-
Content Count
1677 -
Joined
-
Last visited
-
Days Won
247
Reputation Activity
-
AnnieRuru reacted to Haru in Suggestion to scripts in order to help localization
That way won't really solve it though. It needs to be collapsed into one string (in languages like Italian, the sentence order is different, so you can't keep the "how much do" and the "cost" parts separate, but you need to reorder them - see my sprintf example above
This is a proof of concept of what the NPC scripts would look like with this change (I only did the Parmy Gianino NPC): https://gist.github.com/MishimaHaruna/4b0e735d8f6fffb005ad
---
Okay, since AnnieRuru brought up a good argument in favor of hard-wrapping strings in some languages (specifically, Eastern Asian languages), I went and tested a bit, and it turns out that the client understands the r character:
See image:
That allows us to use sprintf this way:
mes sprintf(_("How much dor" "12 %s,r" "1 %sr" "and 5 %s costr" "after a 24 %% discount?"), getitemname(Red_Potion), getitemname(Wing_Of_Butterfly), getitemname(Wing_Of_Fly)); -
AnnieRuru reacted to Dastgir in [Suggestion] Add *getequipuniqueid script cmd
But then, we cannot perform actions on string, if its integer, we can perform many things... -
AnnieRuru got a reaction from Angelmelody in [Suggestion] Add *getequipuniqueid script cmd
check Haru's post
pc->setreg(sd, script->add_str("@expire_uniqueid_lo"), (int)(sd->status.inventory[i].unique_id&0xffffffff));pc->setreg(sd, script->add_str("@expire_uniqueid_hi"), (int)((sd->status.inventory[i].unique_id>>32)&0xffffffff)); -
AnnieRuru got a reaction from jTynne in Charms
upload version 1.1
https://drive.google.com/file/d/0B2BM920mmHQganoxY0hTUktkUzQ/view
please make do with the google drive, because I accidentally upload the paste without log in
- added Charm_Stack: true flag, credit to Litro and Kong for the idea
- however it always run the status_calc_pc even if the player still having the item in the inventory
and I'm going to watch star wars on the theater now
-
AnnieRuru got a reaction from fourxhackd in Charms
Download: 1.6
plugin
tested with
{ Id: 909 AegisName: "Jellopy" Name: "Jellopy" Buy: 6 Weight: 10 BuyingStore: true Charm: true // Charm_Stack: true Script: <" bonus bStr, 10000; "> OnEquipScript: <" sc_start4 SC_ENDURE,60000,10,0,0,1; hateffect HAT_EF_BOTTOM_BLOODYLUST, true; "> OnUnequipScript: <" sc_end SC_ENDURE; hateffect HAT_EF_BOTTOM_BLOODYLUST, false; "> // OnRentalStartScript: <" dispbottom "rent start"; "> // OnRentalEndScript: <" dispbottom "rent end"; "> }, just having Jellopy inside inventory will get bonus
Remember: it has to use IT_ETC type item, which has been default to type 3 if you didn't specify
and also "Charm: true" flag
if added the "Charm_Stack: true" flag, the charms will stack
- if the flag is false (default), having 10 same charms will give bonus 10 times, because they are separate items
- if the flag is true, having 10 same charms will only give bonus once, because they are stack together
version 1.3 onwards, added nocharms mapflag
http://herc.ws/board/topic/15219-modification-to-noitem-plugin/
to disable charms bonuses given in certain maps
prontera mapflag nocharms disable all charms from taking effect on the map
prontera mapflag nocharms 909 prontera mapflag nocharms Jellopy disable only this 'Jellopy' charm from giving bonus
version 1.5 onwards, added OnEquipScript and OnUnequipScript support
now you can gives permanent SC_ENDURE bonus like eddga card like effect
or gives hateffect bonus like the example shown
credit to digitalhamster
in case you guys forgotten, I fixed digitalhamster's patch on eathena forum 4 years ago
and the one in rathena also credited my name
and if you like this plugin, remember to also repup Dastgir's post in this topic
because I copy paste most of his stuffs
-
AnnieRuru got a reaction from evilpuncker in @market clone
1.4
plugin
- update to new plugin format
- fix possible memory leak when a player input a fail message
- change all i++ into ++i
- no longer overwrite @reloadscript, hook to npc_reload function instead
- since clif->messagecolor_self has been fixed, use that command in chat_joinchat_pre function
- add configuration for player has a cart/mount/mado, the clone can display these items as well
--- for me, it feels weird ... peco and cart is 1 thing, but warg and falcon ... ?
