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jTynne

High Council
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  1. Upvote
    jTynne reacted to malufett in Why Renewall have Such Damage Output?   
    well it depends on how we see it and experience it..for me renewal is better than before.. renewal is more strategical many item combination can be used unlike in classic very conventional..and before only monk can do 1hko and now almost all job can do 1hko but also all job class now can't be killed easily I see many warlock, ranger and other low HP can't be killed easily in kRO you just need to think and creative on your equips..
     

  2. Upvote
    jTynne reacted to Nameless2you in Introducing Hercules Channel System   
    For safeties sake, advertising, scamming, imitators and other issues, I'd actually be against it, if it hasn't already been implemented yet previously.
  3. Upvote
    jTynne got a reaction from nana in All Top / Mid / Lower Headgears as Costumes (v1.0)   
    This release is for Hercules, and is essentially a "work in progress", however, I wanted to give this to Hercules to inspire users to not only make use of this, but to complete it, make it better, and find use for it.
     
    What's Included?
     
    This release has the display name table, resname table, description table, and SQL inserts for all current headgears listed in the Hercules database for headgears that equip to either the "top" "mid" or "low" slots. I've NOT included headgears that equip to multiple locations in this release simply because it's 2am and I'm tired at the time I'm releasing this.
     
    What you need to do in order to get this to work on YOUR server.
     
    1. Import the SQL inserts via phpMyAdmin or an equivalent. If you don't know how to do that, ask here and hopefully someone will answer your question if I'm not around to answer it. Then, go in-game and @reloaditemdb.
    2. Copy/paste each of the resname/displayname/desctable entries into YOUR clientside files with those same names. Open your game client and voila.
     
    Notes:
    1. A LOT of these are blank sprited. Why? Because I didn't think to import the resname table I had from kRO when I made these for v1.0. I'll redo that later when I feel like it. (Or, you can if you're not lazy!)
    2. You'll see a LOT of "repeated" headgears; I simply pulled the data from the SQL database to generate these files. You can add/delete items at your discretion.
    3. This uses ID's 30,000 to roughly 31,000. If you have items in that range, well I guess you're SOL. #sorrynotsorry
    4. This is for clients prior to the nifty LUA crap that includes all the client-side data into one file. If you want to convert these to be used for that, feel free, but I won't be doing it myself until I update my own client that I use to a 2013 client. If you want this to happen sooner than later, pressure Sirius_White into getting 2013 clients working with Harmony. #deadsrs
     
    The intention of this release is as stated before, to inspire individuals to CREATE and expand upon this system. I've not included an NPC to distribute these headgears. If you want to do that, feel free.
    Here's basic code to sell every headgear for 50 Cash Points; You'll need to place them on a map of your choice, however:
     
     
    jtynne01,42,51,4 cashshop Costume Headgears#1 91,30000:50,30001:50,30002:50,30003:50,30004:50,30005:50,30006:50,30007:50,30008:50,30009:50,30010:50,30011:50,30012:50,30013:50,30014:50,30015:50,30016:50,30017:50,30018:50,30019:50,30020:50,30021:50,30022:50,30023:50,30024:50,30025:50,30026:50,30027:50,30028:50,30029:50,30030:50,30031:50,30032:50,30033:50,30034:50,30035:50,30036:50,30037:50,30038:50,30039:50,30040:50,30041:50,30042:50,30043:50,30044:50,30045:50,30046:50,30047:50,30048:50,30049:50,30050:50,30051:50,30052:50,30053:50,30054:50,30055:50,30056:50,30057:50,30058:50,30059:50,30064:50,30065:50,30066:50,30067:50,30068:50,30069:50,30070:50,30071:50,30072:50,30073:50,30074:50,30075:50,30076:50,30077:50,30078:50,30079:50,30080:50,30081:50,30082:50,30083:50,30084:50,30085:50,30086:50,30087:50,30088:50,30089:50,30091:50,30092:50,30093:50,30094:50,30095:50,30096:50,30097:50,30098:50,30099:50,30109:50,30110:50,30111:50,30112:50,30113:50jtynne01,43,51,4 cashshop Costume Headgears#2 91,30114:50,30115:50,30116:50,30117:50,30118:50,30119:50,30120:50,30121:50,30122:50,30123:50,30124:50,30125:50,30126:50,30127:50,30128:50,30129:50,30130:50,30131:50,30132:50,30133:50,30134:50,30135:50,30136:50,30137:50,30138:50,30139:50,30140:50,30141:50,30142:50,30143:50,30144:50,30145:50,30146:50,30147:50,30148:50,30149:50,30150:50,30151:50,30152:50,30153:50,30154:50,30155:50,30156:50,30157:50,30158:50,30159:50,30160:50,30161:50,30162:50,30163:50,30164:50,30165:50,30166:50,30167:50,30168:50,30169:50,30170:50,30171:50,30172:50,30173:50,30174:50,30175:50,30176:50,30177:50,30178:50,30179:50,30180:50,30181:50,30182:50,30183:50,30184:50,30185:50,30186:50,30187:50,30188:50,30189:50,30190:50,30191:50,30192:50,30193:50,30194:50,30195:50,30196:50,30197:50,30198:50,30199:50,30200:50,30201:50,30202:50,30203:50,30204:50,30205:50,30206:50,30207:50,30208:50,30209:50,30210:50,30211:50,30212:50,30213:50jtynne01,44,51,4 cashshop Costume Headgears#3 91,30214:50,30215:50,30216:50,30217:50,30218:50,30219:50,30220:50,30221:50,30222:50,30223:50,30224:50,30225:50,30226:50,30227:50,30228:50,30229:50,30230:50,30231:50,30232:50,30233:50,30234:50,30235:50,30236:50,30237:50,30238:50,30239:50,30240:50,30241:50,30242:50,30243:50,30244:50,30245:50,30246:50,30247:50,30248:50,30249:50,30250:50,30251:50,30252:50,30253:50,30254:50,30255:50,30256:50,30257:50,30258:50,30259:50,30260:50,30261:50,30262:50,30263:50,30264:50,30265:50,30266:50,30267:50,30268:50,30269:50,30270:50,30271:50,30272:50,30273:50,30274:50,30275:50,30276:50,30277:50,30278:50,30279:50,30280:50,30281:50,30282:50,30283:50,30284:50,30285:50,30286:50,30287:50,30288:50,30289:50,30290:50,30291:50,30292:50,30293:50,30294:50,30295:50,30296:50,30297:50,30298:50,30299:50,30300:50,30301:50,30302:50,30303:50,30304:50,30305:50,30306:50,30307:50,30308:50,30309:50,30310:50,30311:50,30312:50,30313:50jtynne01,45,51,4 cashshop Costume Headgears#4 91,30314:50,30315:50,30316:50,30317:50,30318:50,30319:50,30320:50,30321:50,30322:50,30323:50,30324:50,30325:50,30326:50,30327:50,30328:50,30329:50,30330:50,30331:50,30332:50,30333:50,30334:50,30335:50,30336:50,30337:50,30338:50,30339:50,30340:50,30341:50,30342:50,30343:50,30344:50,30345:50,30346:50,30347:50,30348:50,30349:50,30350:50,30351:50,30352:50,30353:50,30354:50,30355:50,30356:50,30357:50,30358:50,30359:50,30360:50,30361:50,30362:50,30363:50,30364:50,30365:50,30366:50,30367:50,30368:50,30369:50,30370:50,30371:50,30372:50,30373:50,30374:50,30375:50,30376:50,30377:50,30378:50,30379:50,30380:50,30381:50,30382:50,30383:50,30384:50,30385:50,30386:50,30387:50,30388:50,30389:50,30390:50,30391:50,30392:50,30393:50,30394:50,30395:50,30396:50,30397:50,30398:50,30399:50,30400:50,30401:50,30402:50,30403:50,30404:50,30405:50,30406:50,30407:50,30408:50,30409:50,30410:50,30411:50,30412:50,30413:50jtynne01,46,51,4 cashshop Costume Headgears#5 91,30414:50,30415:50,30416:50,30417:50,30418:50,30419:50,30420:50,30421:50,30422:50,30423:50,30424:50,30425:50,30426:50,30427:50,30428:50,30429:50,30430:50,30431:50,30432:50,30433:50,30434:50,30435:50,30436:50,30437:50,30438:50,30439:50,30440:50,30441:50,30442:50,30443:50,30444:50,30445:50,30446:50,30447:50,30448:50,30449:50,30450:50,30451:50,30452:50,30453:50,30454:50,30455:50,30456:50,30457:50,30458:50,30459:50,30460:50,30461:50,30462:50,30463:50,30464:50,30465:50,30466:50,30467:50,30468:50,30469:50,30470:50,30471:50,30472:50,30473:50,30474:50,30475:50,30476:50,30477:50,30478:50,30479:50,30480:50,30481:50,30482:50,30483:50,30484:50,30485:50,30486:50,30487:50,30488:50,30489:50,30490:50,30491:50,30492:50,30493:50,30494:50,30495:50,30496:50,30497:50,30498:50,30499:50,30500:50,30501:50,30502:50,30503:50,30504:50,30505:50,30506:50,30507:50,30508:50,30509:50,30510:50,30511:50,30512:50,30513:50jtynne01,47,51,4 cashshop Costume Headgears#6 91,30514:50,30515:50,30516:50,30517:50,30518:50,30519:50,30520:50,30521:50,30522:50,30523:50,30524:50,30525:50,30526:50,30527:50,30528:50,30529:50,30530:50,30531:50,30532:50,30533:50,30534:50,30535:50,30536:50,30537:50,30538:50,30539:50,30540:50,30541:50,30542:50,30543:50,30544:50,30545:50,30546:50,30547:50,30548:50,30549:50,30550:50,30551:50,30552:50,30553:50,30554:50,30555:50,30556:50,30557:50,30558:50,30559:50,30560:50,30561:50,30562:50,30563:50,30564:50,30565:50,30566:50,30567:50,30568:50,30569:50,30570:50,30571:50,30572:50,30573:50,30574:50,30575:50,30576:50,30577:50,30578:50,30579:50,30580:50,30581:50,30582:50,30583:50,30584:50,30585:50,30586:50,30587:50,30588:50,30589:50,30590:50,30591:50,30592:50,30593:50,30594:50,30595:50,30596:50,30597:50,30598:50,30599:50,30600:50,30601:50,30602:50,30603:50,30604:50,30605:50,30606:50,30607:50,30608:50,30609:50,30610:50,30611:50,30612:50,30613:50jtynne01,48,51,4 cashshop Costume Headgears#7 91,30614:50,30615:50,30616:50,30617:50,30618:50,30619:50,30620:50,30621:50,30622:50,30623:50,30624:50,30625:50,30626:50,30627:50,30628:50,30629:50,30630:50,30631:50,30632:50,30633:50,30634:50,30635:50,30636:50,30637:50,30638:50,30639:50,30640:50,30641:50,30642:50,30643:50,30644:50,30645:50,30646:50,30647:50,30648:50,30649:50,30650:50,30651:50,30652:50,30653:50,30654:50,30655:50,30656:50,30688:50,30689:50,30690:50,30691:50,30692:50,30693:50,30694:50,30695:50,30696:50,30697:50,30698:50,30699:50,30700:50,30701:50,30702:50,30703:50,30704:50,30705:50,30706:50,30707:50,30708:50,30709:50,30710:50,30711:50,30712:50,30713:50,30714:50,30715:50,30716:50,30717:50,30718:50,30719:50,30720:50,30721:50,30722:50,30723:50,30724:50,30725:50,30726:50,30727:50,30728:50,30729:50,30730:50,30731:50,30732:50,30733:50,30734:50,30735:50,30736:50,30737:50,30738:50,30739:50,30740:50,30741:50,30742:50,30743:50,30744:50jtynne01,49,51,4 cashshop Costume Headgears#8 91,30745:50,30746:50,30747:50,30748:50,30749:50,30751:50,30752:50,30753:50,30754:50,30755:50,30756:50,30757:50,30758:50,30759:50,30760:50,30762:50,30763:50,30764:50,30765:50,30768:50,30769:50,30770:50,30771:50,30774:50,30775:50,30781:50,30784:50,30786:50,30789:50,30790:50,30802:50,30803:50,30804:50,30806:50,30807:50,30810:50,30811:50,30812:50,30813:50,30814:50,30819:50,30822:50,30839:50,30845:50,30858:50,30897:50,30898:50,30899:50,30900:50,30901:50,30902:50,30903:50,30904:50,30905:50,30906:50,30907:50,30908:50,30909:50,30910:50,30911:50,30912:50,30913:50,30914:50,30915:50,30916:50,30917:50,30918:50,30919:50,30920:50,30921:50,30922:50,30923:50,30924:50,30925:50,30926:50,30927:50,30928:50,30929:50,30930:50,30931:50,30932:50,30933:50,30934:50,30935:50,30936:50,30937:50,30938:50,30939:50,30940:50,30941:50,30942:50,30943:50,30944:50,30945:50,30948:50,30949:50,30950:50,30951:50,30952:50,30953:50,30954:50,30955:50,30956:50,30957:50,30958:50,30959:50,30960:50,30961:50,30962:50,30963:50,30965:50,30966:50,30967:50,30968:50,30969:50,30970:50,30976:50If you find this useful, please +1 this post, go to my profile here on Hercules and rate me five stars. 
    Questions? Post 'em here! Enjoy~
    jTynne Costume System Release v1.0.zip
  4. Upvote
    jTynne reacted to Yommy in Does Any Rebellion Skill work?   
    themon, to fix that just do
    @job 0
     
    and forgot about the rebellion until hercules adds support for them
  5. Upvote
    jTynne got a reaction from humble in Wandering Poring v1.0   
    This is a very simple event script I created for the GM's of my server.
     
    Basically, you type one command and it spawns 5 "Wandering Porings" on the map of your choosing.
     
    You will want to customize the prizes that you receive from the event (it gives Red/Yellow/Orange/White/Blue Potions by default). It's also extremely easy to add in additional prizes.
     
    // Syntax: Item ID / Quantity
    if(.@prize == 1) { getitem 501,1; }
    if(.@prize == 2) { getitem 502,1; }
    if(.@prize == 3) { getitem 503,1; }
    if(.@prize == 4) { getitem 504,1; }
    if(.@prize == 5) { getitem 505,1; }
    // 25 Poring Coins Base Prize
    getitem 7539,25;
     
    Below is the code; After you change the values noted above in red, you should be able to just save this as a .txt, load it in-game, and voila.
     
