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Mystery

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Posts posted by Mystery


  1. Evening all!

     

    Well, for those that don't know who i am, i'm a former member of the rAthena team and current administrator over at The Sprite Repository.

     

    For those that -do- know me, i wuvs j00.

     

    Bored of waiting for TSR to come back online so in the meantime i'm gonna troll your wiki :P

     

    Akky~

    Ellos Akkarin! xD

  2. FIRST will still be up, but it's just difficult to get "steady" reviewers. However, that's not up to us as it really depends on our volunteers. Yusifer got her own things going as well (and maybe RO 2 :P), but hopefully, she can be active again in the future <3.

     

    Just curious, how's the website going =D?

    Hopefully you guys still live on cause it'd be nice to have us combined :P.

     

    It's actually going pretty well. I'm excited to get my main site up very soon :P


  3.  

    You can't patch rAthena diffs into Hercules so easily. Hercules' Source has gone through some major overhauling and to simply put it in real terms, you can't patch diffs that were made for rAthena automatically towards Hercules. You would need to change the diff a little bit to fit Hercules' source code since Hercules and rAthena has a different source structure.

  4. For flee, you need to try this:

    bonus bFlee,n;				Flee + n 

     

     

    For draining sp, try this:

    bonus2 bSPDrainRate,n,x;		n/10 % probability to drain x% SP when attacking 

     

     

    And for increasing damage received by Demi-Humans, you would want to try this:

    bonus2 bSubRace,n,x;			+x% damage reduction against race n					n: 	0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,						5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,						10=Boss monster, 11=Other than (normal monster) boss monster 

    But keep in mind, if you leave it as a positive number, it'll help reduce damage from a race, but if you use a negative, it'll increase damage from race.


  5. Very easy. Follow through your item_bonus.txt file. You're going to need to learn how to change something as easy as item scripts if you're running a server, so why not start now?

     

    Since you don't want to "Ignore" their defence, but just want damage increased to demi-humans, try 

    bonus2 bAddRace,n,x;

    Note: This is just physical damage, not magic.


  6. Your topic title states one thing but then your post states another.

     

    For your topic title, you have to change a source file for the max level. In your src/map/map.h, you can find this:

    #define MAX_LEVEL 150

     

    on line 42.

     

    After that, head on over to your db/pre-re(re)/exp.txt and change the max level there accordingly. 

     

    Now, for your post... that's up to you to decide how to make your skills' damage lower or higher. With the casting, you can visit skill_cast_db in your db/pre-re(re) folder.

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