- now player can choose to use their favorite color in their AFK message from a list
- since all killmonster at/script functions looks the same, all of them hook to 1 same function
1.4a
just optimize the OPTION area
-
AnnieRuru got a reaction from Legend in MaxLvExpGain
I saw a lot of methods on how to stop players from gaining exp after certain level
but all of them have flaws, so I release mine, its from my google drive
Download: 1.3
plugin
Full Description of what this plugin DO
stop players gain exp through killing monsters, mvp exp, or share party experience allows to gain exp by *getexp script command or BaseExp++ / JobExp++ allows players to pay guild tax exp after they hit your capped level value if your server has heal_exp, resurrection_exp or shop_exp enable,
they will stop gain exp from these action after they hit your cap level if the player do SA_LEVELUP ( a random skill from Hocos-Pocus ) after the cap level, they can't gain exp if it doesn't follow this list, then this is bug
there is a small issue with this plugin,
everything else in the above list will still works, don't worry, tested
-
AnnieRuru got a reaction from Dduwsmitt in MaxLvExpGain
I saw a lot of methods on how to stop players from gaining exp after certain level
but all of them have flaws, so I release mine, its from my google drive
Download: 1.3
plugin
Full Description of what this plugin DO
stop players gain exp through killing monsters, mvp exp, or share party experience allows to gain exp by *getexp script command or BaseExp++ / JobExp++ allows players to pay guild tax exp after they hit your capped level value if your server has heal_exp, resurrection_exp or shop_exp enable,
they will stop gain exp from these action after they hit your cap level if the player do SA_LEVELUP ( a random skill from Hocos-Pocus ) after the cap level, they can't gain exp if it doesn't follow this list, then this is bug
there is a small issue with this plugin,
everything else in the above list will still works, don't worry, tested
-
AnnieRuru got a reaction from Legend in Show error item on pc_bonus2
@@Dastgir
I also noticed we can't add custom bonuses for a plugin
are you interest in doing this?
EDIT: ... hmm...
maybe its possible with using addHookPre, and then hookStop() ...
but seriously, this should be official instead of plugin
-
AnnieRuru reacted to thor1009 in All in one Event Manager -> help me find all the event scripts !
https://rathena.org/board/topic/97342-quests-games-resident-evil-autoevent/
This one is pretty interesting, maybe you can consider it.
-
AnnieRuru got a reaction from Waken in SG Resetter !
/*========================================== * /resetfeel [Komurka] *------------------------------------------*/int pc_resetfeel(struct map_session_data* sd){ int i; nullpo_ret(sd); for (i=0; i<MAX_PC_FEELHATE; i++) { sd->feel_map[i].m = -1; sd->feel_map[i].index = 0; pc_setglobalreg(sd,script->add_str(pc->sg_info[i].feel_var),0); } return 0;}int pc_resethate(struct map_session_data* sd){ int i; nullpo_ret(sd); for (i = 0; i < MAX_PC_FEELHATE; i++) { sd->hate_mob[i] = -1; pc_setglobalreg(sd,script->add_str(pc->sg_info[i].hate_var),0); } return 0;}just make a script command to run these 2 functions -
AnnieRuru got a reaction from Random756 in MaxLvExpGain
I saw a lot of methods on how to stop players from gaining exp after certain level
but all of them have flaws, so I release mine, its from my google drive
Download: 1.3
plugin
Full Description of what this plugin DO
stop players gain exp through killing monsters, mvp exp, or share party experience allows to gain exp by *getexp script command or BaseExp++ / JobExp++ allows players to pay guild tax exp after they hit your capped level value if your server has heal_exp, resurrection_exp or shop_exp enable,
they will stop gain exp from these action after they hit your cap level if the player do SA_LEVELUP ( a random skill from Hocos-Pocus ) after the cap level, they can't gain exp if it doesn't follow this list, then this is bug