    Questions, comments? Post as a response to this thread! If you find it useful, please +1 this thread and rate me five stars. Thanks!
     
     
    - script poringbind -1,{OnInit: unbindatcmd "poring"; bindatcmd("poring","poringbind::OnAtcommand",20,90); end; OnAtcommand:if(getgroupid() < 20) { end; }set @map$,.@atcmd_parameters$[0]; if(@map$ == "") {dispbottom "Syntax: @poring <mapname>";dispbottom "Five Porings will spawn on the map you choose. Recommended usage for this event is 3-5 times per day.";dispbottom "NOTE: Do NOT use capitals in the map name otherwise no Poring will spawn!";end;} monster @map$,0,0,"Wandering Poring",1002,5,"poringbind::OnKill";announce "[Wandering Poring] : 5x Wandering Porings have been sighted on the map: "+@map$+". The first person to find and kill each will receive an award!",0;end; OnKill:// Update Here!set .@prize,rand(1,5);announce "[Wandering Poring] : "+strcharinfo(0)+" has captured a Wandering Poring on the map "+strcharinfo(3)+"!",0;// Syntax: Item ID / Quantityif(.@prize == 1) { getitem 501,1; }if(.@prize == 2) { getitem 502,1; }if(.@prize == 3) { getitem 503,1; }if(.@prize == 4) { getitem 504,1; }if(.@prize == 5) { getitem 505,1; }// 25 Poring Coins Base Prizegetitem 7539,25;end; }
  6. Upvote
    jTynne got a reaction from EriNa_KillerSoul in All Top / Mid / Lower Headgears as Costumes (v1.0)   
    This release is for Hercules, and is essentially a "work in progress", however, I wanted to give this to Hercules to inspire users to not only make use of this, but to complete it, make it better, and find use for it.
     
    What's Included?
     
    This release has the display name table, resname table, description table, and SQL inserts for all current headgears listed in the Hercules database for headgears that equip to either the "top" "mid" or "low" slots. I've NOT included headgears that equip to multiple locations in this release simply because it's 2am and I'm tired at the time I'm releasing this.
     
    What you need to do in order to get this to work on YOUR server.
     
    1. Import the SQL inserts via phpMyAdmin or an equivalent. If you don't know how to do that, ask here and hopefully someone will answer your question if I'm not around to answer it. Then, go in-game and @reloaditemdb.
    2. Copy/paste each of the resname/displayname/desctable entries into YOUR clientside files with those same names. Open your game client and voila.
     
    Notes:
    1. A LOT of these are blank sprited. Why? Because I didn't think to import the resname table I had from kRO when I made these for v1.0. I'll redo that later when I feel like it. (Or, you can if you're not lazy!)
    2. You'll see a LOT of "repeated" headgears; I simply pulled the data from the SQL database to generate these files. You can add/delete items at your discretion.
    3. This uses ID's 30,000 to roughly 31,000. If you have items in that range, well I guess you're SOL. #sorrynotsorry
    4. This is for clients prior to the nifty LUA crap that includes all the client-side data into one file. If you want to convert these to be used for that, feel free, but I won't be doing it myself until I update my own client that I use to a 2013 client. If you want this to happen sooner than later, pressure Sirius_White into getting 2013 clients working with Harmony. #deadsrs
     
    The intention of this release is as stated before, to inspire individuals to CREATE and expand upon this system. I've not included an NPC to distribute these headgears. If you want to do that, feel free.
    Here's basic code to sell every headgear for 50 Cash Points; You'll need to place them on a map of your choice, however:
     
     
    jtynne01,42,51,4 cashshop Costume Headgears#1 91,30000:50,30001:50,30002:50,30003:50,30004:50,30005:50,30006:50,30007:50,30008:50,30009:50,30010:50,30011:50,30012:50,30013:50,30014:50,30015:50,30016:50,30017:50,30018:50,30019:50,30020:50,30021:50,30022:50,30023:50,30024:50,30025:50,30026:50,30027:50,30028:50,30029:50,30030:50,30031:50,30032:50,30033:50,30034:50,30035:50,30036:50,30037:50,30038:50,30039:50,30040:50,30041:50,30042:50,30043:50,30044:50,30045:50,30046:50,30047:50,30048:50,30049:50,30050:50,30051:50,30052:50,30053:50,30054:50,30055:50,30056:50,30057:50,30058:50,30059:50,30064:50,30065:50,30066:50,30067:50,30068:50,30069:50,30070:50,30071:50,30072:50,30073:50,30074:50,30075:50,30076:50,30077:50,30078:50,30079:50,30080:50,30081:50,30082:50,30083:50,30084:50,30085:50,30086:50,30087:50,30088:50,30089:50,30091:50,30092:50,30093:50,30094:50,30095:50,30096:50,30097:50,30098:50,30099:50,30109:50,30110:50,30111:50,30112:50,30113:50jtynne01,43,51,4 cashshop Costume Headgears#2 91,30114:50,30115:50,30116:50,30117:50,30118:50,30119:50,30120:50,30121:50,30122:50,30123:50,30124:50,30125:50,30126:50,30127:50,30128:50,30129:50,30130:50,30131:50,30132:50,30133:50,30134:50,30135:50,30136:50,30137:50,30138:50,30139:50,30140:50,30141:50,30142:50,30143:50,30144:50,30145:50,30146:50,30147:50,30148:50,30149:50,30150:50,30151:50,30152:50,30153:50,30154:50,30155:50,30156:50,30157:50,30158:50,30159:50,30160:50,30161:50,30162:50,30163:50,30164:50,30165:50,30166:50,30167:50,30168:50,30169:50,30170:50,30171:50,30172:50,30173:50,30174:50,30175:50,30176:50,30177:50,30178:50,30179:50,30180:50,30181:50,30182:50,30183:50,30184:50,30185:50,30186:50,30187:50,30188:50,30189:50,30190:50,30191:50,30192:50,30193:50,30194:50,30195:50,30196:50,30197:50,30198:50,30199:50,30200:50,30201:50,30202:50,30203:50,30204:50,30205:50,30206:50,30207:50,30208:50,30209:50,30210:50,30211:50,30212:50,30213:50jtynne01,44,51,4 cashshop Costume Headgears#3 91,30214:50,30215:50,30216:50,30217:50,30218:50,30219:50,30220:50,30221:50,30222:50,30223:50,30224:50,30225:50,30226:50,30227:50,30228:50,30229:50,30230:50,30231:50,30232:50,30233:50,30234:50,30235:50,30236:50,30237:50,30238:50,30239:50,30240:50,30241:50,30242:50,30243:50,30244:50,30245:50,30246:50,30247:50,30248:50,30249:50,30250:50,30251:50,30252:50,30253:50,30254:50,30255:50,30256:50,30257:50,30258:50,30259:50,30260:50,30261:50,30262:50,30263:50,30264:50,30265:50,30266:50,30267:50,30268:50,30269:50,30270:50,30271:50,30272:50,30273:50,30274:50,30275:50,30276:50,30277:50,30278:50,30279:50,30280:50,30281:50,30282:50,30283:50,30284:50,30285:50,30286:50,30287:50,30288:50,30289:50,30290:50,30291:50,30292:50,30293:50,30294:50,30295:50,30296:50,30297:50,30298:50,30299:50,30300:50,30301:50,30302:50,30303:50,30304:50,30305:50,30306:50,30307:50,30308:50,30309:50,30310:50,30311:50,30312:50,30313:50jtynne01,45,51,4 cashshop Costume Headgears#4 91,30314:50,30315:50,30316:50,30317:50,30318:50,30319:50,30320:50,30321:50,30322:50,30323:50,30324:50,30325:50,30326:50,30327:50,30328:50,30329:50,30330:50,30331:50,30332:50,30333:50,30334:50,30335:50,30336:50,30337:50,30338:50,30339:50,30340:50,30341:50,30342:50,30343:50,30344:50,30345:50,30346:50,30347:50,30348:50,30349:50,30350:50,30351:50,30352:50,30353:50,30354:50,30355:50,30356:50,30357:50,30358:50,30359:50,30360:50,30361:50,30362:50,30363:50,30364:50,30365:50,30366:50,30367:50,30368:50,30369:50,30370:50,30371:50,30372:50,30373:50,30374:50,30375:50,30376:50,30377:50,30378:50,30379:50,30380:50,30381:50,30382:50,30383:50,30384:50,30385:50,30386:50,30387:50,30388:50,30389:50,30390:50,30391:50,30392:50,30393:50,30394:50,30395:50,30396:50,30397:50,30398:50,30399:50,30400:50,30401:50,30402:50,30403:50,30404:50,30405:50,30406:50,30407:50,30408:50,30409:50,30410:50,30411:50,30412:50,30413:50jtynne01,46,51,4 cashshop Costume Headgears#5 91,30414:50,30415:50,30416:50,30417:50,30418:50,30419:50,30420:50,30421:50,30422:50,30423:50,30424:50,30425:50,30426:50,30427:50,30428:50,30429:50,30430:50,30431:50,30432:50,30433:50,30434:50,30435:50,30436:50,30437:50,30438:50,30439:50,30440:50,30441:50,30442:50,30443:50,30444:50,30445:50,30446:50,30447:50,30448:50,30449:50,30450:50,30451:50,30452:50,30453:50,30454:50,30455:50,30456:50,30457:50,30458:50,30459:50,30460:50,30461:50,30462:50,30463:50,30464:50,30465:50,30466:50,30467:50,30468:50,30469:50,30470:50,30471:50,30472:50,30473:50,30474:50,30475:50,30476:50,30477:50,30478:50,30479:50,30480:50,30481:50,30482:50,30483:50,30484:50,30485:50,30486:50,30487:50,30488:50,30489:50,30490:50,30491:50,30492:50,30493:50,30494:50,30495:50,30496:50,30497:50,30498:50,30499:50,30500:50,30501:50,30502:50,30503:50,30504:50,30505:50,30506:50,30507:50,30508:50,30509:50,30510:50,30511:50,30512:50,30513:50jtynne01,47,51,4 cashshop Costume Headgears#6 91,30514:50,30515:50,30516:50,30517:50,30518:50,30519:50,30520:50,30521:50,30522:50,30523:50,30524:50,30525:50,30526:50,30527:50,30528:50,30529:50,30530:50,30531:50,30532:50,30533:50,30534:50,30535:50,30536:50,30537:50,30538:50,30539:50,30540:50,30541:50,30542:50,30543:50,30544:50,30545:50,30546:50,30547:50,30548:50,30549:50,30550:50,30551:50,30552:50,30553:50,30554:50,30555:50,30556:50,30557:50,30558:50,30559:50,30560:50,30561:50,30562:50,30563:50,30564:50,30565:50,30566:50,30567:50,30568:50,30569:50,30570:50,30571:50,30572:50,30573:50,30574:50,30575:50,30576:50,30577:50,30578:50,30579:50,30580:50,30581:50,30582:50,30583:50,30584:50,30585:50,30586:50,30587:50,30588:50,30589:50,30590:50,30591:50,30592:50,30593:50,30594:50,30595:50,30596:50,30597:50,30598:50,30599:50,30600:50,30601:50,30602:50,30603:50,30604:50,30605:50,30606:50,30607:50,30608:50,30609:50,30610:50,30611:50,30612:50,30613:50jtynne01,48,51,4 cashshop Costume Headgears#7 91,30614:50,30615:50,30616:50,30617:50,30618:50,30619:50,30620:50,30621:50,30622:50,30623:50,30624:50,30625:50,30626:50,30627:50,30628:50,30629:50,30630:50,30631:50,30632:50,30633:50,30634:50,30635:50,30636:50,30637:50,30638:50,30639:50,30640:50,30641:50,30642:50,30643:50,30644:50,30645:50,30646:50,30647:50,30648:50,30649:50,30650:50,30651:50,30652:50,30653:50,30654:50,30655:50,30656:50,30688:50,30689:50,30690:50,30691:50,30692:50,30693:50,30694:50,30695:50,30696:50,30697:50,30698:50,30699:50,30700:50,30701:50,30702:50,30703:50,30704:50,30705:50,30706:50,30707:50,30708:50,30709:50,30710:50,30711:50,30712:50,30713:50,30714:50,30715:50,30716:50,30717:50,30718:50,30719:50,30720:50,30721:50,30722:50,30723:50,30724:50,30725:50,30726:50,30727:50,30728:50,30729:50,30730:50,30731:50,30732:50,30733:50,30734:50,30735:50,30736:50,30737:50,30738:50,30739:50,30740:50,30741:50,30742:50,30743:50,30744:50jtynne01,49,51,4 cashshop Costume Headgears#8 91,30745:50,30746:50,30747:50,30748:50,30749:50,30751:50,30752:50,30753:50,30754:50,30755:50,30756:50,30757:50,30758:50,30759:50,30760:50,30762:50,30763:50,30764:50,30765:50,30768:50,30769:50,30770:50,30771:50,30774:50,30775:50,30781:50,30784:50,30786:50,30789:50,30790:50,30802:50,30803:50,30804:50,30806:50,30807:50,30810:50,30811:50,30812:50,30813:50,30814:50,30819:50,30822:50,30839:50,30845:50,30858:50,30897:50,30898:50,30899:50,30900:50,30901:50,30902:50,30903:50,30904:50,30905:50,30906:50,30907:50,30908:50,30909:50,30910:50,30911:50,30912:50,30913:50,30914:50,30915:50,30916:50,30917:50,30918:50,30919:50,30920:50,30921:50,30922:50,30923:50,30924:50,30925:50,30926:50,30927:50,30928:50,30929:50,30930:50,30931:50,30932:50,30933:50,30934:50,30935:50,30936:50,30937:50,30938:50,30939:50,30940:50,30941:50,30942:50,30943:50,30944:50,30945:50,30948:50,30949:50,30950:50,30951:50,30952:50,30953:50,30954:50,30955:50,30956:50,30957:50,30958:50,30959:50,30960:50,30961:50,30962:50,30963:50,30965:50,30966:50,30967:50,30968:50,30969:50,30970:50,30976:50If you find this useful, please +1 this post, go to my profile here on Hercules and rate me five stars. 
    Questions? Post 'em here! Enjoy~
    jTynne Costume System Release v1.0.zip
  7. Upvote
    jTynne reacted to Yommy in I think it is time..   
    I have been thinking this for a few months, and i am ready to quit the ro scene.
    It has been an awesome time, gained alot of friends, learned alot of things, and dedicated several years of my life to *athena.
     
    i hope i have made a difference or even inspired some people in some way.
    Thank you for being an awesome community.
     
