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Posts posted by Mystery
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Ragnarok Renders
What is a render?
A render is basically an image where an object in the image has a transparent background. Think of transparency as something invisible. In this case the object(s) are monsters, characters, items, etc.
How do I make a render?
Well there are several ways, my easy solution is just to use the magic eraser tool in Photoshop CS5. You use that and click the background, the more solid the outline of the object the easier it is to render. Some objects you may have to trace the lines so that way the eraser doesn't erase a part of the image its not supposed to. This takes much trial and error, and don't worry, as long as you don't mess up on the tracing, you can't tell its been traced.
What does the packages contain?
NPC cutins, official wallpapers, and fankit images. There are also login screens that have been put together, as well as loading screens. It will also have all the original images for people who want to help out or just to see what the render came from; however, wallpapers are not included because it makes the package too large.
What format are the images in?
The images are saved in .PNG format.
Disclaimer: Not every file is in .png format (Renders Package).
------------------------------------------------------------------------------------------------------------------------------------------------------------------------Downloads
Renders Package (Renders [10-2-2010])
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Renders [10-2-2010]
Updated: Added blank card templates, as well as blank flags.
Card Images
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Card Images
Comment: I don't know if this will be useful to anyone, but I figured why not. From the data.grf.
NPC Cutins
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/NPC Cutins
Info: The NPC images without a transparent background. Also from the data.grf.
jRO NPC Cutins (2012)
http://mysterious-project.googlecode.com/svn/trunk/Renders/jRO Cutins.rar
Info: Thanks to Bahamut for supplying them. I made them into Renders.
Rebellion (Friday October 18th 2013)
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Rebellion
Info: Trying to find some Rebellion images… in this folder there will be a mix of .jpgs and .pngs
Kagerou & Oboro (Friday October 18th 2013)
https://github.com/Mysteries/Mysterious-Project/tree/master/Graphics/Oboro&Kagerou
Info: Trying to find some Oboro & Kagerou images
February 1st 2014 Update~
Did some drastic changes with my Graphic folder that houses render images:
- Reorganized my folders
- Renamed a bunch of files
- Fixed Oboro and Kagerou to proper .png formats (Renders)
- Added a new folder ‘February2014_Renders’ with additional renders I am currently working on
- Updated Kagerou and Oboro Renders
Commit link
Sadly, the changes I've done were long for GitHub and won't display the diff. -
I'm confused.. IPB's functionality already allows "Quick Editing" o_o.
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That looks very interesting o_o. Too bad I can't try it out since it's only for PCs :<
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Hm... sounds very interesting indeed o_o.
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Oh, you want the Group Names listed on the footer of the Board? (i.e. Administrator, Core Developer, etc.)
I find it interesting that has the name of the groups of staff in footer of the forum, because it is easier to manupulate who enters and leaves the theam and see who is really in a faster way. -
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Well, hauhauha, here I am again.I find it interesting that has the name of the groups of staff in footer of the forum, because it is easier to manupulate who enters and leaves the theam and see who is really in a faster way.And also adding the Area of Requests and "Database" in support areas.• Area of Requests: requests for scripts, database, source, etc ...• Database: all requests that are resolved are moved to this area, only after passing if someone ask the same thing.I hope I was clear, thank you!Making another forum just for "Area of Requests" is sorta pointless and just adds more forums to the board. As for your resolving, we don't need this as well since we have the "Mark as Best Answer" that will mark any topics that have been solved.
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It's not possible with the version of our clients yet. Nor, do we have packets thats supporting this ATM.
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Remove option Show 'Edit by' line in any board.
Remove it for Players ?
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@judas
use crash report for windows enable
// Alternative, improved crash reporting for Windows
plugin: dbghelpplug
crash log .rpt and .dmp
Napster, according to eAthena, their's wasn't taken out: http://eathena-project.googlecode.com/svn/trunk/plugins/ or on 3CeAM for that matter: https://code.google.com/p/3ceam/source/browse/#svn/trunk/rewrite/plugins However, on Hercules, it's already been removed: https://github.com/HerculesWS/Herculesthat was taken out ...
It was removed in rAthena*
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Happy Birthday Judas xD
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I know this is in English... but I'll post it anyways.
Currently, we are on Malaya Port/Eclage-ish, however, we are still developing backwards. What I mean by that is, we don't have a lot of quests from Mora or Malangdo yet, etc. We do have all the mobs up to Eclage... but the NPCs are yet to be done.
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What is Midgard Community?
- Midgard Community is a Ragnarok Online community that provides various information regarding the world of Ragnarok. We have a Ragnarok Server Listing service that provides space for server owners to list their Ragnarok Online Private Server with us. We provide a download system to the Ragnarok Community which houses multiple files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. !
