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JulioCF

Int'l Portuguese Moderators
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  1. Upvote
    JulioCF got a reaction from LipESprY in Decompilando .Lub para .Lua   
    Tutorial Decompilando .Lub para .Lua   Recentemente comecei a mexer com a janela de infinitas possibilidades que é a adição de custom itens e custom mobs e me deparei com a necessidade de realizar decompilação de arquivos .lub para .lua na atual pasta em uso para hexeds 2012+ que é a luafiles514. Este é um tutorial que ira de uma forma simples explicar como fazer este procedimento.   - Índice Programas Utilizados. Procedimentos. Agradecimentos. Requerimentos   - Luadec 0.6: http://files.luaforge.net/releases/luadec/luadec/0.6 - Wordpad ou qualquer editor de texto (recomendado Wordpad ^^)     Procedimentos   - Crie uma Nova Pasta (Onde quiser) - Baixe o Luadec 0.6 e extraia o Luadec.exe para a pasta criada. - Crie um arquivo de texto com o nome: batch.txt - Edite o batch.txt, selecione a opcao "Salvar como..", selecione "Todos os arquivos" e salve com o nome de batch.bat   Seu ambiente para decompilação dos .lub está agora pronto. Para decompilar um .lub (utilizaremos como exemplo o accessoryid.lub):   - Copie e cole o arquivo accessoryid.lub na pasta onde estao o luadec.exe e o batch.bat - Edite o arquivo batch.bat e escreva:     
    luadec accessoryid.lub > accessoryid.lua   
      - Salve e feche o editor de texto. - Em seguida execute o batch.bat e sera gerado o arquivo accessoryid.lua.    Para decompilar qualquer outro .lub siga os mesmos procedimentos seguidos no exemplo: - Copie o arquivo.lub para o ambiente de decompilação.   - Edite o batch.bat para o nome do arquivo de entrada e saída.    
    luadec entrada.lub > saida.lua   
      - Execute o batch.bat.     Agradecimentos   Ao usuário ivanyan do rathena que foi autor de um post onde eu conheci o luadec para decompilar o que eu precisava. Espero que seja útil. Abraços, Neko.   Dica retirada do brAthena neste post.
  2. Upvote
    JulioCF reacted to Beret in Paid Server   
    Well this feature is much more ancient was never implemented in an emulator.  
    This system sets the time in which the player has access to the server for example:  
    18:54:50  
    in this case above I have 18 hours 54 minutes and 50 seconds of server access.  
    - When that time runs out even me being online I will be disconnected from the server.  
    - When character is offline time is not counted, only counts the time in which the character is online in game.       If I'm not mistaken the same packet working other types of restrictions that are they:   1 - maintenance = Here you must block access to the server allowing only GM.

    2 - over 18 = Here is to check the age of the player for him to have access if it has 18 years or more.

    3 - paying = here is to check if the player has and how much credit he has time before being kicked from the server. If the time ends and he is online will be kicked from the server and a message will be displayed that he need more credits.

    4 - P2P = Here is the server in free mode.      I find it interesting that the implementation of this system, because players who help with a donation to the server could have access to a paid server, which could be determined the time by the administrator for example:  
    2013-10-10 18:54:50
    In this case above the player has 30 days of access to the paid server.
  3. Upvote
    JulioCF reacted to keough in [FREE RELEASE!] Moon Haven from EPIC   
    Hello, here is another pre-made map and its from the movie Epic. its more on natures and big nature! suits to fit the leafman! xD
    here are some screenshots of the map. Hope ya like it! C&C are accepted 
     
    Video of the map
    The video is a bit laggy coz of my recorder sucks! xD maybe next time it'll be smooth.. but when in-game its nice and smooth
     

     
     
    Screenshots
     

     

     

     

     
     
     
     
     
    In-Game Screenshots
     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     
     

     
    Thank you! 
     
    Feel free to comment xD
     
    CLICK HERE TO DOWNLOAD THE FILE
  4. Upvote
    JulioCF got a reaction from Chemical Crush in Lunar Map   
    Nice map *--*
  5. Upvote
    JulioCF reacted to Chemical Crush in Lunar Map   
    File Name: Lunar Map
    File Submitter: Chemical Crush
    File Submitted: 17 Aug 2013
    File Category: Maps & Textures
     

    Hey guys.



    This is a map I did for a server for the Lunar New Year Event.



    It comes with inside maps as well



    Hope you guys like it!



    Also if you use my maps, please give credits!