    Yommy <3
    /sadface
  8. Upvote
    jTynne reacted to Dastgir in Harmony... making a return?   
    Completely agree.And as mentioned "irregardless of support" by him, I dont think he would be able to reply to a question via contact page
     
    Anyways, when money is needed, everyone makes a comeback.
  9. Upvote
    jTynne reacted to Virtue in Harmony... making a return?   
    It'll be nice if he comes back.
  10. Upvote
    jTynne reacted to Ind in Michieru's Renewal Update   
    Topic: http://herc.ws/board/topic/4428-michierus-renewal-update/
     
    Michieru's Mega-Ultra-Super-Plus-Hyper-Master Skill Update
    Helloo~! What?!Renewal Updates based on 2013 data Whats in it?!
    More than I could list! Following is what I could pick out, I'm going only as far as to mention the names that have been modified/added due to the length of the commit, I apologise for the lack of detail -- includes updated mechanics, formulas, entirely new skills and so on! 1st/2nd Class Skills LK_SPIRALPIERCE AL_PNEUMA SC_ENERGYCOAT HT_BLASTMINE HT_CLAYMORETRAP SC_EDP MO_MOEXTREMITYFIST Rune Knight Skills RK_DRAGONBREATH RK_DRAGONBREATH_WATER RK_STORMBLAST RK_HUNDREDSPEAR RK_DRAGONHOWLING RK_CRUSHSTRIKE RK_SONICWAVE RK_WINDCUTTER RK_IGNITIONBREAK RK_PHANTOMTHRUST RK_ENCHANTBLADE RK_STONEHARDSKIN RK_MILLENNIUMSHIELD RK_FIGHTINGSPIRIT SC_VITALITYACTIVATION Arch Bishop Skills AB_EPICLESIS AB_CHEAL AB_CLEMENTIA AB_CANTO AB_PRAEFATIO AB_JUDEX AB_ADORAMUS AB_DUPLELIGHT_MAGIC AB_HIGHNESSHEAL AB_RENOVATIO SC_OFFERTORIUM AB_EUCHARISTICA Warlock Skills WL_MARSHOFABYSS WL_STASIS WL_CRIMSONROCK WL_HELLINFERNO WL_TELEKINESIS_INTENSE WL_SIENNAEXECRATE WL_RECOGNIZEDSPELL WL_COMET WL_SOULEXPANSION WL_EARTHSTRAIN WL_SUMMON_ATK_(variants) WL_FROSTMISTY WL_JACKFROST Ranger Skills RA_ARROWSTORM RA_FEARBREEZE RA_ELECTRICSHOCKER RA_FIRINGTRAP RA_ICEBOUNDTRAP RA_UNLIMIT RA_WUGRIDER RA_WUGDASH RA_WUGBITE RA_CLUSTERBOMB RA_MAGENTATRAP RA_COBALTTRAP RA_MAIZETRAP RA_VERDURETRAP RA_CAMOUFLAGE RA_WUGSTRIKE RA_SENSITIVEKEEN Mechanic Skills NC_COLDSLOWER NC_ACCELERATION NC_ANALYZE NC_MAGNETICFIELD NC_NEUTRALBARRIER NC_STEALTHFIELD NC_POWERSWING NC_VULCANARM NC_FLAMELAUNCHER NC_ARMSCANNON NC_SELFDESTRUCTION NC_REPAIR NC_AXEBOOMERANG NC_AXETORNADO NC_MAGICDECOY NC_HOVERING NC_SHAPESHIFT NC_EMERGENCYCOOL NC_SILVERSNIPER NC_MADOLICENCE NC_INFRAREDSCAN NC_BOOSTKNUCKLE NC_PILEBUNKER Shadow Chaser Skills SC_BODYPAINT SC_INVISIBILITY SC_BLOODYLUST SC_MANHOLE SC_DIMENSIONDOOR SC_CHAOSPANIC SC_MAELSTROM SC_FATALMENACE SC_FEINTBOMB SC_ESCAPE SC_STRIPACCESSARY SC_TRIANGLESHOT SC_DEADLYINFECT SC_SHADOWFORM SC_IGNORANCE Royal Guard Skills LG_TRAMPLE LG_SHIELDSPELL LG_EXCEEDBREAK LG_OVERBRAND LG_MOONSLASHER LG_PIETY LG_EARTHDRIVE LG_HESPERUSLIT LG_REFLECTDAMAGE LG_PINPOINTATTACK LG_RAYOFGENESIS LG_INSPIRATION LG_CANNONSPEAR LG_BANISHINGPOINT LG_SHIELDPRESS Sura Skills SR_LIGHTNINGWALK SR_FLASHCOMBO SR_RIDEINLIGHTNING SR_DRAGONCOMBO SR_SKYNETBLOW SR_CURSEDCIRCLE SR_RAMPAGEBLASTER SR_FLASHCOMBO SR_KNUCKLEARROW SR_WINDMILL SR_GATEOFHELL Wanderer / Ministrel Skills Chorus (WA_/WM_ ensambles) Bonus MI_RUSH_WINDMILL WA_MOONLIT_SERENADE WM_SEVERE_RAINSTORM WM_DEADHILLHERE WM_SOUND_OF_DESTRUCTION WM_SATURDAY_NIGHT_FEVER WM_MELODYOFSINK WM_REVERBERATION WM_VOICEOFSIREN WM_DEADHILLHERE WM_LULLABY_DEEPSLEEP WM_SIRCLEOFNATURE WM_GREAT_ECHO WM_LERADS_DEW WM_BEYOND_OF_WARCRY WM_UNLIMITED_HUMMING_VOICE WM_POEMOFNETHERWORLD WM_DEADHILLHERE WM_RANDOMIZESPELL WM_SONG_OF_MANA WM_DANCE_WITH_WUG WM_METALICSOUND WM_GLOOMYDAY WM_FRIGG_SONG Sorcerer Skills SO_FIREWALK SO_ELECTRICWALK SO_EARTHGRAVE SO_POISON_BUSTER SO_VACUUM_EXTREME SO_ELEMENTAL_SHIELD SO_FIRE_INSIGNIA SO_WATER_INSIGNIA SO_WIND_INSIGNIA SO_EARTH_INSIGNIA SO_ELEMENTAL_SHIELD SO_DIAMONDDUST SO_PSYCHIC_WAVE SO_VARETYR_SPEAR SO_CLOUD_KILL SO_WARMER SC_SPELLFIST SC_FOGWALL SC_CURSED_SOIL_OPTION SC_FIRE_CLOAK_OPTION SC_HEATER_OPTION SC_COOLER_OPTION SC_BLAST_OPTION EL_UPHEAVAL Genetic Skills GN_CRAZYWEED GN_DEMONIC_FIRE GN_MANDRAGORA GN_SLINGITEM GN_ILLUSIONDOPING GN_CARTCANNON GN_THORNS_TRAP GN_WALLOFTHORN GN_DEMONIC_FIRE GN_HELLS_PLANT GN_CART_TORNADO GN_SPORE_EXPLOSION GN_SLINGITEM_RANGEMELEEATK SC_EXTRACT_WHITE_POTION_Z SC_VITATA_500 Guillotine Cross Skills GC_ROLLINGCUTTER GC_DARKILLUSION GC_HALLUCINATIONWALK SC_VENOMIMPRESS GC_PHANTOMMENACE SC_POISONINGWEAPON GC_VENOMPRESSURE SC_DARKCROW - All Class Skills ALL_ODINS_POWER ALL_FULL_THROTTLE SC_ODINS_POWER Special Thanks to
    Michieru - Thanks for taking the time to research and build such a massive update! Haru Rytech idAthena Yommy Muad_Dib malufett Ind Link~u!
    Commit
  11. Upvote
    jTynne got a reaction from pr3p in Donation Module   
    This is currently broken in Flux. Confirmed by me and a super sexy official source. This is a legit thing. Voting Center is also busted, though, I don't believe the two are connected.
  12. Upvote
    jTynne reacted to Ind in Introducing HPM Datacheck   
    HPM Data Check
    I begin by thanking ai4rei for bringing this to our attention HELLOOOO, WHAT?! This introduces automatic data integrity insurance between plugins and the core, allowing the core to reject loading plugins whose data structures mismatch those in the core thus preventing potential crashes and loose data read/write, it goes a long way towards making this issue being inexistent. In short: its a feature that enables the core to reject "outdated" plugins, "outdated" meaning that a data struct used by the plugin has been modified in the core while the plugin was not recompiled to reflect the change. It is smartThanks to Haru's design the feature is able to identify the files which the plugin relies on, therefore even if data structs in the core have been modified the plugin will only fail load if its a data struct from a file it actually includes Changes: Hello Plugin Developers!
    Plugins are now required to include the HPMDataCheck file, plugins without it will not pass loading validation, to include use: #include "../common/HPMDataCheck.h"it should be the last file included, if it isn't the last it'll render the plugin uncompilable (intentionally). ...and thats it, it stands on its own afterwards. Also in & Thanks to Haru
    the HPMHookGen has been updated so that the data HPMDataCheck relies on is always up to date HPMHookGen has been sped up. New Possibilities
    Thanks to HPMDataCheck enabling the core to know which files the plugin relies on there are many enhancements we can (and intend to) add, for example, drop GET_SYMBOL entirely and have the core load the interfaces automatically Special Thanks to
    Haru ai4rei Link'u
    HPMHookGen Update Commit
  13. Upvote
    jTynne reacted to Mystery in Administrative Staff Changes   
    Hello all,
     
    Just a small snippet paragraph that will help everyone (the public (i.e. you guys )) be informed of our Staff Changes . I would like to take this moment and address certain staff changes in the administration team. As some of you may notice, Haruna and I have been moved around.
    [*]Haruna is now a Development Administrator along side with Ind. [*]Myself, Mysterious, is now an Administrator (Community). [*]Community Administrator position has been removed as promotional group (amongst staff) and is now going to be served as a root position.

     
    Ind and Haruna will be the Development Administrators and I will be the Community Administrator. We believe these changes between the staff will be more beneficial for the community at a large and within the staff circle.

     
    We thank everyone for being a part of Hercules' community and as with other changes done towards Hercules, we hope these will help benefit and further grow the community!
  14. Upvote
    jTynne got a reaction from anacondaq in [Guide] How to Recolor Sprites - by Eiphes   
    I forgot how to English. :'(
  15. Upvote
    jTynne got a reaction from Daifuku in [Guide] How to Recolor Sprites - by Eiphes   
    Tools/Things You Will Need

      Photoshop CS4 or above (I use CS6 in this tutorial) SprConview GRF Tool WeeThumbnail Viewer (instructions on how to install below) 800mb-1.5gb Available HDD space

    Optional:

      Jasc Paint Shop Pro 7 or GIMP (not included in toolpack.zip below; not necessary)

    Preface/Getting Started
    First and foremost, download my tool package here: http://www.jtynne.co...es/toolpack.zip

      This tool pack contains SprConview, GRF Tool, and other essential programs I use when working on the server (Browedit, various patchers for different official RO servers, etc) Extract the entire tool pack to a location on your computer that you can easily find/return to.

    Guide
    1. Navigate to your GRF Tool program from the tool pack contents. Open it, click "Open", and find your data.grf (located in your CasualRO install folder):
    http--,,--//justintfields.com/guides/recolors/1.png [/url]]
     
    2. Let's make sure we have our GRF Tool configured properly. Click on "Settings" and make sure the first option is selected.
    http--,,--//justintfields.com/guides/recolors/2.png[/url]]
     
    3. Now, we're going to extract ALL of the .spr files from the GRF. Search for .spr and hit enter, or click the button on the right to search. (GO TO STEP 5 TO LEARN HOW TO EXTRACT)
    http--,,--//justintfields.com/guides/recolors/3.png[/url]]
     
    4. (You will return to do the same as step 3, but after you do the extraction process in step 5)
    http--,,--//justintfields.com/guides/recolors/4.png[/url]]
     
     
     
    5. When you've found all the .spr or .act files, click "Extract", make a new folder, and name it something you'll remember in a location you can easily return to. Then click OK to begin the extraction process.
     http--,,--//justintfields.com/guides/recolors/5.png[/url]]
     
    6. After you've extracted both .spr and .act files, navigate to where you extracted them. Once you get to the /data/sprite/ folder, you'll see a ton of folders and other files. Refer to the image below to find the drop sprite folder and the headgear folder. These are the only two we will use for this tutorial. I've made note of where monsters and robes are located in case you want to take a gander in them.
    http--,,--//justintfields.com/guides/recolors/6.png[/url]]
     
    7. Let's dive into the headgears folder.
    http--,,--//justintfields.com/guides/recolors/7.png[/url]]
     
    8. As you can see above, I can see previews of sprites in my folders. This is important because NOTHING is named in English besides a few of the newer class sprites, so you will also want to be able to visibly see a preview of what each sprite file is of. That said, navigate to you extracted the toolpack.zip, and go into the WeeThumbnail folder, and then into the folder noted in the screencapture below. Double click "Install". Head back into your sprites folder. If you can't see previews still, reboot your computer. Then return to the headgears folder in step 7.
    http--,,--//justintfields.com/guides/recolors/8.png[/url]]
     
    9. I always work with the female headgear sprites as my bases for recolors because a lot of the female sprites have an extra frame in their .spr file, that the male sprites for whatever reason lack. If you work with male headgear sprites as bases, you'll encounter crashes in-game due to the missing frame, so let's go into the female headgear sprite folder as noted in step 7.
    http--,,--//justintfields.com/guides/recolors/9.png[/url]]
     
    10. For this tutorial, I've opted to make a recolor of the Racoon Doll Hat. You will want to copy both the .act and .spr file with the same filename.
    http--,,--//justintfields.com/guides/recolors/10.png[/url]]
     
    11. Now, let's move these into a safe location and set up our folder hierarchy.

      Create a folder on your desktop named "data" Inside of this folder, create two folders, "sprite" and "texture" Go into the "sprite" folder Once inside the sprite folder, create a folder with the following name: ¾ÆÀÌÅÛ While still inside the sprite folder, create another folder with this name: ¾Ç¼¼»ç¸® Go inside of the folder named ¾Ç¼¼»ç¸® and create two folders; one named ¿© and the other named ³² Navigate backwards into the "data" folder again, and enter the "texture" folder Inside the texture folder, create a folder called À¯ÀúÀÎÅÍÆäÀ̽º Go into the folder called À¯ÀúÀÎÅÍÆäÀ̽º and create two folders named "item" and "collection"