Does Midgard Community have a Database?
- Midgard Community provides both a Renewal and Pre-Renewal database for our community. Unfortunately, the database is not integrated with the main site. In both databases, you'll find information regarding various Ragnarok items, monsters, and maps. We also have various calculators and informational tables.
What is Midgard Community's Download system?
- The download system found in Midgard Community's forum houses tons of files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. In order to get any files from the system, you must be an active member in the forum. The plan for the download system is to be the #1 stop to get files for a server owner's Ragnarok Server.
API (Application Programming Interface)
- As suggested by a member of the community, I've worked diligently with a fellow friend on implementing an API for Midgard's database. When you send a request for either an item or monster, you'll get different structured outputs returned back to you depending on what you've searched for.
Item
[
{
"id": "",
"name_english": "",
"name_japanese": "",
"type": "",
"price_buy": "",
"price_sell":
"weight": ""
"attack":
"defence":
"range":
"slots":
"equip_jobs": "",
"equip_upper": "",
"equip_genders": "",
"equip_locations":
"weapon_level":
"equip_level":
"refineable":
"view":
"script": "",
"equip_script":
"unequip_script":
"Description": "",
"Description_IRO":
"Episode_Info":
"Droppers": ""
}
]
Monster
[
{
"ID": "",
"Sprite": "",
"kName": "",
"iName": "",
"LV": "",
"HP": "",
"SP": "",
"EXP": "",
"JEXP": "",
"Range1": "",
"ATK1": "",
"ATK2": "",
"DEF": "",
"MDEF": "",
"STR": "",
"AGI": "",
"VIT": "",
"INT": "",
"DEX": "",
"LUK": "",
"Range2": "",
"Range3": "",
"Scale": "",
"Race": "",
"Element": "",
"Mode": "",
"Speed": "",
"aDelay": "",
"aMotion": "",
"dMotion": "",
"MEXP": "",
"MVP1id": "",
"MVP1per": "",
"MVP2id": "",
"MVP2per": "",
"MVP3id": "",
"MVP3per": "",
"Drop1id": "",
"Drop1per": "",
"Drop2id": "",
"Drop2per": "",
"Drop3id": "",
"Drop3per": "",
"Drop4id": "",
"Drop4per": "",
"Drop5id": "",
"Drop5per": "",
"Drop6id": "",
"Drop6per": "",
"Drop7id": "",
"Drop7per": "",
"Drop8id": "",
"Drop8per": "",
"Drop9id": "",
"Drop9per": "",
"DropCardid": "",
"DropCardper": "",
"ItemDrops": ""
}
]
However, not anyone can fetch what they want. When you create an account through the main site, if setup, there will be a token assigned to your username. You will need this token in order to fetch data from the database.
Required Fields:- api_key
- id (Item / Monster ID)
Optional Field:
- type - If no type is given, you'll directly get an item. To get monster, set Type's value to 1.
Site Links & Information- Homepage: http://www.midgard-community.com
- Forums: http://www.board.midgard-community.com
- Download System: http://www.board.midgard-community.com/files/
- Pre-Renewal Database: http://www.database.midgard-community.com
- Renewal Database: http://www.database.midgard-community.com/renewal
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I would like to suggest that we have a script/mapflag for all maps.
My example is, the mapflag that is "adjust_skill_damage" that i like to increase the damage of "Fire Bolt" in all maps, (or all pvp maps, gvg) so that all maps will not be written one by one. This is only my suggestion, Thanks!
~Sorry if im in wrong section.
Maybe something like MAP_ALL<TAB%>adjust_skill_damage<TAB%>MG_FIREBOLT<TAB%>200? Not sure if it's possible. Ind would have to look at this :>
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New update:
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Looks like a sideways envelope. D:
+1 tho
It looks like the crystal when you play Sims. (The crystal above your Sim) xD
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I would have to agree with everyone. It's hard to compare and contrast without any other images, your logo, words, (basically everything fill out). I do, however, like the way you shaded and blended your background to flow.
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I fixed this before in eAthena by scripting every MVPs spawn timer into global variables. It would only respawn them if the global variable was up. It's not hard to script, just takes a while to do each of them.