     
    Click here to download this file
  6. Upvote
    JulioCF reacted to Nameless2you in August Digest 2013   
    August Digest 2013
    The following digest covers the month of August 1st - August 31st 2013.
     
    Team Changes
    [*] Michieru joined the team as a Script Developer. [*]Via joined the team as a Support Leader. [*]Wolf was moved to Script Developer.

    Development Highlights
    [*] Flux Control Panel for Hercules (Repository) [*]Hercules Plugin Manager Update (6b9f584) [*]IRC Update (ca1f74f,93d75b8,de6602f,7d4886e)

    Statistics
    [*]During the period there were 44  Commits. [*]Of these 44 commits, 20 included bug-fixes. [*]2 Commits from Pull Requests [*]In this month, there were 3082 Additions and 1845 Deletions.

  7. Upvote
    JulioCF got a reaction from Senos in [Guia Plataforma IPB] SSI: Últimos X Tópicos no seu site   
    Fonte: http://forum.sosinvision.com.br/index.php?app=tutorials&article=2604
  8. Upvote
    JulioCF reacted to Nameless2you in 07/31/2013 kRO Maintenance   
    ※ May contain interpretation errors!!
     
    ■ Inspection Time 
     
    - Servers: 21:00 to 07:30 (Spain Time)
     
    Common Patch:
     
     - Some adjustments made to [Charleston Crisis] instance.
    -> Required mob amount for deactivating the security system has been lowered.
    Ziu Note: Initially, 7 ID# 3126 mobs were required to be hunted down.
    -> Required amount of [Explosive Powder] for accessing the instance kernel has been lowered.
    Ziu Note: Initially, 4 of them were required.
    - 11th anniversary event has started.
    -> Time lapse: from 31/07/2013 until 28/08/2013 maintenance.
    [Guide about 11th Ragnarok Online special anniversary event]
    - Summer event is now started.
    -> Time lapse: from 31/07/2013 until 14/08/2013 maintenance.
    -> Malangdo has a great festival. Join the best cats this summer.
    [Guide about the Ragnarok online summer event, also "Malangdo festival"]
    - PC-ROOM event starts.
    -> Time lapse: from 31/07/2013 until 28/08/2013 maintenance.
    -> [PC-ROOM WARP!] The way of buying event items has been changed.
    - Kagerou skill fixed: [Rapid Throw] skill had a problem by what the casting effect wasn't displayed. This will be fixed.
    - Fixed an error with [Dexter Travelers Shadow Weapon] description.
    -> From INT +1 to DEX +1.
     
    Mains Servers:
     
    Job level increased : Rebellion [!]



    - Job change from Gunslinger to Rebellion has been added.
    * After the Rekenber rebellion, the mercenary survivor soldiers have protected their identity hidden on darkness. They've started to act for clearing their names.
    We are called Rebellion.
    -> For getting started on Rebellion job, go to Morocc (moc_fild12).
    [Rebellion job related info added]
    - Fixed an abnormal effect in some items that had a (skill) buff that increased attack abnormally.
    - Fixed an error that let using Magnifier item when the user was dead, provoking a client crash.
    - Items World Tree's Dust, Snowflip, Peonymamy y Sadagi used to show a hit effect during WoE time. This will be fixed.
    - Oboro skill fixed: Now, when you use [Moonlight Fantasy] skill, only reflects to the straight line target provided there are no obstacles on the path.
    - When you healed more than 35k HP it appeared as 0. This will be fixed.
    - When you attacked with a kunai without using any skills, it was considered a ranged attack when it's actually a melee attack. This will be fixed.
     
    Sakray Server:
     
    - When you enter to WoE TE castles, some skill activation effects will be changed so that they're now free. [!]
    -> Empty Shadow, Shadow Warrior, Distorted Crescent and Moonlight Fantasy.
    - Kagerou/Oboro skill fixed: Fixed an error with [Makibishi] skill, where the elemental weapon attribute was applied to the skill.
    - Kagerou/Oboro skill fixed: Fixed an error with SP usage when you used [shadow Hiding] skill.
    - Maximum HP you can get is now limited by base level.
     -> Lv 1~99: 330,000, Lv 100~150: 660,000, Lv 151~175: 1,100,000 
     
    Translator notes: 
    The translation may be inaccurate at some points but I tried my best.
    Dates are in European format: day/month/year;
    Times are in Spanish time zone (GMT+1 plus +1 DST correction, resulting in GMT+2).
    Remember that [!] marked lines mean stronger possibility of inaccurate translation because I couldn't figure out an exact meaning for that. Also, text inside square brackets at the end of a sentences are just polite guesses I make from the patch.
     