    At the end of this hierarchy creation, you should have the following hierarchy created:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ³²
    ------- texture
    ------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- collection
     
    Remember when I told you to copy the .act and .spr in step 10? Locate where you copied those files to, and I recommend placing them within data/sprite/¾Ç¼¼»ç¸®/ for the time being as seen below.
    http--,,--//justintfields.com/guides/recolors/11.png[/url]]
     
    12. Now, when you double-click .spr files, by default, Windows usually has NO idea what to do with them. So let's assign the default program to open .spr files to be SprConview from the toolpack.zip archive. Right-click the .spr file, go to "Open With", and "Choose default program..."
    http--,,--//justintfields.com/guides/recolors/12.png[/url]]
     
    13. Chances are high that SprConview won't be in your Recommended Programs list, so if it's not, click "Browse", locate where you extracted the toolpack.zip contents, and locate SprConview inside of that folder. Once you've found it, make sure you check the box on the left so .spr files always open with Sprconview. Then click OK.
    http--,,--//justintfields.com/guides/recolors/13.png[/url]]
     
    14. Once you've assigned SprConview to open the .spr files, double click the sprite to open it!
    http--,,--//justintfields.com/guides/recolors/14.png[/url]]
     
    15. Now, let's extract the frames from the sprite file by converting each frame into a .bmp image. Click "Convert" and select "Spr to Bmp"
    http--,,--//justintfields.com/guides/recolors/15.png[/url]]
     
    16. A new box will appear. Under "Sprite" click the Browse button to the right of the blank field. Select the sprite (use the preview window to confirm it's the file you want) and click "Open".
    http--,,--//justintfields.com/guides/recolors/16.png[/url]]
     
    17. Next, enter a name in the BMP directory field (no need to click browse; just write a name for a new folder to be created where you're currently located). Click "Convert" to extract the frames.
    http--,,--//justintfields.com/guides/recolors/17.png[/url]]
     
    18. Navigate into the folder the frames were extracted into.
    http--,,--//justintfields.com/guides/recolors/18.png[/url]]
     
    19. It's time to open CS4 or above!
    http--,,--//justintfields.com/guides/recolors/19.png[/url]]
     
    20. Open just the very first file (far left side, usually numbered 001 at the end of the file name) in Photoshop. Once open, go to "Image" -> "Adjustments" -> "Replace Color"
    http--,,--//justintfields.com/guides/recolors/20.png[/url]]
     
    21. Replace the colors until you achieve a coloration you like! I've opted to make this head all gray (like a real racoon!), but you can easily make it any color(s) you want by playing with the Hue/Saturation/Lightness sliders.
    http--,,--//justintfields.com/guides/recolors/21.png[/url]]
     
    22. Once you're satisfied with your coloration, save the file.
    http--,,--//justintfields.com/guides/recolors/22.png[/url]]
     
    23. This is just an aside really, but you only have to edit the first frame of each sprite in order to achieve the recolor effect throughout the entire sprite. This is because later when we convert the bmp back into a .spr, SprConview uses only the first frame to create the palette for the sprite file. Super handy and saves time! I used to edit every single frame, but it's not necessary to do.
     
    24. Once you've saved the file, you should see the preview image update with your changes in the folder.
    http--,,--//justintfields.com/guides/recolors/24.png[/url]]
     
    25. It's time to repack these .bmp images into a sprite file! Back in SprConview, click "Convert", and this time select the second option "Bmp to Spr".
    http--,,--//justintfields.com/guides/recolors/25.png[/url]]
     
    26. A new window will appear. Click "Add" and another box will open. Left click the first image (the one you recolored) then hold down shift and left-click the very last image at the bottom. This will select all of the frames in the correct order. Then click "Open".
    http--,,--//justintfields.com/guides/recolors/26.png[/url]]
     
    27. Now enter the filename you wish to assign to your recolored sprite. Make sure you include the .spr file extension at the end of the name. I've chosen "racoon_head_recolor.spr" for this demonstration. Uncheck the "Encode" box. We no longer use this option in the clients and leaving it checked will cause your sprite to display incorrectly once in-game. Once you've done the preceeding instructions, click "Convert".
    http--,,--//justintfields.com/guides/recolors/27.png[/url]]
     
    28. Your newly created sprite will appear in the same folder the .bmp frames are found, so jump back in there if you were elsewhere.
    http--,,--//justintfields.com/guides/recolors/28.png[/url]]
     
    29. Admire your work! No, actually, make sure all of the frames are there, and that you can't see the background color from the .bmp files. It should include all of the frames you originally extracted from the original sprite. Below, I've opened the sprite in five different windows to see all angles. It's not necessary to do, but helps to see an overview of your work.
    http--,,--//justintfields.com/guides/recolors/29.png[/url]]
     
    30. Copy and paste your newly recolored sprite up one directory where you pasted the original .spr and .act files. Now, let's tidy things up a bit.. If you have any extra files besides the original .spr and .act, delete those. Keep the female and male folders, AND the default .act as we still need that.
    http--,,--//justintfields.com/guides/recolors/30.png[/url]]
     
    31. Make a copy of the .act file.
    http--,,--//justintfields.com/guides/recolors/31.png[/url]]
     
    32. Rename it, and keep the female prefix.
    http--,,--//justintfields.com/guides/recolors/32.png[/url]]
     
    33. Select the male folder as if to rename it, but just copy the filename into your clipboard (Ctrl+C)
    http--,,--//justintfields.com/guides/recolors/33.png[/url]]
     
    34. Rename the other .act file, this time with a male prefix.
    http--,,--//justintfields.com/guides/recolors/34.png[/url]]
     
    35. Make a copy of your recolored .spr file.
    http--,,--//justintfields.com/guides/recolors/35.png[/url]]
     
    36. Rename the original and the copy to have the same names as the .act files (one male, one female)
    http--,,--//justintfields.com/guides/recolors/36.png[/url]]
     
    37. Move the male sprites to the male folder..
    http--,,--//justintfields.com/guides/recolors/37.png[/url]]
     
    38. And move the female sprites to the female folder..
    http--,,--//justintfields.com/guides/recolors/38.png[/url]]
     
    39. Go into the female folder and copy the .spr file to your clip board. Next, go up two directories so you can get into the drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/39.png[/url]]
     
    40. Paste the .spr from your clip board inside of the drop sprite folder. It still needs a .act, so let's go grab it!
    http--,,--//justintfields.com/guides/recolors/40.png[/url]]
     
    41. Navigate to where you extracted files from the GRF in steps 4 and 5.
    http--,,--//justintfields.com/guides/recolors/41.png[/url]]
     
    42. Find the .act file associated with the headgear you chose to recolor. (Technically any .act in this folder will work fine, but for the sake of consistency in this tutorial, just humor me and do it.)
    http--,,--//justintfields.com/guides/recolors/42.png[/url]]
     
     
    43. Paste the .act file into where you have YOUR recolored sprite in your drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/43.png[/url]]
     
    44. And rename it. Note: Take off any prefix (female or male) your files may have.
    http--,,--//justintfields.com/guides/recolors/44.png[/url]]
     
    45. Next, go up two directories into the "data" folder. If you've already made a texture folder, ignore this step.
    http--,,--//justintfields.com/guides/recolors/45.png[/url]]
     
    46. And inside this folder named texture, create the "collection" and "item" folders if you haven't already. (If you've followed this tutorial step by step, then disregard this step as you should have already created them.) We will, however, need to get back into the GRF and pull out the collection and item images belonging to the original sprite.
    http--,,--//justintfields.com/guides/recolors/46.png[/url]]
     
    47. So, let's re-open GRF Tool and open data.grf back up if you've closed it already.
    http--,,--//justintfields.com/guides/recolors/47.png[/url]]
     
    48. Search for "item" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/48.png[/url]]
     
    49. Search for "collection" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/49.png[/url]]
     
    50. Navigate to the folder you just extracted all of the item/collection images to (data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/). Inside you will see two folders; collection and image
    http--,,--//justintfields.com/guides/recolors/50.png[/url]]
     
    51. Inside of the collection folder, find the image associated with your headgear you recolored, copy/paste it into your own collection image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/51.png[/url]]
     
    52. Inside of the item folder, find the image associated with your headgear you recolored, copy/paste it into your own item image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/52.png[/url]]
     
    53. Just to clarify,
    http--,,--//justintfields.com/guides/recolors/53.png[/url]]
     
    54. Now, rename the files to what you named your recolored sprite,
    http--,,--//justintfields.com/guides/recolors/54.png[/url]]
     
    55. Now, in Photoshop, let's play with Replace color once again!
    http--,,--//justintfields.com/guides/recolors/55.png[/url]]
     
    56. Replace the colors you need to, and save the image.
    http--,,--//justintfields.com/guides/recolors/56.png[/url]]
     
    57. Repeat with the second image,
    http--,,--//justintfields.com/guides/recolors/57.png[/url]]
     
    58. Go to /data/texture/ and if your "item" and "collection" folders aren't already inside of the long filename folder, À¯ÀúÀÎÅÍÆäÀ̽º/, then move them into it.
    http--,,--//justintfields.com/guides/recolors/58.png[/url]]
     
    59. At the end, you should have the following (assuming you did the same recolor as shown above, with the same filenames) files / file heirarchy:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ------- racoon_head_recolor.spr
    ------- ------- ------- racoon_head_recolor.act
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ------- ¿©_racoon_head_recolor.spr
    ------- ------- ------- ------- ¿©_racoon_head_recolor.act
    ------- ------- ------- ³²
    ------- ------- ------- ------- ³²_racoon_head_recolor.spr
    ------- ------- ------- ------- ³²_racoon_head_recolor.act
    ------- texture------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- ------- racoon_head_recolor.bmp
    ------- ------- ------- collection
    ------- ------- ------- ------- racoon_head_recolor.bmp
     
    Additional Notes
     
    This tutorial only covers creating the sprites. There are still additional steps to get them in-game: Creating the sprites is the most time-consuming part of the entire process, however.
     
    You may NOT copy/reproduce this guide without providing a link back to a location I've posted this guide to, and you must give me full credit. Thank you!
     
    A copy of this tutorial's contents can be found at the following address: http--,,--//justintfields.com/gu...or Tutorial.zip It includes the toolpack.zip, and all of the .png images, as well, the files and folders used in the tutorial for recoloring the Racoon hat.
     
    Addendum:
    Please do not bother asking me for support in this thread, as I will not be very active for the next several months due to university. I tried to "dummy proof" this guide as much as possible so that even the most novice of people could understand what's going on here.
     
    If you found this tutorial useful, PLEASE +1 this thread, rate me five stars, and consider sending me enough money to buy some Starbucks via Paypal: [email protected] -- Thank you and good luck!






  16. Upvote
    jTynne got a reaction from anacondaq in [Guide] How to Recolor Sprites - by Eiphes   
    Tools/Things You Will Need

      Photoshop CS4 or above (I use CS6 in this tutorial) SprConview GRF Tool WeeThumbnail Viewer (instructions on how to install below) 800mb-1.5gb Available HDD space

    Optional:

      Jasc Paint Shop Pro 7 or GIMP (not included in toolpack.zip below; not necessary)

    Preface/Getting Started
    First and foremost, download my tool package here: http://www.jtynne.co...es/toolpack.zip

      This tool pack contains SprConview, GRF Tool, and other essential programs I use when working on the server (Browedit, various patchers for different official RO servers, etc) Extract the entire tool pack to a location on your computer that you can easily find/return to.

    Guide
    1. Navigate to your GRF Tool program from the tool pack contents. Open it, click "Open", and find your data.grf (located in your CasualRO install folder):
    http--,,--//justintfields.com/guides/recolors/1.png [/url]]
     
    2. Let's make sure we have our GRF Tool configured properly. Click on "Settings" and make sure the first option is selected.
    http--,,--//justintfields.com/guides/recolors/2.png[/url]]
     
    3. Now, we're going to extract ALL of the .spr files from the GRF. Search for .spr and hit enter, or click the button on the right to search. (GO TO STEP 5 TO LEARN HOW TO EXTRACT)
    http--,,--//justintfields.com/guides/recolors/3.png[/url]]
     
    4. (You will return to do the same as step 3, but after you do the extraction process in step 5)
    http--,,--//justintfields.com/guides/recolors/4.png[/url]]
     
     
     
    5. When you've found all the .spr or .act files, click "Extract", make a new folder, and name it something you'll remember in a location you can easily return to. Then click OK to begin the extraction process.
     http--,,--//justintfields.com/guides/recolors/5.png[/url]]
     
    6. After you've extracted both .spr and .act files, navigate to where you extracted them. Once you get to the /data/sprite/ folder, you'll see a ton of folders and other files. Refer to the image below to find the drop sprite folder and the headgear folder. These are the only two we will use for this tutorial. I've made note of where monsters and robes are located in case you want to take a gander in them.
    http--,,--//justintfields.com/guides/recolors/6.png[/url]]
     
    7. Let's dive into the headgears folder.
    http--,,--//justintfields.com/guides/recolors/7.png[/url]]
     
    8. As you can see above, I can see previews of sprites in my folders. This is important because NOTHING is named in English besides a few of the newer class sprites, so you will also want to be able to visibly see a preview of what each sprite file is of. That said, navigate to you extracted the toolpack.zip, and go into the WeeThumbnail folder, and then into the folder noted in the screencapture below. Double click "Install". Head back into your sprites folder. If you can't see previews still, reboot your computer. Then return to the headgears folder in step 7.
    http--,,--//justintfields.com/guides/recolors/8.png[/url]]
     
    9. I always work with the female headgear sprites as my bases for recolors because a lot of the female sprites have an extra frame in their .spr file, that the male sprites for whatever reason lack. If you work with male headgear sprites as bases, you'll encounter crashes in-game due to the missing frame, so let's go into the female headgear sprite folder as noted in step 7.
    http--,,--//justintfields.com/guides/recolors/9.png[/url]]
     
    10. For this tutorial, I've opted to make a recolor of the Racoon Doll Hat. You will want to copy both the .act and .spr file with the same filename.
    http--,,--//justintfields.com/guides/recolors/10.png[/url]]
     