there is a small issue with this plugin,
everything else in the above list will still works, don't worry, tested
-
AnnieRuru got a reaction from Triedge in MaxLvExpGain
I saw a lot of methods on how to stop players from gaining exp after certain level
but all of them have flaws, so I release mine, its from my google drive
Download: 1.3
plugin
Full Description of what this plugin DO
stop players gain exp through killing monsters, mvp exp, or share party experience allows to gain exp by *getexp script command or BaseExp++ / JobExp++ allows players to pay guild tax exp after they hit your capped level value if your server has heal_exp, resurrection_exp or shop_exp enable,
they will stop gain exp from these action after they hit your cap level if the player do SA_LEVELUP ( a random skill from Hocos-Pocus ) after the cap level, they can't gain exp if it doesn't follow this list, then this is bug
there is a small issue with this plugin,
everything else in the above list will still works, don't worry, tested
-
AnnieRuru got a reaction from Legend in Charms
Download: 1.6
plugin
tested with
{ Id: 909 AegisName: "Jellopy" Name: "Jellopy" Buy: 6 Weight: 10 BuyingStore: true Charm: true // Charm_Stack: true Script: <" bonus bStr, 10000; "> OnEquipScript: <" sc_start4 SC_ENDURE,60000,10,0,0,1; hateffect HAT_EF_BOTTOM_BLOODYLUST, true; "> OnUnequipScript: <" sc_end SC_ENDURE; hateffect HAT_EF_BOTTOM_BLOODYLUST, false; "> // OnRentalStartScript: <" dispbottom "rent start"; "> // OnRentalEndScript: <" dispbottom "rent end"; "> }, just having Jellopy inside inventory will get bonus
Remember: it has to use IT_ETC type item, which has been default to type 3 if you didn't specify
and also "Charm: true" flag
if added the "Charm_Stack: true" flag, the charms will stack
- if the flag is false (default), having 10 same charms will give bonus 10 times, because they are separate items
- if the flag is true, having 10 same charms will only give bonus once, because they are stack together
version 1.3 onwards, added nocharms mapflag
http://herc.ws/board/topic/15219-modification-to-noitem-plugin/
to disable charms bonuses given in certain maps
prontera mapflag nocharms disable all charms from taking effect on the map
prontera mapflag nocharms 909 prontera mapflag nocharms Jellopy disable only this 'Jellopy' charm from giving bonus
version 1.5 onwards, added OnEquipScript and OnUnequipScript support
now you can gives permanent SC_ENDURE bonus like eddga card like effect
or gives hateffect bonus like the example shown
credit to digitalhamster
in case you guys forgotten, I fixed digitalhamster's patch on eathena forum 4 years ago
and the one in rathena also credited my name
and if you like this plugin, remember to also repup Dastgir's post in this topic
because I copy paste most of his stuffs
-
AnnieRuru got a reaction from Angelmelody in About Skid Trap effect
no, better use pushpc script command
prontera,155,185,5 script sdfjhsdfk FAKE_NPC,2,2,{ pushpc DIR_NORTH, 5;}if want to change player's facing direction, can try setunitdir custom script command -
AnnieRuru got a reaction from Kong in Charms
upload version 1.1
https://drive.google.com/file/d/0B2BM920mmHQganoxY0hTUktkUzQ/view
please make do with the google drive, because I accidentally upload the paste without log in
- added Charm_Stack: true flag, credit to Litro and Kong for the idea
- however it always run the status_calc_pc even if the player still having the item in the inventory
and I'm going to watch star wars on the theater now
-
AnnieRuru got a reaction from Gerz in Charms
Download: 1.6
plugin
tested with
{ Id: 909 AegisName: "Jellopy" Name: "Jellopy" Buy: 6 Weight: 10 BuyingStore: true Charm: true // Charm_Stack: true Script: <" bonus bStr, 10000; "> OnEquipScript: <" sc_start4 SC_ENDURE,60000,10,0,0,1; hateffect HAT_EF_BOTTOM_BLOODYLUST, true; "> OnUnequipScript: <" sc_end SC_ENDURE; hateffect HAT_EF_BOTTOM_BLOODYLUST, false; "> // OnRentalStartScript: <" dispbottom "rent start"; "> // OnRentalEndScript: <" dispbottom "rent end"; "> }, just having Jellopy inside inventory will get bonus
