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Prourhildr reacted to Sephus in BladeCP - An advanced CMS
Greetings everyone,
Today I'm introducing a project that I've been envisioning and working on for a couple of months, a control panel developed using Laravel (currently v5.8) that has quite a few advanced features that no other panel has offered before.
Feature Insight
Bootstrap Responsive Design
The panel by default will come with one bootstrap-based responsive design that is elegant, light coloured and adjusts to screens of all sizes. The panel is also capable of supporting custom themes.
Master Account System
Create and manage all your game accounts in any server from one main web-account.
Passwords of the master accounts are hashed using bcrypt to ensure safety for all registered users.
ROGen
Adapted from @KeyWorld's ROChargen, a library in php that extracts images from sprites and uses resources inside data folders (and not grf files). With the help of this library images of headgears, skill icons, illustrations, item images, monsters and mini maps are can be generated and displayed on web pages.
Complete Database Libraries
Using a library with conversions of information in the client folder, the website incorporates in-game information such as skill and item descriptions, quest information and much more.
Character Overview
The character overview page is an important part of a user's experience. With the features mentioned above, we're able to display alot of information about one's in-game characters on the fly.
User Profiles
Additionally, something that's never been seen before in RO CMS or Panels are public user profiles. The ability of a user to view another user's in-game information through the control panel.
Customisable Email Templates
Administration Section
The demo for this site is live and available at - http://bladecp.xyz
ID: [email protected] Pass: abcdef
How do I gain access to this awesome panel?
PM me on discord @Sxyz#0202!
To get in touch or check out updates on this project, join my discord channel @ https://discord.gg/pWgZHzx
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Prourhildr reacted to Dastgir in Ragnarok Unpacked Clients Repository (RUCR)
RUCR
Hello Hercules Community,
I was working on RUCR this month and I am happy to announce that it's complete. The Site contains all Ragexe(upto 2016-07) and RagexeRE from 2014, fully unpacked.
It would be great if there will be no mirrors, I would be keeping this web up and running, so mirrors won't be needed.
Also, if you find any clients missing, you can post it here, and I will check if that can be uploaded.
Repo Link: DISABLED
Enjoy
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Prourhildr reacted to KirieZ in iRO Christmas 2016
File Name: iRO Christmas 2016
File Submitter: KirieZ
File Submitted: 03 Jan 2017
File Category: Events & Games
Quite late, but here is iRO's Christmas Event of 2016. It was scripted while I played, so probably some things aren't perfect, like the monster and item data.
This file contains:
Santa Klaus giveaway (christmas_giveaway.txt): This NPC seems to be enabled every christmas on iRO. Santa Klaus is at the center of Prontera giving a gifts, players can choose between three gifts and allows warping to guild dungeons. The gifts are:
Skill and Status reset
Seal Status reset
Gifts:
3x Enriched Elunium
3x Enriched Oridecon
5x Red Envelope
3x Yellow Butterfly Wing
30 minutes Job EXP bonus (Job Battle Manual effect)
[*]Christmas Quest (christmas_2016.txt): This is the quest. It starts at Eden Group HQ, then you have to do some deliveries to get Sprig of Holly and then turn them into a Costume headgear. It contains a daily quest.
In the zip file you'll find both scripts and client/server changes.
One script doesn't depend on the other one, that's why they're in separate files.
Known Differences:
The Santa's giveaway sets a quest in the client, but this ID is out of Hercules ID Range, so I changed it
In Christmas Quest, the first NPC on the quest line shows a message over her head to the player only, I couldn't find a command to do this, so it shows to everybody.
On iRO, the daily quest is reseted everyday at 4AM, but Hercules seems to not have a command to set time limit explicitly (instead we use quest_db) so I set it to 23h time limit.
If something is wrong, let me know and I'll try to fix as soon as possible.
Click here to download this file
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Prourhildr reacted to Rytech in r813 - 2016-02-03aRagexeRE Support / Finished Expanded Babys Support
=General
*Added support for the 2016-02-03aRagexeRE client.
-Note: This was supposed to replace the 2015-10-29aRagexeRE
-support entirely, but one of Nemo's important patches fails on
-the new client at this time. The support for the older client
will remain here until the issue is fixed.
*Replaced the 2016-03-23bRagexe support with the 2016-12-07eRagexeRE.
-This is used for experimental development.
*The "jobchange" command is updated.
