs - wiki is bit outdated).
Neomind: Does your patch for custom job and shield support the login screen window and cancel button?
It should, since one doesn't interfere with the code of the other.
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in any case you will have to edit the client because it doesn't use the lua file for setting up the class names.
If your replacement name fits in the length of the original then you can easily replace it.
for e.g.
Lets say you want Devotee shown instead of Acolyte.
1) Open the client in a hex editor
2) Search for Acolyte (should be followed by a 00 byte)
3) Replace with Devotee.
4) Save the client.
You'll see multiple matches for the various versions of Acolyte (High and Baby) so you can replace all of them and remember always keep a backup just in case.
If your new name is smaller just put a 00 byte after your name while replacing.
Ofcourse if your new name is larger then we need to do more than a simple search and replace & it requires ollydbg.
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Beret: Well it's possible but that will require hexing the client using http://www.ollydbg.de/
But I don't think that over 6 digits is supported on ragexe...ask the professionals maybe they knew something about it.
I think it might be possible to get it upto 10 digits (2^32 is the max value that can happen) but I am not gonna be doing that ... atleast not for now.
My Repo link is : http://sourceforge.net/p/xdiffgen/code
Ofcourse it will be updated to the official one as well but in the meantime if you need it.
dunno why this option Use Custom Aura Sprites crashes my client when I login with 2nd job Character
"Use Custom Aura Sprites" seems to be having some bugs with many people. I guess we should take it off for the time being or spend time on fixing it => Shakto you're up.
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its not used in the client. you need to change hardcoded values in the client or use my Custom Job patch
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the error you showed me i think happened because you merged the two xdiff files,
mine uses ids from 0 onwards which is also used by another patch in the other one which is probably why u caught the error.
What error are you getting using it seperately.
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My Repo link is : http://sourceforge.net/p/xdiffgen/code
Ofcourse it will be updated to the official one as well but in the meantime if you need it.
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MEGA UPDATE 2:
Well its related to the previous one. *Cancel to Login Screen* has been added to the list now.
Now you can press the cancel button in the Character Selection window to return to your Login Window instead of quitting the game.
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its possible to make robes show up like headgears without modifying the client :-).
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you have probably not patched skip encryption. i dont think the packet keys have been added for 2013-07-10 and above clients in packet db header file.
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his viewid is 2000
but yes if u haven't increased view id then you will get issue because new clients check only till 1999 i think.
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hmm ok will take a look at that.
EDIT: FYI new clients are taking different lines from msgstringtable.txt for strings (my Inventory became large because of it :| )
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I use following list of Patches as bare essentials for running client:
Disable Ragexe Filename CheckUse Normal Guild BracketsKOREA ServiceType XML FixRead msgstringtable.txtEnable Official Custom FontsRemove Serial DisplayDisable HShieldDisable Swear FilterAscii & Arial on all LangtypesEnable Title Bar MenuUse Plain Text DescriptionsDisable Packet Encryption - only if you have not enabled obfuscation in serverEnable Multiple GRFsRead questid2display.txtTranslate Client in English
and ofcourse now
Restore Login WindowDisable 1rag1 type parameters
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uh did u mix up the diff files . mine doesn't have the other patches inside.
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zsvr??
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These patches need seperate lua files that i have provided in the repository link. did you get them as well?
I got busy with some of the xdiff bug fixes (official ones) so it got delayed but I am making a video tutorial to explain things better.
Angelmelody reacted to this -
@Dramosith: any value between 0 to 99 (i still dunno how the quality gets increased but it could be my eyes
)
@Mad Walker: you don't need that file in your local since you are not going to edit it for any reason. just remove it from your data folder/custom grf. my client is picking up from data.grf by default and i am not getting any errors.
@Everyone: Be ready for a surprise later today :-P
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true thats what i was saying .. the client should pick it up from grf properly.
In case if you are adding custom weapons you only need to modify weapontable.lub. so if you have any weapontable_f.lub file in your own grf or data folder delete it.
@Shakto: Can you add the repository link to the front page.
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looks like weapontable_f.lub file is missing. if you are reading from data folder first make sure you dont have a blank file for that one (if it doesnt find it there it should pick it up from data.grf)
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can you post a screenshot of the error
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because in the code i am checking the last patched date and running the updater only if there is any. so if your uptodate with the official patches it wont run it.
you can only run KPatcher > Rolex > Client.
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yea i think so too because im testing in august client and im not getting lua errors (packet errors definitely
).
As for the Remove GM Sprite I am not much familiar with it. I will try to see what can be done.
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Update 3: Shared Palette Patches have been fixed. download from same link shown above.
Evilpuncker can you test and tell me if there are any errors still showing up for shared body palette if you have palettes for that.
@Samuel : I think Shakto was working on that. I'll add it to the list just in case.
Uzieal's Art Corner
in Arts & Writings
Posted
Thanks man
+1 to you