Some pseudo code:
- script MVPSpawner -1,{OnTimer60000: if ( $maya < gettimetick(2) && .maya != 1) { monster "anthell02",0,0,"Maya",1147,1,"MVPSpawner::OnMayaDeath"; set .maya,1; } if ( $doppel < gettimetick(2) && .doppel != 1) { monster "gef_dun02",0,0,"Doppelganger",1046,1,"MVPSpawner::OnDoppelDeath"; set .doppel,1; } stopnpctimer; setnpctimer 0; startnpctimer; end; OnMayaDeath: set $maya,gettimetick(2) + 7200 + rand(0,600); set .maya,0; end;OnDoppelDeath: set $doppel,gettimetick(2) + 7200 + rand(0,600); set .doppel,0; end;OnInit: initnpctimer; setnpctimer 0; startnpctimer; end;}
There's obviously more to it than this. You need to track if it's currently alive (this will just keep spawning Mayas forever until someone kills one), start and reset the timer, etc. But this would preserve the monsters dead/alive state even through server restarts.Ok I wrote some more code, it should work but I did not test it. You'll need to add the rest of the MVPs as well.
I think by making it through the NPC script consists of more time for everyone MvP thats recent + news ones that will come out. Isn't there a way to do this via source and configure it to all MvPs?
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God!
StarGames Old CP, very gold!
Edit: Topic pined, ok?
Yeah, it is old . It's 2009 I believe... was the last release. I actually found it and I thought it'd be nice if I set up a repo for it and updated the CP :> And, since it's in GIT, the community can help if they wish xD
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I decided to bring this topic alive over here in Hercules. I've gathered a few different other links that I found to be interesting and removed some that were dead and no longer had any use. Hopefully I'll be able to keep this topic as updated as I possibly can, of course with everyone's help!
________________________________________________________________________________________________
Updated: September 6th 2016
________________________________________________________________________________________________
Important Links- Getting Started ~ http://ratemyserver....wnload_kROLinks
- Ragnarok Online Patchers - http://nn.nachtwolke.com/dev/rsu/
Clients & Diff Patchers
- Ragnarok Clients - http://supportmii.com/ro1/Clients/ (Clients: 2010-2013)
- Clientside - http://www.assembla....bversion/nodes/
- ShinsDiffPatcher - https://subversion.a...insDiffPatcher/
- Neo's NEMO Client Patcher - http://herc.ws/board/topic/2905-nemo-client-patcher/
LUA, LUB, & Data
- Lub --> Lua Decompiler - http://herc.ws/board/files/file/52-luadec-for-lua-514-a-easy-and-super-powerful-lub-lua-decompiler/
- Lua Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lua files?rev=270
- Lub Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lubs?rev=270
- Data Folder - https://www.assembla.com/code/ClientSide/subversion/nodes/Translation_Project?rev=270
Packets
- Packets - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_db/
- Packet Lengths - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_lengths/
Client Tools + Browedit
- SupportMii - http://supportmii.com/ro1/tools/
- Browedit - http://browedit.exca...com/?a=download
Shin's Programs
- WeeMapCache - https://subversion.a...nk/WeeMapCache/
- Wee Thumbnail - https://subversion.a...k/WeeThumbnail/
Login Screen Generator
- Login Screen Generator - http://rathena.org/t...gin_background/
Game Server Patchers
- Thor Patcher - http://thor.aeomin.net/
- Triad Patcher - http://www.nitroconc...d/index_eng.php
Control Panels
- Triton Control Panel - http://herc.ws/board/topic/106-triton-control-panel-2-alpha/
- Flux Control Panel for Hercules - https://github.com/HerculesWS/FluxCP
- Ceres Control Panel - http://sourceforge.n.../cerescp/files/
- StarGames Control Panel - https://github.com/Mysteries/StarGamesControlPanel
Demo: http://sgcp.hostei.com
Guides & Information
- Juda's Bible - http://supportmii.co.../JudasBible.pdf
- Hercules' Wiki - http://herc.ws/wiki/Main_Page
Codes / Script Pasting Sites
- kPaste - http://hercules.kpaste.net
- uPaste - http://upaste.me
- Pastebin - http://pastebin.com/
Client Protection
Setup.exe
- BlueGhost Setup - http://www.mediafire.com/?pnuka5kfgvjfndu
http--,,--//i.imgur.com/TCLVI.png[/url]]
- OpenSetup - http--,,--//www.mediafire...abj2jau2wxbvoiu
If you believe something should be added or I've missed something, please reply to this topic with it or you could email me at [email protected].
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Here's a different look of main page: -
hello i just want to know which is which.. everytime there is an update...
Green Color = New code?
Red Color = Old Code ?
thnx..
that is correct
Basically what it means is that Green is a new addition to the specific file inside the repository while Red was a deletion inside a specific file.
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I think this is great. We need another RMS like site
Thank you very much I think we do need a variety of sites like RMS.
Ragnarok Renders
in Other Graphic Releases
Posted
Thank you. I fixed the links. Try again :>