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Tsuuu reacted to Dastgir in Extended Vending System v1.8.1
File Name: Extended Vending System v1.8.1
File Submitter: dastgirpojee
File Submitted: 16 May 2013
File Category: Source Modifications
Original topic and code here: http://ea-support.ru/index.php?/topic/525-vending-za-ljuboi-lut/page__p__5382"]link[/url]
Idea: http://www.eathena.ws/board/index.php?showtopic=274111"]link[/url]
rAthena: http://rathena.org/board/topic/60817-extended-vending-system-18/"]link[/url]
You can enable or disable the cash / item in file db/item_vending.txt
Vending title can be looks like: "[ITEM_ID] name"
Modify your client data files:
idnum2itemdisplaynametable.txt
idnum2itemresnametable.txt
Enjoy.
New:
v1.8.1:
08 April 2013:
03 May 2013:
15 May 2013:
Created by Lilith,
Modified by Dastgir
Click here to download this file
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Tsuuu reacted to tedexx in Extended Vending System v1.8.1
Its working man, just not as expected. I think its not reading the battle confs, so you have to put the config variables in the src/plugin file.
/src/plugins/ExtendedVending.c
int bc_extended_vending = 1; // Enable Extended Vending System int bc_show_item_vending = 1; // Show Currency Name in the Pub of Vending int bc_ex_vending_info = 0; // Show Information about buying int bc_item_zeny = 30002; // ItemID for Zeny, 0 to disable int bc_item_cash = 0; // ItemID for CashPoints, 0 to disable -
Tsuuu reacted to Dastgir in [Warning]: pc_bonus:
There's some bonus2 blabla,8,1;And bonus2 blabla,6,1;
And that blabla isn't a appropriate bonus(maybe a typo??)
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Tsuuu reacted to Critica in [Help] Antique Smoking Pipe/Gentleman's Pipe
https://rathena.org/board/topic/56468-gentlemens-pipe/
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Tsuuu got a reaction from Ridley in [Paid] Edit Map
Ridley, thank you very much, I am a big fan of yours, I wish you all the blessings of the world under your life.
You don’t need to not up on the topic, I just wanted to let you know that in anonymity you have people who admire your work
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Tsuuu reacted to Kenpachi in How to modify it
Hi.
You have to change the backgroud color from white to magenta (#FF00FF).
See https://github.com/HerculesWS/Hercules/wiki/Spriting.
~Kenpachi
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Tsuuu reacted to meko in Need help about advanced stylist
pow() has been replaced by the exponentiation operator (x ** y),
see here:
In your case you would need to do these changes:
// change this set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; // to this: .@num$ = .@num % (10 ** (.@i + 1)) / (10 ** .@i) + .@num$;
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Tsuuu reacted to Kenpachi in How to check Skill ID's Client-Side
Hi.
Client-side the skill IDs are defined in skillid.lub.
~Kenpachi
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Tsuuu reacted to Naruto in File Pack #8 : Revised Airship
View File File Pack #8 : Revised Airship
I made a new airship with custom walls and textures along with many other things made by me
It features a few retextured models from the Hospital map that fit a more civilized setting
I dont think ill be continuing it so ill just leave it here
Do what you want with it
Submitter Naruto Submitted 03/27/20 Category Maps & Textures
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Tsuuu reacted to caspe in Guild Announcement after Emergency Call ready
@Myriad thanks,
maybe post here it will be useful for others to.
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Tsuuu got a reaction from Ridley in Merry Christmas 2019 - A few words for the end of the year
I am really grateful to have someone like you lead this community.
Thank you so much for everything you did and do for us.
Herc >.
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Tsuuu reacted to Ridley in Merry Christmas 2019 - A few words for the end of the year
The team at Hercules wishes you peace, joy and prosperity throughout the coming year. Thank you for your continued support and contributions.
We are here, because each member of our boards is proud to be part of it. I really look forward to see what 2020 will bring us.
Relax and enjoy your well-earned free time as much as possible, We wish you and your family a Merry Christmas and a Happy New Year!
Thank you,
Ridley
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Tsuuu reacted to Ai4rei in RO Credentials (ROCred), v1.10.0 - last updated 2017/12/31
RO Credentials
About
Simple and tiny client launcher+login. Has no prerequisites and runs on all Windows versions. Known Issues
[aavc] This tool is not safe for computers running Avast Anti-Virus. Download
binary, reference source Q & A Is it customizable?
Yes. How?
With resource editing tools, such as ResourceHacker. All text and icons can be customized. Settings can be edited in an INI file, instructions on how to do that are provided in the example files together with the launcher. What is "reference source"?
You cannot compile it (unless you provide the missing components), but see what functionality the latest binary contains. I want it to be xyz.exe, but it does not read the INI file. Why?
You have to match the INI name to the EXE name. rocred.exe -> rocred.ini mytest.exe -> mytest.ini
How can I embed an INI file into the EXE?
Add the INI file as RCDATA resource named CONFIG with ResourceHacker. How do I use background skinning?
Create a file named bgskin.bmp (magenta #ff00ff is considered transparent). You can also embed the file as BITMAP resource with the name BGSKIN. Window size is adjusted to the bitmap size, position of controls must be set in the INI. Buttons can be skinned as well, see the INI for names.
Can I add custom buttons, if so, how many?