-Updated the listing of jobs and ID's.
-All expanded jobs for babys are now listed in its own group.
=Database
*Updated the exp and exp2 experience tables.
-Added tables for baby star gladiator and baby ninja/gunslinger.
=Jobs
*Baby Summoner
*Baby Ninja
*Baby Kagerou
*Baby Oboro
*Baby Taekwon
*Baby Star Gladiator
*Baby Soul Linker
*Baby Gunslinger
*Baby Rebellion
-All jobs listed above are now fully playable.
-Note: A 2016-12-07 or newer client is needed to view these jobs.
-There are no stable clients for these dates available to the
-public at this time.
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Prourhildr reacted to Rytech in 2016-02-03aRagexeRE
File Name: 2016-02-03aRagexeRE
File Submitter: Rytech
File Submitted: 26 Nov 2016
File Category: Client Resources
Release for the 2016-02-03aRagexeRE game client.
Be sure to set the client's grf read order to read rdata.grf before data.grf.
Click here to download this file
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Prourhildr reacted to Omnipotent in [Game] Pairs.
Pairs Game
Hello! This is the very known "pairs" game.
What does this script do?
Basically this: https://en.wikipedia.org/wiki/Concentration_(game)
You play the pairs game with another player, that's it. Not much to say.
How to configure?
You can change the coordinates of the script by modifying #1_memo. The script will calculate the other coordinates automatically. If you want to change the map as well, you can use the Replace function in Notepad with prontera,1,1,4 to yournewmap,1,1,4
If you think the separation between NPCs isn't enough or is too much, you can change this part:
.@x+= 3*((.@i - 1)%6); .@y-= 3*((.@i - 1)/6); If you don't want to have extra turns edit .@extra var to 0.
Screenshots
Mirror: http://pastebin.com/download/14MRyCZq
Pairs.txt
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Prourhildr reacted to Omnipotent in Item Evolution System
Item Evolution System
Hello! It has been a lot of time since I don't make a release. One of the most important reasons is my laziness to do a topic. But I tried to fight against it and here I am.
This is an old script. It was very ugly in the past (now it's just ugly and has been optimised). I tested it a good amount of times and I didn't found any bugs in my tests.
What does this script do?
It can evolve equips when you kill an amount of monsters, or gather experience from them. You can request aditional types if you want. I could update this... probably.
How to configure?
Well, I like to think the config is easy, but I don't really know. You can add items by using callsub Ids. The structure is like this:
callsub Ids, ID 1, evolution mode 1, mob id 1, amount to advance 1%, ID 2..., mob id 2... and so. Every entry is a different evolving line which can consist of... 10 items if you like (i.e. Poring Wings -> Super Poring Wings -> Mega Poring Wings -> God of Poring Wings, and so).
The evolution modes, as of now, are the next:
1 = Every X amount of mobs 2 = Every x amount of experience You can also define if the evolution itself is handled by the system or you have some quest in mind with the .auto variable.
Screenshots
So, enjoy the script.
Mirror: http://pastebin.com/dl/6xk49UED
Note: the idea itself comes from Pow Supremacy. Credits to them.
Items_Evo.txt
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Prourhildr reacted to x13th in [Flux Addon] View Equip
I'm planning to release this add on for free. Leave a comment Thanks.
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Prourhildr reacted to ZelosAvalon in [Daily Reward System]
i send an mail to Midgard-Community for check this error
PSD link: https://mega.nz/#!ixoBHLCA!Yzt2rKv8OZPQBIHB6s_8ytEzh9waYz9l2xzjKEgX1EM
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Prourhildr reacted to Aeromesi in [Custom Instance] Fiery Fairy Forest
File Name: [Custom Instance] Fiery Fairy Forest
File Submitter: Aeromesi
File Submitted: 25 Sep 2016
File Category: Events & Games
[Custom Instance] Fiery Fairy Forest
So what exactly is my Fiery Fairy Forest?
There's been rumor by the Assassins Guild that the Fiery Fairy Demon King Ifrit and his minions are going to try and invade the Fairies home in the Southern Fields of Prontera, and eventually getting to Prontera's Kingdom itself. It's up to you to take out the fire's, save the Fairies and their Forest as well as Prontera
Can you Handle the Heat
Other information:
7 Total Rounds
17 Fires each round (Last round 34)
Control the Mob Amounts simply by editing the variables in the `OnInstanceInit:`!
