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Mystery

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Posts posted by Mystery


  1. Ragnarok Renders 

    What is a render?
    A render is basically an image where an object in the image has a transparent background. Think of transparency as something invisible. In this case the object(s) are monsters, characters, items, etc.


    How do I make a render?
    Well there are several ways, my easy solution is just to use the magic eraser tool in Photoshop CS5. You use that and click the background, the more solid the outline of the object the easier it is to render. Some objects you may have to trace the lines so that way the eraser doesn't erase a part of the image its not supposed to. This takes much trial and error, and don't worry, as long as you don't mess up on the tracing, you can't tell its been traced.


    What does the packages contain?
    NPC cutins, official wallpapers, and fankit images. There are also login screens that have been put together, as well as loading screens. It will also have all the original images for people who want to help out or just to see what the render came from; however, wallpapers are not included because it makes the package too large.


    What format are the images in?
    The images are saved in .PNG format.
     
    Disclaimer: Not every file is in .png format (Renders Package).

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Downloads

    Renders Package (Renders [10-2-2010])
    https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Renders [10-2-2010]
    Updated: Added blank card templates, as well as blank flags.

    Card Images
    https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Card Images
    Comment: I don't know if this will be useful to anyone, but I figured why not. From the data.grf.

    NPC Cutins
    https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/NPC Cutins
    Info: The NPC images without a transparent background. Also from the data.grf.

    jRO NPC Cutins (2012)
    http://mysterious-project.googlecode.com/svn/trunk/Renders/jRO Cutins.rar
    Info: Thanks to Bahamut for supplying them. I made them into Renders.
     
    Rebellion (Friday October 18th 2013)
    https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Rebellion
    Info: Trying to find some Rebellion images… in this folder there will be a mix of .jpgs and .pngs
     
    Kagerou & Oboro (Friday October 18th 2013)
    https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Oboro&Kagerou
    Info: Trying to find some Oboro & Kagerou images



    February 1st 2014 Update~ 
     
    Did some drastic changes with my Graphic folder that houses render images:
    - Reorganized my folders
    - Renamed a bunch of files
    - Fixed Oboro and Kagerou to proper .png formats (Renders)
    - Added a new folder ‘February2014_Renders’ with additional renders I am currently working on
    - Updated Kagerou and Oboro Renders
     
    Commit link
     
    Sadly, the changes I've done were long for GitHub and won't display the diff.


  2. Oh, you want the Group Names listed on the footer of the Board? (i.e. Administrator, Core Developer, etc.)

     

     

     

     

     

    I find it interesting that has the name of the groups of staff in footer of the forum, because it is easier to manupulate who enters and leaves the theam and see who is really in a faster way.

     

     

     

     


  3. I've launched my Community Boards over a week ago for testing purposes and I've given my link to certain people but I feel it should be spread a little bit more now xD. You can find my Community Boards here.

     

    On a side note, I've overhauled the Boards. Find out here.


  4.  

    Well, hauhauha, here I am again.  :D
     
    I find it interesting that has the name of the groups of staff in footer of the forum, because it is easier to manupulate who enters and leaves the theam and see who is really in a faster way.
     
    And also adding the Area of Requests and "Database" in support areas. 
    Area of Requests: requests for scripts, database, source, etc ...
    Database: all requests that are resolved are moved to this area,  only after passing if someone ask the same thing.
     
    I hope I was clear, thank you!

    Making  another forum just for "Area of Requests" is sorta pointless and just adds more forums to the board. As for your resolving, we don't need this as well since we have the "Mark as Best Answer" that will mark any topics that have been solved.


  5. @judas

     

    use crash report for windows enable

     

     

    // Alternative, improved crash reporting for Windows

    plugin: dbghelpplug

     

    crash log .rpt and .dmp

    that was taken out ...

    Napster, according to eAthena, their's wasn't taken out: http://eathena-project.googlecode.com/svn/trunk/plugins/ or on 3CeAM for that matter: https://code.google.com/p/3ceam/source/browse/#svn/trunk/rewrite/plugins However, on Hercules, it's already been removed: https://github.com/HerculesWS/Hercules

     

    It was removed in rAthena*


  6. I know this is in English... but I'll post it anyways.

     

    Currently, we are on Malaya Port/Eclage-ish, however, we are still developing backwards. What I mean by that is, we don't have a lot of quests from Mora or Malangdo yet, etc. We do have all the mobs up to Eclage... but the NPCs are yet to be done.


  7. mgLogo.thumb.png.807ff142f0c7c861a342496

     

     
     
    What is Midgard Community?

    - Midgard Community is a Ragnarok Online community that provides various information regarding the world of Ragnarok. We have a Ragnarok Server Listing service that provides space for server owners to list their Ragnarok Online Private Server with us. We provide a download system to the Ragnarok Community which houses multiple files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. !

     
    Does Midgard Community have a Database?

    - Midgard Community provides both a Renewal and Pre-Renewal database for our community. Unfortunately, the database is not integrated with the main site. In both databases, you'll find information regarding various Ragnarok items, monsters, and maps. We also have various calculators and informational tables.

     
    What is Midgard Community's Download system?

    - The download system found in Midgard Community's forum houses tons of files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. In order to get any files from the system, you must be an active member in the forum. The plan for the download system is to be the #1 stop to get files for a server owner's Ragnarok Server.

