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Everything posted by Mystery
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Merged.
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Normally those sort of messages are automatically set through the client. Your skin looks good so far though. I think if you remove the word "message" you might be better off.
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Just moving this to our archive as it is already implemented.
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Why don't you learn off the tutorials of that forum provider you use for yourself?
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Delete this if i get wrong thanks see this need response
Mystery replied to vegavega's topic in 3CeAM Support
I think it belongs in the support section. Just because you are asking for assistance and because I don't think it would go in the script section as it seems to be used for releasing scripts. On a side note, I wouldn't delete it lol. I would just move it. You might want to also change your title. Moved. -
Haha yeah. I went through several passwords (normally ones people use in demo sites) xD
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Whats the password to demo the site? o_O Nvm. got it lol
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@@monkeydlufy you can see if this helps http://herc.ws/wiki/@go
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Project Bare Bones Hercules Ep1. Disabling every NPC server-wide.
Mystery replied to grobyczen's question in General Server Support
If you want just prontera... I suggest you make your starting point in prontera then and remove all the warps. Also, theres no way to load just prontera as a map unless you remove every single map from your map_cache. I think it would be better not to and just remove all warps associated with the maps and remove access to @go and @warp. Though, keep in mind if you remove the warps, keep the warps for the inns, buildings, etc. only if you want to. -
Please don't bump your topic. Especially since it hasn't been at least 24 hours - Rules. Thanks!
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January and February Digest 2016 The following digest covers the month of January 1st - January 31st 2016 & February 1st - February 29th 2016. January Digest Team Changes No new changes. Development Highlights Add *swap script command Added OneClickIdentify packet Add EQP_ = Equipment Position constants Remove VAR_ constants set_constant the LOOK_ constants Removed Hard Coded data for SC_ALL_RIDING Converted const.txt to libconfig format Added support to mark constants in db/constants.conf as deprecated Added converter script from const.txt to constants.conf Change the leftover ItemID's in skills Corrected wrong use of MAX_PC_SKILL_REQUIRE Fix battle config Hp/Sp overflow value Added support for MC_CARTDECORATE skill Fixes monsters not taking rude attack when OFFICIAL_WALKPATH is used Rewritten skill_tree parser in a more robust way - Fixes an issue that prevented skills with more than 4 pre-requisites or more than 3 pre-requisites and a minimum level from being parsed correctly (and without any warning or error messages). - Removes the limit on 5 pre-requisites (replaced a fixed size array with a VECTOR) - Reduces memory usage of skill_tree from 794kB to 440kB (32 bit) or 523kB (64 bit). - Fixes an issue that prevented multiple inheritance from working correctly in rare cases (incorrect definition order), without any warning or error messages. Now a warning is displayed if a job is inherited before being defined. - Fixes an issue that prevented skills inherited from being correctly merged with the skills defined for the current job. - Prevents a job from inheriting itself by accident. - Correctly detects skills defined twice for the same job. Database Highlights Fix some missing effects of Gunslinger & Rebellion bullets in PRE-RE Level Penalty fix Corrected the MTF_MATK, it should only give Fix MATK instead of MATK Update NPC_SUMMONMONSTER mobID to official value Fixes Renewal Sleipnir, SP Recovery Rate must be 25% Replaced numeric elements with Ele_* constants in the mob database Replaced numeric races with RC_* constants in the mob db Replaced numeric sizes with Size_* constants in the mob db Re-added support for the JName field in the mob db Fixes conditions in itembind.txt Skill Update (Added additional items for Pile Bunker) - Follow up: 3d90889ad Scripting Highlights Update Prontera trader npc's to match kRO's trader npc's Fix 3rd jobs BaseLevel requirement Fixes Mora NPC, being stuck when click Update morroc trader npc's to match kRO's morroc trader npc's Fix Eden Quest 11-25 bug which allowed to bypass quest delay January Statistics During the period there were 142 Commits. Of these 142 commits, 6 included bug-fixes. 17 Commits from Pull Requests. February Digest Team Changes No new changes Development Highlights Add to system information also information about clock function Added gender-related constants SEX_MALE/SEX_FEMALE Fix memory corruption if plugin add command line parameter Replaced a call to sleep() with HSleep() New format for Job field in job_db.conf Fix crash on npc emote, if npc not found Fixed two minor typos in NPC-related error/warning messages Implemented aStrndup() Added definitions of struct itemlist Edited npc->cashshop_buylist() to use the new struct itemlist Edited skill->changematerial() and skill->elementalanalysis() to use itemlist Edited npc->market_buylist() to use the new struct itemlist Edited npc->buylist() to use the new struct itemlist Edited npc->selllist() to use the new struct itemlist Database Highlights Mob DB Update - Added card drops Changed item_db to new format Added NoKnockback Mode for monsters Added monsters with NoKnockback Scripting Highlights Geffen NPC Updates Payon NPC Update Izlude NPC Update Alberta NPC Updates Update NPC ID's Replaced the SEX_FEMALE/SEX_MALE constants to scripts, where appropriate February Statistics During the period there were 65 Commits. Of these 65 commits, 2 included bug-fixes. 11 Commits from Pull Requests.