    Big thanks to Ziu for the time and skills it takes to translate kRO patches from Korean to Spanish!
    Credits go to jaBote for translating it from Spanish into English.
  9. Upvote
    JulioCF reacted to Nameless2you in 08/07/2013 kRO Maintenance   
    ※ May contain interpretation errors!!   ■ Inspection Time    - Servers: 02:30 to 06:30 (Spain time)   Common Patch:   - Added possibility of transforming Dokebi's Wig into a costume hat. - Fixed an error that made a message show when you used bullets on weapons. [Translator: Doesn't specify which ones] - Modigied Kenny/Tony NPC positions. They're the ones that make bullet cartridges and sell weaponry, so that they're available for everyone. - Bullet cartridge maker Kenny will alloy you to specify the amount of cartridges to make, provided you have enough bullets. - Some users had some problems where rebellion NPC didn't recognise them. This will be fixed. - [sidewinder Card] item description has been changed. -> Before: [Double Attack] Lv 1 (All weapons). -> Now: [Double Attack] Lv 1 - [Costume: Shiny Small Star] item defense changes from '2' to '0'.     Mains Servers:   - Refining minerals box event is now finished. -> Also, [sealed Gloom Under Night Scroll] event finishes. - Three skills can no longer be used in WoE TE. -> Makibishi, Soul Cutter, Kunai Explosion. - When you enter to WoE TE castles, some skill activation effects will be changed so that they're now free. [!] -> Empty Shadow, Shadow Warrior, Distorted Crescent and Moonlight Fantasy. - Kagerou/Oboro skill fixed: Fixed an error with [Makibishi] skill, where the elemental weapon attribute was applied to the skill. - Kagerou/Oboro skill fixed: Fixed an error with SP usage when you used [shadow Hiding] skill. - EXP/DROP summer event increase is now ended.   Sakray Server:   - Maximum HP you can get is now limited by base level.  -> Lv 1~99: 330,000, Lv 100~150: 660,000, Lv 151~175: 1,100,000 - Oboro/Kagerou skill fixed: Fixed an error with abnormal HP/SP absorbption when using the [swirling Petal] skill. - Fixed an error with auto-buff Monster Transform skill, which didn't affect the player. - Kagerou/Oboro custom dyes are now changed so that they can be more easily recognised.   Translator notes:  The translation may be inaccurate at some points but I tried my best. Dates are in European format: day/month/year; Times are in Spanish time zone (GMT+1 plus +1 DST correction, resulting in GMT+2). Remember that [!] marked lines mean stronger possibility of inaccurate translation because I couldn't figure out an exact meaning for that. Also, text inside square brackets at the end of a sentences are just polite guesses I make from the patch.   Big thanks to Ziu for the time and skills it takes to translate kRO patches from Korean to Spanish! Credits to jaBote for the translation into English.
  10. Upvote
    JulioCF reacted to Gepard in Flux Control Panel for Hercules   
    @bgamez23
    You probably need to look into addons/content_management/themes/, copy default and rename it to emphaino.
     
    @JulioCF
    You forgot to uncomment the 2 lines that define top-level menu 'Main Menu' (the one that will have forums link in it).
  11. Upvote
    JulioCF reacted to Ind in Hercules Plugin Manager: Update   
    Hercules Plugin Manager: Update
    Hello~! What?
    This is the first major update to our Hercules Plugin Manager, HPM, since it has been first introduced some 3 months ago Made Possible Thanks to Haruna, Gepard and Xgear In this Update
    Initial Char and Login Server support Custom Packet support (and thus ability to override existent packets) in all 3 servers Initial Custom Data Struct supportThe ability for a plugin to create and append data structs to existent data, currently available to player units (map_session_data) and network pipes (socket_data), we'll be extending this to others as we go by, drop us a word if you need it somewhere it isn't available yet Documentation Update
    The documentation is currently being updated and will be available over http://herc.ws/wiki/HPM once it is complete The sample (src/plugins/sample.c) has been updated to demonstrate the usage of the new features Up-and-Coming
    HPM HooksSince HPM was first released we've greatly advanced in the design of this feature, which will take full advantage of our Hercules Renewal Phase One and be extremely efficient Hercules Stress Test ServerOur Stress Test Server will become a reality as soon as the HPM Hooks is released, as it is the one condition necessary for it to function as we intend it to Link!~u
    Commit
  12. Upvote
    JulioCF reacted to Gepard in Flux Control Panel for Hercules   
    It's already been fixed. Thank you for your report.
     
