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Mystery

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Everything posted by Mystery

  1. Mystery

    New life for RO

    Honestly, good work so far with the content. That shadowing though lol. Also, is it just me or do the character sprites look a bit more smoothed out? o-o
  2. In my profile?... o.o I can add it in the contact form though.
  3. Yup, will do. Just haven't gotten around to that yet
  4. Hey everyone, As I mentioned previously in my last topic: Hercules has a Discord server. Although many of you stick with IRC, we are not closing our IRC channel; it will stay open for those of you who prefer IRC over Discord. You can get our IRC Channel information by visiting this topic: Join us in our Discord Channel! If you use Discord often, then visit our channel --> https://discord.gg/ZUzbRSp Our staff is present both in IRC and Discord. Please note: do not use our Discord Channel as direct access for support; you will be redirected to use our forums for posting support topics. If you have simple questions, sure, not a problem but don't be expected to get answers for every question.
  5. Topic moved to where it belongs. You might want to read IPB's Documentation on how to install / upload IPB.
  6. Hey everyone, It has been long overdue to bridge over to IPB4... but we are finally here. We ran into a few issues with the transition but we got the forum running within an hour. The forum is now accessible for everyone (maintenance is over), but keep in mind that there are still batches being processed in the backend which may make your experiences in browsing / posting sluggish. Over the next few hours/days, I will be working on the forum; reorganizing a few things, fine tuning, etc. If you run into any issues, don't hesitate to bring them to my attention!
  7. Hey everyone, There will be a scheduled maintenance today at 13:00 EDT (5:00pm GMT). The forums will go offline for a few hours (no rough ET). Prior to maintenance, we will put the forums in a read-mode only state to prevent new topics/posts being made... which will help with the transition to IPB4! The only thing that will be affected by this maintenance and transitions is our forums; our Wiki & GitHub Repo won't be. The Wiki is already in read-only mode and is in a achieved state. With that in mind, you are still able to visit our GitHub Repo page. The transition to IPB4 has been discussed multiple times with the staff and we agreed to move forward with IPB4. As mentioned above, the forums will take the hardest hit. The forums has quite a few mods written by Ind that will no longer function, along with our 3rd Party Plugins. I can't say, "We won't have any problems with the transition" because there is bound to be a few things that come up since our IPB is quite outdated; thus there will be no ET given. Next time you visit Hercules after 13:00 EDT, we will be using IPB4! Discord Server We have a Discord Server! This would have been mentioned in another announcement/Digest (May) which will be announced after the maintenance. Here is our Discord Channel: https://discord.gg/6drq7xu
  8. April Digest 2017 The following digest covers the month of April 1st - April 30th 2017 Development Highlights Implementation of unit controlling script commands Implementation of Item Options System Add missing non shuffle packets for 2014 - 2015 years. Unequip arrows when a bow is unequipped. (RE only) add getunits() buildin Fix a null pointer in guild->isallied() Fix wrong parameters in a call to mapif->party_broken() Monster Vulture's Eye and Snake's Eye removed Update Status ID Update NPC ID Implemented Official Summer 2 Costume Added oktoberfest_ignorepalette configuration Made prevent_logout effect on log-in optional Removed hard coded values on @cashmount and setcashmount. Added AB_HIGHNESSHEAL in skill_add_heal_rate configuration Removal of cashfood_use_interval setting. Status effects from Cash Food items cannot be removed by death. expose bank vault to the script engine Removal of rare_drop_announce config. Added job checks for @bodystyle command Tons of Packets Changes and Information Remove wrong and duplicate packets for 20150226 Fix non shuffle unused packets in 20140305. Fix shuffle packets for 2014-01-15eRagexe. Move packets ZC_SELECTCART and CZ_SELECTCART into past into correct date Fix shuffle packets for 2015-10-01aRagexe. Added