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jTynne

High Council
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Everything posted by jTynne

  1. Very nice! Thank you for the release KeyWorld!
  2. sc_start4 sc_spirit, 900000, 5, .@spirit,0,0; It should be SC_SOULLINK instead of sc_spirit.
  3. I second that notion @ OnNplay; I've made use of this since.. gosh, at least 2010? /heh
  4. jTynne

    @sameip

    There was a command similar to this I used years ago on eA that basically checked the IP of everyone on the map the command was used on, and would tell you if there were duplicates, the player names with duplicate IP addresses, and their coordinates/other class details. Another awesome addition to this would be @samemac for those running Hercules Even further, simply a script command that could do this? I'd eat this up if it's ever released/written for Herc.
  5. Can't seem to get custom additions to the Old_Card_Album to load in-game.
  6. I've added "afk" to the /conf/plugins.conf, added the afk.c to src/plugins/, recompiled and started the server, and when used in-game, says the command doesn't exist. Am I missing something..?
  7. Sanity check would be fabulous. +1 at Yommy's suggestion. I like where this is going. It'd be nice to use a single tool to update client-side files rather than tabbing back and forth.
  8. Having problems putting skill points into -anything- after this commit.
  9. I uploaded them last week sometime after they were released in their original format/filenames to: http://www.casualro.com/gm/jtynne/kRO/ Totally forgot, sorry! ;;
  10. That's how they're stored, and that's their storage method @ Xgear, it's strange. @_@; They're storing as the same value despite resembling nothing like a mac address, though, so I suppose it's fine? @_@;
  11. It did! Thank you! I have it working now as I'd like, however, I do have a new issue. For some reason, last_ip and last_mac are storing as a large number instead of a string when I use, query_sql ("SELECT `last_mac` FROM `login` WHERE `account_id` = '"+getcharid(3)+"'", @mac$); The @mac$ variable outputs like, 392859820935823. Not sure why that is..?
  12. As the title suggests, I need a bit of code that will stop a script if the invoking character's "last_mac" column from login table.. using Harmony.. has two or more clients on the same map. Currently, I have it set up that when a player enters the event map, it inserts their MAC address into a database named "woe_records", and then continues on to another bit of code which awards participation points every 30 seconds they're on the event map. What I need is for said script to stop running if there are two or more players on the current map who share the same MAC adress. Below is the current script: aldeg_cas02,1,1,1 script aldeg_cas02#timer -1,{OnPCLoadMapEvent:getmapxy (.@map$, .@x, .@y, 0); if(agitcheck() > 0 && .@map$ == "aldeg_cas02" && gettime(4) == 0) {dispbottom "[WoE] Welcome to the War of Emperium. You will gain participation points for every 30 seconds you're on the map based on the number of players also in the castle. Good luck!";attachnpctimer;initnpctimer;}end; OnTimer30000:getmapxy (.@map$, .@x, .@y, 0); if(.@map$ != "aldeg_cas02") {detachnpctimer;stopnpctimer;end;}if(agitcheck() > 0 && .@map$ == "aldeg_cas02" && gettime(4) == 0) {detachnpctimer;set $aldeg_particip,getmapusers("aldeg_cas02")/2;set #woe_particip,#woe_particip+$aldeg_particip;stopnpctimer;dispbottom "[WoE] You've earned "+$aldeg_particip+" WoE participation points for being on the map for 30 seconds! You now have "+#woe_particip+" participation points.";attachnpctimer;initnpctimer;end;}} aldeg_cas02 mapflag loadevent
  13. Have the effects of these been released anywhere yet?
  14. battle.c: In function âbattle_calc_misc_attackâ: battle.c:3586: error: expected â)â before â_int64â battle.c:3586: warning: right shift count >= width of type make[1]: *** [obj_sql/battle.o] Error 1 make[1]: Leaving directory `/home/Hercules/src/map' make: *** [map_sql] Error 2 Won't compile for me now XD
  15. -dies- I love you. Now if only Harmony were compatible. -cries-
  16. Alternatively, if you do not wish to modify your source code, you can use my custom @go command which runs via NPC script. Easy to modify and can simply be loaded/unloaded at any time without having to stop/re-compile/start your server.
  17. Yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes.
  18. I've split this thread, removing all responses not pertaining directly to the OP's query, and/or contributing towards hostility/drama/besmirching either project's name.
  19. This is excellent news! I'm very much pleased to hear of both of your promotions! Congratulations!
  20. Harmony just came out with a new version with new protections.
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