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raPalooza~

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  1. Upvote
    raPalooza~ got a reaction from IndieRO in [Showcase]Custom Guild Flag   
    Not sure if it's sprite and pallete related but it's an NPC so.... I think I'm posting in the right place XD
    I was doing some research on .gr2(3dmobs in ro) files and while learning about importing and exporting files i came up with the idea of changing the old flag that holds the clan emblems.


    I've started by 3d modeling based on 2D "flagholder" sprite already in ragnarok. Also used some textures from ragnarok so it doesn't go to far from the game theme.


    Creating this afterwards



    So this is only a showcase for now because i want to hear some feedback on design ideas for the flag. The main problem atm is the loading time even with low poly-counts.
    But i'll will release it as soon as possible for sure.

    Hope you guys like it ;D
    cYa


    I'll not go in details about on howto because it's a pain in the xxx and it's prety easy to find Orlox guide about 3D conversion for Ragnarok. ;]
  2. Upvote
    raPalooza~ got a reaction from Legend in [Showcase]Custom Guild Flag   
    Not sure if it's sprite and pallete related but it's an NPC so.... I think I'm posting in the right place XD
    I was doing some research on .gr2(3dmobs in ro) files and while learning about importing and exporting files i came up with the idea of changing the old flag that holds the clan emblems.


    I've started by 3d modeling based on 2D "flagholder" sprite already in ragnarok. Also used some textures from ragnarok so it doesn't go to far from the game theme.


    Creating this afterwards



    So this is only a showcase for now because i want to hear some feedback on design ideas for the flag. The main problem atm is the loading time even with low poly-counts.
    But i'll will release it as soon as possible for sure.

    Hope you guys like it ;D
    cYa


    I'll not go in details about on howto because it's a pain in the xxx and it's prety easy to find Orlox guide about 3D conversion for Ragnarok. ;]
  3. Upvote
    raPalooza~ got a reaction from REKT in [Showcase]Custom Guild Flag   
    Not sure if it's sprite and pallete related but it's an NPC so.... I think I'm posting in the right place XD
    I was doing some research on .gr2(3dmobs in ro) files and while learning about importing and exporting files i came up with the idea of changing the old flag that holds the clan emblems.


    I've started by 3d modeling based on 2D "flagholder" sprite already in ragnarok. Also used some textures from ragnarok so it doesn't go to far from the game theme.


    Creating this afterwards



    So this is only a showcase for now because i want to hear some feedback on design ideas for the flag. The main problem atm is the loading time even with low poly-counts.
    But i'll will release it as soon as possible for sure.

    Hope you guys like it ;D
    cYa


    I'll not go in details about on howto because it's a pain in the xxx and it's prety easy to find Orlox guide about 3D conversion for Ragnarok. ;]
  4. Upvote
    raPalooza~ got a reaction from Tailss in [Showcase]Custom Guild Flag   
    Not sure if it's sprite and pallete related but it's an NPC so.... I think I'm posting in the right place XD
    I was doing some research on .gr2(3dmobs in ro) files and while learning about importing and exporting files i came up with the idea of changing the old flag that holds the clan emblems.


    I've started by 3d modeling based on 2D "flagholder" sprite already in ragnarok. Also used some textures from ragnarok so it doesn't go to far from the game theme.


    Creating this afterwards



    So this is only a showcase for now because i want to hear some feedback on design ideas for the flag. The main problem atm is the loading time even with low poly-counts.
    But i'll will release it as soon as possible for sure.

    Hope you guys like it ;D
    cYa


    I'll not go in details about on howto because it's a pain in the xxx and it's prety easy to find Orlox guide about 3D conversion for Ragnarok. ;]
  5. Upvote
    raPalooza~ got a reaction from Bringer in Savior Damage Font   
    Thanks everybody for the support ;DD it means a lot!

    @@Bringer
    Hummmm... it is actually a very good idea indeed!!! I'll do some testing with those status effect and see what is possible to do with them! Thank you very much for the idea bringer!
     
  6. Upvote
    raPalooza~ reacted to kenik in [Pre-Release] Payment Wall - FluxCP addon   
    This addon allows you to get donations through Payment Wall (https://paymentwall.com/) system.
     