     
    API (Application Programming Interface)

    As suggested by a member of the community, I've worked diligently with a fellow friend on implementing an API for Midgard's database. When you send a request for either an item or monster, you'll get different structured outputs returned back to you depending on what you've searched for.

     Item


    [
        {
            "id": "",
            "name_english": "",
            "name_japanese": "",
            "type": "",
            "price_buy": "",
            "price_sell": 
            "weight": ""
            "attack": 
            "defence": 
            "range": 
            "slots": 
            "equip_jobs": "",
            "equip_upper": "",
            "equip_genders": "",
            "equip_locations":
            "weapon_level": 
            "equip_level": 
            "refineable": 
            "view": 
            "script": "",
            "equip_script": 
            "unequip_script": 
            "Description": "",
            "Description_IRO": 
            "Episode_Info": 
            "Droppers": ""
        }
    ]
     

     



    Monster

     


    [
        {
            "ID": "",
            "Sprite": "",
            "kName": "",
            "iName": "",
            "LV": "",
            "HP": "",
            "SP": "",
            "EXP": "",
            "JEXP": "",
            "Range1": "",
            "ATK1": "",
            "ATK2": "",
            "DEF": "",
            "MDEF": "",
            "STR": "",
            "AGI": "",
            "VIT": "",
            "INT": "",
            "DEX": "",
            "LUK": "",
            "Range2": "",
            "Range3": "",
            "Scale": "",
            "Race": "",
            "Element": "",
            "Mode": "",
            "Speed": "",
            "aDelay": "",
            "aMotion": "",
            "dMotion": "",
            "MEXP": "",
            "MVP1id": "",
            "MVP1per": "",
            "MVP2id": "",
            "MVP2per": "",
            "MVP3id": "",
            "MVP3per": "",
            "Drop1id": "",
            "Drop1per": "",
            "Drop2id": "",
            "Drop2per": "",
            "Drop3id": "",
            "Drop3per": "",
            "Drop4id": "",
            "Drop4per": "",
            "Drop5id": "",
            "Drop5per": "",
            "Drop6id": "",
            "Drop6per": "",
            "Drop7id": "",
            "Drop7per": "",
            "Drop8id": "",
            "Drop8per": "",
            "Drop9id": "",
            "Drop9per": "",
            "DropCardid": "",
            "DropCardper": "",
            "ItemDrops": ""
        }
    ]



    However, not anyone can fetch what they want. When you create an account through the main site, if setup, there will be a token assigned to your username. You will need this token in order to fetch data from the database.
     
    Required Fields:

    • api_key
    • id (Item / Monster ID)

     

    Optional Field:

    • type - If no type is given, you'll directly get an item. To get monster, set Type's value to 1.


     
    Site Links & Information


  8. I would like to suggest that we have a script/mapflag for all maps. 

    My example is, the mapflag that is "adjust_skill_damage" that i like to increase the damage of "Fire Bolt" in all maps, (or all pvp maps, gvg) so that all maps will not be written one by one. This is only my suggestion, Thanks! :)

     

    ~Sorry if im in wrong section.

    Maybe something like MAP_ALL<TAB%>adjust_skill_damage<TAB%>MG_FIREBOLT<TAB%>200? Not sure if it's possible. Ind would have to look at this :>


  9.  

    I fixed this before in eAthena by scripting every MVPs spawn timer into global variables. It would only respawn them if the global variable was up. It's not hard to script, just takes a while to do each of them.

     

    Some pseudo code:

    -	script	MVPSpawner	-1,{OnTimer60000:	if ( $maya < gettimetick(2) && .maya != 1) {		monster "anthell02",0,0,"Maya",1147,1,"MVPSpawner::OnMayaDeath";		set .maya,1;	}	if ( $doppel < gettimetick(2) && .doppel != 1) {		monster "gef_dun02",0,0,"Doppelganger",1046,1,"MVPSpawner::OnDoppelDeath";		set .doppel,1;	}	stopnpctimer;	setnpctimer 0;	startnpctimer;	end; OnMayaDeath:	set $maya,gettimetick(2) + 7200 + rand(0,600);	set .maya,0;	end;OnDoppelDeath:	set $doppel,gettimetick(2) + 7200 + rand(0,600);	set .doppel,0;	end;OnInit:	initnpctimer;	setnpctimer 0;	startnpctimer;	end;}
    There's obviously more to it than this. You need to track if it's currently alive (this will just keep spawning Mayas forever until someone kills one), start and reset the timer, etc. But this would preserve the monsters dead/alive state even through server restarts.

     

    Ok I wrote some more code, it should work but I did not test it. You'll need to add the rest of the MVPs as well.

    I think by making it through the NPC script consists of more time for everyone MvP thats recent + news ones that will come out. Isn't there a way to do this via source and configure it to all MvPs?


  10. God!

     

    StarGames Old CP, very gold!

     

    Edit: Topic pined, ok?

    Yeah, it is old :P. It's 2009 I believe... was the last release. I actually found it and I thought it'd be nice if I set up a repo for it and updated the CP :> And, since it's in GIT, the community can help if they wish xD


  11. hello i just want to know which is which.. everytime there is an update...

     

     

    Green Color = New code?

    Red Color = Old Code ?

     

     

    thnx..

     

     

    that is correct

    Basically what it means is that Green is a new addition to the specific file inside the repository while Red was a deletion inside a specific file.

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