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Everything posted by Kuya Jeo
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Adding Delay on the item is the best way to used it one at a time example is something like this Before : { Id: 12041 AegisName: "Str_Dish01" Name: "Fried Grasshopper Legs" Type: "IT_HEALING" Buy: 2000 Weight: 60 BuyingStore: true Script: <" sc_start SC_FOOD_STR,1200000,1; percentheal 5,0; "> }, After : { Id: 12041 AegisName: "Str_Dish01" Name: "Fried Grasshopper Legs" Type: "IT_HEALING" Buy: 2000 Delay: 1800000 Weight: 60 BuyingStore: true Script: <" sc_start SC_FOOD_STR,1200000,1; percentheal 5,0; "> }, Item Delay : 30 minutes
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its better to used supported and stable client rather than using the client that has an error. other possible solution is you need to clean up your GRF files. but I recommend using stable client.
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Check your database in http://127.0.0.1/phpmyadmin and check the user you used.
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This is a good idea but we will wait for professionals to do it or pay for it.. because it will need a lot of work.
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Using linux or windows? but i can recommend you to read this topic, sometimes using search box is the best way to find a tutorials 😉😜
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First thing first you need to learn how to play this game, because without knowledge in the ragnarok, its hard for you to catch up.
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@autotrade persistency for buying shops
Kuya Jeo replied to Anisotropic Defixation's topic in Suggestions
#define AUTOTRADE_PERSISTENCY src/config/core.h Did you already disabled this? -
Try to contact S1 Lykos FB Page : s1 Lykos | Facebook
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What client version you are using? because based on my experience, when I used 2015 client, after-casting delay is bit off even you used bragi and make the skill 0ms after casting delay.
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Based on the conf/map/battle/monster.conf // Show hp bar on monsters? (Note 3) // NOTE: only works on client 2012-04-04aRagexeRE onwards // 1 = Show hp bar on all monsters except Emperium and MVP // 2 = Enable hp bar on Emperium // 4 = Enable hp bar on MVP // (Default: 1) show_monster_hp_bar: 1 The monster bar is working on me. You cannot see HP of the monster unless you will hit it.
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yup, even you put 100ms, still some skill has a after cast delay because of sprite animation and client version you used
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Freezing client after character selection
Kuya Jeo replied to sabak's question in General Server Support
Check you grf files, maybe you used a gear that doesn't have a sprite in your GRF, also check your diff in your client -
delay_rate : 100 - meaning you have minimum of 100ms after-casting delay in all skills vcast_stat_scale : 530 Your Total Dex * 2 + your total int Example : Dex : 100(2) = 200 Int : 100 = 100 Total = 300 I think this is only applied for renewal (vcast_stat_scale)
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For me, I used OVH, it easy to manage if you know hos to setup your VPS and easy to contact them
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as you can see, i just copied the same code below the sharpshooting, so it will work, i will not affect other skills because it has a BREAK on the end If other skills still in bug then maybe there something wrong with the skill behavior, i just test it on the latest svn and i didnt experience this kind of bug, im using 2013, 2015 and 2019 client
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Try this one, i didnt test it yet Find this line in src/map/skill.c case NC_FLAMELAUNCHER: if (sd) pc->overheat(sd,1); /* Fall through */ case SN_SHARPSHOOTING: case MA_SHARPSHOOTING: Then replace with this one case NC_FLAMELAUNCHER: if (sd) pc->overheat(sd,1); /* Fall through */ case SN_SHARPSHOOTING: case MA_SHARPSHOOTING: if(sd->weapontype != W_BOW){ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); } else{ skill->area_temp[1] = bl->id; map->foreachinpath(skill->attack_area,src->m,src->x,src->y,bl->x,bl->y, skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), skill->splash_target(src), skill->get_type(skill_id, skill_lv), src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY); } break; after editing, please recompile and check it ingame if this code will fixed your problem, dont forget to make as solve
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All i know is bonus bAtkRate is not calculated bonus atk stats, it will add on your true damage
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You can use @Dastgir Plugin Here is the link https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/fcp_bypass.c
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This is my first time to develop 3rd Job Server Is 2017 ragexe is good enough for 3rd job server? Or do you guys have other or better ragexe that is good for 3rd job server Thank you in advance
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All the magic AoE Skill become STR Base.. anyone can help? thank you..
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This is KS_PROTECTION, you must put the KS_PROTECTION on sc_config.conf SC_KSPROTECTED: { Flags: { NoClearanceReset: true Buff: true } Icon: "SI_ANGEL_PROTECT" }
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unit.c:100: '0' in function `unit_bl2ud' ERROR
Kuya Jeo replied to Kuya Jeo's question in Source Support
nope i used latest git, anyway i already solved it, im getting this error when i used blast mine on earth property monster. -
I dont modified PC.C and the hercules version i used is from github.. anyway i have other issues found, even in fresh git.. when i used @reloadscript frequently, map-server crashes
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Memory manager: Memory leaks found at 2020/04/24 14h16m11s (Git rev 'dd7f653b00239299cdecb7ca826c21e5957863da'). 0001 : pc.c line 9769 size 15 address 0x0xbd18154 Memory manager: Memory leaks found at 2020/04/24 19h15m46s (Git rev 'dd7f653b00239299cdecb7ca826c21e5957863da'). 0001 : pc.c line 9785 size 13 address 0x0xa747724 the map server crash p->value = aStrdup(val); line code 9769 and 9785 latest revision and no source modifications