Jump to content

Ridley

Administrators
  • Content Count

    1157
  • Joined

  • Last visited

  • Days Won

    86

Reputation Activity

  1. Upvote
    Ridley got a reaction from Like it~* in 2016-10-02 : Update to the Intro   
    This is an update to the intro, to be more specific, to the spawning location and everything happening before the Crituria Academy
     
    Changes
    New spawning location for RENEWAL is iz_int 18 27New outerior is int_land. You have to do a small quest here. This is optional, you can also go directly to Izlude. The additinal poring drop is fully handled by our quest_db.conf and you do not need to edit anything.  In order to fully support this change, you need the latest translation files for navigation and iteminfo. You can find them here:
    https://github.com/ROClientSide/Translation  
    The confusion about iz_int
     
    We saw question about a black iz_int quite often. Is is also simply why this happens. The map was changed on official, and the small ship was turned into a ship interior. The old coordinates were a black spot on this "new" map, and to fix it, you simply had to put in the "old" iz_int map files.
    For this change, you now need the new map, the one. 
    I once uploaded both to hercules. In case you need it, you can download it here.
     
    The new iz_int is included in any recent kro from the back to december 2015. If you used the old iz_int, you just have to replace it.
     
     
     
  2. Upvote
    Ridley got a reaction from evilpuncker in Clan System   
    Just a side note. We all work here on a volunteer base, in our free time. For many of us this free time is limited. Most important, we do this without the intention of making money (and I claim for most people here, this is the exactly reason to host a server). 
     
    If people not comfortable of the amount of time we put into this, and you think you can do it faster and better, then go ahead and do it.
  3. Upvote
    Ridley got a reaction from ratbugasmati in @itemall and @itemmap   
    File Name: @itemall and @itemmap
    File Submitter: Ridley
    File Submitted: 12 Feb 2017
    File Category: Utility
     
    Give an item to all players online
    @itemall <Item ID> <Item Amount>
     
    Give an item to all players on the same map as you
    @itemmap <Item ID> <Item Amount>
     
    Using some old code from Emistry for this, thank you for your permission to use it.
     
    Click here to download this file
  4. Upvote
    Ridley got a reaction from Like it~* in Clan System   
    Just a side note. We all work here on a volunteer base, in our free time. For many of us this free time is limited. Most important, we do this without the intention of making money (and I claim for most people here, this is the exactly reason to host a server). 
     
    If people not comfortable of the amount of time we put into this, and you think you can do it faster and better, then go ahead and do it.
  5. Upvote
    Ridley got a reaction from Quazi in @ip   
    View File @ip
    usage: @ip <Player Name>
    Unlike @sameip, this is meant to check a single player
     
    config: use on players (gms) with same User Group as yourself yes/no
     
    Do not redistribute or sell this file.
     
    Output:


     
     
    Failed attempt

     
    Player not found/online

    Submitter Ridley Submitted 02/04/17 Category Utility  
  6. Upvote
    Ridley got a reaction from IndieRO in @ip   
    View File @ip
    usage: @ip <Player Name>
    Unlike @sameip, this is meant to check a single player
     
    config: use on players (gms) with same User Group as yourself yes/no
     
    Do not redistribute or sell this file.
     
    Output:


     
     
    Failed attempt

     
    Player not found/online

    Submitter Ridley Submitted 02/04/17 Category Utility  
  7. Upvote
    Ridley reacted to KirieZ in NpcTalk2   
    View File NpcTalk2
    NOTE: Hercules now provides this functionality by itself (check unittalk). I'm not updating this anymore.
    Hello,
    When converting iRO's Xmas event I missed a way to use npctalk to a specific player, so today I made it.
     