     
    The only pre-existing theme that was supplied with previous versions of FluxCP was 'default' theme. And it of course is also included in Hercules FluxCP and works as usual.
     
    If you want to use a custom-made theme, it should work without major problems. Compared to most recent revision of fluxcp-ra, the only updated module is item database, so you might need to make appropriate changes in this part of your theme. Other than that, it will be also missing theme selector (only relevant if you want to use other themes as well). You can copy appropriate snippets of code from default theme. I will also post detailed explanation how to do this soon.
     
    If you have any custom modules (like for example, additional ranking) and want to make them available with new emphaino theme, they should work without problems as well, since most pages are 99% identical with default theme, it's all css magic. So just copy missing views into themes/emphaino (or addons/youraddon/themes/emphaino) and they should become visible in new theme as well.
  13. Upvote
    JulioCF reacted to Gepard in Flux Control Panel for Hercules   
    Flux Control Panel for Hercules
     
    Flux CP is now officialy available for Hercules!
     
    It is fully working with both pre-Renewal and Renewal Hercules servers. We will continue developing it, so it is always up-to-date and compatible with latest Hercules.
     
    New theme
    Hercules' Flux CP comes with a brand new theme. It's a grey-ish modern and clean HTML5 theme, called Emphaino.
    It has a nice dropdown menu located on top of the screen, and a customizable footer area, where you can put some stuff that should be visible all the time (like links to social media, forums etc.).
     
    A picture is worth a thousand words:



     
    It's a HTML5 theme, so it requires a decent browser, or IE9+ (if you insist on using that).
     
    Theme selection
    Having two themes is great, but until now it was impossible to make use of them both. That's why theme selector has been added to both themes, so your users can pick whichever theme they like more.
     
    Again, preview:

     
    Extra credits
    Authors of original FluxCP & FluxCP-rA. Authors of Emphaino theme (originally for Wordpress).

     
    Download
    Hercules' FluxCP Github repository: https://github.com/HerculesWS/FluxCP
     
    Issues
    Bug reports, questions and suggestions are all welcome directly on GitHub: https://github.com/HerculesWS/FluxCP/issues
     
    Enjoy~
  14. Upvote
    JulioCF got a reaction from Senos in Adicionando custons no sistema .lua   
    Complemento:Créditos: http://rathena.org/board/topic/60728-adicionando-custons-no-sistema-lua/
  15. Upvote
    JulioCF reacted to Brynner in Hercules FluxCP   
    this is a modified fluxcp from xantara.
    i just made it compatible for hercules.
     
    at the moment. renewal still not supported.
     
    tested for Pre-re.
     
    Defense.

     
    Attack

     
    http://hercules-fluxcp.googlecode.com/svn/trunk/
     
    all credits goes to the owner of this control panel.
  16. Upvote
    JulioCF reacted to Mystery in July Digest 2013   
    July Digest 2013
    The following digest covers the month of July 1st - July 31st 2013.
     
    Team Changes
    [*]Xgear has been moved from Community Contributor to High Council. [*]Shikazu has joined as a International Moderator. [*]Haru has joined as a Core Developer. [*]Gepard has joined as a High Council. [*]Susu has joined as a Core Developer.

     
    Development Highlights
    [*]Battlegrounds Queue Update (7aa9e6e) [*]Ultimate Item DB Update (1caae98) [*]Additional Interface Changes [*]Mercenary Interface (b717147) [*]Intif Interface (853489bcb) [*]Elemental Interface (9d53093) [*]iDuel Interface (5a22b04) [*]Chat Interface (9ac2cf7) [*]Expansion of script.c interface (5832722)
    [*]Extended ID <item_id> syntax to Item Packages and Item Groups (606a985) [*]Item Package Update (0118a09, dc85ce0) [*]Server Statistics Implementation (ea5a413) [*]Splitting of use_sql_db into: item_db, mob_db, and mob_skill_db (0f2899c) [*]Implementation of Official Mute System (da064c0) [*]Implementation of new commands { sit(), stand(), issit() } (e8adea6) - Please refer to /doc/script_commands.txt for documentation


     
    Scripts
    [*] Dewata Warps now available (3e91032)

     
    Client Support
    [*]New Packets for: 2013-06-12Ragexe, 2013-06-18Ragexe, 2013-06-26Ragexe, 2013-07-03Ragexe. New Packet Keys for: 2013-06-26Ragexe, 2013-07-03Ragexe (f530cfe)

     
     Introduction to Github: Issues
    [*]For the past two weeks, the staff has been using Github: Issues to discuss issues and development strategies with the help of source code annotation features provided by Github. While being mainly used by Hercules team, all users are welcome to provide feedback on GitHub Issues page.


