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ayre

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Everything posted by ayre

  1. Well the -R switch makes it so it applies 777 to anything existing inside the folder. With a fresh install of FluxCP, there's nothing in there except the index.php which blocks users from viewing the directory. 777 would be fine if you didn't create anything post-installation, which shouldn't be possible since flux needs to create the files for flux to function.
  2. So if someone were to get 380 points (which is 95% of 400) in stats due to dex*2+int=400, will it actually reduce casting time by 95%? 13 seconds (actual) - 12.35 seconds ( 95% reduction) = .65 seconds to cast I'll have to test it again when I get home since I really didn't see a difference.
  3. Doesn't that mean that, once a player hits 530 stats, it'll instacast? What if I want a player to be able to bring the 80% variable up to 100% variable? For example, what if a player didn't want to invest too much stats to hit 530 but would like to cast 95% faster. So they would invest X amount of stats instead. Would I change the 80 / 100 to 95 / 100? What about the fixed portion? EDIT Well changing it to that doesn't seem to do much. Is there something else I'm missing? vcast was set to 400 and castrate_dex was set to 100. My character had 255 on all stats.
  4. Is it possible to remove the fixed casting time in renewal so a player can instantly cast a skill once the required amount of stats is reached? For example with the current renewal formula : dex*2+int = 500. Once a player hits the required 500 number with the specific dex and int, the caster would achieve instacast
  5. Is the NPC actually in the npc/custom/ folder? I just tried the script myself and it loads fine
  6. Disable the @mail command for normal players.
  7. Did you load the same script twice by any chance?
  8. For more item bonus effects, look at https://github.com/HerculesWS/Hercules/blob/master/doc/item_bonus.txt For skill names, look at https://github.com/HerculesWS/Hercules/blob/master/db/re/skill_db.txt bonus4 bAutoSpellWhenHit,NJ_KOUENKA,10,50,1; // %5 chance to cast level 10 Crimson Fire Blossom when hit by enemy bonus5 bAutoSpell,NJ_KOUENKA,10,50,BF_SHORT,1; // %5 chance to cast level 10 Crimson Fire Blossom when attacking by melee
  9. Does the map server say anything? Did you compile the server to match your EXE's date?
  10. Well, where is the clientinfo located?
  11. Did you create your own clientinfo.xml? If so, did you hex it so that it reads that particular file in a data folder or GRF?
  12. Ah that fixed it. I thought I uploaded the database files. Thanks!
  13. Yeah there are characters. Now clicking characters number 150005 leads to this. (I'm not able to click on the character name itself?)
  14. Does anyone else have an issue viewing characters via the admin side as a group level 99 user? Though I can view account information just find. I'm using the latest pull from Hercules and Flux.
  15. You can't hex a file while it's open. Maybe you added the "Disable error messages" or something along those lines.
  16. I did change the hex codes of that particular text but it still ends up asking for something. Changed all of nc_cashshop into 00 and this is the message that appears.
  17. You can hex it out but it'll still look for a particular bmp or else you'll be getting a resource error. What I did to fix it was make a 1x1 transparent BMP
  18. Is there a guide anywhere? If not, what strings am I exactly looking for?
  19. Is it possible to move the cash shop button or atleast be able to toggle it on/off? I know you can assign a hotkey to open and close the cashshop window.
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