Yes, see the INI template for details. There is no defined limit on how many, the only constraints are available memory, GDI resources and INI size limit on some platforms. By the way, custom buttons can be skinned as well. Why does the client not auto-login when I press "Start" / Why do I have to login twice?
The client must be 2010-08-04aRagexeRE or newer and must not have the "Restore Login Window" patch and should have the "Use SSO Login Packet" patch.
This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
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Tsuuu reacted to 4144 in Effect drop card
See itemdb fields ShowDropEffect and DropEffectMode
But you need client atleast 20180418 for ragexe or ragexeRE or any zero versions.
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Tsuuu got a reaction from PunkBuster in Items that calls up a script
It would look something like this:
first create a script and put its function there, example:
function script scripttest { getmapxy @map$,@x,@y,0; dispbottom "Quantidade de jogadores no mapa atual: "+getmapusers(@map$); end; } then just go to the item script and use callfunc, in this example I used '2201':
Id: 2201 AegisName: "Sunglasses" Name: "Sunglasses" Type: "IT_ARMOR" Buy: 5000 Weight: 100 Loc: "EQP_HEAD_MID" Refine: false ViewSprite: 12 Script: <" bonus2 bResEff,Eff_Blind,500; callfunc "scripttest"; ">
You can also make this number update every time the number of players changes on this map, it all depends on what you want.
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Tsuuu reacted to Ridley in [NEED HELP] tr0n's Questboard SETUP GUIDE
you're using the function wrong. Here 2 examples
AddCollection("<Test Collect>",1,99,501,10,0,0,0,501,10); AddHunting("<Test Hunting>",1,99,501,10,0,0,0,1002,10);
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Tsuuu reacted to Naruto in rAthena to Hercules
Im gonna need a few things first:
I need a few things to copy / paste involving amount of players in map
1) I need EVERY map to be checks for current number of players in map EXCEPT doram (is not included in the player count ),ON THIS MAP PAY_FILD0101
So if PAY_FILD010101 has 100 players on it, all new connections will connect them to PAY_FILD0102 instead, and a little message in your chatbox saying you were moved to the next channel
2) Now I need an npc that does this :
mes hello
switch select choice ( warp , exit)
case 1: warp
select ( prontera , payon )
case prontra:
so now it checks for amount of players in each channel and says how many followed by a color
channel 1 100/100 players in red
channel 2 70-99/100 players in orange
channel 3 20-69/100 players in blue
channel 4 0-19/100 players in green
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Tsuuu reacted to Ridley in Anyone know how to enable double quotation marks for commands?
does it work for you on player names without special character? Can you give an example on which name it doesn't work? Which langtype are you using?
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Tsuuu reacted to Dastgir in dDelays(Anti NoDelays) - Releasing this weekend
Update 27-10-2019:
dDelays will be up for Hercules in next 24 hours.
For other emulators, It will take few days (please be patient)
dDelays will be initially available for linux only, windows build is in progress and will be up with other emulator update
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Tsuuu reacted to Naruto in Skill MC_LOUD Change ATK Bonus
The problem is your probably looking up MC_LOUD exclusivly
all skills that have statuses attached to them have new entries
in this case
Look in status.c
find
MC_LOUD and the associated status
status->set_sc( MC_LOUD , SC_SHOUT , SI_SHOUT , SCB_STR );
look for sc_shout
if(sc->data[SC_SHOUT]) str += 4;
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Tsuuu reacted to Chatterboy in Healer count how much zeny remove from server
Try my script ^_^
healer.txt
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Tsuuu reacted to Rytech in r888 - Elemental System Update Part 1
=General
*Elemental Update Part 1
-This is the start of a series of updates that focuses on fixing up the elementals
-system. Due to the system being coded in 2010 with very little info on the
-elementals, how they work and are handled, and how things were coded, the system
-will have to be completely redone which will take a lot of work to do.
-
-The work load will be spread out between updates to make it easier to keep track
-of changes in the updates. This first part focuses on adding missing checks in
-the code for elemental entitys and other similar checks needed to perform
-functions for this kind of entity.
*Updated Visual Studio 2008 project files.
-Would update the 2010 ones too but I don't have that version installed.
*attack_walk_delay
*attack_direction_change
*clear_skills_on_warp
*auto_counter_type
*land_skill_limit
-Added mercenarys and elementals to these configs by default.
*MAX_MERCSKILL increased to 41.
-This should of been increased long ago when MER_INVINCIBLEOFF2 was added.
*Added a bunch of missing code that should resolve some hidden issues with the
-elementals. What all it fixes im not entirely sure. I just know they should
-be there.
*ZC_EL_INIT
*ZC_EL_PAR_CHANGE
-Updated these packets.
*Added some stuff to prepare for future updates to elementals.
=Skills
*EL_WILD_STORM
-Fixed a issue where the caster's ASPD didn't increase properly.
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Tsuuu reacted to Naruto in [PAID] Costums, Maps, Mobs
Im available, let me know what your offering through PM
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Tsuuu reacted to Dastgir in Send RODex Mail to ALL ONLINE
Check script commands:
rodex_sendmail_acc and getunits Basically, Iterate over all getunits(BL_PC, ...) and save the account ID's in an array and then use those accountID to do any operation you like, like sending rodex mail (rodex_sendmail_acc command), or you can even use charID to send rodex mail(rodex_sendmail).
It's not required to save Array, and instead you can directly loop over getunits and use rodex_sendmail command inside the loop.