    [*]You can view our issues that are posted and labeled by heading to our Hercules Repo in Github and on your right, there's a little tab with an Exclamation (!) inside a circle.

    Once you're in our Issues page, you'll be able to view a variety of issues that the developers have opened - you may also view issues that have been closed.
     
     
     
     
    Statistics
    [*]During the period there were 95 Commits. [*]Of these 95 commits, 57 included bug-fixes. [*]11 Commits from Pull Requests [*]In this month, there were 33,805 Additions and 30,555 Deletions.

  17. Upvote
    JulioCF reacted to OnNplay in StarGames Control Panel for Hercules 3rd Job   
    File Name: StarGames Control Panel for Hercules 3rd Job
    File Submitter: OnNplay
    File Submitted: 30 Jul 2013
    File Category: Web Resources
     
    StarGames Control Panel is a Control Panel used for Private Ragnarok Online Servers.
    It's integrated with it's very own Community Board System, Self Locking System, Server Status, and a Bug Report / Contact System.
     
    Before installing Stargames Control Panel on your webhost, you need to make sure your webhost provider offers you:
     
    * PHP 5.2
    * PDO and PDO-MYSQL extensions for PHP5 (including PHP_MYSQL support)
    * MySQL 5
    * GD2 (for guild emblems and registration CAPTCHA)
    * Tidy (for cleaner HTML output)
    * Optional: mod_rewrite support for UseCleanUrls feature
     
    You can view this demo by going to this link: http://sgcp.hostei.com/index.php?act=idx
     
    Click here to download this file
  18. Upvote
    JulioCF reacted to Ind in Ultimate Item DB Update   
    Ultimate Item DB Update
     
    Overview
    A very extensive item db update for renewal mode The Numbers: Over 6500 individual flag updates 212 newly added/enabled items Made Possible Thanks To: Muad_Dib for all the data Yommy for the help on the equip field Haru for the new upper masks and his ultimate parser skills that improved the quality of this update by many fold In the update
    db/re/item_db (and thus sql-files/item_db_re.sql) over 6500 flag updates and 212 newly added/enabled items 16: Upper Third jobs (Trans)32: Baby Third jobs The AegisName field was updated in several entries to match the official ones The name field was also updated in several entries to match the client display files 2 New 'Upper' flags were added to accommodate many of the newly added items:Custom items in renewal mode will require to have these new flags if you wish these jobs to make use of such items db/re/item_packages update to match the newly added items db/re/item_groups update to match the newly added items A new error message in the item db parser that will display any duplicate AegisName fields that are conflicting (Thanks to Masao) Special Thanks
    once again,
    Muad_Dib, this update wouldn't exist if it weren't for all the data he provided us with Yommy, wouldn't have been able to properly update the equip flags if it weren't for the job data he provided me with Haru, for making it possible to polish this update so many times. Haru spent many hours debugging this update and writing tools to further enhance the quality of the update Link~u!
    Commit Commit 2 (Follow up)Special Thanks to Yommy for bringing it to our attention and for providing the data for the follow up, and to Haru for help in validating the update
  19. Upvote
    JulioCF reacted to Rytech in Rebellion Class Released On kRO Sakray   
    Development in progress....

  20. Upvote
    JulioCF reacted to Rytech in Rebellion Class Released On kRO Sakray   
    Everyone, grab your revolvers, shotguns, rifles, whatever guns your Gunslinger likes to use and load them up because the Rebellion has arrived on kRO's Sakray server and OMG does this class have some awesome skills.
     
    Male And Female Rebellion Sprites. (Credits To Ragongate For The Sprite Rip)













     
    Skill Icons....
     

     
    Equips And Bullets....
     

