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Everything posted by Beret
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More is something interesting for help against the bots.
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In official when the player gets much time online is sent a message to him to rest and stop playing, Hercules already has this feature ? msgstringtable.txt line 1314 line 1315 line 1316 line 1317 %d hour(s) has passed.#%d hour(s) %d minute(s) has passed.#Please stop playing the game, and take a break. Exp and other features will be reduced to 50%.#Please stop playing the game since you'll need to rest. Exp and other features will be fixed to 0%.# line 1404 line 1405 3 hours have passed#5 hours have passed#
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Is not correct, because there is no way to set the time that the account will stay as paid, then this feature is not supported yet.
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There are also some fields in some tables the more in aegis for example. CREATE TABLE [dbo].[account]( [AID] [int] NOT NULL, [Name] [char](20) NOT NULL, [Address] [char](200) NOT NULL, [Phone] [char](50) NOT NULL, [HPhone] [char](15) NULL, [RegNum] [char](14) NOT NULL, [zipcode] [char](10) NOT NULL, [sex] [tinyint] NOT NULL, [Email] [varchar](50) NOT NULL, [http] [varchar](50) NULL, [News] [tinyint] NOT NULL, [job] [varchar](40) NULL, [hobby] [varchar](40) NULL, [game] [varchar](40) NULL, [comment] [varchar](1000) NULL, [nation] [varchar](20) NOT NULL, [ip] [int] NULL, [lasttime] [datetime] NULL, CREATE TABLE [dbo].[login]( [AID] [int] IDENTITY(100001,1) NOT NULL, [ID] [varchar](20) NOT NULL, [passwd] [varchar](16) NOT NULL, [LastConnecTime] [varchar](20) NULL, [grade] [tinyint] NOT NULL, [isConfirmed] [tinyint] NOT NULL, [regDate] [datetime] NULL, [endblockdate] [smalldatetime] NULL, CREATE TABLE [dbo].[PartyBooking]( [Index] [int] IDENTITY(1,1) NOT NULL, [GID] [int] NOT NULL, [MapID] [smallint] NULL, [Level] [smallint] NULL, [Job1] [smallint] NULL, [Job2] [smallint] NULL, [Job3] [smallint] NULL, [Job4] [smallint] NULL, [Job5] [smallint] NULL, [Job6] [smallint] NULL, [ExpireTime] [datetime] NOT NULL,
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Well I set my server as paid, but how can I release the access for those who paid ? // Type of server.// No functional side effects at the moment.// Displayed next to the server name in the client.// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2Pchar_maintenance: 3
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its from aegis, i check the special.sc file then boom, i just figure out that the effect of those items are sc_start I looked in buffspecial.sc more the effect does not exist yet.
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Interestingly, this information is from where? You think that it should be so ?
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I'm think should follow aegis log. CREATE TABLE [dbo].[CashItemShopLog]( [Index] [int] IDENTITY(1,1) NOT NULL, [Date] [datetime] NOT NULL, [Action] [int] NULL, [ServerID] [int] NULL, [MapName] [varchar](24) NULL, [AccountID] [int] NULL, [AccountName] [varchar](24) NULL, [CharacterID] [int] NULL, [CharacterName] [varchar](24) NULL, [CharacterIPaddr] [varchar](20) NULL, [PosX] [int] NULL, [PosY] [int] NULL, [NpcName] [varchar](51) NULL, [ItemID] [int] NULL, [ItemName] [varchar](24) NULL, [ItemCount] [int] NULL, [ItemSerial] [bigint] NULL, [ItemSlot1] [int] NULL, [ItemSlot2] [int] NULL, [ItemSlot3] [int] NULL, [ItemSlot4] [int] NULL, [ItemRefiningLevel] [int] NULL, [Cash_Price] [int] NULL, [Cash_View] [int] NULL, [Cash_Before] [int] NULL, [Cash_After] [int] NULL, CREATE TABLE [dbo].[Cash_Reload_Log]( [AutoID] [int] IDENTITY(1,1) NOT NULL, [game_id] [varchar](20) NOT NULL, [aid] [int] NOT NULL, [card_id] [varchar](20) NOT NULL, [card_point] [int] NOT NULL, [cash_after] [int] NOT NULL, [log_date] [datetime] NOT NULL,
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The formulas of hercules comes from aegis, are obtained through debugging
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Yes 3 levels, each one invokes a number of random members of the clan. [SKID.GD_ITEMEMERGENCYCALL] = { "GD_ITEMEMERGENCYCALL"; SkillName = "긴급호출", MaxLv = 3, SpAmount = {0, 0, 0}, bSeperateLv = false, AttackRange = {1, 1, 1}},
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Currently the official form does not work, there is a skill to this. GD_ITEMEMERGENCYCALL http://ratemyserver.net/index.php?page=item_db&item_id=12968 http://ratemyserver.net/index.php?page=item_db&item_id=12969 http://ratemyserver.net/index.php?page=item_db&item_id=12970
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I understand, thanks for the help Xgear, can close the topic.
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Tell Me only one more thing Xgear. It is possible to use the function OnClock in src ?
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Want to know if it is possible to use intif_broadcast to send a message to: - Map - Party - Guild
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Are you sure that this is necessary ? What are the advantages ? I see no ways of cash shop hurt something
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It worked and this is possible? Is it possible to do something like: - Only on the map - Only for friends - Only for party - Only guild
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As we know the emulator still supported the older logs which follows eathena, a lot has changed in those years, my suggestion is to renewal in the logs, to follow aegis and so provide more support for Server Admins. Logs aegis: Some may already exist in hercules. Soon I will post logs of global_reg_value of aegis.
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This applies to this topic aegis. http://herc.ws/board/topic/1265-special-buff/
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Is it possible to do something like: - Only on the map - Only for friends - Only for party - Only guild
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Is there any function that would allow me to send a global message using src ?
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Looking at the administrative level that would be great, think about not having to need compile and shut down the emulator to the effect come into force, and may be used only one @reload.
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In iro they did such a system see. https://docs.google.com/document/pub?id=1mCdn2rg2QEZ_t3CrdsFDDpg4K_Imw8TYjdSHSfl-8Ts&pli=1
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This is why the packet of hercules is not complete. // packet: 0x7fd// Note: Wery Strange Packet, one of a kind with variable inner structstruct PACKET_ZC_BROADCASTING_SPECIAL_ITEM_OBTAIN { /* this+0x0 */ short PacketType /* this+0x2 */ short PacketLength /* this+0x4 */ unsigned char type { TYPE_BOXITEM = 0x0, TYPE_MONSTER_ITEM = 0x1, } /* this+0x5 */ unsigned short ItemID /* this+0x7 */ struct VarString Holder { // related to MSI_BROADCASTING_SPECIAL_ITEM_OBTAIN = 0x65c /* this+0x0 */ char len /* this+0x1 */ char Name[...] } if (packet.type == TYPE_BOXITEM) { /* this+0x... */ unsigned short BoxItemID } else if (packet.type == TYPE_MONSTER_ITEM) { /* this+0x... */ struct VarString Monster { /* this+0x0 */ char len /* this+0x1 */ char Name[...] } }}
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Do not forget to Beret and their 1000 mp for ind. xD