    11. Now, let's move these into a safe location and set up our folder hierarchy.

      Create a folder on your desktop named "data" Inside of this folder, create two folders, "sprite" and "texture" Go into the "sprite" folder Once inside the sprite folder, create a folder with the following name: ¾ÆÀÌÅÛ While still inside the sprite folder, create another folder with this name: ¾Ç¼¼»ç¸® Go inside of the folder named ¾Ç¼¼»ç¸® and create two folders; one named ¿© and the other named ³² Navigate backwards into the "data" folder again, and enter the "texture" folder Inside the texture folder, create a folder called À¯ÀúÀÎÅÍÆäÀ̽º Go into the folder called À¯ÀúÀÎÅÍÆäÀ̽º and create two folders named "item" and "collection"

    At the end of this hierarchy creation, you should have the following hierarchy created:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ³²
    ------- texture
    ------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- collection
     
    Remember when I told you to copy the .act and .spr in step 10? Locate where you copied those files to, and I recommend placing them within data/sprite/¾Ç¼¼»ç¸®/ for the time being as seen below.
    http--,,--//justintfields.com/guides/recolors/11.png[/url]]
     
    12. Now, when you double-click .spr files, by default, Windows usually has NO idea what to do with them. So let's assign the default program to open .spr files to be SprConview from the toolpack.zip archive. Right-click the .spr file, go to "Open With", and "Choose default program..."
    http--,,--//justintfields.com/guides/recolors/12.png[/url]]
     
    13. Chances are high that SprConview won't be in your Recommended Programs list, so if it's not, click "Browse", locate where you extracted the toolpack.zip contents, and locate SprConview inside of that folder. Once you've found it, make sure you check the box on the left so .spr files always open with Sprconview. Then click OK.
    http--,,--//justintfields.com/guides/recolors/13.png[/url]]
     
    14. Once you've assigned SprConview to open the .spr files, double click the sprite to open it!
    http--,,--//justintfields.com/guides/recolors/14.png[/url]]
     
    15. Now, let's extract the frames from the sprite file by converting each frame into a .bmp image. Click "Convert" and select "Spr to Bmp"
    http--,,--//justintfields.com/guides/recolors/15.png[/url]]
     
    16. A new box will appear. Under "Sprite" click the Browse button to the right of the blank field. Select the sprite (use the preview window to confirm it's the file you want) and click "Open".
    http--,,--//justintfields.com/guides/recolors/16.png[/url]]
     
    17. Next, enter a name in the BMP directory field (no need to click browse; just write a name for a new folder to be created where you're currently located). Click "Convert" to extract the frames.
    http--,,--//justintfields.com/guides/recolors/17.png[/url]]
     
    18. Navigate into the folder the frames were extracted into.
    http--,,--//justintfields.com/guides/recolors/18.png[/url]]
     
    19. It's time to open CS4 or above!
    http--,,--//justintfields.com/guides/recolors/19.png[/url]]
     
    20. Open just the very first file (far left side, usually numbered 001 at the end of the file name) in Photoshop. Once open, go to "Image" -> "Adjustments" -> "Replace Color"
    http--,,--//justintfields.com/guides/recolors/20.png[/url]]
     
    21. Replace the colors until you achieve a coloration you like! I've opted to make this head all gray (like a real racoon!), but you can easily make it any color(s) you want by playing with the Hue/Saturation/Lightness sliders.
    http--,,--//justintfields.com/guides/recolors/21.png[/url]]
     
    22. Once you're satisfied with your coloration, save the file.
    http--,,--//justintfields.com/guides/recolors/22.png[/url]]
     
    23. This is just an aside really, but you only have to edit the first frame of each sprite in order to achieve the recolor effect throughout the entire sprite. This is because later when we convert the bmp back into a .spr, SprConview uses only the first frame to create the palette for the sprite file. Super handy and saves time! I used to edit every single frame, but it's not necessary to do.
     
    24. Once you've saved the file, you should see the preview image update with your changes in the folder.
    http--,,--//justintfields.com/guides/recolors/24.png[/url]]
     
    25. It's time to repack these .bmp images into a sprite file! Back in SprConview, click "Convert", and this time select the second option "Bmp to Spr".
    http--,,--//justintfields.com/guides/recolors/25.png[/url]]
     
    26. A new window will appear. Click "Add" and another box will open. Left click the first image (the one you recolored) then hold down shift and left-click the very last image at the bottom. This will select all of the frames in the correct order. Then click "Open".
    http--,,--//justintfields.com/guides/recolors/26.png[/url]]
     
    27. Now enter the filename you wish to assign to your recolored sprite. Make sure you include the .spr file extension at the end of the name. I've chosen "racoon_head_recolor.spr" for this demonstration. Uncheck the "Encode" box. We no longer use this option in the clients and leaving it checked will cause your sprite to display incorrectly once in-game. Once you've done the preceeding instructions, click "Convert".
    http--,,--//justintfields.com/guides/recolors/27.png[/url]]
     
    28. Your newly created sprite will appear in the same folder the .bmp frames are found, so jump back in there if you were elsewhere.
    http--,,--//justintfields.com/guides/recolors/28.png[/url]]
     
    29. Admire your work! No, actually, make sure all of the frames are there, and that you can't see the background color from the .bmp files. It should include all of the frames you originally extracted from the original sprite. Below, I've opened the sprite in five different windows to see all angles. It's not necessary to do, but helps to see an overview of your work.
    http--,,--//justintfields.com/guides/recolors/29.png[/url]]
     
    30. Copy and paste your newly recolored sprite up one directory where you pasted the original .spr and .act files. Now, let's tidy things up a bit.. If you have any extra files besides the original .spr and .act, delete those. Keep the female and male folders, AND the default .act as we still need that.
    http--,,--//justintfields.com/guides/recolors/30.png[/url]]
     
    31. Make a copy of the .act file.
    http--,,--//justintfields.com/guides/recolors/31.png[/url]]
     
    32. Rename it, and keep the female prefix.
    http--,,--//justintfields.com/guides/recolors/32.png[/url]]
     
    33. Select the male folder as if to rename it, but just copy the filename into your clipboard (Ctrl+C)
    http--,,--//justintfields.com/guides/recolors/33.png[/url]]
     
    34. Rename the other .act file, this time with a male prefix.
    http--,,--//justintfields.com/guides/recolors/34.png[/url]]
     
    35. Make a copy of your recolored .spr file.
    http--,,--//justintfields.com/guides/recolors/35.png[/url]]
     
    36. Rename the original and the copy to have the same names as the .act files (one male, one female)
    http--,,--//justintfields.com/guides/recolors/36.png[/url]]
     
    37. Move the male sprites to the male folder..
    http--,,--//justintfields.com/guides/recolors/37.png[/url]]
     
    38. And move the female sprites to the female folder..
    http--,,--//justintfields.com/guides/recolors/38.png[/url]]
     
    39. Go into the female folder and copy the .spr file to your clip board. Next, go up two directories so you can get into the drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/39.png[/url]]
     
    40. Paste the .spr from your clip board inside of the drop sprite folder. It still needs a .act, so let's go grab it!
    http--,,--//justintfields.com/guides/recolors/40.png[/url]]
     
    41. Navigate to where you extracted files from the GRF in steps 4 and 5.
    http--,,--//justintfields.com/guides/recolors/41.png[/url]]
     
    42. Find the .act file associated with the headgear you chose to recolor. (Technically any .act in this folder will work fine, but for the sake of consistency in this tutorial, just humor me and do it.)
    http--,,--//justintfields.com/guides/recolors/42.png[/url]]
     
     
    43. Paste the .act file into where you have YOUR recolored sprite in your drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/43.png[/url]]
     
    44. And rename it. Note: Take off any prefix (female or male) your files may have.
    http--,,--//justintfields.com/guides/recolors/44.png[/url]]
     
    45. Next, go up two directories into the "data" folder. If you've already made a texture folder, ignore this step.
    http--,,--//justintfields.com/guides/recolors/45.png[/url]]
     
    46. And inside this folder named texture, create the "collection" and "item" folders if you haven't already. (If you've followed this tutorial step by step, then disregard this step as you should have already created them.) We will, however, need to get back into the GRF and pull out the collection and item images belonging to the original sprite.
    http--,,--//justintfields.com/guides/recolors/46.png[/url]]
     
    47. So, let's re-open GRF Tool and open data.grf back up if you've closed it already.
    http--,,--//justintfields.com/guides/recolors/47.png[/url]]
     
    48. Search for "item" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/48.png[/url]]
     
    49. Search for "collection" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/49.png[/url]]
     
    50. Navigate to the folder you just extracted all of the item/collection images to (data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/). Inside you will see two folders; collection and image
    http--,,--//justintfields.com/guides/recolors/50.png[/url]]
     
    51. Inside of the collection folder, find the image associated with your headgear you recolored, copy/paste it into your own collection image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/51.png[/url]]
     
    52. Inside of the item folder, find the image associated with your headgear you recolored, copy/paste it into your own item image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/52.png[/url]]
     
    53. Just to clarify,
    http--,,--//justintfields.com/guides/recolors/53.png[/url]]
     
    54. Now, rename the files to what you named your recolored sprite,
    http--,,--//justintfields.com/guides/recolors/54.png[/url]]
     
    55. Now, in Photoshop, let's play with Replace color once again!
    http--,,--//justintfields.com/guides/recolors/55.png[/url]]
     
    56. Replace the colors you need to, and save the image.
    http--,,--//justintfields.com/guides/recolors/56.png[/url]]
     
    57. Repeat with the second image,
    http--,,--//justintfields.com/guides/recolors/57.png[/url]]
     
    58. Go to /data/texture/ and if your "item" and "collection" folders aren't already inside of the long filename folder, À¯ÀúÀÎÅÍÆäÀ̽º/, then move them into it.
    http--,,--//justintfields.com/guides/recolors/58.png[/url]]
     
    59. At the end, you should have the following (assuming you did the same recolor as shown above, with the same filenames) files / file heirarchy:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ------- racoon_head_recolor.spr
    ------- ------- ------- racoon_head_recolor.act
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ------- ¿©_racoon_head_recolor.spr
    ------- ------- ------- ------- ¿©_racoon_head_recolor.act
    ------- ------- ------- ³²
    ------- ------- ------- ------- ³²_racoon_head_recolor.spr
    ------- ------- ------- ------- ³²_racoon_head_recolor.act
    ------- texture------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- ------- racoon_head_recolor.bmp
    ------- ------- ------- collection
    ------- ------- ------- ------- racoon_head_recolor.bmp
     
    Additional Notes
     
    This tutorial only covers creating the sprites. There are still additional steps to get them in-game: Creating the sprites is the most time-consuming part of the entire process, however.
     
    You may NOT copy/reproduce this guide without providing a link back to a location I've posted this guide to, and you must give me full credit. Thank you!
     
    A copy of this tutorial's contents can be found at the following address: http--,,--//justintfields.com/gu...or Tutorial.zip It includes the toolpack.zip, and all of the .png images, as well, the files and folders used in the tutorial for recoloring the Racoon hat.
     
    Addendum:
    Please do not bother asking me for support in this thread, as I will not be very active for the next several months due to university. I tried to "dummy proof" this guide as much as possible so that even the most novice of people could understand what's going on here.
     
    If you found this tutorial useful, PLEASE +1 this thread, rate me five stars, and consider sending me enough money to buy some Starbucks via Paypal: [email protected] -- Thank you and good luck!






  17. Upvote
    jTynne got a reaction from Slicer in [Guide] How to Recolor Sprites - by Eiphes   
    Tools/Things You Will Need

      Photoshop CS4 or above (I use CS6 in this tutorial) SprConview GRF Tool WeeThumbnail Viewer (instructions on how to install below) 800mb-1.5gb Available HDD space

    Optional:

      Jasc Paint Shop Pro 7 or GIMP (not included in toolpack.zip below; not necessary)

    Preface/Getting Started
    First and foremost, download my tool package here: http://www.jtynne.co...es/toolpack.zip

      This tool pack contains SprConview, GRF Tool, and other essential programs I use when working on the server (Browedit, various patchers for different official RO servers, etc) Extract the entire tool pack to a location on your computer that you can easily find/return to.

    Guide
    1. Navigate to your GRF Tool program from the tool pack contents. Open it, click "Open", and find your data.grf (located in your CasualRO install folder):
    http--,,--//justintfields.com/guides/recolors/1.png [/url]]
     
    2. Let's make sure we have our GRF Tool configured properly. Click on "Settings" and make sure the first option is selected.
    http--,,--//justintfields.com/guides/recolors/2.png[/url]]
     
    3. Now, we're going to extract ALL of the .spr files from the GRF. Search for .spr and hit enter, or click the button on the right to search. (GO TO STEP 5 TO LEARN HOW TO EXTRACT)
    http--,,--//justintfields.com/guides/recolors/3.png[/url]]
     
    4. (You will return to do the same as step 3, but after you do the extraction process in step 5)
    http--,,--//justintfields.com/guides/recolors/4.png[/url]]
     
     
     
    5. When you've found all the .spr or .act files, click "Extract", make a new folder, and name it something you'll remember in a location you can easily return to. Then click OK to begin the extraction process.
     http--,,--//justintfields.com/guides/recolors/5.png[/url]]
     
    6. After you've extracted both .spr and .act files, navigate to where you extracted them. Once you get to the /data/sprite/ folder, you'll see a ton of folders and other files. Refer to the image below to find the drop sprite folder and the headgear folder. These are the only two we will use for this tutorial. I've made note of where monsters and robes are located in case you want to take a gander in them.
    http--,,--//justintfields.com/guides/recolors/6.png[/url]]
     
    7. Let's dive into the headgears folder.
    http--,,--//justintfields.com/guides/recolors/7.png[/url]]
     
    8. As you can see above, I can see previews of sprites in my folders. This is important because NOTHING is named in English besides a few of the newer class sprites, so you will also want to be able to visibly see a preview of what each sprite file is of. That said, navigate to you extracted the toolpack.zip, and go into the WeeThumbnail folder, and then into the folder noted in the screencapture below. Double click "Install". Head back into your sprites folder. If you can't see previews still, reboot your computer. Then return to the headgears folder in step 7.
    http--,,--//justintfields.com/guides/recolors/8.png[/url]]
     
    9. I always work with the female headgear sprites as my bases for recolors because a lot of the female sprites have an extra frame in their .spr file, that the male sprites for whatever reason lack. If you work with male headgear sprites as bases, you'll encounter crashes in-game due to the missing frame, so let's go into the female headgear sprite folder as noted in step 7.
    http--,,--//justintfields.com/guides/recolors/9.png[/url]]
     