Source edit (viewpointmap) included so you can see where the fires are located in the top right mini-map (Ice Titans also uses viewpointmap when the instance spawns the humans you have to save)
So if you have Ice Titans Attack El Dicastes installed, you won't need the source edit, vise versa if you install Fiery Fairy Forest first.
Click here to download this file
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Prourhildr reacted to Ridley in kRO Full Client 2016-08-28
----> Download <----
kRO Full Client in a 7z. archive (including BGMS)
No edits were made, no file deleted. Just compressing to get it below 2gb.
If you want the grf only, check out my optimized ones.
Q: Is it the same as this?
A: Yes but 1gb smaller (1,79gb instead of 2,68gb)
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Prourhildr reacted to Sephus in iRO Scripts + database releases
So here's a release of my iRO scripts and some of their required database parts. I know some of these are already out there, but this is my original work and I hope ya'll enjoy them.
Link - Smokexyz's ROScripts
iRO Gramps
* ------------------------------- * - Official Quests Supported : * --- 17 x 100 Hunting Quests * --- 24 x 200 Hunting Quests * --- 108 x 400 Hunting Quests * ------------------------------- * - Quests are ordered by level of the players * from 70 ~ 150. * - 400 Hunting Quests organised and randomised by map. * Automated to select a new quest for each category every 3 days. * - Supports a custom Happy Hour feature with randomised bonus rates. * - Automatically increases mob spawn in maps of the selected quests. * ------------v2.1------------------- * - Added support for premium Exp combination of Base/Job. * - Fixed a bug with per Mob Exp where both mob and quest exp were * affected by rates. Using custom strmobinfo(8/9) for original exp. * - Fixed display of Exp in string format. * - Fixed bug with reset stone, it will now delete all cool-downs and * current un-submitted quests. * * Note that this does not completely emulate 100% iRO gramps; * iRO switched quest level categories to 3 from 4. This will * be changed later.
iRO Mighty Hammer
* Source - iRO Wiki * - Your gear must be +7 or higher in order to begin upgrading. * - Continue upgrading without exiting NPC conversation * (if HD Ores are present in your inventory.) * - Custom Feature: Utilizes kRO Safe to +N Certificates.
iRO Bounty Boards - Complete from http://irowiki.org/wiki/Bounty_Board_Quests (except Aldebaran).
iRO Overlook Dungeons - http://irowiki.org/wiki/Overlook_Water_Dungeon_Quests
Feel free to create issue reports on the repository for any issues/suggestions that you may have. I will update with more scripts in the future.
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Prourhildr reacted to Ragno in iRO Weekly Turn-In Event - Gramps NPC
The following script emulates iRO's Weekly Turn-In Event (Gramps NPC). This was made by having direct interaction with Gramps npc ingame. For more details please check: Weekly Turn-In Events - iRO Wiki
Special thanks to: ZacktheBear from AtlantisRO. This would not have been possible without his invaluable help by providing replay data and testing. Resources: Gramps_Weekly_TurnIn_1.1.txt quest_db.conf.txt questid2display.txt resnametable.txt Previous Versions: Gramps_Weekly_TurnIn.txt Some notes about this script: This script uses special maps to warp players. Please prepare the map-cache according to data provided. Some quest gives Zeny reward, but it is not clear which one gives and which one doesn't. Please provide any data to know how does this works to update properly. I use the variable "vip_status" to identify the vip status from vip system. You may want to modify it as your own needs. Since version 1.1, Gramps Turn-In can be configured with a special npc located in sec_in01,98,180. This npc allows a GM to set and update turn-in quest and maps without the need of disconnection. Gramps npc has been changed to use global permanent variables to resist disconnection.
However, maps available are only the duplicated versions for pay_dun00, gef_dun03 and mosk_dun02. This will be updated when map changes on iRO and obtain the official map warp destination and npc positions for new maps. GMs may want to set custom destinations in the meantime.
Monsters are now spawned according to Gramps configuration, and also added a special spawn for previous week monsters.
The quests and monsters are organized with the propper kind of map with official parameters (high level monsters will not be available to put as target in low level map). Data for quests and monsters categorization has been obtained from iRO Wiki Archive data.
Please feel free to make any suggestion for improve this script and report any issue you may find.