Remember: it has to use IT_ETC type item, which has been default to type 3 if you didn't specify
and also "Charm: true" flag
if added the "Charm_Stack: true" flag, the charms will stack
- if the flag is false (default), having 10 same charms will give bonus 10 times, because they are separate items
- if the flag is true, having 10 same charms will only give bonus once, because they are stack together
version 1.3 onwards, added nocharms mapflag
http://herc.ws/board/topic/15219-modification-to-noitem-plugin/
to disable charms bonuses given in certain maps
prontera mapflag nocharms disable all charms from taking effect on the map
prontera mapflag nocharms 909 prontera mapflag nocharms Jellopy disable only this 'Jellopy' charm from giving bonus
version 1.5 onwards, added OnEquipScript and OnUnequipScript support
now you can gives permanent SC_ENDURE bonus like eddga card like effect
or gives hateffect bonus like the example shown
credit to digitalhamster
in case you guys forgotten, I fixed digitalhamster's patch on eathena forum 4 years ago
and the one in rathena also credited my name
and if you like this plugin, remember to also repup Dastgir's post in this topic
because I copy paste most of his stuffs
-
AnnieRuru got a reaction from REKT in Charms
Download: 1.6
plugin
tested with
{ Id: 909 AegisName: "Jellopy" Name: "Jellopy" Buy: 6 Weight: 10 BuyingStore: true Charm: true // Charm_Stack: true Script: <" bonus bStr, 10000; "> OnEquipScript: <" sc_start4 SC_ENDURE,60000,10,0,0,1; hateffect HAT_EF_BOTTOM_BLOODYLUST, true; "> OnUnequipScript: <" sc_end SC_ENDURE; hateffect HAT_EF_BOTTOM_BLOODYLUST, false; "> // OnRentalStartScript: <" dispbottom "rent start"; "> // OnRentalEndScript: <" dispbottom "rent end"; "> }, just having Jellopy inside inventory will get bonus
Remember: it has to use IT_ETC type item, which has been default to type 3 if you didn't specify
and also "Charm: true" flag
if added the "Charm_Stack: true" flag, the charms will stack
- if the flag is false (default), having 10 same charms will give bonus 10 times, because they are separate items
- if the flag is true, having 10 same charms will only give bonus once, because they are stack together
version 1.3 onwards, added nocharms mapflag
http://herc.ws/board/topic/15219-modification-to-noitem-plugin/
to disable charms bonuses given in certain maps
prontera mapflag nocharms disable all charms from taking effect on the map
prontera mapflag nocharms 909 prontera mapflag nocharms Jellopy disable only this 'Jellopy' charm from giving bonus
version 1.5 onwards, added OnEquipScript and OnUnequipScript support
now you can gives permanent SC_ENDURE bonus like eddga card like effect
or gives hateffect bonus like the example shown
credit to digitalhamster
in case you guys forgotten, I fixed digitalhamster's patch on eathena forum 4 years ago
and the one in rathena also credited my name
and if you like this plugin, remember to also repup Dastgir's post in this topic
because I copy paste most of his stuffs
-
-
AnnieRuru got a reaction from Legend in All in one Event Manager -> help me find all the event scripts !
one of my customer sent me Euphy's Event Manager script
and asked me to write -> join the event simply using bindatcmd @joinevent
means, yeah, all 7 events in that script, use 1 command @joinevent will warp you to the map that event is on
Add -> there is also a command @eventlist to tell which event going to have next, since the time is configure by GMs
now that the script is in my hand,
(of course I can't distribute it, but I can always reproduce it)
I have to say that idea is very well made
but I'm not satisfy to just limit to 7 events,
I want to integrate ALL event scripts across eAthena/rAthena/Hercules forums
so everyone help me search out ALL event script you can find, and post in this topic
oh and, of course this is a free release
I always thinking of some ways to pull rathena member to use hercules
this project should be enough to attract some of them enough, I guess ?