    10. For this tutorial, I've opted to make a recolor of the Racoon Doll Hat. You will want to copy both the .act and .spr file with the same filename.
    http--,,--//justintfields.com/guides/recolors/10.png[/url]]
     
    11. Now, let's move these into a safe location and set up our folder hierarchy.

      Create a folder on your desktop named "data" Inside of this folder, create two folders, "sprite" and "texture" Go into the "sprite" folder Once inside the sprite folder, create a folder with the following name: ¾ÆÀÌÅÛ While still inside the sprite folder, create another folder with this name: ¾Ç¼¼»ç¸® Go inside of the folder named ¾Ç¼¼»ç¸® and create two folders; one named ¿© and the other named ³² Navigate backwards into the "data" folder again, and enter the "texture" folder Inside the texture folder, create a folder called À¯ÀúÀÎÅÍÆäÀ̽º Go into the folder called À¯ÀúÀÎÅÍÆäÀ̽º and create two folders named "item" and "collection"

    At the end of this hierarchy creation, you should have the following hierarchy created:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ³²
    ------- texture
    ------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- collection
     
    Remember when I told you to copy the .act and .spr in step 10? Locate where you copied those files to, and I recommend placing them within data/sprite/¾Ç¼¼»ç¸®/ for the time being as seen below.
    http--,,--//justintfields.com/guides/recolors/11.png[/url]]
     
    12. Now, when you double-click .spr files, by default, Windows usually has NO idea what to do with them. So let's assign the default program to open .spr files to be SprConview from the toolpack.zip archive. Right-click the .spr file, go to "Open With", and "Choose default program..."
    http--,,--//justintfields.com/guides/recolors/12.png[/url]]
     
    13. Chances are high that SprConview won't be in your Recommended Programs list, so if it's not, click "Browse", locate where you extracted the toolpack.zip contents, and locate SprConview inside of that folder. Once you've found it, make sure you check the box on the left so .spr files always open with Sprconview. Then click OK.
    http--,,--//justintfields.com/guides/recolors/13.png[/url]]
     
    14. Once you've assigned SprConview to open the .spr files, double click the sprite to open it!
    http--,,--//justintfields.com/guides/recolors/14.png[/url]]
     
    15. Now, let's extract the frames from the sprite file by converting each frame into a .bmp image. Click "Convert" and select "Spr to Bmp"
    http--,,--//justintfields.com/guides/recolors/15.png[/url]]
     
    16. A new box will appear. Under "Sprite" click the Browse button to the right of the blank field. Select the sprite (use the preview window to confirm it's the file you want) and click "Open".
    http--,,--//justintfields.com/guides/recolors/16.png[/url]]
     
    17. Next, enter a name in the BMP directory field (no need to click browse; just write a name for a new folder to be created where you're currently located). Click "Convert" to extract the frames.
    http--,,--//justintfields.com/guides/recolors/17.png[/url]]
     
    18. Navigate into the folder the frames were extracted into.
    http--,,--//justintfields.com/guides/recolors/18.png[/url]]
     
    19. It's time to open CS4 or above!
    http--,,--//justintfields.com/guides/recolors/19.png[/url]]
     
    20. Open just the very first file (far left side, usually numbered 001 at the end of the file name) in Photoshop. Once open, go to "Image" -> "Adjustments" -> "Replace Color"
    http--,,--//justintfields.com/guides/recolors/20.png[/url]]
     
    21. Replace the colors until you achieve a coloration you like! I've opted to make this head all gray (like a real racoon!), but you can easily make it any color(s) you want by playing with the Hue/Saturation/Lightness sliders.
    http--,,--//justintfields.com/guides/recolors/21.png[/url]]
     
    22. Once you're satisfied with your coloration, save the file.
    http--,,--//justintfields.com/guides/recolors/22.png[/url]]
     
    23. This is just an aside really, but you only have to edit the first frame of each sprite in order to achieve the recolor effect throughout the entire sprite. This is because later when we convert the bmp back into a .spr, SprConview uses only the first frame to create the palette for the sprite file. Super handy and saves time! I used to edit every single frame, but it's not necessary to do.
     
    24. Once you've saved the file, you should see the preview image update with your changes in the folder.
    http--,,--//justintfields.com/guides/recolors/24.png[/url]]
     
    25. It's time to repack these .bmp images into a sprite file! Back in SprConview, click "Convert", and this time select the second option "Bmp to Spr".
    http--,,--//justintfields.com/guides/recolors/25.png[/url]]
     
    26. A new window will appear. Click "Add" and another box will open. Left click the first image (the one you recolored) then hold down shift and left-click the very last image at the bottom. This will select all of the frames in the correct order. Then click "Open".
    http--,,--//justintfields.com/guides/recolors/26.png[/url]]
     
    27. Now enter the filename you wish to assign to your recolored sprite. Make sure you include the .spr file extension at the end of the name. I've chosen "racoon_head_recolor.spr" for this demonstration. Uncheck the "Encode" box. We no longer use this option in the clients and leaving it checked will cause your sprite to display incorrectly once in-game. Once you've done the preceeding instructions, click "Convert".
    http--,,--//justintfields.com/guides/recolors/27.png[/url]]
     
    28. Your newly created sprite will appear in the same folder the .bmp frames are found, so jump back in there if you were elsewhere.
    http--,,--//justintfields.com/guides/recolors/28.png[/url]]
     
    29. Admire your work! No, actually, make sure all of the frames are there, and that you can't see the background color from the .bmp files. It should include all of the frames you originally extracted from the original sprite. Below, I've opened the sprite in five different windows to see all angles. It's not necessary to do, but helps to see an overview of your work.
    http--,,--//justintfields.com/guides/recolors/29.png[/url]]
     
    30. Copy and paste your newly recolored sprite up one directory where you pasted the original .spr and .act files. Now, let's tidy things up a bit.. If you have any extra files besides the original .spr and .act, delete those. Keep the female and male folders, AND the default .act as we still need that.
    http--,,--//justintfields.com/guides/recolors/30.png[/url]]
     
    31. Make a copy of the .act file.
    http--,,--//justintfields.com/guides/recolors/31.png[/url]]
     
    32. Rename it, and keep the female prefix.
    http--,,--//justintfields.com/guides/recolors/32.png[/url]]
     
    33. Select the male folder as if to rename it, but just copy the filename into your clipboard (Ctrl+C)
    http--,,--//justintfields.com/guides/recolors/33.png[/url]]
     
    34. Rename the other .act file, this time with a male prefix.
    http--,,--//justintfields.com/guides/recolors/34.png[/url]]
     
    35. Make a copy of your recolored .spr file.
    http--,,--//justintfields.com/guides/recolors/35.png[/url]]
     
    36. Rename the original and the copy to have the same names as the .act files (one male, one female)
    http--,,--//justintfields.com/guides/recolors/36.png[/url]]
     
    37. Move the male sprites to the male folder..
    http--,,--//justintfields.com/guides/recolors/37.png[/url]]
     
    38. And move the female sprites to the female folder..
    http--,,--//justintfields.com/guides/recolors/38.png[/url]]
     
    39. Go into the female folder and copy the .spr file to your clip board. Next, go up two directories so you can get into the drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/39.png[/url]]
     
    40. Paste the .spr from your clip board inside of the drop sprite folder. It still needs a .act, so let's go grab it!
    http--,,--//justintfields.com/guides/recolors/40.png[/url]]
     
    41. Navigate to where you extracted files from the GRF in steps 4 and 5.
    http--,,--//justintfields.com/guides/recolors/41.png[/url]]
     
    42. Find the .act file associated with the headgear you chose to recolor. (Technically any .act in this folder will work fine, but for the sake of consistency in this tutorial, just humor me and do it.)
    http--,,--//justintfields.com/guides/recolors/42.png[/url]]
     
     
    43. Paste the .act file into where you have YOUR recolored sprite in your drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/43.png[/url]]
     
    44. And rename it. Note: Take off any prefix (female or male) your files may have.
    http--,,--//justintfields.com/guides/recolors/44.png[/url]]
     
    45. Next, go up two directories into the "data" folder. If you've already made a texture folder, ignore this step.
    http--,,--//justintfields.com/guides/recolors/45.png[/url]]
     
    46. And inside this folder named texture, create the "collection" and "item" folders if you haven't already. (If you've followed this tutorial step by step, then disregard this step as you should have already created them.) We will, however, need to get back into the GRF and pull out the collection and item images belonging to the original sprite.
    http--,,--//justintfields.com/guides/recolors/46.png[/url]]
     
    47. So, let's re-open GRF Tool and open data.grf back up if you've closed it already.
    http--,,--//justintfields.com/guides/recolors/47.png[/url]]
     
    48. Search for "item" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/48.png[/url]]
     
    49. Search for "collection" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/49.png[/url]]
     
    50. Navigate to the folder you just extracted all of the item/collection images to (data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/). Inside you will see two folders; collection and image
    http--,,--//justintfields.com/guides/recolors/50.png[/url]]
     
    51. Inside of the collection folder, find the image associated with your headgear you recolored, copy/paste it into your own collection image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/51.png[/url]]
     
    52. Inside of the item folder, find the image associated with your headgear you recolored, copy/paste it into your own item image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/52.png[/url]]
     
    53. Just to clarify,
    http--,,--//justintfields.com/guides/recolors/53.png[/url]]
     
    54. Now, rename the files to what you named your recolored sprite,
    http--,,--//justintfields.com/guides/recolors/54.png[/url]]
     
    55. Now, in Photoshop, let's play with Replace color once again!
    http--,,--//justintfields.com/guides/recolors/55.png[/url]]
     
    56. Replace the colors you need to, and save the image.
    http--,,--//justintfields.com/guides/recolors/56.png[/url]]
     
    57. Repeat with the second image,
    http--,,--//justintfields.com/guides/recolors/57.png[/url]]
     
    58. Go to /data/texture/ and if your "item" and "collection" folders aren't already inside of the long filename folder, À¯ÀúÀÎÅÍÆäÀ̽º/, then move them into it.
    http--,,--//justintfields.com/guides/recolors/58.png[/url]]
     
    59. At the end, you should have the following (assuming you did the same recolor as shown above, with the same filenames) files / file heirarchy:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ------- racoon_head_recolor.spr
    ------- ------- ------- racoon_head_recolor.act
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ------- ¿©_racoon_head_recolor.spr
    ------- ------- ------- ------- ¿©_racoon_head_recolor.act
    ------- ------- ------- ³²
    ------- ------- ------- ------- ³²_racoon_head_recolor.spr
    ------- ------- ------- ------- ³²_racoon_head_recolor.act
    ------- texture------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- ------- racoon_head_recolor.bmp
    ------- ------- ------- collection
    ------- ------- ------- ------- racoon_head_recolor.bmp
     
    Additional Notes
     
    This tutorial only covers creating the sprites. There are still additional steps to get them in-game: Creating the sprites is the most time-consuming part of the entire process, however.
     
    You may NOT copy/reproduce this guide without providing a link back to a location I've posted this guide to, and you must give me full credit. Thank you!
     
    A copy of this tutorial's contents can be found at the following address: http--,,--//justintfields.com/gu...or Tutorial.zip It includes the toolpack.zip, and all of the .png images, as well, the files and folders used in the tutorial for recoloring the Racoon hat.
     
    Addendum:
    Please do not bother asking me for support in this thread, as I will not be very active for the next several months due to university. I tried to "dummy proof" this guide as much as possible so that even the most novice of people could understand what's going on here.
     
    If you found this tutorial useful, PLEASE +1 this thread, rate me five stars, and consider sending me enough money to buy some Starbucks via Paypal: [email protected] -- Thank you and good luck!






  18. Upvote
    jTynne got a reaction from Nameless2you in [Guide] How to Recolor Sprites - by Eiphes   
    I forgot how to English. :'(
  19. Upvote
    jTynne got a reaction from Uzieal in [Guide] How to Recolor Sprites - by Eiphes   
    I forgot how to English. :'(
  20. Upvote
    jTynne got a reaction from Nameless2you in [Guide] How to Recolor Sprites - by Eiphes   
    Tools/Things You Will Need

      Photoshop CS4 or above (I use CS6 in this tutorial) SprConview GRF Tool WeeThumbnail Viewer (instructions on how to install below) 800mb-1.5gb Available HDD space

    Optional:

      Jasc Paint Shop Pro 7 or GIMP (not included in toolpack.zip below; not necessary)

    Preface/Getting Started
    First and foremost, download my tool package here: http://www.jtynne.co...es/toolpack.zip

      This tool pack contains SprConview, GRF Tool, and other essential programs I use when working on the server (Browedit, various patchers for different official RO servers, etc) Extract the entire tool pack to a location on your computer that you can easily find/return to.