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Prourhildr reacted to vBrenth in Starwars for Ragnarok [Login Screen]
We will be using this for our server Ragnawars
The job you see is the Jedi
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Prourhildr reacted to Ragno in Clan System
iRO has the clan system active since some months, and players can apply to a clan. Here are some observations:
Clan Master (I guess) is the npc who joins player to the clan. There is four clans on iRO right now (Sword, Arc Wand, Golden Mace and Crossbow).
Guilded players can't join a clan.
When joining a clan it is displayed the clan logo just like in the picture.
When you pass the mouse over the clan master npc, it shows the clan logo in his name:
This are the buffs seted when player joins the clan. This buff is like any other buff, is permanent and is removed when leave the clan.
And this are the dialogues and messages from that four npcs:
I used a "clan()" fictional command to indicate the kind of activity every npc do.
I hope this help
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Prourhildr reacted to Ragno in iRO 13th Anniversary Quest Event
The following script emulates the iRO's 13th Anniversary Quest Event active on 2016 June in iRO. This was made by directly doing this quest on iRO. For more details please check: Event Notice || iRO Wiki Resources: iRO_13th_Anniv_1.1.txt items data.txt questid2display.txt quest_db.txt Feel free to make any question.
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Prourhildr reacted to Ragno in iRO Bounty Board Quest
The following script emulates the Bounty Board Quests from iRO. This was made by having direct interaction with all the npcs, directly doing some of this quest and also using iRO Wiki information as a source.
This quest uses a special function designed to concentrate and manage all the bounties in a few lines, to make it easy to update, modify or even create custom bounties.
iRO Bounty Boards v1.0.rar
For more details please check: Bounty Board Quests - iRO Wiki
Special thanks to:
Trixtan and ZacktheBear from AtlantisRO.
This would not have been possible without their invaluable help.
Some notes about this:
There are some errors in iRO's npc. In example, in Juno the Bounty 70-110 for Juno with a char base level 127, the Bounty says it is for levels 70-100 (not 110, as his name says).
This error was caused because this quests were implemented before update that expands max base level to 175 and it seems that iRO's npc were scripted individually one by one, not as a function, so, this errors may be only little bugs when updating values. This kind of error is present in some bounties for Lighthalzen, Hugel, and don't remember which other one.
However, all the npcs presented here are using the information provided by iRO Wiki and presents information ingame avoiding this kind of errors.
I have not added the questinfo command to show quest mark, because the equivalent in iRO has an argument to check player's base level, so the mark doesn't active with all the players, but only the ones that are in the base level limit.
Some to-do :
I'm missing base/job exp for False Angel and Mini Demon (Geffen Bounties), since that information is not present in iRO Wiki and I haven't The Sign quest. If somebody can open Portal to Geffenia, i will update that values.
Bounties for biolab 2 and 3 has a special function, it is like containing two boards in one, since a player can choose to do all bounties for monsters from 3rd level and all bounties for monsters from 4th level (to receive the reward for all the bounties completed).
I also forget to add the vip function to Collect All Bounties.
This quests are a close emulation to iRO's Bounty Boards. We hope players can enjoy this quests. If you detect any error or have a suggestion, please feel free to comment it.
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Prourhildr reacted to Dastgir in Rebirth System
File Name: Rebirth System
File Submitter: Dastgir
File Submitted: 05 Apr 2014
File Category: Utility
It is Rebirth System , which allows to rebirth unlimited times
Some of its features on how it works
It does not give any Extra StatusPoints(Adjustable via Config)
Requires Some Item to Rebirth
Rewards are given when you rebirth with x% chance
You can Only Rebirth when you are Max Level (3rd,2nd job Configurable Option)
RebirthSystem Ranking(To know who has Rebirth How many times)
Master Rebirth System(When you have Rebirthed for x times, You can do Master Rebirth. You can add ItemReward and ItemRequirements, only for MasterRebirth too..)
GM can reset the Rebirth Rankings(Affects StatusPoint Given)
Can Force the User to be rebirthed to Novice/High Novice.
Can Give x status point every Rebirth.
Can Give y status point every Master Rebirth.
Can Limit Number of Rebirth/Master Rebirths.
Can rebirth to Any Jobs(Job Adjustable via Config)
I made this script because it was requested to me by someone.
Click here to download this file
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Prourhildr reacted to Alayne in Dungeon Hall
File Name: Dungeon Hall
File Submitter: Alayne
File Submitted: 25 Jun 2016
File Category: Events & Games
An advanced housing system allowing guilds to rule an entire town (including dungeons, fields, npcs...)
