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Everything posted by Mystery
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I've uploaded them here: https://www.midgard-community.com/forums/files/file/344-ro-mobile-classic-cards/ if you wish to use them.
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With my recent RO mobile news found here, https://www.midgard-community.com/forums/topic/1281-ro-mobile-remaking-classic-ragnarok-cards/ RO mobile is re-making the classic cards so that they fit more into the new game. With that in mind, I decided to do a little editing myself so that you can use the image to replace the old ones in-game. I will be releasing the card images in two different 'styles' per-say. So far, here is Anubis. Most are done now. Going to release them at MC.
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Looks neat. Should come in handy for people.
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The RE / PRE folders have map_caches in them ... so if you are running the server on prerenewal, the old izlude map should be loaded from the pre folder. But then don't they have to find all the old map files that correspond to the map_cache? Or does data.grf have all original maps and rdata the renewal maps? If you plan on making a Pre-RE server, disable all the scripts / NPCs, enable Pre-Renewal mode in src/config/renewal.h and also from there make sure to not use the rdata GRF. To save your client space They have to make sure they have the old maps in their GRF as well. The mapcache is used for the map walk paths.
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The RE / PRE folders have map_caches in them ... so if you are running the server on prerenewal, the old izlude map should be loaded from the pre folder.
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Not sure what you're tired of editing... It shouldn't need any editing unless you are adding your custom items in there... or changing a few item descriptions.
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All the best.
- 1 reply
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- JellyRO
- 10x/10x/5x
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[Headgears/Garments] Haziel's Graphics
Mystery replied to Haziel's topic in Spriting & Palette Showcase
I like those sets. They suit the crusade classes very well. -
Looking good there! Maybe when you're done, we can also share it on MC?
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To make it more interesting, we can also make it heal players faster (or heal more) who are sitting in the 6x6 area.
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Please don't make duplicate topics with the same issue: http://herc.ws/board/topic/13520-defence-bugs/ Topic closed.
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Your image is hosted externally using dropbox https://photos-2.dropbox.com/t/2/AABfVqx9A-m2LdccQFmVvul-ONNLOY087HBQ9HVQ8FaSXw/12/369186525/png/32x32/1/_/1/2/serchdatabase.png/EK_bpfUCGK-OAiAHKAc/jWIBxBA8iyQUfv7szinc3GHyxqbltzFCvsUGva-3gXk?size=1280x960&size_mode=3 <--- Broken. You can just upload the image here.
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I'm not allowed to post images in the forum, why PS: I'm part of the herc.ws for a long time, why I'm with this prohibition? It's not Hercules thats stopping you... it's the link you provided... o_O
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[WIP] ZenkaiCP - Extraordinary Modern Control Panel.
Mystery replied to SinjiPrasetio's topic in Projects
He hasn't been around since Feb 2016.- 11 replies
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- control panel
- website
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Some of you may now notice that navigation at the top of our forums has been changed to direct you to the new wiki and archived one. As Jguy has already mentioned, the old Wiki has been set as read-only for members; however, staff are still able to make changes like redirecting the content to the new destination on the new wiki.
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The image you posted is down.
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September Digest 2016 The following digest covers the month of September 1st - September 30th 2016 Team Changes None Development Highlights change *strcharinfo to use constants Adds official behavior when selling to NPCs Implemented several missing checks: Add missing checks into pc_groups.c Add missing checks into pet.c Add missing checks into quest.c Add missing checks into script.c Add missing checks into searchstore.c Add missing checks into skill.c Add missing checks into status.c Add missing checks into storage.c Add missing checks into trade.c Add missing checks into unit.c Add missing checks into vending.c Fixes skills targeting characters under camouflage status Packet Additions:Update some packet ids for newer clients and add navigation script command Add packet id clif_skill_nodamage for 20131223 (0x9c7 / ZC_USE_SKILL2) Add packet id clif_heal for 20150513 (0x0a27 / ZC_RECOVERY2) Add packet id clif_hominfo (0x9f7 / ZC_PROPERTY_HOMUN_2) Add packet id clif_vendingreport (0x9e5 / ZC_DELETEITEM_FROM_MCSTORE2) Add packet id clif_buyingstore_update_item (0x9e6 / ZC_UPDATE_ITEM_FROM_BUYINGSTORE2) Add script command navigateto. Add packet for this command Add packet id clif_bg_hp (0xa0e) Send correct homunculus rename flag to client Corrected a wrong check that allowed walking while casting guild skills Save QUEST TIME when updating the DB Scripting Highlights Cleanup Sara's memory instance Fixed issue where Taekwon Job was not loading September Statistics During the period there were 47 Commits. 7 Commits from Pull Requests with 5 Bugs* fixed from merged issues. *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference.