    Guide
    1. Navigate to your GRF Tool program from the tool pack contents. Open it, click "Open", and find your data.grf (located in your CasualRO install folder):
    http--,,--//justintfields.com/guides/recolors/1.png [/url]]
     
    2. Let's make sure we have our GRF Tool configured properly. Click on "Settings" and make sure the first option is selected.
    http--,,--//justintfields.com/guides/recolors/2.png[/url]]
     
    3. Now, we're going to extract ALL of the .spr files from the GRF. Search for .spr and hit enter, or click the button on the right to search. (GO TO STEP 5 TO LEARN HOW TO EXTRACT)
    http--,,--//justintfields.com/guides/recolors/3.png[/url]]
     
    4. (You will return to do the same as step 3, but after you do the extraction process in step 5)
    http--,,--//justintfields.com/guides/recolors/4.png[/url]]
     
     
     
    5. When you've found all the .spr or .act files, click "Extract", make a new folder, and name it something you'll remember in a location you can easily return to. Then click OK to begin the extraction process.
     http--,,--//justintfields.com/guides/recolors/5.png[/url]]
     
    6. After you've extracted both .spr and .act files, navigate to where you extracted them. Once you get to the /data/sprite/ folder, you'll see a ton of folders and other files. Refer to the image below to find the drop sprite folder and the headgear folder. These are the only two we will use for this tutorial. I've made note of where monsters and robes are located in case you want to take a gander in them.
    http--,,--//justintfields.com/guides/recolors/6.png[/url]]
     
    7. Let's dive into the headgears folder.
    http--,,--//justintfields.com/guides/recolors/7.png[/url]]
     
    8. As you can see above, I can see previews of sprites in my folders. This is important because NOTHING is named in English besides a few of the newer class sprites, so you will also want to be able to visibly see a preview of what each sprite file is of. That said, navigate to you extracted the toolpack.zip, and go into the WeeThumbnail folder, and then into the folder noted in the screencapture below. Double click "Install". Head back into your sprites folder. If you can't see previews still, reboot your computer. Then return to the headgears folder in step 7.
    http--,,--//justintfields.com/guides/recolors/8.png[/url]]
     
    9. I always work with the female headgear sprites as my bases for recolors because a lot of the female sprites have an extra frame in their .spr file, that the male sprites for whatever reason lack. If you work with male headgear sprites as bases, you'll encounter crashes in-game due to the missing frame, so let's go into the female headgear sprite folder as noted in step 7.
    http--,,--//justintfields.com/guides/recolors/9.png[/url]]
     
    10. For this tutorial, I've opted to make a recolor of the Racoon Doll Hat. You will want to copy both the .act and .spr file with the same filename.
    http--,,--//justintfields.com/guides/recolors/10.png[/url]]
     
    11. Now, let's move these into a safe location and set up our folder hierarchy.

      Create a folder on your desktop named "data" Inside of this folder, create two folders, "sprite" and "texture" Go into the "sprite" folder Once inside the sprite folder, create a folder with the following name: ¾ÆÀÌÅÛ While still inside the sprite folder, create another folder with this name: ¾Ç¼¼»ç¸® Go inside of the folder named ¾Ç¼¼»ç¸® and create two folders; one named ¿© and the other named ³² Navigate backwards into the "data" folder again, and enter the "texture" folder Inside the texture folder, create a folder called À¯ÀúÀÎÅÍÆäÀ̽º Go into the folder called À¯ÀúÀÎÅÍÆäÀ̽º and create two folders named "item" and "collection"

    At the end of this hierarchy creation, you should have the following hierarchy created:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ³²
    ------- texture
    ------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- collection
     
    Remember when I told you to copy the .act and .spr in step 10? Locate where you copied those files to, and I recommend placing them within data/sprite/¾Ç¼¼»ç¸®/ for the time being as seen below.
    http--,,--//justintfields.com/guides/recolors/11.png[/url]]
     
    12. Now, when you double-click .spr files, by default, Windows usually has NO idea what to do with them. So let's assign the default program to open .spr files to be SprConview from the toolpack.zip archive. Right-click the .spr file, go to "Open With", and "Choose default program..."
    http--,,--//justintfields.com/guides/recolors/12.png[/url]]
     
    13. Chances are high that SprConview won't be in your Recommended Programs list, so if it's not, click "Browse", locate where you extracted the toolpack.zip contents, and locate SprConview inside of that folder. Once you've found it, make sure you check the box on the left so .spr files always open with Sprconview. Then click OK.
    http--,,--//justintfields.com/guides/recolors/13.png[/url]]
     
    14. Once you've assigned SprConview to open the .spr files, double click the sprite to open it!
    http--,,--//justintfields.com/guides/recolors/14.png[/url]]
     
    15. Now, let's extract the frames from the sprite file by converting each frame into a .bmp image. Click "Convert" and select "Spr to Bmp"
    http--,,--//justintfields.com/guides/recolors/15.png[/url]]
     
    16. A new box will appear. Under "Sprite" click the Browse button to the right of the blank field. Select the sprite (use the preview window to confirm it's the file you want) and click "Open".
    http--,,--//justintfields.com/guides/recolors/16.png[/url]]
     
    17. Next, enter a name in the BMP directory field (no need to click browse; just write a name for a new folder to be created where you're currently located). Click "Convert" to extract the frames.
    http--,,--//justintfields.com/guides/recolors/17.png[/url]]
     
    18. Navigate into the folder the frames were extracted into.
    http--,,--//justintfields.com/guides/recolors/18.png[/url]]
     
    19. It's time to open CS4 or above!
    http--,,--//justintfields.com/guides/recolors/19.png[/url]]
     
    20. Open just the very first file (far left side, usually numbered 001 at the end of the file name) in Photoshop. Once open, go to "Image" -> "Adjustments" -> "Replace Color"
    http--,,--//justintfields.com/guides/recolors/20.png[/url]]
     
    21. Replace the colors until you achieve a coloration you like! I've opted to make this head all gray (like a real racoon!), but you can easily make it any color(s) you want by playing with the Hue/Saturation/Lightness sliders.
    http--,,--//justintfields.com/guides/recolors/21.png[/url]]
     
    22. Once you're satisfied with your coloration, save the file.
    http--,,--//justintfields.com/guides/recolors/22.png[/url]]
     
    23. This is just an aside really, but you only have to edit the first frame of each sprite in order to achieve the recolor effect throughout the entire sprite. This is because later when we convert the bmp back into a .spr, SprConview uses only the first frame to create the palette for the sprite file. Super handy and saves time! I used to edit every single frame, but it's not necessary to do.
     
    24. Once you've saved the file, you should see the preview image update with your changes in the folder.
    http--,,--//justintfields.com/guides/recolors/24.png[/url]]
     
    25. It's time to repack these .bmp images into a sprite file! Back in SprConview, click "Convert", and this time select the second option "Bmp to Spr".
    http--,,--//justintfields.com/guides/recolors/25.png[/url]]
     
    26. A new window will appear. Click "Add" and another box will open. Left click the first image (the one you recolored) then hold down shift and left-click the very last image at the bottom. This will select all of the frames in the correct order. Then click "Open".
    http--,,--//justintfields.com/guides/recolors/26.png[/url]]
     
    27. Now enter the filename you wish to assign to your recolored sprite. Make sure you include the .spr file extension at the end of the name. I've chosen "racoon_head_recolor.spr" for this demonstration. Uncheck the "Encode" box. We no longer use this option in the clients and leaving it checked will cause your sprite to display incorrectly once in-game. Once you've done the preceeding instructions, click "Convert".
    http--,,--//justintfields.com/guides/recolors/27.png[/url]]
     
    28. Your newly created sprite will appear in the same folder the .bmp frames are found, so jump back in there if you were elsewhere.
    http--,,--//justintfields.com/guides/recolors/28.png[/url]]
     
    29. Admire your work! No, actually, make sure all of the frames are there, and that you can't see the background color from the .bmp files. It should include all of the frames you originally extracted from the original sprite. Below, I've opened the sprite in five different windows to see all angles. It's not necessary to do, but helps to see an overview of your work.
    http--,,--//justintfields.com/guides/recolors/29.png[/url]]
     
    30. Copy and paste your newly recolored sprite up one directory where you pasted the original .spr and .act files. Now, let's tidy things up a bit.. If you have any extra files besides the original .spr and .act, delete those. Keep the female and male folders, AND the default .act as we still need that.
    http--,,--//justintfields.com/guides/recolors/30.png[/url]]
     
    31. Make a copy of the .act file.
    http--,,--//justintfields.com/guides/recolors/31.png[/url]]
     
    32. Rename it, and keep the female prefix.
    http--,,--//justintfields.com/guides/recolors/32.png[/url]]
     
    33. Select the male folder as if to rename it, but just copy the filename into your clipboard (Ctrl+C)
    http--,,--//justintfields.com/guides/recolors/33.png[/url]]
     
    34. Rename the other .act file, this time with a male prefix.
    http--,,--//justintfields.com/guides/recolors/34.png[/url]]
     
    35. Make a copy of your recolored .spr file.
    http--,,--//justintfields.com/guides/recolors/35.png[/url]]
     
    36. Rename the original and the copy to have the same names as the .act files (one male, one female)
    http--,,--//justintfields.com/guides/recolors/36.png[/url]]
     
    37. Move the male sprites to the male folder..
    http--,,--//justintfields.com/guides/recolors/37.png[/url]]
     
    38. And move the female sprites to the female folder..
    http--,,--//justintfields.com/guides/recolors/38.png[/url]]
     
    39. Go into the female folder and copy the .spr file to your clip board. Next, go up two directories so you can get into the drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/39.png[/url]]
     
    40. Paste the .spr from your clip board inside of the drop sprite folder. It still needs a .act, so let's go grab it!
    http--,,--//justintfields.com/guides/recolors/40.png[/url]]
     
    41. Navigate to where you extracted files from the GRF in steps 4 and 5.
    http--,,--//justintfields.com/guides/recolors/41.png[/url]]
     
    42. Find the .act file associated with the headgear you chose to recolor. (Technically any .act in this folder will work fine, but for the sake of consistency in this tutorial, just humor me and do it.)
    http--,,--//justintfields.com/guides/recolors/42.png[/url]]
     
     
    43. Paste the .act file into where you have YOUR recolored sprite in your drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/43.png[/url]]
     
    44. And rename it. Note: Take off any prefix (female or male) your files may have.
    http--,,--//justintfields.com/guides/recolors/44.png[/url]]
     
    45. Next, go up two directories into the "data" folder. If you've already made a texture folder, ignore this step.
    http--,,--//justintfields.com/guides/recolors/45.png[/url]]
     
    46. And inside this folder named texture, create the "collection" and "item" folders if you haven't already. (If you've followed this tutorial step by step, then disregard this step as you should have already created them.) We will, however, need to get back into the GRF and pull out the collection and item images belonging to the original sprite.
    http--,,--//justintfields.com/guides/recolors/46.png[/url]]
     
    47. So, let's re-open GRF Tool and open data.grf back up if you've closed it already.
    http--,,--//justintfields.com/guides/recolors/47.png[/url]]
     
    48. Search for "item" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/48.png[/url]]
     
    49. Search for "collection" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/49.png[/url]]
     
    50. Navigate to the folder you just extracted all of the item/collection images to (data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/). Inside you will see two folders; collection and image
    http--,,--//justintfields.com/guides/recolors/50.png[/url]]
     
    51. Inside of the collection folder, find the image associated with your headgear you recolored, copy/paste it into your own collection image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/51.png[/url]]
     
    52. Inside of the item folder, find the image associated with your headgear you recolored, copy/paste it into your own item image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/52.png[/url]]
     
    53. Just to clarify,
    http--,,--//justintfields.com/guides/recolors/53.png[/url]]
     
    54. Now, rename the files to what you named your recolored sprite,
    http--,,--//justintfields.com/guides/recolors/54.png[/url]]
     
    55. Now, in Photoshop, let's play with Replace color once again!
    http--,,--//justintfields.com/guides/recolors/55.png[/url]]
     
    56. Replace the colors you need to, and save the image.
    http--,,--//justintfields.com/guides/recolors/56.png[/url]]
     
    57. Repeat with the second image,
    http--,,--//justintfields.com/guides/recolors/57.png[/url]]
     
    58. Go to /data/texture/ and if your "item" and "collection" folders aren't already inside of the long filename folder, À¯ÀúÀÎÅÍÆäÀ̽º/, then move them into it.
    http--,,--//justintfields.com/guides/recolors/58.png[/url]]
     
    59. At the end, you should have the following (assuming you did the same recolor as shown above, with the same filenames) files / file heirarchy:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ------- racoon_head_recolor.spr
    ------- ------- ------- racoon_head_recolor.act
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ------- ¿©_racoon_head_recolor.spr
    ------- ------- ------- ------- ¿©_racoon_head_recolor.act
    ------- ------- ------- ³²
    ------- ------- ------- ------- ³²_racoon_head_recolor.spr
    ------- ------- ------- ------- ³²_racoon_head_recolor.act
    ------- texture------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- ------- racoon_head_recolor.bmp
    ------- ------- ------- collection
    ------- ------- ------- ------- racoon_head_recolor.bmp
     
    Additional Notes
     
    This tutorial only covers creating the sprites. There are still additional steps to get them in-game: Creating the sprites is the most time-consuming part of the entire process, however.
     
    You may NOT copy/reproduce this guide without providing a link back to a location I've posted this guide to, and you must give me full credit. Thank you!
     
    A copy of this tutorial's contents can be found at the following address: http--,,--//justintfields.com/gu...or Tutorial.zip It includes the toolpack.zip, and all of the .png images, as well, the files and folders used in the tutorial for recoloring the Racoon hat.
     
    Addendum:
    Please do not bother asking me for support in this thread, as I will not be very active for the next several months due to university. I tried to "dummy proof" this guide as much as possible so that even the most novice of people could understand what's going on here.
     
    If you found this tutorial useful, PLEASE +1 this thread, rate me five stars, and consider sending me enough money to buy some Starbucks via Paypal: [email protected] -- Thank you and good luck!






  21. Upvote
    jTynne got a reaction from AnnieRuru in [Suggestion] displaybottom & message colors   
    I'm not sure if the two are related, but the #channel system employed in-game currently can display any color the user designates in the conf file (save for #FF00FF I imagine?). I recall the old limitations, but perhaps if they were able to get any color to display in the channel system (replacement for @main; originally released here on Hercules) they can do the same for dispbottom. It'd be nice at least. +1 from me!
  22. Upvote
    jTynne reacted to Neo-Mind in [Guide] How to Recolor Sprites - by Eiphes   
    haha nice , dont worry u haven't forgotten ....yet
  23. Upvote
    jTynne got a reaction from Ind in [Guide] How to Recolor Sprites - by Eiphes   
    I forgot how to English. :'(
  24. Upvote
    jTynne got a reaction from Uzieal in [Guide] How to Recolor Sprites - by Eiphes   
    Tools/Things You Will Need

      Photoshop CS4 or above (I use CS6 in this tutorial) SprConview GRF Tool WeeThumbnail Viewer (instructions on how to install below) 800mb-1.5gb Available HDD space

    Optional:

      Jasc Paint Shop Pro 7 or GIMP (not included in toolpack.zip below; not necessary)

    Preface/Getting Started
    First and foremost, download my tool package here: http://www.jtynne.co...es/toolpack.zip

      This tool pack contains SprConview, GRF Tool, and other essential programs I use when working on the server (Browedit, various patchers for different official RO servers, etc) Extract the entire tool pack to a location on your computer that you can easily find/return to.

