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Mystery

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Everything posted by Mystery

  1. I think you might want to look into the job_db.conf file. Inherit: ("Other_Job_Name") // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table. InheritHP: ("Other_Job_Name") // Base job from which this job will inherit its HP table (if different). InheritSP: ("Other_Job_Name") // Base job from which this job will inherit its SP table (if different). Weight: Max Weight (int, defaults to 20000, units in Weight/10) BaseASPD: { // Base ASPD for specific weapon type (optional) Fist: 0~2000 (int, defaults to 2000) Dagger: 0~2000 (int, defaults to 2000) Sword: 0~2000 (int, defaults to 2000) TwoHandSword: 0~2000 (int, defaults to 2000) Spear: 0~2000 (int, defaults to 2000) TwoHandSpear: 0~2000 (int, defaults to 2000) Axe: 0~2000 (int, defaults to 2000) TwoHandAxe: 0~2000 (int, defaults to 2000) Mace: 0~2000 (int, defaults to 2000) TwoHandMace: 0~2000 (int, defaults to 2000) Rod: 0~2000 (int, defaults to 2000) Bow: 0~2000 (int, defaults to 2000) Knuckle: 0~2000 (int, defaults to 2000) Instrumen: 0~2000 (int, defaults to 2000) Whip: 0~2000 (int, defaults to 2000) Book: 0~2000 (int, defaults to 2000) Katar: 0~2000 (int, defaults to 2000) Revolver: 0~2000 (int, defaults to 2000) Rifle: 0~2000 (int, defaults to 2000) GatlingGun: 0~2000 (int, defaults to 2000) Shotgun: 0~2000 (int, defaults to 2000) GrenadeLauncher: 0~2000 (int, defaults to 2000) FuumaShuriken: 0~2000 (int, defaults to 2000) TwoHandRod: 0~2000 (int, defaults to 2000) } HPTable:[1, .... 150] (int array) // Reference table for base HP per level SPTable:[1, .... 150] (int array) // Reference table for base SP per levelYou can see the first one for Base ASPD is for fist. If you scroll down a bit, you can see for the job Novice, fist is set at 500. Adjust accordingly.
  2. Our forums are back up and running smoothly! http://www.board.midgard-community.com Since our various moves, the forums became sort of finicky with our current service... I then had to get a new service... and here it is back up and running! The forums are back up with all the customs people have uploaded into the forums. I personally would like the forums to become the next RUNE or even TSR. Hopefully it happens with people's support!
  3. Can't you just get the map from kRO's data?
  4. You can't really rush something like this. If you want this so badly, you could always make one yourself.
  5. If you want to use the renewal maps, you need to make sure you have the correct map files in your client side as well as the proper map in your map_cache. If you want to use the NPCs from Renewal, copy over the renewal NPCs for those maps into your pre-renewal folders.
  6. Hello and welcome to Hercules! I hope you get to learn lots about working with our source code
  7. Please read this: http://herc.ws/board/topic/11652-forum-maintenance-and-broken-bbcode-in-posts/ and you'll know why.
  8. Please don't use our Development Discussions (for suggestions) forum for this Client-Side support. Topic moved.
  9. I have one here too: https://github.com/Mysteries/Mysterious-Project/blob/master/NPC/CoinExchanger.txt But you -may- run into an issue.
  10. I think you may find the information you need by viewing this: http://herc.ws/board/topic/11703-2015-12-31-fake-npc-and-the-npc-view-id-1/ and the 1 of many commits: https://github.com/HerculesWS/Hercules/commit/efaaf84 Basically your NPCs with ID -1 is now FAKE_NPC
  11. They're probably just having connection issues. Besides, they're already up.
  12. Please don't use this topic as a means of inquiry outside topic's trajectory (scope). Meaning, don't ask questions regarding clients in a topic like this that talks about a NPC structure change. Nor is it advised to ask support questions in this topic as it is just used as an announcement. Thanks.
  13. Please refrain from making posts like this as it breaks our General Forum Etiquette rule(s). Please look at our rules found here: http://herc.ws/board/index.php?app=forums&module=extras&section=boardrules More posts like this will get you a warning. If fail to adhere to the warning, you will receive a temporary ban. If persisted, a permanent ban will follow.
  14. It's good that you posted here. In this topic where you posted: http://herc.ws/board/topic/316-introducing-hercules-channel-system/page-4 isn't used for support. It's always better to create a separate post regarding support for something specific you want instead of using the news topic for support
  15. Ahhh theres the site. Thought it was still down xD
  16. Sadly this is the only one: http://dotalux.com/ro/npclist/ that is really outdated. The most up-to-date one was NN's. =/
  17. https://github.com/HerculesWS/FluxCP/blob/acc9f8ce3136e417cd69f01caa9bfb20de7d90ae/themes/default/donate/index.php Have you tried changing <?php $currency = Flux::config('DonationCurrency'); $dollarAmount = (float)+Flux::config('CreditExchangeRate'); $creditAmount = 1; $rateMultiplier = 10; $hoursHeld = +(int)Flux::config('HoldUntrustedAccount'); while ($dollarAmount < 1) { $dollarAmount *= $rateMultiplier; $creditAmount *= $rateMultiplier; } ?>
  18. What exactly doesn't work? Did you make sure to add the SQL table and remove the SQL table part between the */ and /*? The ID of the NPC "757" needs to be changed as well.
  19. Yup it should work. Just keep in mind you'll need to add the NPC Constant instead of the ID and change -1 to FAKE_NPC especially since our recent update: http://herc.ws/board/topic/11703-2015-12-31-fake-npc-and-the-npc-view-id-1/?p=68705
  20. I guess if he want's to be classic. o-o
  21. When NPCs were using IDs, we all had to learn the IDs of the NPCs and I bet not everyone, still to this day, knows ALL the NPC IDs by heart. Now that the NPCs are constants, it'd be the same way like it was back in the day; learning. Yeah I know it'll take some time to learn new things, but what's the point staying back in the olden days?
  22. I agree with Haru. There have been several CPs that I've tested such as Cora and FluxCP is more "over complicated" than simple. I'd be willing to look over the FluxCP any merging any fixes / requests. FluxCP has always had holes =/
  23. More information we get on them, faster it can be put into Hercules.
  24. Oh, so you're just taking in events from those with original authors? o_o A lot of people's events too are ideas taken from other scripts.
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