since most of the scripts I write will be hercules only script commands
-
AnnieRuru got a reaction from Litro in Charms
Download: 1.6
plugin
tested with
{ Id: 909 AegisName: "Jellopy" Name: "Jellopy" Buy: 6 Weight: 10 BuyingStore: true Charm: true // Charm_Stack: true Script: <" bonus bStr, 10000; "> OnEquipScript: <" sc_start4 SC_ENDURE,60000,10,0,0,1; hateffect HAT_EF_BOTTOM_BLOODYLUST, true; "> OnUnequipScript: <" sc_end SC_ENDURE; hateffect HAT_EF_BOTTOM_BLOODYLUST, false; "> // OnRentalStartScript: <" dispbottom "rent start"; "> // OnRentalEndScript: <" dispbottom "rent end"; "> }, just having Jellopy inside inventory will get bonus
Remember: it has to use IT_ETC type item, which has been default to type 3 if you didn't specify
and also "Charm: true" flag
if added the "Charm_Stack: true" flag, the charms will stack
- if the flag is false (default), having 10 same charms will give bonus 10 times, because they are separate items
- if the flag is true, having 10 same charms will only give bonus once, because they are stack together
version 1.3 onwards, added nocharms mapflag
http://herc.ws/board/topic/15219-modification-to-noitem-plugin/
to disable charms bonuses given in certain maps
prontera mapflag nocharms disable all charms from taking effect on the map
prontera mapflag nocharms 909 prontera mapflag nocharms Jellopy disable only this 'Jellopy' charm from giving bonus
version 1.5 onwards, added OnEquipScript and OnUnequipScript support
now you can gives permanent SC_ENDURE bonus like eddga card like effect
or gives hateffect bonus like the example shown
credit to digitalhamster
in case you guys forgotten, I fixed digitalhamster's patch on eathena forum 4 years ago
and the one in rathena also credited my name
and if you like this plugin, remember to also repup Dastgir's post in this topic
because I copy paste most of his stuffs
-
AnnieRuru got a reaction from Samuel in Charms
Download: 1.6
plugin
tested with
{ Id: 909 AegisName: "Jellopy" Name: "Jellopy" Buy: 6 Weight: 10 BuyingStore: true Charm: true // Charm_Stack: true Script: <" bonus bStr, 10000; "> OnEquipScript: <" sc_start4 SC_ENDURE,60000,10,0,0,1; hateffect HAT_EF_BOTTOM_BLOODYLUST, true; "> OnUnequipScript: <" sc_end SC_ENDURE; hateffect HAT_EF_BOTTOM_BLOODYLUST, false; "> // OnRentalStartScript: <" dispbottom "rent start"; "> // OnRentalEndScript: <" dispbottom "rent end"; "> }, just having Jellopy inside inventory will get bonus
Remember: it has to use IT_ETC type item, which has been default to type 3 if you didn't specify
and also "Charm: true" flag
if added the "Charm_Stack: true" flag, the charms will stack
- if the flag is false (default), having 10 same charms will give bonus 10 times, because they are separate items
- if the flag is true, having 10 same charms will only give bonus once, because they are stack together
version 1.3 onwards, added nocharms mapflag
http://herc.ws/board/topic/15219-modification-to-noitem-plugin/
to disable charms bonuses given in certain maps
prontera mapflag nocharms disable all charms from taking effect on the map
prontera mapflag nocharms 909 prontera mapflag nocharms Jellopy disable only this 'Jellopy' charm from giving bonus
version 1.5 onwards, added OnEquipScript and OnUnequipScript support
now you can gives permanent SC_ENDURE bonus like eddga card like effect
or gives hateffect bonus like the example shown
credit to digitalhamster
in case you guys forgotten, I fixed digitalhamster's patch on eathena forum 4 years ago
and the one in rathena also credited my name
and if you like this plugin, remember to also repup Dastgir's post in this topic
because I copy paste most of his stuffs
-
AnnieRuru got a reaction from Easycore in Charms
Download: 1.6
plugin
tested with
{ Id: 909 AegisName: "Jellopy" Name: "Jellopy" Buy: 6 Weight: 10 BuyingStore: true Charm: true // Charm_Stack: true Script: <" bonus bStr, 10000; "> OnEquipScript: <" sc_start4 SC_ENDURE,60000,10,0,0,1; hateffect HAT_EF_BOTTOM_BLOODYLUST, true; "> OnUnequipScript: <" sc_end SC_ENDURE; hateffect HAT_EF_BOTTOM_BLOODYLUST, false; "> // OnRentalStartScript: <" dispbottom "rent start"; "> // OnRentalEndScript: <" dispbottom "rent end"; "> }, just having Jellopy inside inventory will get bonus
Remember: it has to use IT_ETC type item, which has been default to type 3 if you didn't specify
and also "Charm: true" flag
if added the "Charm_Stack: true" flag, the charms will stack
- if the flag is false (default), having 10 same charms will give bonus 10 times, because they are separate items
