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Mystery

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Everything posted by Mystery

  1. Gosh... you have ancient scripts and the only problem with ancient scripts is well.. they're ancient. They're ancient for a reason... because since those scripts have been released, there has been SOOOO many updates within script functions, etc. throughout eAthena -> rAthena -> Hercules lol
  2. Okay so I got a little bit help since I'm no source expert... With this code: sc_start(bl, SC_BANANA_BOMB_SITDOWN_POSTDELAY, 75, skill_lv, skill->get_time(GN_SLINGITEM_RANGEMELEEATK,skill_lv)); // Sitdown for 3 seconds. You have to adjust the seconds within your /db/re/skill_cast_db.txt file: //-- GN_SLINGITEM_RANGEMELEEATK2498,0,0,0,3000,0,0,-1 3000 is 3 seconds. So, change it to 8000 and you'll get 8 seconds :>
  3. According to your video, you are sitting for about 3 seconds which is correct according to iRO Wiki as well: http://irowiki.org/wiki/Item_Sling the 75 in the code indicates a 75% chance to work, not 100%.
  4. Closing this topic since jaBote summed it up already and we don't want this discussion to go on any longer.
  5. Nicely done! Looks good inside game too. I like how you laid out things as well.
  6. We do have a few things from Bifrost implemented: https://github.com/HerculesWS/Hercules/search?q=bifrost&ref=cmdform However, we're no where near Eclage yet =/
  7. In your /src/map/status.h, it seems that it's been modified to add SC_BANANA_BOMB_SITDOWN_POSTDELAY: https://github.com/HerculesWS/Hercules/commit/0395610469ffcd3b71c93ef90861f73e0ab8d16f However, in skill.c, case 13264:sc_start(bl, SC_BANANA_BOMB, 100, skill_lv, skill->get_time(GN_SLINGITEM, skill_lv)); // Reduces LUK ??Needed confirm it, may be it's bugged in kRORE?sc_start(bl, SC_BANANA_BOMB_SITDOWN_POSTDELAY, 75, skill_lv, skill->get_time(GN_SLINGITEM_RANGEMELEEATK,skill_lv)); // Sitdown for 3 seconds.break;}There is a SC start of sitting down for 3 seconds o_o. Have you updated your Repo yet?
  8. Have you checked your /src/map/battle.c? This is Renewal #ifdef RENEWAL_EDP if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ){ eatk = eatk * sc->data[SC_EDP]->val4 / 100; damage += damage * sc->data[SC_EDP]->val3 / 100; } #endif }And I believe this is Pre-Renewal:if( sc && sc->data[SC_EDP] ) ratio >>= 1; md.damage = (matk + atk) * ratio / 100; md.damage -= totaldef;Not sure what your issue is... we never seem to have an issue with EDP in Pre-Renewal o_o. Have you modified anything else?
  9. Not hating what you did . I appreciate what you did, that's for sure. What you did must've taken a lot of time to do. But, with such a long topic, it wouldn't have hurt to create a brief summary of what it actually was. From reading the two paragraphs, it felt like a Story more than anything else (that's my opinion) though... so that's why I was thrown off and I apologize for that =] It set a scene of a Storyline more than a suggestion, but then again everyone's perspective on something is quite different from one another. xD
  10. And I thought reading this was bad enough for WoE... can't imagine Novice Academy.
  11. this happens in official RO, so he posted the info to see if devs can implement it, I didn't read it all, but at least I understood the point of the post without talking non sense He could of at least made a summary.. So this actually happens in real official kRO? Lol. Their new training ground is like this? Or, I'm I interpreting Training Edition as something else.
  12. To tell you the truth... what the hell is this? o_o. I didnt even read any of it just because of the huge amount of text within 5 posts itself. This isn't a suggestion but more of a story book OR a suggestion towards ADMINISTRATORS of a server lol.
  13. You edited something.. because that error doesn't just randomly appear. Could you give a little more detail as to what you did to cause it?
  14. I like that! That's neat! When you have time, show us some in-game shots? xD
  15. Thank you, but we've already taken care of that account. There are times where bots do pass through the security features IPB offers and the only thing we can do is just remove them
  16. The way I played around with this in my owner server, I had [4] slots, but my collection image, I only made it show [3] slots. Thus, it gave my the colours :>
  17. If I remember correctly... this Patcher died off long ago o_O. Are you planning to do a lot of things with this patcher now? Compared to Thor patcher?
  18. Mystery

    guys!

    They're good clients if you know how to set one up to connect properly. If not, you'll run into several issues.
  19. Hercules is proud to announce the return of the Wiki "Leader" position. However, we feel that "Wiki Leader" wasn't a suitable name for such a position... so, we decided to use the name "Wiki Contributor" instead. We believe that as a Wiki Contributor, you're not in a "Leader" position so adding "Leader" was pointless in this role. You can easily apply for this position by submitting a Staff Application through the Staff Application Process. To do so, head on over to the navigational menu { +Others --> + Staff Applications }. Fill out the application in as much detail as possible. We highly recommend you have at least some contribution towards the wiki. This way, if we see you have contributions, you're most likely to get picked as a Wiki Contributor fairly quick due to your contributions! However, don't fret! If you have 0 contributions towards our Wiki, but you've contributed to rAthena's or even eAthena's wiki, you are still able to apply. So, with that all said, "Have you contributed to your Wiki lately?"
  20. Isn't those announcements used for the package items? https://github.com/HerculesWS/Hercules/blob/master/db/re/item_packages.conf By setting Announce: True you should get that similar broadcast from what I've seen in previous SS's of peoples o_O
  21. Indeed it has been! Lets recap shall we? May: April: March:
  22. How did you manage fixing it?
  23. Have you tried using your /db/(pre-)re/map_zone_db.conf? Look for this part: /* GvG zone is applied to all maps with a gvg mapflag */ name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */ disabled_skills: { AL_TELEPORT: "PLAYER" AL_WARP: "PLAYER" WZ_ICEWALL: "PLAYER" TF_BACKSLIDING: "PLAYER" RG_INTIMIDATE: "PLAYER" WE_CALLPARTNER: "PLAYER" HP_ASSUMPTIO: "PLAYER" HP_BASILICA: "PLAYER" CG_MOONLIT: "PLAYER" WE_CALLPARENT: "PLAYER" WE_CALLBABY: "PLAYER" CR_CULTIVATION: "PLAYER" NJ_KIRIKAGE: "PLAYER" CASH_ASSUMPTIO: "PLAYER" BS_GREED: "PLAYER" SC_FATALMENACE: "PLAYER" SC_DIMENSIONDOOR: "PLAYER" } disabled_items: { Assumptio_5_Scroll: true Greed_Scroll: true Pty_Assumptio_Scroll: true } Add your items under "disabled_items". Keep in mind these items won't be used in ANY map with the GvG Mapflag on.
  24. We're going to keep your separate inquiry to the other topic that you've created over here since the main question of this topic has been answered.
  25. I believe you're looking for this then o_O https://github.com/HerculesWS/Hercules/commit/889a866e92a6c50f8a085e9c99001a9373830f44 This was a while ago though.. xD yeah also the rename change there was also an update for it. That was implemented long ago. You should have that working o_O
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