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  1. Bulletin Centre

    1. Community News

      Stay informed on all that is going on within the community. Here you will find news and updates about the progression of Hercules.

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      posts
    2. Repository News

      What does Hercules have going on in-line for new features? Here you will find news about all the great newly added features that are being developed right here in Hercules.

      1908
      posts
    3. Ragnarok News

      Here you can find all that is new in the world of Ragnarok Online.

      897
      posts
  2. Hercules Development Centre

    1. Development Discussion

      If you have something being developed or if you're developing something that you might wish to discuss you may do so here.

      755
      posts
    2. Suggestions

      If you have a suggestion, please feel free to let us know here. Your feedback is always encouraged as it helps us maintain a better experience for all involved.

      1078
      posts
    3. Development Centre Archives

      All past suggestions and discussions pertaining to the development of Hercules can be found here.

      1525
      posts
  3. Support & Releases

    1. General Server Support

      If you have a question that does not fit specifically in the other support sub-forums sections, feel free to ask here.

      10811
      posts
    2. Database

      This section is for database related support, releases, and requests only.

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      posts
    3. Scripting

      This section is for script related support, releases, and requests only.

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      posts
    4. Source

      This section is for source related support, releases, and requests only.

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    5. Plugin

      This section is for plugin related support, releases, and requests only.

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      posts
    6. Client-Side

      This section is for client related support, releases, and requests only.

      13144
      posts
    7. Graphic Enhancements

      This section is for graphic enhancement related support, releases, and requests only.

      3019
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    8. Other Support & Releases

      This section is dedicated for support regarding Linux, Windows, or release of website resources (i.e. Control Panels) and Server Managers / Editors.

      3029
      posts
  4. Hercules Community

    1. General Discussion

      Any general banter that relates to the Hercules Community goes here. While you're discussing, don't forget to introduce yourself to the community!

      2104
      posts
    2. Projects

      Do you have a Ragnarok related project? Or, do you know a good one? Information regarding these projects can be showcased, released, and discussed here.

      2339
      posts
    3. Employment

      Do you offer any services catered to the Ragnarok community? Or, is there a job opening in your private server? Then this section is right for you.

      1282
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    4. Server Advertisement

      Want to advertise your Ragnarok Online server? Post here!

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      posts
    5. Arts & Writings

      Do you have any artwork, chronicles, design showcases, photography, illustrations, or any other artistic related creations? If you do, and you wish to share them with us, then this section is for you!

      341
      posts
    6. Off Topic

      Discuss anything off-topic here, however, please keep in mind that spam will not be tolerated.