    This plugin adds the npctalk2 script command that allows you to show a message like npctalk, but to a specific player only (by default the one attached to the script).
    *npctalk2("<message>"{, "<npc name>",{"player name"}})This command will display a message to the a target player as if the NPC object running it was a player talking - that is, above their head and in the chat window. The display name of the NPC will get appended in front of the message to complete the effect.If NPC Name is given, the message will display on this npc's instead.If Player Name is given, the message will be displayed to that player instead of the attached one (if he's online)If the player is too far from the NPC (for example, in another map), the message will only show in the chatbox.   Usage Example:
    Assumming it's running in a NPC named Test and that there's a NPC named Test2 near.// Will display "I'm only talking to <Attached Player Name>" only to the attached player over NPC Testnpctalk2 "I'm only talking to "+strcharinfo(0);// Will display "I'm only talking to KirieZ" to player named KirieZ over NPC Testnpctalk2 "I'm only talking to KirieZ", "Test", "KirieZ";// Will display "Don't bother my friend, I'll talk to you" to the Attached player over NPC Test2npctalk2 "Don't bother my friend, I'll talk to you", "Test2";   If you find any bug let me know.
    Submitter KirieZ Submitted 02/04/17 Category Plugins  
  8. Upvote
    Ridley reacted to Ragno in Four Suggestions to Channel System   
    The channelmes() command is an awesome command to create and improve announcement systems, and there are two needs that can't be completed in the actual state.
     
    Suggestion 1. Please allow the usage of password on default channels.
     
    Rationale: Create channels for administrative purposes available only to gms and admins.
     
    Right now, I'm creating the channel "#system" with a password through a npc on the server start to send messages visible only to gms, that will send administrative messages of things happening while the server is running, and I would like to avoid the ussage of a npc for this.
     
    Suggestion 2. Please create a new permision to only read messages in channels.
     
    Rationale: Have a channel to send server's announcements to everybody, but players will not be able to send messages through that channel, only to read those announcements or leave channel if they want. Only those with hchsys_admin permission would be able to send messages to this channel.
     
    Right now I haven't a way to do this
     
    Suggestion 3. Please create a mapflag to deactivate specific channels on maps and/or zones.
     
    Rationale: Disable channels such as "#party" (custom one) in dungeons and fields and leave them only to towns. Actually there is the mapflag nomapchannelautojoin but this is only for #map autologin (I guess).
     
    Suggestion 4. Please add a command to ignore specific player's chat from channel without ban him from channel and without leaving the channel (if possible). Thanks to Dairel, a player from our server who suggested this originaly on our boards.
     
    Rationale: There is some times when player just don't want to read specific messages because may consider it spam, or just don't need to read it.
     
    Hope this suggestions could be implemented
  9. Upvote
    Ridley got a reaction from Nebraskka in Request mob_db the instance Faceworm   
    https://github.com/HerculesWS/Hercules/pull/1404
  10. Upvote
    Ridley got a reaction from bhaskara. in [Instance]Horror Toy Factory (Aegis Server)   
    I have the instance ready, just need some more confirmation/testing
  11. Upvote
    Ridley reacted to Haru in Three suggestions to Huld   
    This is something I started working on a while ago (but I had to suspend it in order to take care of some other urgent issues). 
    The reason why I wanted to split it is another: the current .po file is very large, and it crashes (or is rejected by) various .po editors (both online and offline). My idea was to generate, instead, one .po for each .txt file in the scripts folder (and load them when loading each .txt). This would also have a positive side-effect of only loading the strings that are actually needed (and potentially warn you if a .po is missing).
    Preliminary work to support this was started in the split-huld branch in my fork of the repository (commit 908d531f. So far only the generation is handled, the loading part is not yet implemented.
    If there's interest for that, I'll resume working on it.
  12. Upvote
    Ridley reacted to KirieZ in iRO Christmas 2016   
    File Name: iRO Christmas 2016
    File Submitter: KirieZ
    File Submitted: 03 Jan 2017
    File Category: Events & Games
     
    Quite late, but here is iRO's Christmas Event of 2016. It was scripted while I played, so probably some things aren't perfect, like the monster and item data.
    This file contains:
    Santa Klaus giveaway (christmas_giveaway.txt): This NPC seems to be enabled every christmas on iRO. Santa Klaus is at the center of Prontera giving a gifts, players can choose between three gifts and allows warping to guild dungeons. The gifts are:
    Skill and Status reset
    Seal Status reset
    Gifts:
    3x Enriched Elunium
    3x Enriched Oridecon
    5x Red Envelope
    3x Yellow Butterfly Wing
    30 minutes Job EXP bonus (Job Battle Manual effect)


    [*]Christmas Quest (christmas_2016.txt): This is the quest. It starts at Eden Group HQ, then you have to do some deliveries to get Sprig of Holly and then turn them into a Costume headgear. It contains a daily quest.