the correct PACKETVER Date for MSG_NPC_WORK_IN_PROGRESS message. Add encryption packets for 2016 RE clients. New Packet Additions: 2015-01-07aRagexeRE | 2015-01-14aRagexe | 2015-01-28aRagexe | 2015-02-04aRagexe | 2015-02-25aRagexeRE | 2015-02-26aRagexeRE | 2015-03-11aRagexeRE | 2015-03-25aRagexe | 2015-04-01aRagexe | 2015-04-22aRagexeRE | 2015-04-29aRagexe | 2015-05-07bRagexe | 2015-05-27aRagexe | 2015-06-17aRagexeRE | 2015-06-18aRagexeRE | 2015-08-19aRagexeRE | 2015-08-26aRagexeRE | 2015-10-07aRagexeRE | 2015-10-14bRagexeRE | 2015-10-28cRagexeRE | 2015-11-18aRagexeRE | 2015-12-02bRagexeRE | 2015-12-23bRagexeRE Additional Shuffle Packets 2016-01-27bRagexeRE | 2016-02-03aRagexeRE | 2016-02-17cRagexeRE | 2016-03-02bRagexeRE | 2016-03-09aRagexeRE | 2016-03-30aRagexeRE | 2016-05-11aRagexeRE | 2016-05-25aRagexeRE | 2016-06-08aRagexeRE | 2016-06-15aRagexeRE | 2016-06-30aRagexeRE | 2016-07-06cRagexeRE | 2016-07-13bRagexeRE | 2016-07-20aRagexeRE | 2016-07-27bRagexeRE | 2016-08-31bRagexeRE | 2016-09-07aRagexeRE | 2016-09-21bRagexeRE | 2016-10-12aRagexeRE | 2016-10-26bRagexeRE | 2016-11-09bRagexeRE | 2016-12-07eRagexeRE | 2016-12-14bRagexeRE | 2016-12-21aRagexeRE Database Highlights Novice SP Table correction Fix wrong level check for MC_CHANGECART skill Implemented official Giant Fly Wing Effect Update GX Poison items Update Rune Knight Runes & Ores New script commands: chr ord gettimer getunits getvariableofpc can_use_command has_permission addchannelhandler removechannelhandler setunitdata getunitdata getunitname setunitname getequipisenableopt getequippedoptioninfo getequipoptioninfo setequipoption navigateto Modified script commands (extra parameters): strcharinfo strnpcinfo addtimer deltimer addtimercount checkoption checkoption1 checkoption2 setoption warpparty warpguild classchange New params: BankVault Big projects currently in development: Implementation of the official Clan system Implementation of the official RoDEX system Implementation of the official Achievements system Complete rewrite of the map cache system Thanks to Meko for posting this information and helping out! April Statistics During the period there were 147 Commits. 31 Commits from Pull Requests with 8 Bugs* fixed from merged issues. *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference. The number of commits includes those that were merged.
  9. March Digest 2017 The following digest covers the month of March 1st - March 30th 2017 I apologize for my tardiness. There were other things that came up and I never got around to finishing this digest & the April one. Team Changes Smoke has joined the team as a Core Developer Asheraf has joined the team as a Script Developer Ragno has joined the team as a Script Developer Development Highlights Added issue and pull request templates update documentation for the timer buildins fix code style in buildin_addtimer make addtimer return success or failure allow to use addtimer on another player fix code style in buildin_deltimer allow to use deltimer on another player fix code style in buildin_addtimercount allow to use addtimercount on another player Minor optimizations for the warpguild implementation Enable display of custom commands in @commands. Fixed MVP exp message issue for clients 2013-12-23cRagexe and newer Increase Character Slots from 9 to 12 Add support for sex based character creation for 2015-10+ clients. add gettimer() buildin Scripting Highlights Adds a protection to 1st Barricade line on WoE SE maps Update Global Function - Remove F_Sex Change variable type on the sign quest Update *warpguild() script command Removed the usage of deprecated command goto from npc scripts Fixes checks on Guild Dungeon Investment and separates guild investment Adds missed mapflags on instances Database Highlights Fixing Beast Strafe Add missing quest db entries Adds a commented value to pre-re Priest Knuckles Official status change base durations for Stun (#1234) (#1632) Correct Castling skill to use cooldown March Statistics During the period there were 38 Commits. 31 Commits from Pull Requests with 7 Bugs* fixed from merged issues. *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference. The number of commits includes those that were merged.
  10. I've read a lot of your strips, pretty awesome stuff Keep it going!
  11. Thanks for this. Been quite busy with school.
  12. Busy with School work...:( Not enough time in the day!

