Dastgir
Script Developers-
Content Count
3805 -
Joined
-
Last visited
-
Days Won
250
Content Type
Profiles
Forums
Downloads
Staff Applications
Calendar
Everything posted by Dastgir
-
[ERROR] clif_parse: Received unsupported packet
Dastgir replied to Aurora's question in General Server Support
Also Be sure you didn't enabled packet_obfuscation from conf/battle/client.conf and disabled packet encryption while diffing or vice versa. -
Maybe check if you have latest mapnametable.txt (https://raw.githubusercontent.com/ROClientSide/Translation/master/data/mapnametable.txt) and is on the first grf that is been loaded (Unknown Area usually means entry in mapnametable.txt was not found)
-
Version v1.0
397 downloads
Hello, I wanna release this awesome @arealoot plugin. Credits to Streusel for providing the Source diff, I converted it to a plugin, for easy to install and use For Changing the Arealoot Range: Either change it via source: int arealoot_range = 3; //x BY x Range Or Add this to any one of conf file in conf/battle // Arealoot, determine the range of arealoot// Min: 1, Max: 10// Default: 3// 2 -> 2x2 range, 3 -> 3x3 rangearealoot_range: 3- 1 review
-
- lootarea
- loot by area
-
(and 1 more)
Tagged with:
-
File Name: @arealoot File Submitter: Dastgir File Submitted: 17 Mar 2015 File Category: Plugins Hello, I wanna release this awesome @arealoot plugin. Credits to Streusel for providing the Source diff, I converted it to a plugin, for easy to install and use For Changing the Arealoot Range: Either change it via source: int arealoot_range = 3; //x BY x Range Or Add this to any one of conf file in conf/battle // Arealoot, determine the range of arealoot// Min: 1, Max: 10// Default: 3// 2 -> 2x2 range, 3 -> 3x3 rangearealoot_range: 3 Click here to download this file
- 36 replies
-
- lootarea
- loot by area
-
(and 1 more)
Tagged with:
-
Can't get a use of it, any example of script which can be useful??
-
BG Update: Leader System Implemented. and Some Fixes over Bugs reported to me. (Also Implemented in Test Server). Now, Maybe Next thing would be waitingroom then other type of bg. Added
-
Indeed, as you said The long blue bar is the important thing, is the important data the WPE is looking for and then modifies. The short red bar is the message id as @Yommy said. So this is more like a Anti-rPE, it is a shame, I was liking the idea of not having to buy a extra security package Thanks @Dastgir, @Yommy. hmm.. not a shame though, since the packet is manipulated at client side when received from Server->Client. but you cannot use WPE to do anything that deals with packet communicating Client->Server(Which was of the most concern)
-
How change skills of Homunculus custom?
Dastgir replied to OmarAcero's question in Client-Side Support
Friends, I have managed to duplicate the skill without affecting the skill the normal players, but I have one final problem, when I wish the attack with the skill new, the homunculus the skill not activated ...and at the End I get this error (Note)... I need help please...Question? : Why he emulator only reads ID the skill less than 8044, for the case of homunculus? homun_skill_tree.txt 6061,3100,5,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHTNINGBOLT#Lightning# skill_db.txt: 3100,9,8,1,4,0,0,10,1:2:3:4:5,yes,0,0,0,magic,0,0x0, MH_LIGHTNINGBOLT,Lightning Note: I use the same edition of the code but I placed another ID ... ( 3100 ) Because default skill starts from 8001 for official homun.And the skill range allocated server side is HM_SKILLBASE to (HM_SKILLBASE + MAX_HOMUNSKILL) since you lowered HM_SKILLBASE to 3100, and max_homunskill to 99, it no longer can detect skill ids > 3200 for homuns -
Yes, all things that used to modify or manipulate packets won't be able to used.You need to be sure you choose correct client(which have good packet keys, or have edited with your keys, which are good)
-
Run this command map-server --generate-translationsIf on windows, run from command promptElse run it from putty.
-
Conf/battle/features.confEnable roulette from there (You should also have client 2014-10-22 or higher) thanks Dastgir! about other systems, they are developing? (Rodex and achievements System) I saw a screen you posted with active icons. I thought that was already in test! : D: D: D thanks! That would be implemented once there's enough info on how that works(and its packets)
-
Conf/battle/features.confEnable roulette from there (You should also have client 2014-10-22 or higher)
-
It wouldn't matter, if it happens on 2012 client, it would happen on 2014 too..(I mean to say its not client problem)The problem might be either on grf or the files(or maybe a patch) Few things to ensure on 1) your client reads data.ini(and not custom named .ini, else check that file) 2) your custom grf which have maps is loaded before any other grf 3) maps have 3 files with extension .gnd .rsw and .gat, make sure you have all 3 4) case sensitivity should be taken care of (Prontera and prontera are NOT same) 5) (give screenshot or grf opened in which you have your maps which are not loaded By client, maybe we get a hint to answer from there??) 6) extract those maps and check with browedit if those are the correct maps and you probably haven't replaced them with official ones.
-
Isn't there a new folder named pre-re which have all pre-re desc? (No idea how accurate that is..)
-
As I said, it's still WIP, and will only be released after full BG is supportedWhat you mean by BG Stast(start?? Stats??) By advanced woe, I assume you mean AncientWoE.. EDIT: I have included a Poll, please vote for it... Currently I have coded only @joinbg and others can be coded (and would want it to do it before completing other type of bgs, so that the base is complete) http://x-ro.net/ -> Ranking -> BG / WOE 30% of this BG type success is advanced detailed ranks stored in SQL IF you will make it, you will totally destroy eAmod and Zephyrus. If you need money support for this, just say about it, i hope, many people will help you, because we tired to wait it from Zephyrus since 2013.... Hmm.. I can have much better BG ranking script I believe(flux/in game would be enough)(Don't need Money, as the concept behind opening this project is to make eBG free for Hercules). Mainly I would jump into ranking once basic system is done, (hoping to get finish leader system in coming week, since skill functions are too robust to be hooked to ) About WoE and other rankings, maybe once this project is done(still a very long time) , I can give a glance on those scripts.
-
Implemented @ https://github.com/HerculesWS/Hercules/commit/e99f874d414ca88a256dad8deea4f014aeb3c5d7 (We too have some life , so it takes time)
-
Well, maybe it's time to delete extra stuffs of images from repo, and make it to only contain translation.About error, I guess there's some mistakes while saving(which only old grf managers would have caused), use new GRF Editor, it manages encoding smartly.
-
Maybe its a client limitation ??
-
It happens because either the images you mentioned in config.INI doesn't exist in the Dir.
-
You just don't have to search and replace, you have to change return values of those functions too, since they differ.
-
Use tortoiseGitThat happens because git and svn are totally different, git handle branches as whole new thing, while svn would just create new folder for all branches that the repo has..
-
Yes you can, Client has nothing to do with Renewal or Pre-Renewal Server Setup
-
Theres some problem which either Haru or Ind needs to take step on,(specially the mob Id range), since those clashes with other ID range.
-
Guide setting up 2013+ Client for Hercules
Dastgir replied to zackdreaver's topic in Client-Side Releases
Maybe you diffed with one of the patches like Enable Custom Job/Shield, and didn't included its lua files, we don't provide any external lua, please check nemo project for those custom lua files. -
NPC don't have walk animation, use monster sprite ID , if you want walk animation.