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Kuya Jeo

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Everything posted by Kuya Jeo

  1. Adding Custom Weapon needs the Following.. data/luafiles514/lua files/datainfo/weapontable.lub Something like this, check each code where to place it WEAPONTYPE_Custom_Weapon = 110 [Weapon_IDs.WEAPONTYPE_Banryu] = "_32000" [Weapon_IDs.WEAPONTYPE_Custom_Weapon] = Weapon_IDs.WEAPONTYPE_SWORD Then in your item_db2.conf { Id: 32000 AegisName: "Custom_Weapon" Name: "Custom Weapon" Type: "IT_WEAPON" Buy: 20 Weight: 1000 Atk: 150 Range: 1 Loc: 2 Slots: 4 WeaponLv: 4 Subtype: "W_1HSWORD" Job: { Knight: true } Refine: true Script: <""> }, Then in iteminfo.lua [32000] = { unidentifiedDisplayName = "Custom Weapon", unidentifiedResourceName = "Custom_Weapon", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Custom Weapon", identifiedResourceName = "Custom_Weapon", identifiedDescriptionName = { "" }, slotCount = 4, ClassNum = 110 }, ofcourse your sprite should be same name with what you put in weapontable.lub
  2. please provide your git version so that we can find a solution
  3. Try to change this in src/map/unit.c and find this line of codes if (unit->walk_toxy_sub(bl) == 0 && (flag & 2) != 0) { set_mobstate(bl); return 1; } then change this into if (unit->walk_toxy_sub(bl) == 0) { if ((flag & 2) != 0) set_mobstate(bl); return 1; } then compile
  4. Fixed.. Adding skillratio damage on cr_grandcross to boost it.. anyway it really annoyed me about this skill formula..
  5. Im having problem with the Grand Cross, my items are full GC type but it seems there's something wrong with the damage output.. i got only 500 per hit... i found some GC Tyoe videos and damage is very high like 2k+ per hit using the item i used. i found this on battle.c ad.damage = battle->attr_fix(src, target, wd.damage + ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv) * (100 + 40*skill_lv);/100 then i change the (100 + 40*skill_lv)/100 to (300 + 100*skill_lv)/100 but damage is the same,. im running pre-renewal,
  6. https://github.com/HerculesWS/Hercules/commit/e6936d2db256d0feffc858f88ce170b2b766eddd Found this new released.. maybe this will fixed the problem
  7. Im using the latest git of hercules and 2017-06-14b I notice something strange, all looter mobs not looting and mob stop moving.. can someone help me or did someone experience this kind of bug?
  8. I agree with KirieZ, its not good to use any POINTS system and buy an item thru fluxCP unless you have a filter that if the player is online ingame, player cannot buy an item in account cpanel, the best way you can do it, make other tables then store the data on the new table and player will get the item thru a npc.
  9. Ok im really back in RO World haha, lets do it again

  10. Hooh back to RO World again, lets do it

    1. ZelosAvalon

      ZelosAvalon

      welcome back my friend!

    2. Kuya Jeo

      Kuya Jeo

      Yes im currently working with new server right now haha,
      maybe im busy but still i can work again with you guys

