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Rytech

High Council
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Everything posted by Rytech

  1. Itl be around 6 months to a year after its official release in official servers before we can accurately code them twords official status in private servers. Were just lacking too much info to code them in officially. Expect development on them to be slow because of this.
  2. Which is why I just said whatever. I know stuff like this happens all the time. While the past me would get a little upset over it, the current me doesn't let it bother me. I just keep on going doing what I like to do. Karma will strike back at those who try to sell our work.
  3. They merged a lot of rAthena and Hercules updates and noted where the merges came from, but their's a number of 3CeAM merges as well, yet no commets on them coming from 3CeAM. This one sticks out.... idAthena https://code.google.com/p/idathena/source/detail?r=1077 3CeAM v2 http://code.google.com/p/3ceam-2/source/detail?r=16 *sigh* Whatever.
  4. @kyeme Thankyou for the files. ill give it a try later today when I have time.
  5. @kyeme I knew you would get excited once you saw this. I was going to post the code in those topics when I finished it and ensured their was no bugs, but looks like you noticed. @all Be sure to add the bug fixes for the Moon Star and Super Star from r19 as well when you do merge that headgear in. BTW, does anyone know what official server has the Super Star (World Star?) item? I would like to see the item sprite and also get my hands on the superstar.str animation file as well.
  6. Not official. The amount of exp required per level from 150 to 160 is clearly too small of a increase in compare with the increases from level 99 to 150. Not only that, but rate my server isnt a official server database. Its a private server database site that gets their info from the data in eAthena and rAthena software. Finally, ro321 is clearly a copy of RMS, except in a different language.
  7. I remember seeing someone saying the max stats for 3rd jobs increased to 135 when their base level was increased to 175 which makes sense in a way that youll be gaining a lot of stat points between levels 160 to 175. More per level then you would from levels 150 to 160. The only reason I see people wanting this separate stat cap config is because of the base level difference between 3rd jobs and the expanded jobs that can go over level 99. I don't think this should be bothered with because I know Gravity will soon increase the base/job caps for those expanded jobs. They did it for expanded jobs not long after the 1st level expansion from 150/50 to 160/50 for 3rds. The 2nd expansion for 160/50 to 175/60 was done in March 20, 2013 and im sure it won't be long til the expanded jobs catch up to that limit. Once they do, they will have the same stat limit. Keep in mind that we don't have any official exp tables for levels over 150/50.
  8. I didn't think their would be anymore releases for a long time since the program appears to be perfected. Its a great program that does a great job at updating your kRO and RE files. Not only that, but it also has a few extra's that helps greatly at times. Like a command function that repacks your data and rdata grf files. I was shocked to see the size of my data.grf go down by a few 100 MB's first time I got a message recommending me to repack it. I do wish their was a easier way to access the advanced features in the GUI at times. Maybe a secret spot on the GUI you can click to unveil a advanced options GUI.
  9. Should probably start making the "Disable packet encryption" a recommend patch so we won't get this issue reported anymore. Matter of fact, a number of them needs to be marked as recommended with a auto select recommended patches options to make it easier for new users.
  10. Here's something that should help greatly. I happen to have a enum table for message strings ID's ripped from the aegis zone server. Whats useful about it is the fact that each line gives hints to what each line in the regular msgstringtable would translate around to. Here's a simple example.... MSI_BANK_OVER_INT_MAX = 0x99b, This in decimal is 2459. Add +1 and itl be on line 2460 which says 보유 Zeny 는 2,147,483,647 Zeny를 넘을 수 없습니다. Google translates this to "Zeny holds a can not exceed 2,147,483,647 Zeny." So basicly the amount of zeny a bank can hold can't go above that number. Another example.... MSI_WRONG_GUN = 0x9bc, This in decimal is line 2492. Add +1 and its line 2493 which says 현재 장착하려고 하는 총기가 장착하고 있는 탄환에 맞지 않습니다. Google translates this to "Now you are trying to mount the gun equipped with bullet does not meet." which I guess has something to do with trying to use the wrong gun with a certain skill. Hopefully this will help accelerate the accuracy and development of this project. Below are the 2 files. Official message string table ripped from a Aegis zone. All ID's are in a hex value, so youll need to convert from hex to decimal. Also the table starts on ID 0. Since messages start on line 1 in the msgstringtable you will need to shift things in the aegis table up by 1. Aegis Zone MSG String ID Table.txt This is the latest table ripped by Yommy. The above Aegis table covers almost every line in this one except the last 34 lines. 2013-10-02aRagexe-msgstringtable.txt
  11. Can we PLEEEEEEEEEASE stop quoting these huge posts and everything in them. This is getting out of hand and making the pages in this topic ridiculously long. Can I request a mod to cleanup in here a little? Thanks.