  13. Hey everyone! We have a Discord Server --> https://discord.gg/0XUVOkY4khKmQUim You are free to join it if you like
  14. Remove all the CDs from the skill? o_O
  15. I think we've gotten to the point. No longer needed.
  16. This time is China! Global Project 3! Japan Amatsu. Following the Kunlun in Taiwan, the Castle of Dragon in China is unveiled. The Yi Ji-sung, which is well preserved in the ancient Chinese atmosphere, is differentiated from the concept set as the floating city in the air based on Taiwan's freshness, It is a big feature. Castle of Dragon! For oily backstory concerns the ahmajjeu and the discovery of the New World, Kunlun start of adventurers went into Grows increasingly deepened. The exchange with the unknown world has become an opportunity to ignite adventurers' money, honor, and desire for new knowledge. The desire of adventurers crossed the sea and extended across the globe. Based on this desire, an intelligence for the ancient capital was found. The land of the paper captivated the adventurers with their rumors that ancient relics were hidden somewhere in the city, similar to that of the Principality of Schwartzwald, and their own unique inventions not found in any other country. Unlike Amatsu and Kunlun, however, the castle was strongly opposed to foreigners in order to maintain their culture. In the paper castle under the emperor, there is a 武林 along with the official. The court ruled the people directly, but it was Murem in fact that maintained a deeper relationship with the people. For the people, it was not a distance but a close fist. For this reason, many ministers were established and established, and in the meantime they became a huge force, mingling with the people. However, unlike the casinos, they did not walk tax separately, but because they lived independently, the government did not clash with Moorim. The castle which had a long history was a city where invasion of the things of the pasture was frequent only to the town not to be able to carry in the village until only 40 years ago. At that time, the crowded 'Bai Long', together with the Maolin, prevented the invasion of the monument, and was recognized as a master of the castle. But over the years, when the "Bai Long" was degraded, there was an arrogance among the Moorim government over the place of the. As the invasion of the monsters invaded the town in the midst of the chaos, he began accepting foreign adventurers unofficially to solve the problem. The citizens of the castle welcomed the foreign adventurers who handed down the new civilization and handled the monsters, but the historic cronies who adhered to the tradition and the mortals were looking at the outsiders who interfered with the work of their village .
  17. No need to bring this topic to life... it's several years old and I doubt so. Feel free to PM the member instead.
  18. Thanks for the share. Though, since they are outdated, don't think they will work 100% with Hercules. People will need to make some adjustments to the script! But overall, thanks for the release.
  19. What do you mean update on it? Yes, with their recent maintenance, the shadow chaser alt sprite is released. You can download it by ripping it from their GRF or patch files.
  20. If you don't like the new conf system for the job_db, then you're going to have to reverse the commit on your working Hercules repo.
  21. Take a look: https://github.com/HerculesWS/Hercules/blob/master/db/re/skill_db.conf#L483 Find the skill you want to adjust and find the AfterCastDelay part. Not sure what you're referring to o-o
  22. Hey everyone, We recently implemented Issue & Pull Request templates. You can find them here: Pull Request : https://github.com/HerculesWS/Hercules/blob/master/.github/PULL_REQUEST_TEMPLATE.md Issues : https://github.com/HerculesWS/Hercules/blob/master/.github/ISSUE_TEMPLATE.md Basically, when users are creating Issues or Pull Requests, they will see this form. This helps Hercules' Developers & Contributors by having the right details at the start of a thread. It ensures issues get resolved quickly and time isn't wasted. These templates are a step forward to help lessen issues or pull requests that do not meet requirements. Failure to follow these templates will result in an automatic closure of the issue or pull request. It is important for users to follow these templates and fill them out when creating issues and / or pull requests.
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