  11. Allows players who afk and pubbing to gain points except players who use @autotrade or Vending I see this script any one help me?? use checkvending()
  12. They can but since there's alot of changes from the old source to the new. It's hard for developer to make it possible and time consuming.. But i think doing it manually is the best way to down grade the episode from renewal to classic pre-renewal
  13. How about using channels? can i change that into simple like typing @main <on|off> to see the world chat? Yeah Brenth is right
  14. 2015+ client is compatible for doram class.
  15. Hatred and Miracle are almost the same. Once the miracle activated, hatred effect cannot be used or no effect at all
  16. Just edit this line in trunk/conf/map/battle/skill.conf // Allow use of SG skills without proper day (Sun/Moon/Star) ? allow_skill_without_day: false // Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) sg_miracle_skill_ratio: 2 // Miracle of the Sun, Moon and Stars skill duration in milliseconds sg_miracle_skill_duration: 3600000 // Angel of the Sun, Moon and Stars skill ratio (100% = 10000) sg_angel_skill_ratio: 10 Then @reloadbattleconf after you modified those.
  17. Try to change your langtype in clientinfo.xml into 1
  18. Just put 0 on this AfterCastWalkDelay: 2000
  19. 1. get the hash codes of your client using this website http://onlinemd5.com/ 2. trunk/conf/login/login-server.conf and find this line of code //================================================================== // Client hash checking system //================================================================== // Note: see doc/md5_hashcheck.txt for more details. hash: { // Client MD5 hash check // If turned on, the login server will check if the client's hash matches // the value below, and will not connect tampered clients. enabled: false // Client MD5 hashes // The client with the specified hash can be used to log in by players with // a group_id equal to or greater than the given value. // If you specify 'disabled' as hash, players with a group_id greater than or // equal to the given value will be able to log in regardless of hash (and even // if their client does not send a hash at all.) MD5_hashes: ( //{ // group_id: group id // hash: client hash //}, //{ // group_id: 0 // hash: "52227DDB3342AEE9C3206FC49B22C138" //}, //{ // group_id: 98 // hash: "52227DDB3342AEE9C3206FC49B22C138" //}, //{ // group_id: 99 // hash: "52227DDB3342AEE9C3206FC49B22C138" //}, ) } // login_configuration.permission.hash 3. Enable them all like this. //================================================================== // Client hash checking system //================================================================== // Note: see doc/md5_hashcheck.txt for more details. hash: { // Client MD5 hash check // If turned on, the login server will check if the client's hash matches // the value below, and will not connect tampered clients. enabled: true // Client MD5 hashes // The client with the specified hash can be used to log in by players with // a group_id equal to or greater than the given value. // If you specify 'disabled' as hash, players with a group_id greater than or // equal to the given value will be able to log in regardless of hash (and even // if their client does not send a hash at all.) MD5_hashes: ( { group_id: group id hash: client hash }, { group_id: 0 hash: "52227DDB3342AEE9C3206FC49B22C138" }, { group_id: 98 hash: "52227DDB3342AEE9C3206FC49B22C138" }, { group_id: 99 hash: "52227DDB3342AEE9C3206FC49B22C138" }, ) } // login_configuration.permission.hash 52227DDB3342AEE9C3206FC49B22C138 is the has code from the site i give in number 1. change it on the hash code you get in your client. This will fix the packet error. And recompile your server if you modified your packets.h
  20. You have some error regarding on packets you might do this Trunk/conf/login/login-server.conf //================================================================== // Client hash checking system //================================================================== // Note: see doc/md5_hashcheck.txt for more details. hash: { // Client MD5 hash check // If turned on, the login server will check if the client's hash matches // the value below, and will not connect tampered clients. enabled: false Trunk/conf/map/battle/client.conf // Whether to enable the official packet obfuscation support (good vs WPE) // 0: disabled // 1: optional (not recommended) -- identifies whether it is required // 2: enabled (recommended) packet_obfuscation: 1 Check your Client Packets in Nemo Patcher Check your Client Packet in trunk/src/map/packets.h If i misunderstood, you cannot disabled packets. you need packets to connect the server
  21. yep sir its normal but to go back at level 10 when you removed the custom weapon but it supposed to automatically back in level 15 after you wear the custom weapon again like this Nothing to worry about if Level 10 and Level 15 has the same damage. yup sir it has a same damage i guess for them it might look bug because it not level 15 Just tell to them that damage will not change, it just a minor bug, Skill Points will not affected and deducted. I encountered this and i make it until level 100 and nothings happened, it will turn back to max level.
  22. yep sir its normal but to go back at level 10 when you removed the custom weapon but it supposed to automatically back in level 15 after you wear the custom weapon again like this Nothing to worry about if Level 10 and Level 15 has the same damage.
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