    In the zip file you'll find both scripts and client/server changes.
    One script doesn't depend on the other one, that's why they're in separate files.
     
    Known Differences:
    The Santa's giveaway sets a quest in the client, but this ID is out of Hercules ID Range, so I changed it
    In Christmas Quest, the first NPC on the quest line shows a message over her head to the player only, I couldn't find a command to do this, so it shows to everybody.
    On iRO, the daily quest is reseted everyday at 4AM, but Hercules seems to not have a command to set time limit explicitly (instead we use quest_db) so I set it to 23h time limit.

     
    If something is wrong, let me know and I'll try to fix as soon as possible.
     
    Click here to download this file
  13. Upvote
    Ridley reacted to Ragno in Three suggestions to Huld   
    As pointed by @4144 in this post, there is some words that may have different translations according to the gender of the player.
     
    In example, there is this Guard in Prontera that says:
     
    "Welcome to Prontera."
     
    When translated to Spanish, this sentence can have two different translations according to the player:
     
    "Bienvenido a Prontera" -> Male players
    "Bienvenida a Prontera" -> Female players
     
    And this can't be avoided without alter the original sentence.
     
    Would it be possible to make a special feature to mark sentences like this one so huld can make a differentiation of gender? I'm thinking in something like this:
     
    #: npc/cities/prontera.txt # mes _%("Welcome to Prontera."); msgctxt "Guard#pront::prtguard" msgid "Welcome to Prontera." msgstr sprintf("%s a Prontera.", Sex == SEX_MALE ? "Bienvenido" : "Bienvenida") So, huld could recognice the sprintf command instead of a string and calculate the string to show according to the condition. Thank you!
  14. Upvote
    Ridley got a reaction from haniko in Warp Portals are out of place   
    Snow is clearly due to some sprite edit of the grf u're using
  15. Upvote
    Ridley reacted to Ancyker in [Tool] NED - Decryptor for SecureGRF   
    Now make one that encrypts, please XD
     
    (The official one doesn't work on Windows 10, it just crashes)
  16. Upvote
    Ridley reacted to Omnipotent in [Game] Pairs.   
    Pairs Game
     
     
     
    Hello! This is the very known "pairs" game.
     
    What does this script do?
    Basically this: https://en.wikipedia.org/wiki/Concentration_(game)
    You play the pairs game with another player, that's it. Not much to say.
     
     
    How to configure?
    You can change the coordinates of the script by modifying #1_memo. The script will calculate the other coordinates automatically. If you want to change the map as well, you can use the Replace function in Notepad with prontera,1,1,4 to yournewmap,1,1,4
     
    If you think the separation between NPCs isn't enough or is too much, you can change this part:
     
        .@x+= 3*((.@i - 1)%6);     .@y-= 3*((.@i - 1)/6);   If you don't want to have extra turns edit .@extra var to 0.
     
     
     
    Screenshots


     
     
    Mirror: http://pastebin.com/download/14MRyCZq
    Pairs.txt
  17. Upvote
    Ridley got a reaction from Sharpienero in kRO Full Client 2016-08-28   
    ----> Download <----
     
    kRO Full Client in a 7z. archive (including BGMS)
    No edits were made, no file deleted. Just compressing to get it below 2gb. 
     
    If you want the grf only, check out my optimized ones.
     
    Q: Is it the same as this?
    A: Yes but 1gb smaller (1,79gb instead of 2,68gb)
  18. Upvote
    Ridley got a reaction from Helena in delitem all amount of 1 type?   
    delitem(Blue_Potion, countitem(Blue_Potion));

  19. Upvote
    Ridley reacted to Aeromesi in [WIP] Hercules Offline - A Ragnarok Online Story   
    I know its off topic but this was a little piece I was working on back with RPG maker xp. A mega man RPG but I lacked the spriting skills. I only ripped Zero from the Megaman Zero series.
     