    !!!Attention!!!
    This addon was tested only on Test projects. Contact me, when you will test it with approved projects for better testing and bugfixing (if needed)

    Installation
    Register account at Payment Wall (https://www.paymentwall.com/) Create new project Set project up. Important notes: API => Virtual Currency Pingback Type => Url When you type pingback url - make sure to place '/' at the end of url Pingback signature version => 1 Add 2 custom pingback parameters: module and action. [screenshot](http://i.imgur.com/T4FHoyo.png) Upload 'pwall' folder into your addons folder. Edit 'pwall/config/addon.php' with your settings. Place your Public key Place your Secret key Input width and height for widget Edit donation rate and currency Add link to page your.site.com/?module=pwall wherever you want. Test it!
    Note
    While your project in Test status - you can test it only while you logged in at Payment Wall (https://www.paymentwall.com/).

    Page example



    Bug reports
    Report bugs on GitHub, so they can be fixed ASAP. Or contact me here: kenik
     
    Download
    GitHub: https://github.com/kenik/flux_paymentwall
    GitHub: https://github.com/kenik/FluxCP-Addons/tree/master/pwall
  7. Upvote
    raPalooza~ got a reaction from banhelba2019 in raPalooza's Cursor   
    File Name: raPalooza's Cursor
    File Submitter: raPalooza~
    File Submitted: 24 May 2016
    File Category: Sprites & Palettes
     
    This is a cursor modification I made for ragnarok, following the thoughts and feeling of my past works,
    I've created this with the intention of innovating the feeling of the game without letting the design break the game visual with a big gap in style.
     
    Some pieces are made from other mmos such as maplestory for example ( and some others I cant remember right now )
     
    I've got some files backed up and lost others due to lost data on my old computer(it's an old project) so it's a little hard to deal modifications from the feedback, but i'll do my best.
     
    A lot of people came asking for this cursor over PM and Posts, glad you guys asked for it, otherwise I would let this project on the shelf, enjoy guys ;]
     
    RAN OUT OF IDEAS FOR THE NAME!
    cYA
     
    Click here to download this file
  8. Upvote
    raPalooza~ got a reaction from Quazi in raPalooza's Cursor   
    File Name: raPalooza's Cursor
    File Submitter: raPalooza~
    File Submitted: 24 May 2016
    File Category: Sprites & Palettes
     
    This is a cursor modification I made for ragnarok, following the thoughts and feeling of my past works,
    I've created this with the intention of innovating the feeling of the game without letting the design break the game visual with a big gap in style.
     
    Some pieces are made from other mmos such as maplestory for example ( and some others I cant remember right now )
     
    I've got some files backed up and lost others due to lost data on my old computer(it's an old project) so it's a little hard to deal modifications from the feedback, but i'll do my best.
     
    A lot of people came asking for this cursor over PM and Posts, glad you guys asked for it, otherwise I would let this project on the shelf, enjoy guys ;]
     
    RAN OUT OF IDEAS FOR THE NAME!
    cYA
     
    Click here to download this file
  9. Upvote
    raPalooza~ got a reaction from Bringer in raPalooza's Cursor   
    File Name: raPalooza's Cursor
    File Submitter: raPalooza~
    File Submitted: 24 May 2016
    File Category: Sprites & Palettes
     
    This is a cursor modification I made for ragnarok, following the thoughts and feeling of my past works,
    I've created this with the intention of innovating the feeling of the game without letting the design break the game visual with a big gap in style.
     
    Some pieces are made from other mmos such as maplestory for example ( and some others I cant remember right now )
     
    I've got some files backed up and lost others due to lost data on my old computer(it's an old project) so it's a little hard to deal modifications from the feedback, but i'll do my best.
     
    A lot of people came asking for this cursor over PM and Posts, glad you guys asked for it, otherwise I would let this project on the shelf, enjoy guys ;]
     
    RAN OUT OF IDEAS FOR THE NAME!
    cYA
     
    Click here to download this file
  10. Upvote
    raPalooza~ got a reaction from Tsuuu in Savior Damage Font   
    File Name: Savior Damage Font
    File Submitter: raPalooza~
    File Submitted: 24 May 2016
    File Category: Sprites & Palettes
     

    SaviorDamageFONT
    modification

    I've been trying hard to create content that bring a fresh new look to our old and loved Ragnarok Online.
    After lot's of failures(like my old font upload '^^) I end up with this design, that was actually based on the game Tree of Savior.( btw a very good game )
     
    It comes with some other little things like a better resolution sprite to the critical hit background, as it was kinda glitchy with the new font.
     
