-
Content Count
2635 -
Joined
-
Last visited
-
Days Won
88
Posts posted by Mystery
-
-
-
Since skills are in a database, I'll move this to database support.
-
Just hoping to clear this up*
Are you referring to Lilth's Extended Vending System from rAthena?
-
Thanks a lot Neo with the awesome modifications! Glad a lot of people are using this client patcher.
-
But post Is 29.
Some people didn't count in the first page, xD!
37
-
There's database upgrades from rAthena -> Hercules: https://github.com/HerculesWS/Hercules/tree/master/sql-files/upgrades
Especially mainly these two:
-
I dont think you have this SQL upgrade: https://github.com/HerculesWS/Hercules/blob/01e4647db2d5c635c7b4447f37663797a3f47b99/sql-files/upgrades/2013-10-31--07-49.sql
That upgrade adds the 'bound' column.
-
Nicely done! Thanks for taking the time to do all these translations ;3
-
I thought we had Homun-s skills?
//Eira6048,8022,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE6048,8023,5,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST6048,8024,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER6048,8025,5,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER6048,8026,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE//Bayeri6049,8031,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN6049,8032,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE6049,8033,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND6049,8034,5,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE6049,8035,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS//Sera6050,8018,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION6050,8019,5,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE6050,8020,5,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST6050,8021,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER//Dieter6051,8039,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW6051,8040,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR6051,8041,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE6051,8042,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC6051,8043,5,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH//Elanor6052,8027,1,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE6052,8028,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW6052,8029,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH6052,8030,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY6052,8036,5,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER6052,8037,5,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC6052,8038,5,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC
https://github.com/HerculesWS/Hercules/blob/master/db/homun_skill_tree.txt
-
You can always have the option to "run" the script via upaste by clicking on the "run" script beside the print button. Though, you gotta be logged in to run the script.
-
Best of luck
-
More!
)
Heh, thanks for the enthusiasm. When I get more time I'll be glad to put more together. xD
-
Which party commands? o_O
-
Approved. Best of luck.
-
Looks like a fun PvP map. The only thing is the job character images... doesn't really suit the entire theme you're going with.
-
Oh Wow! That looks like such a fun map to do cool events
-
The map system is very very nice. Did it support multiple languages?
I currently have a Google translate hooked on the site (bottom left corner). Changing the language there changes the language throughout the page and it works from what I've tested.
-
Está faltando o npc e as configurações de tal.... Ou seja se for colocar uma pasta npc coloca tudo la dentro no so um script sem o npc
Hello,
please keep your reply in English as this is the English section of the boards. Thank you
-
Wow Olrox, nicely done o_O. I love how carefully you try to replicate the image and use it in your modelling bases. Truly outstanding work, as always.
-
We currently can't get discounts yet cause we don't have the proper client to support this feature yet ;P
-
True I guess... but for me personally, I was never the one to use this setting so can't really say much for this setting
-
Okay well lemme see if I can break it down for you:
- MvP Spawn Time - this is individually... meaning you have to go into the spawn files (i.e. /npc/RE:PRE-RE/mobs/ dungeons or fields (depending where the MvP spawns)). For example: lhz_dun02,0,0,0,0 boss_monster Egnigem Cenia 1658,1,7200000,600000,1 typically MvP Monsters are labeled as boss_monster. Change 7200000 and 600000 to the duration you like
- Starting Point - /conf/char-server.conf and find start_point: new_1-1,53,111 and change accordingly.
- Rates - Showed you already
- @go Custom Map - Read Wiki
- Character Stats - https://github.com/HerculesWS/Hercules/blob/master/conf/battle/player.conf
As for your ramod database into Hercules, I can't essentially help you out with that. You could try several links that could help as I don't condone rAMod, HercMod, eAMod emulators.
- http://herc.ws/board/topic/2906-introducing-rathena-to-hercules-database-converters/
- Repo database upgrade / converter files - https://github.com/HerculesWS/Hercules/tree/master/sql-files/upgrades
-
bump please help i only need now someone who helps me to change rate @go andso
To change your rates, check out the /conf/battle/exp.conf file. I think that's what you want? And what about @go?
-
With WeeMapCache it's a lot more easier to test maps as well... especially you can see if the .gat of the map is actually available through this software.@topic
I'm pretty sure most people use mapcache, but I guess there still are people that prefer to read directly from a grf file and it sure is better to do custom map tests with use_grf on. So I don't think that's a good idea to drop this option.
I never used this feature to test out maps as I've always used WeeMap so... don't think it's really a needed feature anymore? =/
@Tepoo
Please reply with something more valuable instead of "-1 dumb idea" as this point wouldn't be taken into account as it doesn't justify a reason to keep the "use_grf" setting from your perspective.
Administrative Staff Changes
in Community News
Posted
Hello all,
)) be informed of our Staff Changes
. I would like to take this moment and address certain staff changes in the administration team. As some of you may notice, Haruna and I have been moved around.
Just a small snippet paragraph that will help everyone (the public (i.e. you guys
[*]Haruna is now a Development Administrator along side with Ind. [*]Myself, Mysterious, is now an Administrator (Community). [*]Community Administrator position has been removed as promotional group (amongst staff) and is now going to be served as a root position.
Ind and Haruna will be the Development Administrators and I will be the Community Administrator. We believe these changes between the staff will be more beneficial for the community at a large and within the staff circle.
We thank everyone for being a part of Hercules' community and as with other changes done towards Hercules, we hope these will help benefit and further grow the community!