Click here to download this file
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Prourhildr reacted to Ragno in iRO Event: Adventure of the Tarnished Lamp
The following script emulates the Spotlight Quest: Adventure of the Tarnished Lamp active on 2016 June in iRO. This was made directly doing the quest.
For more details please check: Event Notice || iRO Wiki
This quest requires an special spawn of Byorgue monster named "Byorgue Mercenary" who hasn't any exp/drops and has the following stats:
Resources:
iRO_Event_2016-06.txt
questid2display.txt
quest_db.txt
Feel free to make any question.
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Prourhildr reacted to Aeromesi in [Event] Treasure Hunter
File Name: [Event] Treasure Hunter
File Submitter: Aeromesi
File Submitted: 06 Apr 2016
File Category: Events & Games
So, what exactly is my Treasure Hunter Event?
All begins with '@treasurehunt' command. Able to start off by creating Treasure Hunter Event settings. Able to disable or delete the setup to start configuring new treasure hunter event. (Note: It will be able to tell if created or event is active.)
When setting up you input:
Input map for Treasure Hunter Event:
Normal Treasure Chest that give nothing.
Special Treasure Chest that gives x item and y amount of Reward that you configure via during setup
Last player to find the last Treasure Chest gets the Secret Treasure Chest that has best reward! Which you also configure reward in the setup also.
'@repeathunt' - Allows you the GM to repeat the previous Treasure Hunt setup you made!
'@joinhunt' - Allow player to warp to the designated map where event is being held.
3 Simple commands to control the whole Treasure Hunter Event.
Enjoy <3 (Download Attachment)
Here's some screenshots btw:
For player to click Treasure Hunter to see if event is active and what details you put:
What it shows when you finish/disable or even while still active your options with '@treasurehunt'.
Click here to download this file
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Prourhildr reacted to Aeromesi in [Event] Easter Egg Hunt - HAPPY EASTER HERCULES!
File Name: [Event] Easter Egg Hunt - HAPPY EASTER HERCULES!
File Submitter: Aeromesi
File Submitted: 26 Mar 2016
File Category: Events & Games
File Name: [Event] Catch the Easter Egg Hunt Event - HAPPY EASTER HERCULES!
File Submitter: Aeromesi
File Submitted: 26 Mar 2016
File Category: Events & Games
[Event] Catch the Easter Egg Hunt
So, what exactly is my
Easter Egg Hunt Event?
What it does: After configuring, 50 Gold, 50 Silver, and 50 Normal eggs spawn in Prontera. They all move at a decent speed. Normal/Silver eggs move at the SAME Speed, but Gold eggs move faster! They contain the better reward so you better have good coordination!
All begins with '@egghunt
' command. Able to start off by creating Easter Egg Hunt settings. Able to disable or delete the setup to start configuring new treasure hunter event. (Note: It will be able to tell if created or event is active.)
When setting up you input:
Input GOLD and SILVER egg ID/Amounts for REWARDS.
'@repeategghunt
' - Allows you the GM to repeat the previous Easter Egg Hunt setup you made!
'@joinegghunt
' - Allow player to warp to the designated map where event is being held.
3 Simple commands to control the whole Easter Egg Hunt
Event.
Enjoy <3 (Download Attachment)
Here's some screenshots btw:
For player to click Easter Egg Hunt to see if event is active and what details you put:
Click here to download this file
Click here to download this file
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Prourhildr reacted to Emistry in Usable Refinery Ores
File Name: Usable Refinery Ores
File Submitter: Emistry
File Submitted: 18 Jan 2016
File Category: Utility
Description
Players are able to click on the Ores items to refine the selected equipment. They can refine their Equipment at anywhere anytime they want.
Based on requirement of Weapon Level and Type, different ores might be needed as well as Zeny.
Preview
Click here to download this file
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Prourhildr reacted to Emistry in Usable Enchant Item
File Name: Usable Enchant Item
File Submitter: Emistry
File Submitted: 18 Jan 2016
File Category: Utility
Description :
Players are able to click on the Enchant items to provide custom bonus to the selected equipment.
Varies of bonus could be done especially use together with a *getequippedon script command to provide a wide range of bonuses.
The current items and bonuses display in the video is just a sample for demo.
The origin of the idea come from Diablo and 張阿神.
Preview :
Click here to download this file