     
    Skill Descriptions (Credits To Zerozaku For Translations)
     
    Dragon Tail
    Max Level: 5
    Pre-req: Crimson Marker, Howling Mine
    Desc: Grenade Launcher exclusive skill. Launches missiles at all targets on the screen that's marked by your Crimson Marker. If there are more than 1 target afflicted with your Crimson Marker, the damage done will be split between the targets. If there is no target afflicted with your Crimson Marker, the skill will fail to activate.
    Consumes 1 Dragon Tail Missile.
    1 - 3000%
    2 - 3500%
    3 - 4000%
    4 - 4500%
    5 - 5000%

    Round Trip
    Max Level: 5
    Pre-req: Fire Rain
    Desc: Gattling Gun exclusive skill. Unleash a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets. If the targets are knocked back into the wall, they will take additional damage. Caster's DEX affects the amount of initial and knockback damage.
    Consumes 5 Bullets.
    1~4 - 5x5
    5 - 7x7

    Rich's Coin (What a nice engrish name)
    Max Level: 1
    Pre-req: Coin Flip level 5
    Desc: Consume 100 zeny to generate 10 coins at a 50% chance.
    Once this skill is learned, failed Coin Flip casts will no longer remove the coin.

    Mass Spiral
    Max Level: 5
    Pre-req: Piercing Shot level 5
    Desc: Rifle exclusive skill. Fires a piercing bullet that additional damage depending on the target's DEF. Inflicts Bleeding status on the target at a high chance.
    Consumes 1 Coin and 1 Fullmetal Jacket Bullet
    1 - 200% + additional dmg depending on target's def
    2 - 400% + ''
    3 - 600% + ''
    4 - 800% + ''
    5 - 1000% + ''

    Bind Trap
    Max Level: 5
    Pre-req: Rebellion Basics
    Desc: Lay down a powerful movement impairing trap on the ground.
    All targets that enter the trap's area of effect will have their movement slowed significantly.
    Movement debuff duration is affected by the target's STR.
    Using Flicker skill on targets affected by Bind Trap will remove the trap and deal an additional damage to the targets.
    Maximum of 1 trap can be active at a time.
    Consumes 1 Coin and Special Alloy Trap.
    1 - 10sec
    2 - 11sec
    3 - 12sec
    4 - 13sec
    5 - 14sec

    Banishing Buster
    Max Level: 5
    Pre-req: Shatter Storm
    Desc: Shotgun exclusive skill. Deals damage to the target and enemies within 5x5 area of the target, removing a buff or debuff randomly.
    Caster's DEX affects the success rate of buff/debuff removal.
    Consumes 1 coin.
    1 - removes 4 buff/debuff
    2 - removes 6 "
    3 - removes 8 "
    4 - removes 10 "
    5 - removes 12 "

    Shatter Storm
    Max Level: 5
    Pre-req: Disarm level 5, Crowd Control Shot level 5
    Desc: Shotgun exclusive skill. Deals damage to the target and enemies within 5x5 area of the target, destroying their equipped equipments randomly. Caster's DEX and skill level affects the success rate of equipment destruction. Target's AGI affects the success rate of equipment destruction.
    Indestructible or chemical protected equipments are not affected.
    1 - destroys 2 random equipments
    2 - destroys 2 random equipments
    3 - destroys 3 random equipments
    4 - destroys 4 random equipments
    5 - destroys 5 random equipments

    Slug Shot
    Max level: 5
    Pre-req: Banishing Buster level 5
    Desc: Shotgun exclusive skill. Fire a special slugshot bullet at the target to deal damage. Heavier Bullet will increase the damage done.
    Accuracy drops if you are more than 3 cells away from the target.
    Players hit by this skill will be forced to sit. Monsters hit by this skill will be stunned.
    Consumes 1 coin
    1 - -10 accuracy for every 1 cell (after initial 3)
    2 - -9 accuracy for every 1 cell (after initial 3)
    3 - -8 accuracy for every 1 cell (after initial 3)
    4 - -7 accuracy for every 1 cell (after initial 3)
    5 - -6 accuracy for every 1 cell (after initial 3)

    Anti-Material Blast
    Max level: 5
    Pre-req: Mass Spiral level 1
    Desc: Deals damage to the target and reduces the target's neutral element resistance. Caster's DEX and skill level affects the chance of reducing the target's neutral element resistance.
    Consumes 1 coin.
    1 - 12 sec duration, 10% neutral resistance reduction
    2 - 14 sec duration, 20% neutral resistance reduction
    3 - 16 sec duration, 30% neutral resistance reduction
    4 - 18 sec duration, 40% neutral resistance reduction
    5 - 20 sec duration, 50% neutral resistance reduction

    Eternal Chain
    Max Level: 10
    Pre-req: Chain Action level 10
    Desc: Allows the caster to use Chain Action regardless of equipped weapon for a duration. Chain Action level is determined by the number of coins consumed by this skill.
    Consumes all coins.
    (15 + 15 * skill level) second duration

    Quick Draw Shot
    Max Level: 1
    Pre-req: Eternal Chain level 1
    Desc: This skill can only be cast after Chain Action is activated to deal additional damage to the target. Caster's DEX determines the number of additional attacks done by this skill. If there is a target afflicted with Crimson Marker within 21x21 range of the caster, that target receives additional damage from this skill.