  20. Upvote
    Ridley got a reaction from Edgar in [WIP] Hercules Offline - A Ragnarok Online Story   
    Well, not much done yet but I thought I can already show some progess :x
    Goal is a Ragnarok Online RPG, for this I started with the maps. (Nothing else done yet). 
    For the initial step I want to do Prontera and Prontera Inn. Maybe followed by the field around it. In case I (hopefully) ever finish this, I don't want to talk about the story yet
    As the Title screen I used kRO's login screen, ingame the related BGM's are played. I use a custom code for the lights, but I think it's becoming quite good already (even if there is still room for improvement). Once the maps are done I want to work on a fighting/battle system which comes closer to the Ragnarok Online one. Long talking, I show you what is ready right now.
     

     



  21. Upvote
    Ridley got a reaction from Ragno in [WIP] Hercules Offline - A Ragnarok Online Story   
    Well, not much done yet but I thought I can already show some progess :x
    Goal is a Ragnarok Online RPG, for this I started with the maps. (Nothing else done yet). 
    For the initial step I want to do Prontera and Prontera Inn. Maybe followed by the field around it. In case I (hopefully) ever finish this, I don't want to talk about the story yet
    As the Title screen I used kRO's login screen, ingame the related BGM's are played. I use a custom code for the lights, but I think it's becoming quite good already (even if there is still room for improvement). Once the maps are done I want to work on a fighting/battle system which comes closer to the Ragnarok Online one. Long talking, I show you what is ready right now.
     

     



  22. Upvote
    Ridley got a reaction from bWolfie in [WIP] Hercules Offline - A Ragnarok Online Story   
    Well, not much done yet but I thought I can already show some progess :x
    Goal is a Ragnarok Online RPG, for this I started with the maps. (Nothing else done yet). 
    For the initial step I want to do Prontera and Prontera Inn. Maybe followed by the field around it. In case I (hopefully) ever finish this, I don't want to talk about the story yet
    As the Title screen I used kRO's login screen, ingame the related BGM's are played. I use a custom code for the lights, but I think it's becoming quite good already (even if there is still room for improvement). Once the maps are done I want to work on a fighting/battle system which comes closer to the Ragnarok Online one. Long talking, I show you what is ready right now.
     

     



  23. Upvote
    Ridley got a reaction from Legend in [WIP] Hercules Offline - A Ragnarok Online Story   
    Well, not much done yet but I thought I can already show some progess :x
    Goal is a Ragnarok Online RPG, for this I started with the maps. (Nothing else done yet). 
    For the initial step I want to do Prontera and Prontera Inn. Maybe followed by the field around it. In case I (hopefully) ever finish this, I don't want to talk about the story yet
    As the Title screen I used kRO's login screen, ingame the related BGM's are played. I use a custom code for the lights, but I think it's becoming quite good already (even if there is still room for improvement). Once the maps are done I want to work on a fighting/battle system which comes closer to the Ragnarok Online one. Long talking, I show you what is ready right now.
     

     



  24. Upvote
    Ridley got a reaction from Gatiencm in [WIP] Hercules Offline - A Ragnarok Online Story   
    Well, not much done yet but I thought I can already show some progess :x
    Goal is a Ragnarok Online RPG, for this I started with the maps. (Nothing else done yet). 
    For the initial step I want to do Prontera and Prontera Inn. Maybe followed by the field around it. In case I (hopefully) ever finish this, I don't want to talk about the story yet
    As the Title screen I used kRO's login screen, ingame the related BGM's are played. I use a custom code for the lights, but I think it's becoming quite good already (even if there is still room for improvement). Once the maps are done I want to work on a fighting/battle system which comes closer to the Ragnarok Online one. Long talking, I show you what is ready right now.
     

     



  25. Upvote
    Ridley got a reaction from Mystery in [WIP] Hercules Offline - A Ragnarok Online Story   
    Well, not much done yet but I thought I can already show some progess :x
    Goal is a Ragnarok Online RPG, for this I started with the maps. (Nothing else done yet). 
    For the initial step I want to do Prontera and Prontera Inn. Maybe followed by the field around it. In case I (hopefully) ever finish this, I don't want to talk about the story yet
    As the Title screen I used kRO's login screen, ingame the related BGM's are played. I use a custom code for the lights, but I think it's becoming quite good already (even if there is still room for improvement). Once the maps are done I want to work on a fighting/battle system which comes closer to the Ragnarok Online one. Long talking, I show you what is ready right now.
     

     



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.