ayre
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Well the -R switch makes it so it applies 777 to anything existing inside the folder. With a fresh install of FluxCP, there's nothing in there except the index.php which blocks users from viewing the directory. 777 would be fine if you didn't create anything post-installation, which shouldn't be possible since flux needs to create the files for flux to function.
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So if someone were to get 380 points (which is 95% of 400) in stats due to dex*2+int=400, will it actually reduce casting time by 95%? 13 seconds (actual) - 12.35 seconds ( 95% reduction) = .65 seconds to cast I'll have to test it again when I get home since I really didn't see a difference.
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Doesn't that mean that, once a player hits 530 stats, it'll instacast? What if I want a player to be able to bring the 80% variable up to 100% variable? For example, what if a player didn't want to invest too much stats to hit 530 but would like to cast 95% faster. So they would invest X amount of stats instead. Would I change the 80 / 100 to 95 / 100? What about the fixed portion? EDIT Well changing it to that doesn't seem to do much. Is there something else I'm missing? vcast was set to 400 and castrate_dex was set to 100. My character had 255 on all stats.
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Is it possible to remove the fixed casting time in renewal so a player can instantly cast a skill once the required amount of stats is reached? For example with the current renewal formula : dex*2+int = 500. Once a player hits the required 500 number with the specific dex and int, the caster would achieve instacast
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Jamaeeeeecah reacted to an answer to a question: Problem with simple script ;-;
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Is the NPC actually in the npc/custom/ folder? I just tried the script myself and it loads fine
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Disable the @mail command for normal players.
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Did you load the same script twice by any chance?
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For more item bonus effects, look at https://github.com/HerculesWS/Hercules/blob/master/doc/item_bonus.txt For skill names, look at https://github.com/HerculesWS/Hercules/blob/master/db/re/skill_db.txt bonus4 bAutoSpellWhenHit,NJ_KOUENKA,10,50,1; // %5 chance to cast level 10 Crimson Fire Blossom when hit by enemy bonus5 bAutoSpell,NJ_KOUENKA,10,50,BF_SHORT,1; // %5 chance to cast level 10 Crimson Fire Blossom when attacking by melee
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Does the map server say anything? Did you compile the server to match your EXE's date?
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Well, where is the clientinfo located?
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Did you create your own clientinfo.xml? If so, did you hex it so that it reads that particular file in a data folder or GRF?
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Ah that fixed it. I thought I uploaded the database files. Thanks!
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Yeah there are characters. Now clicking characters number 150005 leads to this. (I'm not able to click on the character name itself?)
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Does anyone else have an issue viewing characters via the admin side as a group level 99 user? Though I can view account information just find. I'm using the latest pull from Hercules and Flux.
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You can't hex a file while it's open. Maybe you added the "Disable error messages" or something along those lines.