    Crimson Marker
    Max Level: 1
    Pre-req: Increase Accuracy level 1
    Desc: Mark a target with crimson death mark, reducing its movement speed by 10% and allows the caster to track the target on the mini map. Only a maximum of 3 Crimson Marker can be active at a time. Boosts Quick Draw Shot, Dragon Tail and Hammer of God effect.
    30 second duration

    Fire Dance
    Max Level: 5
    Pre-req: Fallen Angel level 1
    Desc: Revolver exclusive skill. Deals damage to all targets within 5x5 of the caster. Consumes 1 coin and 5 bullets.
    1 - 100% + additional damage depending on caster's level
    2 - 200% + "
    3 - 300% + "
    4 - 400% + "
    5 - 500% + "

    Fire Rain
    Max Level: 5
    Pre-req: Gattling Fever level 5
    Desc: Gattling Gun exclusive skill. Fire bullets in a 3x10 frontal cone. Removes ground target skills in range at a chance.
    Caster's DEX and skill level affects the damage done.
    Consumes 10 Bullets.
    1 - 500% + additional damage depending on caster's DEX
    2 - " + "
    3 - " + "
    4 - " + "
    5 - " + "

    Fallen Angel
    Max level: 5
    Pre-req: Desperado level 10
    Desc: Revolver exclusive skill. Jump to the targeted location and activate desperado. If there is an obstacle between the caster and targeted cell, this skill fails to activate.
    Higher skill level reduces the reuse delay.

    Platinum Alter
    Max Level: 5
    Pre-req: Rebellion Basics
    Desc: This skill can only activate if the caster's equipped silver bullet.
    When activated, consumes all coins to increase ATK. Skill level affects the ATK increase.
    Reduces the damage taken from undead monsters during the skill duration.
    If the caster switches weapon or bullet during the duration, this buff will end.

    Flicker
    Max Level: 1
    Pre-req: Coin Fling level 1
    Desc: Activates and destroys caster's Howling Mine and Bind Trap on screen.

    Howling Mine
    Max Level: 5
    Pre-req: Gunslinger Mine level 5
    Desc: Grenade Launcher exclusive skill. Fire a sticking bomb at the target to deal damage. If the caster uses Flicker skill, Howling Mine will detonate on the target, dealing fire damage to the target and all enemies in range. Howling Mine can only be detonated with Flicker. If the Howling Mine is not detonated for a certain duration, it will fall off from the target. Targets damaged by Howling Mine will be inflicted with Burning status at a chance.
    Consumes 1 Mine Projectile.
    1 - 400% + 800% Explosion damage
    2 - 600% + 1100% Explosion damage
    3 - 800% + 1400% Explosion damage
    4 - 1000% + 1700% Explosion damage
    5 - 1200% + 2000% Explosion damage

    Hammer of God
    Max Level: 5
    Pre-req: Anti Material Blast level 5
    Desc: Rifle exclusive skill. Target the ground to summon a hammer of god to strike it. If there is a target afflicted with Crimson Marker in the targeted area, hammer of god drops on the target and deals damage to the target and enemies in 5x5 area. If there is no target afflicted with Crimson Marker in the targeted area, hammer of god will drop on a random location within the area. Targets hit by this skill will be stunned at a 100% chance. Higher skill level increases the stun duration.
    1 - 2000% + 3 second stun
    2 - 2500% + 3 second stun
    3 - 3000% + 4 second stun
    4 - 3500% + 4 second stun
    5 - 4000% + 5 second stun

    Heat Barrel
    Max Level: 5
    Pre-req: Fire Dance level 5
    Desc: Consume all coins to increase caster's ASPD and ATK at the cost of accuracy. Higher skill level increases ASPD and ATK increase as well as accuracy decrease. After the duration, caster will not be able to attack or use skills and items for 10 seconds.
    This skill cannot be used with Last Stand. If the caster switches equipment during the duration, the skill will end and activate the 10 second penalty.
    60 second duration.
  21. Upvote
    JulioCF reacted to KeiKun in Client 2005/06/07 - download ?   
    i got sakray here
     
    6/28/2005
  22. Upvote
    JulioCF reacted to KeiKun in Client 2005/06/07 - download ?   
    can you go online in IRC once?
    so i can give it there to you?
     
