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Mystery

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Everything posted by Mystery

  1. It was broken before?... lol
  2. Mystery

    Channel delay

    I believe this is what you're looking for: http://herc.ws/board/topic/316-introducing-hercules-channel-system/?p=36309 Adding it to your channel: @channel setopt <channelname> MessageDelay <seconds 1 -10> Increasing 10 seconds to maybe 255 seconds. Go to your atcommand.c file: https://github.com/HerculesWS/Hercules/blob/master/src/map/atcommand.c#L9125 Change 10 to your desired number.
  3. So what are you asking then? I'm confused. You're posting in a Script Support section. Are you asking to have Smoke's Battelgrounds Plugin implemented into the main repo?
  4. Have you used the most recent updated version of the Emulator to reproduce this?
  5. Updated first post with additional images.
  6. Hey everyone! I think the default theme of the FluxCP needs some sprucing up.... so here is my sort of take on it. The theme revolves around using Hercules and its colours. Check it out for yourself: Features: Mobile Responsive Hercules Theme FontAwesome RSS Fed News Status Checkers Player Counts Popup Login & Login Page Logged-in Header Please keep in mind that this theme isn't your average FluxCP theme. Also please note that the theme is not done... tons of more work to do still! This will eventually be uploaded into the repo where members can help make PRs to fix anything / add anything into the theme.
  7. That was my mistake. I edited ;P That wasn't what I wanted to put haha. Using this mapflag: "adjust_skill_damage PA_PRESSURE 200" will increase the skill damage ;P. My apologies. I personally haven't used the zone with Pal's Pressure. Not 100% sure it will affect the amount drained. If it doesn't then I believe it will need a source edit.
  8. We're also way behind especially since there's whole bunch of additional new skills for Summoner now ;P
  9. Why do you want to change the source for or add a plugin for changing the damage output of Paladin's pressure? Use the map_zone conf when you switch to Hercules. I already gave you the example above using : "adjust_skill_damage PA_PRESSURE 200" You just want to increase the damage of the skill? Correct? You can also read this to learn more: http://herc.ws/board/topic/302-introducing-hercules-map-zone-database/
  10. Em, okay well lets put it this way. If you scroll down... you'll notice the part that says In this zone, if you add the bonus damage to the skill under here, the skill's damage will only be increased in every map that has the pvp mapflag. So, it would look like so: /* PvP zone is applied to all maps with a pvp mapflag */ name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */ disabled_skills: { BS_GREED: "PLAYER" CG_HERMODE: "PLAYER" } disabled_items: { Greed_Scroll: true } mapflags: ( "nocashshop", "adjust_skill_damage HT_LANDMINE 200", ) So of course, change HT_LANDMINE to the Pressure skill.
  11. February Digest 2017 The following digest covers the month of February 1st - February 28th 2017 Team Changes hemagx has been moved to Former Core Developer from Core Developer Ragno has been moved to Community Contributor Frost has been moved to Script Developer from Former Script Developer (welcome back!) Development Highlights Update gitlab-ci configuration to match current debian packages Fixes named items having their names changed when near other players Adds GvG2 zone on WoE:SE maps, disabling use of Leap/High Jump Fixes disguise position de-synchronization add chr() and ord() buildins Added option to show classchange only to one player Fix a CI build failure (gcc-5) Scripting Highlights Add quest log for moscovia quests remove useless check for questprogress Fixes getbattleflag on npc/other/auction.txt February Statistics During the period there were 19 Commits. 10 Commits from Pull Requests with 3 Bugs* fixed from merged issues. *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference. The number of commits includes those that were merged.
  12. January Digest 2017 The following digest covers the month of January 1st - January 31st 2016 Team Changes None Development Highlights Update *waitingroom script document (#1537) Update md5 calculation to be able to hash a binary buffer HPM Hooks Update Fix CMDLINE_OPT_PARAM arguments in plugins failing to load remove hardcoded chat area size from clif.c, add chat_area_size to battleconf Database Highlights Correct Para_Team_Mark_ effect Adjust 2@nyd areamobs Scripting Highlights Double NPC Name in Royal Guard job change quest (#1538) Fixed announces from Koschei the Immortal (Moscovia Quests) (#1542) Add quest log for Juperos Ruins History Quest January Statistics During the period there were 25 Commits. 9 Commits from Pull Requests with 0 Bug(s)* fixed from merged issues. *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference. December Digest 2016 The following digest covers the month of December 1st - December 31st 2016 Team Changes None Development Highlights Fixed areawarp cell check Script command - makeitem2 (78854572) ​Fixed a null-pointer dereference in BUILDIN(makeitem2) Add support for static assertions (on compilers that support them) Update party_check_state (017c388c94) Clarify the meaning of the MAPID_* constants Clarify some Job Class vs MapID confusion (1/2) Clarify some Job Class vs MapID confusion (2/2) Ensure that pc->addfame() increments the correct fame points Re-add -fvisibility=hidden on FreeBSD (necessary for plugins) Fixing an small markdown mistake Scripting Highlights Add a custom weight check in ring of the wise king quest Fixed incorrect OnTouch label in Crow of Destiny Quest December Statistics During the period there were 18 Commits. 5 Commits from Pull Requests with 0 Bug(s)* fixed from merged issues. *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference.
  13. I think you're going to have to add this to your application.php // Sample items for pages function. 'Downloads' => array('module' => 'pages','action'=>'content&path=downloads')
  14. Use the title of the page created. I haven't used a CMS for flux, so not 100% sure. But use the page title.
  15. So then what you want to do is use this code: <?php echo $this->url(''); ?> Basically: Home URL - <?php echo $this->url(''); ?> Downloads - <?php echo $this->url('downloads'); ?> etc. Keep in mind the name of your module goes in between the ' '.
  16. Remove the drop down classes and just have <?php foreach ($menus as $menuItem): ?> <li> <a href="<?php echo $menuItem['url'] ?>"><?php echo htmlspecialchars(Flux::message($menuItem['name'])) ?></a> </li> <?php endforeach ?> So that it's like this: <?php if (!empty($menus)): ?> <?php foreach ($menus as $menuItem): ?> <li> <a href="<?php echo $menuItem['url'] ?>"><?php echo htmlspecialchars(Flux::message($menuItem['name'])) ?></a> </li> <?php endforeach ?> <?php endif ?> Basically removes the category's title and just adds the category links without the dropdown.
  17. They're using AndRO. As far as I know, there isn't a guide for this since I believe it's a paid service. Keep in mind multiple features are disabled / don't work when using AndRO. They have a public client only for iRO Chaos Server.
  18. Mystery

    FluxCP Help

    Essentially.... you can. If there was some sort of add-on forum option for Flux, it would make it a lot easier. However, since I doubt there is one, the only alternative route is to go about integrating a forum into flux if you have the knowledge and skills.
  19. I had to remove your link. Our rules: Referral links that directly or indirectly gain you money are prohibited. You may upload the files (not in a grf format) inside the downloads system.
  20. Have you updated the emulator?
  21. I do apologize for that. It is currently up now
  22. Please brush up on our rules: http://herc.ws/board/index.php?app=forums&module=extras&section=boardrules there's no reason for you to post with a caps-lock button on. Fixed your post.
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