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Normally if you want to increase skill damages, they're typically found in the battle.c file: https://github.com/HerculesWS/Hercules/blob/master/src/map/battle.c#L1564 Currently the damage output is case AL_HOLYLIGHT: skillratio += 25; if (sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_PRIEST) skillratio *= 5; //Does 5x damage include bonuses from other skills? break; The first part is the ratio damage, the second part is more damage when soul linked. OR You can use the map_zone_db.conf file: https://github.com/HerculesWS/Hercules/blob/master/db/pre-re/map_zone_db.conf and increase the damage output of a specific skill in a certain map zone: skill_damage_cap: { //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage, // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h) // when cast vs players and monsters. //MG_COLDBOLT: (50,"PLAYER | MONSTER") }
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August Digest 2016 The following digest covers the month of August 1st - August 31st 2016 Team Changes Ridley has joined as a Script Developer Development Highlights Enable @b/joblvl trigger OnPCLvUpEvent Added atcommand configAdded a configuration to enable the atcommands baselevel and joblevel to trigger their respective npc events. Improved map list loading LIBCONFIGs Ported battle.conf to libconfig Ported socket.conf (was packet.conf) to libconfig Ported script.conf to libconfig Ported logs.conf to libconfig Ported npc config to libconfig Ported map-server.conf to libconfig Ported login-server.conf to libconfig Ported inter-server.conf to libconfig Ported char-server.conf to libconfig Added a better error message when a libconfig file is not found *strnpcinfo now uses constants Scripting Highlights Sara's Memory Instance implementation Nightmare Clock Tower Dungeon Implementation of Ghost palace instance based on iRO Update Old Glastheim announces to use C_color Fixed wrong requirements for Crazy Uproar Quest. Alchemists & Blacksmith Added missing changequest at one quest route in Luoyang Doctor Quest Fixed a variable name typo that Kafra Headquarter's Potato Trader Removed some of the leftover calls to menu() in custom scripts Fixed Mixed Solution No.3 Arc never being assigned August Statistics During the period there were 39 Commits. 8 Commits from Pull Requests with 3 Bugs* fixed from merged issues. *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference.
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Opening OBB (and any similar consumables)
Mystery replied to Bringer's question in General Server Support
Please do not bump consecutively. You MUST wait a minimum of 24hours before bumping again. -
Sorry but that I'm not too sure of... don't know where to find it in the source o-o
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Go to your skill_db.conf --> https://github.com/HerculesWS/Hercules/blob/master/db/pre-re/skill_db.conf and add the Element: "Element Type" value. To increase damage of the skill, you need to go into the battle.c file and change the skill's formula + recompile. Element: "Element Type" (string) (Optional field - Default "Ele_Neutral") (can be grouped by Levels) Types: "Ele_Neutral", "Ele_Water", "Ele_Earth", "Ele_Fire", "Ele_Wind" "Ele_Poison", "Ele_Holy", "Ele_Dark", "Ele_Ghost", "Ele_Undead" "Ele_Weapon" - Uses weapon's element. "Ele_Endowed" - Uses Endowed element. "Ele_Random" - Uses random element.
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Introducing - Pre-Renewal Database I've been working constantly on this pre-renewal database. The idea behind this database is to cater to the Pre-Renewal users. The only thing that will be Renewal in this database is when you use the Skill Search, you will be getting the Third Job Skills as well. I believe those who are still in love with Pre-Renewal might want a database just based on that, pre-renewal and not renewal. There is really no point on this database being both Pre-Renewal and Renewal when really, Divine-Pride has Renewal covered. Please keep in mind that this database is still in BETA mode. When browsing the database, there could be some bugs you encounter. The database is still going through some design changes so don't freight if you see something out of place. Features Database is integrated - connected to the forums & homepage. Items and Monster DatabaseSeparated by Episodes Spawns & Maps DatabaseSeparated by Episodes Skill Search NPC Search (including their map location, name, NPC ID, etc.) Various Calculators (EDP, Cooking, Refiner, etc.) Different Databases (i.e. Potions, Arrows, Converters, Elements, etc.) Sprite Viewer and more!