- if the flag is true, having 10 same charms will only give bonus once, because they are stack together
version 1.3 onwards, added nocharms mapflag
http://herc.ws/board/topic/15219-modification-to-noitem-plugin/
to disable charms bonuses given in certain maps
prontera mapflag nocharms disable all charms from taking effect on the map
prontera mapflag nocharms 909 prontera mapflag nocharms Jellopy disable only this 'Jellopy' charm from giving bonus
version 1.5 onwards, added OnEquipScript and OnUnequipScript support
now you can gives permanent SC_ENDURE bonus like eddga card like effect
or gives hateffect bonus like the example shown
credit to digitalhamster
in case you guys forgotten, I fixed digitalhamster's patch on eathena forum 4 years ago
and the one in rathena also credited my name
and if you like this plugin, remember to also repup Dastgir's post in this topic
because I copy paste most of his stuffs
-
AnnieRuru got a reaction from Quazi in Charms
Download: 1.6
plugin
tested with
{ Id: 909 AegisName: "Jellopy" Name: "Jellopy" Buy: 6 Weight: 10 BuyingStore: true Charm: true // Charm_Stack: true Script: <" bonus bStr, 10000; "> OnEquipScript: <" sc_start4 SC_ENDURE,60000,10,0,0,1; hateffect HAT_EF_BOTTOM_BLOODYLUST, true; "> OnUnequipScript: <" sc_end SC_ENDURE; hateffect HAT_EF_BOTTOM_BLOODYLUST, false; "> // OnRentalStartScript: <" dispbottom "rent start"; "> // OnRentalEndScript: <" dispbottom "rent end"; "> }, just having Jellopy inside inventory will get bonus
Remember: it has to use IT_ETC type item, which has been default to type 3 if you didn't specify
and also "Charm: true" flag
if added the "Charm_Stack: true" flag, the charms will stack
- if the flag is false (default), having 10 same charms will give bonus 10 times, because they are separate items
- if the flag is true, having 10 same charms will only give bonus once, because they are stack together
version 1.3 onwards, added nocharms mapflag
http://herc.ws/board/topic/15219-modification-to-noitem-plugin/
to disable charms bonuses given in certain maps
prontera mapflag nocharms disable all charms from taking effect on the map
prontera mapflag nocharms 909 prontera mapflag nocharms Jellopy disable only this 'Jellopy' charm from giving bonus
version 1.5 onwards, added OnEquipScript and OnUnequipScript support
now you can gives permanent SC_ENDURE bonus like eddga card like effect
or gives hateffect bonus like the example shown
credit to digitalhamster
in case you guys forgotten, I fixed digitalhamster's patch on eathena forum 4 years ago
and the one in rathena also credited my name
and if you like this plugin, remember to also repup Dastgir's post in this topic
because I copy paste most of his stuffs
-
AnnieRuru got a reaction from Ehwaz in Charms
Download: 1.6
plugin
tested with
{ Id: 909 AegisName: "Jellopy" Name: "Jellopy" Buy: 6 Weight: 10 BuyingStore: true Charm: true // Charm_Stack: true Script: <" bonus bStr, 10000; "> OnEquipScript: <" sc_start4 SC_ENDURE,60000,10,0,0,1; hateffect HAT_EF_BOTTOM_BLOODYLUST, true; "> OnUnequipScript: <" sc_end SC_ENDURE; hateffect HAT_EF_BOTTOM_BLOODYLUST, false; "> // OnRentalStartScript: <" dispbottom "rent start"; "> // OnRentalEndScript: <" dispbottom "rent end"; "> }, just having Jellopy inside inventory will get bonus
Remember: it has to use IT_ETC type item, which has been default to type 3 if you didn't specify
and also "Charm: true" flag
if added the "Charm_Stack: true" flag, the charms will stack
- if the flag is false (default), having 10 same charms will give bonus 10 times, because they are separate items
- if the flag is true, having 10 same charms will only give bonus once, because they are stack together
version 1.3 onwards, added nocharms mapflag
http://herc.ws/board/topic/15219-modification-to-noitem-plugin/
to disable charms bonuses given in certain maps
prontera mapflag nocharms disable all charms from taking effect on the map
prontera mapflag nocharms 909 prontera mapflag nocharms Jellopy disable only this 'Jellopy' charm from giving bonus
version 1.5 onwards, added OnEquipScript and OnUnequipScript support
now you can gives permanent SC_ENDURE bonus like eddga card like effect
or gives hateffect bonus like the example shown
credit to digitalhamster
in case you guys forgotten, I fixed digitalhamster's patch on eathena forum 4 years ago
and the one in rathena also credited my name
and if you like this plugin, remember to also repup Dastgir's post in this topic
because I copy paste most of his stuffs