  12. Its very possiable to have complete custom jobs today thanks to the advancements in diffing, but I think the biggest challange now with adding a custom job is making a sprite for it and I mean a unique sprite with over a hundred something or higher frames to make the job look and feel like a unique job. Its very rare to see someone make a custom sprite for anything other then a headgear and job sprites are the most challanging because of how many angles their is for each direction of the body's facing for standing, sitting, walking, attacking, skill usage, damage flinch, death, and extra unique animations. All of that is why their's so many frames in one job sprite. I dont think ive ever seen a full quality custom job sprite made by anyone. I have many idea's for custom jobs and where to put them on the job trees, but this one actural limitation is the issue why I never made them.
  13. Omg the mystery is finally solved with these 2 mysterious skill ID's.... 3036 = BA_POEMBRAGI2 3037 = DC_FORTUNEKISS2 So now anyone can cast Poem of Bragi? Sweet. Lets make it easier to reduce cast times and cooldowns for everyone. I guess these are exact copys of these 2 skills, except their usable with any weapon. So instead of giving the original skill ID's for those skills, those 2 cards give a alternate version of those 2 skills that will appear in the misc skill tab. I think this is goina be interesting for Bard and Dancer type jobs. *Edit* What exactly do those 2 cards do?
  14. We just dont have the experience tables for 175/60 or anything past 150/50, but anyone wanting it anyway could just put custom values in their server for now.
  15. Oh wow. This map looks amazing. Very well laid out, everything has great details on the buildings, textures are of great quality, landscape and natural surroundings all fit into the map like their supposed to be there, including the waterfall. This is a map with great quality and I approve it. =P
  16. That item was released not even a month ago in official. Did you stumble onto a updated aegis file? o_O
  17. Doesn't mean they used up every ID. There's tons of gaps of unused ID's.
  18. Does the limit for the hair style limit patch really need to be 64k? Just curious but wouldn't it be better to limit it to like 1000 or something? Im asking this with a concern on its impact on performance and stability.
  19. It wouldn't work too well and lead to regrets later. Animations for example wont work. Plus once you do upgrade to a 2013 client youll realize you screwed yourself because players will have learned those skills with custom ID's when you want them to be on the official ID's after the update for proper animation and handling behavior. Best advice is update to a 2013 client or don't add the skills at all. Its not worth half-assing or shoehorning something in. As for the people wanting the skills to not appear in the 2012 client to prevent skill icon overlapping, you must edit your skilltreeview file in your clients data/luafiles514/lua files/skillinfoz/ folder by removing the unwanted skills.
  20. 2012 clients are unable to handle skills in the 5000 range and will cause issues like this for the new 3rd job skills. You need to use a 2013 client to fully support them. In short, 2013 clients know skills in the 5000 range are 3rd job skills that belong on the 3rd job tab while 2012 clients are like "Dont know what this is. Put it in the range of 1st and 2nd job skills".
  21. Its nice to see my friend has finally gotten her business up. Ive known her for a long time and she has years of experience with this kind of stuff. So if you want a reliable service ran by someone who know's what he's/she's doing, then this is it. I recommend giving this service a try.
  22. Rebellion job has been released on kRO's main server on 2013-07-31. ill be updating the skill descriptions soon since the skills have had a good number of changes since the past 2 weeks. ill also try to get the items updated as well. Their's no info on bonus stats per job level.
  23. I think their was a mistake in the translation. In raw text it appears to be 2000% + Additional Damage Depending On DEX. Anyway, here's a new pic of the Rebellion items. This time with new guns added in this week's patch....
  24. Yes. The rental mount is a peco just like the Gunslinger's.
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