  23. Upvote
    JulioCF reacted to Nameless2you in 07/10/2013 kRO Maintenance   
    Other updates or info:
     
    RO: Prequel - A Browser Version

     
    Credits again to Ziu for recording & providing this.
  24. Upvote
    JulioCF reacted to Ind in HCache | Item Packages Update   
    Item Packages: Update
    In this commit we've modified the 'Random' field so that it can be used to define a group id to that item, as to allow packages to have more than one random group of items as its official equivalents do.
    The updated documentation is as follows, note that random field is no longer optional, and for "Must" types it should be 0, this commit has updated package_items.conf in both pre-re and re, the remaining fields remain optional when their value isn't necessary, e.g. you don't need to specify Count if it is 1, Expire if it is 0, Announce/Named if it is false.
    <Container_Item_Name>: {     <Entry_Item_Name>: {         Random: 0 - Signs what group type this item belongs to, 0 is "Must", a group of items that come out whenever the package is open (doesn't use rate), anything above 0 is considered "random_group_<value>", a package with 2 random groups for example gets 2 items whenever open, one from each group         Count: 30 - Stands for how much <Entry_Item_Name> will be obtained.         Expire: 2 - Signs how many hours this item will last (makes a rental item).         Announce: True/False - Signs whether to relay a special item obtain announcement when this item comes out of the package.         Rate: 50 - If 'Random' is not 0, a rate from 1 to 10000 (0.01% - 100%) will be given.         Named: True/False - Signs whether the item should have the owner's name in it.     } } HCache
    Reading these new files takes more processing time than the previous as the format is more flexible (or complex), and as we are always trying to improve we couldn't let this stand, we've designed a caching method to make this processing time overhead happen only when the files are modified.
     
    Smart
    The feature checks when a file has been last modified, and if it hasn't been modified since the cache was made it relies on the cache instead of reading the file over. This feature also is capable of realizing when the server been recompiled and re-writes the caches when it happens so the data in them is always up to date with the latest source code.
     
    The Future
    As we have a number of other planned things we'll be slowly extending this to the other files that would benefit from it.
    This feature can be employed in any files and used to store any data we like, we have intent to boost NPC parsing/reload with it in the near future, our estimates expect NPC parse time to drop by over 80%, reload time will drop just as much.
     
    Special Thanks to
    Beret and hemagx, its thanks to them we became aware of the missing feature in item packages. Muad_Dib for all the data he provided to this update mkbu95 for his help in the development of HCache Link~u
    Commit
  25. Upvote
    JulioCF reacted to ossi0110 in Hercules Herunterladen mit Windows   
    Hercules Herunterladen
     
     
     
     
    Zuerst benötigen wir die 2 Git  Programme , Diese könnt ihr ganz einfach mit den untenstehenden Links herunterladen.
     
    Downloads
    [*] Download and Install MSysGit [*]Download the latest TortoiseGit

     
     
     
     
    Installation
     
    Schritt 1
     
    Installiert MySysGit   das programm dient als grundlage für TortoiseGit .  Braucht ihr also nicht weiter zu beachten nach der Installation.
     
     
    Schrit 2
     
    Nun Installiert einfach TortoiseGit
     
     

     
    Das nächste fenster ist "Choose SSH Client", wählt dort  "TortoisePLink", und drückt  Next.
     

     
     
    Das nächste Fenster ist das "Custom Setup", Fenster,  Wenn ihr nicht wisst was man hier einstellen muss einfach auf NEXT drücken
     

     
    Tjoah das wars auch schon mit der installation von Git
     

     
     
     
     Hercules Herunterladen mit Git auf Windows
     
     
     
    Schritt 1 
     
    Erstellt euch einen Ordner wo eurer Hercules Server reinkopiert werden soll.
     
    Sobald ihr das habt kann es auch schon losgehen .  Macht nen Rechtsklick auf den Ordner und klickt auf  und klickt auf GIT Clone

     
     
     
    Schritt 2
     
    Es popt ein Fenster auf wo ihr diverse sachen eingeben könnt . Hier müsst ihr eigentlich nur die "Git URL" eingeben 
     
     
     
    Habt ihr die URL eingegeben klickt ihr einfach auf OK und er wird nun Hercules herunterladen.
     

     
     
     

     
     
     
     
    Das wars auch schon , nun könnt ihr mit eurem Server arbeiten
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