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  • Featured Topics

  • Latest Commits

  • Latest Topics

  • Latest Posts

    • After testing almost the patcher, i decided to make a patcher that is almost perfect and is active and stays updated, if you want a fully stable and continuous actively developed patcher , which never gets outdated. try Yug Patcher. We are open for suggestions, feedback and bug report. my discord: yugwebdev    - Thor patch format — SingleFile and MultipleFiles modes, GRF merging or direct extraction   - GRF support — Read/write GRF v0x0200 and v0x0300, merge patches with zero re-compression   - Multiple archive formats — .thor, .grf, .zip, .rgz, .7z, and generic file copy   - Concurrent downloads — 1–16 parallel threads (default 4)   - Resume support — interrupted downloads pick up where they left off   - Retry logic — configurable retry count (0–10)   - Post-patch file renames — automatic renaming after patching completes   - GRF backup — optional .bak backup before patching   - Auto-patch mode — starts patching on launch without user interaction   - Cache management — optional cache clearing after successful patch   ---   Distribution & Configuration   - Single EXE distribution — self-contained, no runtime dependencies   - ConfigEmbedder — pack config + all resources (images, audio, fonts, icons) into the EXE   - PatcherConfigurator — visual GUI editor with live preview, color swatches, autosave recovery, validation warnings,   and preset themes   - External config — alternative patcher.ini file-based configuration   ---   UI Customization   - Window size — configurable width (400–1920) and height (300–1080)   - Full color control — accent, secondary accent, buttons, text, panels, title bar, border, all with alpha transparency   - Background media — image (.jpg/.png/.bmp) or looping video (.mp4/.avi/.wmv/.webm)   - Custom window icon — .ico and .png support   - Title bar — custom text color, height, dot indicator, overlay opacity, corner radius, border   - Button customization — text, colors, hover colors, custom images, absolute positioning, custom dimensions   - Chrome controls — minimize/close/logs buttons with custom positions and images   - Log panel — toggleable, copy to clipboard, custom background image, custom position/size   - Font customization — system fonts or embedded TTF/OTF files with custom size   ---   Audio   - Background music — MP3, OGG, WAV, WMA; volume control, mute toggle, persistent preference   - Button click sounds — toggleable   - Button hover sounds — toggleable   ---   Single Sign-On (SSO)   - Integrated login panel — username/password fields with remember credentials   - Full styling — custom labels, colors, field backgrounds, borders, positioning, images   - Password options — hashing, character whitelist validation, auto-clear on launch   - Encrypted credential storage — persistent local caching   - Custom CLI argument format — configurable argument string passed to game client   ---   Custom Buttons & Web Integration   - Unlimited custom buttons — text or image-based, absolute positioned, with multiple action types: URL, EXE launch,   Play alias, Patch alias   - Web panels — embed live HTML/WebView2 content at custom positions and sizes   - Website & Register buttons — optional quick-link buttons   ---   Update & Version Management   - Self-update — checks server version, downloads new EXE, applies via batch script with auto-restart   - Update banner notification — visible indicator when update is available   - Version display — shown in UI   ---   Game Client Management   - Game client launching — configurable EXE path and CLI arguments   - GRF path config — specify game data file location   - Allow play while outdated — optional, lets user launch game with pending patches   ---   User Experience   - Progress tracking — overall progress bar, per-file progress, download speed (MB/s), file size, phase indicators   - Real-time log — detachable window, file logging to disk, copy to clipboard   - Status indicators — dot + text showing Ready / Checking / Patching / Done / Error states   - Terms of Service dialog — EULA with MD5 hash tracking (accept once, remembered)   - Auto-enter — countdown then auto-play or auto-patch, cancels on mouse movement   - Tray icon — minimize to tray with tray menu   - Keyboard shortcuts — Enter = Play, Escape = Cancel   ---   Window Management   - Borderless custom window — frameless, transparent, drag-to-move, custom-drawn border   - Optional resize — corner grip for window resizing   ---   Security & Validation   - License key system — per-session validation, grace offline mode (5 starts), DPAPI-encrypted counter   - Patch lock — prevents multiple patcher instances   - Path validation — guards against directory traversal in patches   - Maintenance mode — server-side flag blocks patching with custom message   ---   Server Infrastructure   - Included patch server (Go) — HTTP/HTTPS, TLS 1.2+, CORS, byte-range resume, directory serving, logging middleware   - Fallback URLs — multiple patch server URLs for redundancy   - Patchlist format — simple text manifest with comment support and index-based tracking
    • 2026 Go to src\config\renewal.h Find //#define DISABLE_RENEWAL Change to #define DISABLE_RENEWAL  
    • Premade FluxCP 5      Transform your server’s first impression with our most immersive FluxCP theme yet. Engineered for both rAthena and Hercules, this theme blends high-end cinematic visuals with powerful, user-friendly customization. What makes it different? Dual-Style Versatility: Toggle instantly between striking Red and the all-new Gold color variations to match your branding. Hero-Grade Visuals: A full-width, dynamic Hero section designed to give your players a "AAA" experience the moment they land. Complete Control: Every detail from the hero character and streamer assets to page language and server stats is fully configurable. Perfectly Synced: No more timezone confusion. Includes a built-in server time display with a simple numeric offset sync. Experience it now: https://gantzservices.com
    • Edit: Can be closed. I've found another solution. Could someone be so kind as to implement the rAthena commit for Hercules? It is extremely useful that monsters are removed when an NPC gets unloaded. This makes certain events and similar systems much more convenient. https://github.com/rathena/rathena/pull/8686 Thanks
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