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December Digest 2015 The following digest covers the month of December 1st - December 31st 2015. December Digest Team Changes hemagx has joined our team as a Core Developer. Development Highlights Dressroom Packet implemented Add color constants for announcement and mes Add *getunittype and update *getmapxy Added a function to update idle time Fixed a client crash when a MVP Tombstone is created Refactored/fixed race handling for bonuses that store it as a bitmask Replaced RC_BOSS/RC_NONBOSS bitmask combinations with RC_ALL bitmasks Replaced RC_Boss/RC_NonBoss combinations with RC_All Fix SPTable going low for MAX_LEVEL Added support for pcre-related interfaces to plugins Players now will auto warped to random spot (if they login in a dead cell) Add bAddMaxWeight bonus for increasing player's max weight Update max packet size according to client date New Entity Packets Implemented Added New ViewEquip packet Implemented NoViewID Add *setgroupid script commands Spear Stab damage adjustment Database Highlights Added WoE:TE Items from EP 14.2 Split zone mapflag for pre/re Organized pet db by episodes + ids. Added missing Pets. Enchantment Stones Update Replace -1,{ with FAKE_NPC,{ Removed a dozen duplicate entries from the Renewal Mob DB Fixed various incorrect AegisNames in the Renewal Mob DB Rename 'ITEMIDBATTLE_MANUAL100' to 'ITEMID_BATTLE_MANUAL100'. Fix SC_STOMACHACHE to its official behavior Fire Pillar now doesn't require blue gemstone in renewal Added 'Well-Chewed Pencil' and 'Model Training Hat' combo Update the Mercenary item database Added official effect of Mora Berry Fix quests_dicastes.txt variable Change ID to Constants of remaining special effects in PRE-RE item db Update the Egir Equipments (Effect, Buying Price, Combo, Aegis Name) Update the Effects of Cat's Ship Biscuit and Weevil Bug Worm Removal of SC_ITEMSCRIPT Update Mercenary Skills December Statistics During the period there were 228 Commits. Of these 228 commits, 10 included bug-fixes. 27 Commits from Pull Requests.
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No problemos.
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Just like to post this to mention to everyone who has registered at our boards ! Our community is growing quite large day by day with some awesome contributions of downloadable content! We currently have 150+ files ready to download http://www.board.midgard-community.com/files/ ! Hope to see more in the future
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Please make sure to use a codebox for long pastes like that or a alternate paste site (i.e. upaste) @@maczekiel. If you continue to do so, you will be receiving a warning for breaking our rule.
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http://herc.ws/board/topic/10149-colored-itemnames/?hl=%2Bitem+%2Bcolored#entry66751 I think the only way to do it successfully is putting the hidden slot right now =/
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He makes a point. ToS has a linear motion... you're going in one direction and you can't steer off into any direction you choose. Yes, the way they made the graphics and MvP entrances, etc. are exciting... but if they didn't follow a linear path... I think it'd be a better game.
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I'll leave this one here then, but for future simple releases, I won't.
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I'll keep it here unless otherwise stated by Rytech. I know its a simple script but maybe to those who are new to 3CeAM and don't know the scripting, it -could- be beneficial.
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All the best!
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@@monkeydlufy If you're doing it through the NPC, I suggest you just wait till @@Samuel helps you out. If you're going to do it VIA the source way, follow the guide on the wiki
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It seems to act a bit weird for some reason.. not sure why at this point. Thanks for the release! I'll be uploading it on MC too ;3
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Seems like you fixed it yourself (through Facebook).
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Have you changed the name of your map in the help.txt file? https://github.com/HerculesWS/Hercules/blob/master/conf/help.txt So that it corresponds to the changes you did in your atcommand and mapindex files? If you're using the NPC script, ignore what I said.