    Guide
    1. Navigate to your GRF Tool program from the tool pack contents. Open it, click "Open", and find your data.grf (located in your CasualRO install folder):
    http--,,--//justintfields.com/guides/recolors/1.png [/url]]
     
    2. Let's make sure we have our GRF Tool configured properly. Click on "Settings" and make sure the first option is selected.
    http--,,--//justintfields.com/guides/recolors/2.png[/url]]
     
    3. Now, we're going to extract ALL of the .spr files from the GRF. Search for .spr and hit enter, or click the button on the right to search. (GO TO STEP 5 TO LEARN HOW TO EXTRACT)
    http--,,--//justintfields.com/guides/recolors/3.png[/url]]
     
    4. (You will return to do the same as step 3, but after you do the extraction process in step 5)
    http--,,--//justintfields.com/guides/recolors/4.png[/url]]
     
     
     
    5. When you've found all the .spr or .act files, click "Extract", make a new folder, and name it something you'll remember in a location you can easily return to. Then click OK to begin the extraction process.
     http--,,--//justintfields.com/guides/recolors/5.png[/url]]
     
    6. After you've extracted both .spr and .act files, navigate to where you extracted them. Once you get to the /data/sprite/ folder, you'll see a ton of folders and other files. Refer to the image below to find the drop sprite folder and the headgear folder. These are the only two we will use for this tutorial. I've made note of where monsters and robes are located in case you want to take a gander in them.
    http--,,--//justintfields.com/guides/recolors/6.png[/url]]
     
    7. Let's dive into the headgears folder.
    http--,,--//justintfields.com/guides/recolors/7.png[/url]]
     
    8. As you can see above, I can see previews of sprites in my folders. This is important because NOTHING is named in English besides a few of the newer class sprites, so you will also want to be able to visibly see a preview of what each sprite file is of. That said, navigate to you extracted the toolpack.zip, and go into the WeeThumbnail folder, and then into the folder noted in the screencapture below. Double click "Install". Head back into your sprites folder. If you can't see previews still, reboot your computer. Then return to the headgears folder in step 7.
    http--,,--//justintfields.com/guides/recolors/8.png[/url]]
     
    9. I always work with the female headgear sprites as my bases for recolors because a lot of the female sprites have an extra frame in their .spr file, that the male sprites for whatever reason lack. If you work with male headgear sprites as bases, you'll encounter crashes in-game due to the missing frame, so let's go into the female headgear sprite folder as noted in step 7.
    http--,,--//justintfields.com/guides/recolors/9.png[/url]]
     
    10. For this tutorial, I've opted to make a recolor of the Racoon Doll Hat. You will want to copy both the .act and .spr file with the same filename.
    http--,,--//justintfields.com/guides/recolors/10.png[/url]]
     
    11. Now, let's move these into a safe location and set up our folder hierarchy.

      Create a folder on your desktop named "data" Inside of this folder, create two folders, "sprite" and "texture" Go into the "sprite" folder Once inside the sprite folder, create a folder with the following name: ¾ÆÀÌÅÛ While still inside the sprite folder, create another folder with this name: ¾Ç¼¼»ç¸® Go inside of the folder named ¾Ç¼¼»ç¸® and create two folders; one named ¿© and the other named ³² Navigate backwards into the "data" folder again, and enter the "texture" folder Inside the texture folder, create a folder called À¯ÀúÀÎÅÍÆäÀ̽º Go into the folder called À¯ÀúÀÎÅÍÆäÀ̽º and create two folders named "item" and "collection"

    At the end of this hierarchy creation, you should have the following hierarchy created:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ³²
    ------- texture
    ------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- collection
     
    Remember when I told you to copy the .act and .spr in step 10? Locate where you copied those files to, and I recommend placing them within data/sprite/¾Ç¼¼»ç¸®/ for the time being as seen below.
    http--,,--//justintfields.com/guides/recolors/11.png[/url]]
     
    12. Now, when you double-click .spr files, by default, Windows usually has NO idea what to do with them. So let's assign the default program to open .spr files to be SprConview from the toolpack.zip archive. Right-click the .spr file, go to "Open With", and "Choose default program..."
    http--,,--//justintfields.com/guides/recolors/12.png[/url]]
     
    13. Chances are high that SprConview won't be in your Recommended Programs list, so if it's not, click "Browse", locate where you extracted the toolpack.zip contents, and locate SprConview inside of that folder. Once you've found it, make sure you check the box on the left so .spr files always open with Sprconview. Then click OK.
    http--,,--//justintfields.com/guides/recolors/13.png[/url]]
     
    14. Once you've assigned SprConview to open the .spr files, double click the sprite to open it!
    http--,,--//justintfields.com/guides/recolors/14.png[/url]]
     
    15. Now, let's extract the frames from the sprite file by converting each frame into a .bmp image. Click "Convert" and select "Spr to Bmp"
    http--,,--//justintfields.com/guides/recolors/15.png[/url]]
     
    16. A new box will appear. Under "Sprite" click the Browse button to the right of the blank field. Select the sprite (use the preview window to confirm it's the file you want) and click "Open".
    http--,,--//justintfields.com/guides/recolors/16.png[/url]]
     
    17. Next, enter a name in the BMP directory field (no need to click browse; just write a name for a new folder to be created where you're currently located). Click "Convert" to extract the frames.
    http--,,--//justintfields.com/guides/recolors/17.png[/url]]
     
    18. Navigate into the folder the frames were extracted into.
    http--,,--//justintfields.com/guides/recolors/18.png[/url]]
     
    19. It's time to open CS4 or above!
    http--,,--//justintfields.com/guides/recolors/19.png[/url]]
     
    20. Open just the very first file (far left side, usually numbered 001 at the end of the file name) in Photoshop. Once open, go to "Image" -> "Adjustments" -> "Replace Color"
    http--,,--//justintfields.com/guides/recolors/20.png[/url]]
     
    21. Replace the colors until you achieve a coloration you like! I've opted to make this head all gray (like a real racoon!), but you can easily make it any color(s) you want by playing with the Hue/Saturation/Lightness sliders.
    http--,,--//justintfields.com/guides/recolors/21.png[/url]]
     
    22. Once you're satisfied with your coloration, save the file.
    http--,,--//justintfields.com/guides/recolors/22.png[/url]]
     
    23. This is just an aside really, but you only have to edit the first frame of each sprite in order to achieve the recolor effect throughout the entire sprite. This is because later when we convert the bmp back into a .spr, SprConview uses only the first frame to create the palette for the sprite file. Super handy and saves time! I used to edit every single frame, but it's not necessary to do.
     
    24. Once you've saved the file, you should see the preview image update with your changes in the folder.
    http--,,--//justintfields.com/guides/recolors/24.png[/url]]
     
    25. It's time to repack these .bmp images into a sprite file! Back in SprConview, click "Convert", and this time select the second option "Bmp to Spr".
    http--,,--//justintfields.com/guides/recolors/25.png[/url]]
     
    26. A new window will appear. Click "Add" and another box will open. Left click the first image (the one you recolored) then hold down shift and left-click the very last image at the bottom. This will select all of the frames in the correct order. Then click "Open".
    http--,,--//justintfields.com/guides/recolors/26.png[/url]]
     
    27. Now enter the filename you wish to assign to your recolored sprite. Make sure you include the .spr file extension at the end of the name. I've chosen "racoon_head_recolor.spr" for this demonstration. Uncheck the "Encode" box. We no longer use this option in the clients and leaving it checked will cause your sprite to display incorrectly once in-game. Once you've done the preceeding instructions, click "Convert".
    http--,,--//justintfields.com/guides/recolors/27.png[/url]]
     
    28. Your newly created sprite will appear in the same folder the .bmp frames are found, so jump back in there if you were elsewhere.
    http--,,--//justintfields.com/guides/recolors/28.png[/url]]
     
    29. Admire your work! No, actually, make sure all of the frames are there, and that you can't see the background color from the .bmp files. It should include all of the frames you originally extracted from the original sprite. Below, I've opened the sprite in five different windows to see all angles. It's not necessary to do, but helps to see an overview of your work.
    http--,,--//justintfields.com/guides/recolors/29.png[/url]]
     
    30. Copy and paste your newly recolored sprite up one directory where you pasted the original .spr and .act files. Now, let's tidy things up a bit.. If you have any extra files besides the original .spr and .act, delete those. Keep the female and male folders, AND the default .act as we still need that.
    http--,,--//justintfields.com/guides/recolors/30.png[/url]]
     
    31. Make a copy of the .act file.
    http--,,--//justintfields.com/guides/recolors/31.png[/url]]
     
    32. Rename it, and keep the female prefix.
    http--,,--//justintfields.com/guides/recolors/32.png[/url]]
     
    33. Select the male folder as if to rename it, but just copy the filename into your clipboard (Ctrl+C)
    http--,,--//justintfields.com/guides/recolors/33.png[/url]]
     
    34. Rename the other .act file, this time with a male prefix.
    http--,,--//justintfields.com/guides/recolors/34.png[/url]]
     
    35. Make a copy of your recolored .spr file.
    http--,,--//justintfields.com/guides/recolors/35.png[/url]]
     
    36. Rename the original and the copy to have the same names as the .act files (one male, one female)
    http--,,--//justintfields.com/guides/recolors/36.png[/url]]
     
    37. Move the male sprites to the male folder..
    http--,,--//justintfields.com/guides/recolors/37.png[/url]]
     
    38. And move the female sprites to the female folder..
    http--,,--//justintfields.com/guides/recolors/38.png[/url]]
     
    39. Go into the female folder and copy the .spr file to your clip board. Next, go up two directories so you can get into the drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/39.png[/url]]
     
    40. Paste the .spr from your clip board inside of the drop sprite folder. It still needs a .act, so let's go grab it!
    http--,,--//justintfields.com/guides/recolors/40.png[/url]]
     
    41. Navigate to where you extracted files from the GRF in steps 4 and 5.
    http--,,--//justintfields.com/guides/recolors/41.png[/url]]
     
    42. Find the .act file associated with the headgear you chose to recolor. (Technically any .act in this folder will work fine, but for the sake of consistency in this tutorial, just humor me and do it.)
    http--,,--//justintfields.com/guides/recolors/42.png[/url]]
     
     
    43. Paste the .act file into where you have YOUR recolored sprite in your drop sprite folder.
    http--,,--//justintfields.com/guides/recolors/43.png[/url]]
     
    44. And rename it. Note: Take off any prefix (female or male) your files may have.
    http--,,--//justintfields.com/guides/recolors/44.png[/url]]
     
    45. Next, go up two directories into the "data" folder. If you've already made a texture folder, ignore this step.
    http--,,--//justintfields.com/guides/recolors/45.png[/url]]
     
    46. And inside this folder named texture, create the "collection" and "item" folders if you haven't already. (If you've followed this tutorial step by step, then disregard this step as you should have already created them.) We will, however, need to get back into the GRF and pull out the collection and item images belonging to the original sprite.
    http--,,--//justintfields.com/guides/recolors/46.png[/url]]
     
    47. So, let's re-open GRF Tool and open data.grf back up if you've closed it already.
    http--,,--//justintfields.com/guides/recolors/47.png[/url]]
     
    48. Search for "item" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/48.png[/url]]
     
    49. Search for "collection" and then click "Extract", and extract the files to whatever folder you extracted the .spr and .act files to.
    http--,,--//justintfields.com/guides/recolors/49.png[/url]]
     
    50. Navigate to the folder you just extracted all of the item/collection images to (data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/). Inside you will see two folders; collection and image
    http--,,--//justintfields.com/guides/recolors/50.png[/url]]
     
    51. Inside of the collection folder, find the image associated with your headgear you recolored, copy/paste it into your own collection image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/51.png[/url]]
     
    52. Inside of the item folder, find the image associated with your headgear you recolored, copy/paste it into your own item image folder, and load the copied version into Photoshop.
    http--,,--//justintfields.com/guides/recolors/52.png[/url]]
     
    53. Just to clarify,
    http--,,--//justintfields.com/guides/recolors/53.png[/url]]
     
    54. Now, rename the files to what you named your recolored sprite,
    http--,,--//justintfields.com/guides/recolors/54.png[/url]]
     
    55. Now, in Photoshop, let's play with Replace color once again!
    http--,,--//justintfields.com/guides/recolors/55.png[/url]]
     
    56. Replace the colors you need to, and save the image.
    http--,,--//justintfields.com/guides/recolors/56.png[/url]]
     
    57. Repeat with the second image,
    http--,,--//justintfields.com/guides/recolors/57.png[/url]]
     
    58. Go to /data/texture/ and if your "item" and "collection" folders aren't already inside of the long filename folder, À¯ÀúÀÎÅÍÆäÀ̽º/, then move them into it.
    http--,,--//justintfields.com/guides/recolors/58.png[/url]]
     
    59. At the end, you should have the following (assuming you did the same recolor as shown above, with the same filenames) files / file heirarchy:
     
    data
    ------- sprite
    ------- ------- ¾ÆÀÌÅÛ
    ------- ------- ------- racoon_head_recolor.spr
    ------- ------- ------- racoon_head_recolor.act
    ------- ------- ¾Ç¼¼»ç¸®
    ------- ------- ------- ¿©
    ------- ------- ------- ------- ¿©_racoon_head_recolor.spr
    ------- ------- ------- ------- ¿©_racoon_head_recolor.act
    ------- ------- ------- ³²
    ------- ------- ------- ------- ³²_racoon_head_recolor.spr
    ------- ------- ------- ------- ³²_racoon_head_recolor.act
    ------- texture------- ------- À¯ÀúÀÎÅÍÆäÀ̽º
    ------- ------- ------- item
    ------- ------- ------- ------- racoon_head_recolor.bmp
    ------- ------- ------- collection
    ------- ------- ------- ------- racoon_head_recolor.bmp
     
    Additional Notes
     
    This tutorial only covers creating the sprites. There are still additional steps to get them in-game: Creating the sprites is the most time-consuming part of the entire process, however.
     
    You may NOT copy/reproduce this guide without providing a link back to a location I've posted this guide to, and you must give me full credit. Thank you!
     
    A copy of this tutorial's contents can be found at the following address: http--,,--//justintfields.com/gu...or Tutorial.zip It includes the toolpack.zip, and all of the .png images, as well, the files and folders used in the tutorial for recoloring the Racoon hat.
     
    Addendum:
    Please do not bother asking me for support in this thread, as I will not be very active for the next several months due to university. I tried to "dummy proof" this guide as much as possible so that even the most novice of people could understand what's going on here.
     
    If you found this tutorial useful, PLEASE +1 this thread, rate me five stars, and consider sending me enough money to buy some Starbucks via Paypal: [email protected] -- Thank you and good luck!






  25. Upvote
    jTynne got a reaction from Neo-Mind in [Guide] How to Recolor Sprites - by Eiphes   
    I forgot how to English. :'(
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