    I know it is all experimental and yes, I still love the old pixelated font of RO but feel free to use it in your server, i'm getting used to it and it's giving me a feeling of nostalgia(as seeing something new things on old stuffs) ;D
     
    Hope to hear some feedback to improve it as much as I can.
    cYA
     
    link: MEGAlink
     
    Click here to download this file
  11. Upvote
    raPalooza~ got a reaction from bWolfie in Savior Damage Font   
    File Name: Savior Damage Font
    File Submitter: raPalooza~
    File Submitted: 24 May 2016
    File Category: Sprites & Palettes
     

    SaviorDamageFONT
    modification

    I've been trying hard to create content that bring a fresh new look to our old and loved Ragnarok Online.
    After lot's of failures(like my old font upload '^^) I end up with this design, that was actually based on the game Tree of Savior.( btw a very good game )
     
    It comes with some other little things like a better resolution sprite to the critical hit background, as it was kinda glitchy with the new font.
     
    I know it is all experimental and yes, I still love the old pixelated font of RO but feel free to use it in your server, i'm getting used to it and it's giving me a feeling of nostalgia(as seeing something new things on old stuffs) ;D
     
    Hope to hear some feedback to improve it as much as I can.
    cYA
     
    link: MEGAlink
     
    Click here to download this file
  12. Upvote
    raPalooza~ got a reaction from evilpuncker in Savior Damage Font   
    File Name: Savior Damage Font
    File Submitter: raPalooza~
    File Submitted: 24 May 2016
    File Category: Sprites & Palettes
     

    SaviorDamageFONT
    modification

    I've been trying hard to create content that bring a fresh new look to our old and loved Ragnarok Online.
    After lot's of failures(like my old font upload '^^) I end up with this design, that was actually based on the game Tree of Savior.( btw a very good game )
     
    It comes with some other little things like a better resolution sprite to the critical hit background, as it was kinda glitchy with the new font.
     
    I know it is all experimental and yes, I still love the old pixelated font of RO but feel free to use it in your server, i'm getting used to it and it's giving me a feeling of nostalgia(as seeing something new things on old stuffs) ;D
     
    Hope to hear some feedback to improve it as much as I can.
    cYA
     
    link: MEGAlink
     
    Click here to download this file
  13. Upvote
    raPalooza~ got a reaction from Eternity in Savior Damage Font   
    File Name: Savior Damage Font
    File Submitter: raPalooza~
    File Submitted: 24 May 2016
    File Category: Sprites & Palettes
     

    SaviorDamageFONT
    modification

    I've been trying hard to create content that bring a fresh new look to our old and loved Ragnarok Online.
    After lot's of failures(like my old font upload '^^) I end up with this design, that was actually based on the game Tree of Savior.( btw a very good game )
     
    It comes with some other little things like a better resolution sprite to the critical hit background, as it was kinda glitchy with the new font.
     
    I know it is all experimental and yes, I still love the old pixelated font of RO but feel free to use it in your server, i'm getting used to it and it's giving me a feeling of nostalgia(as seeing something new things on old stuffs) ;D
     
    Hope to hear some feedback to improve it as much as I can.
    cYA
     
    link: MEGAlink
     
    Click here to download this file
  14. Upvote
    raPalooza~ got a reaction from Emistry in Smooth Shadow   
    File Name: Smooth Shadow
    File Submitter: raPalooza~
    File Submitted: 13 Oct 2015
    File Category: Sprites & Palettes
     
    SmoothShadow
    By raPalooza

    Version 2.0 -
    This new version of SmoothShadow I tried to recreate the smooth shadow seen in Tree of Savior, so I used the .tga format to draw the shadow of monster and characters.
     

     
    The result I got was amazing, it gave ragnarok a fresh look! Try it out!
    ps;not sure if with huge mob density the client suffers.
     
    Click here to download this file
  15. Upvote
    raPalooza~ got a reaction from Miнαєl in [Guide] Removing "Battleground" and "Navigation" buttons   
    The "Battleground" and the "Navigation" buttons are somehow useless for our clients, so i'm going to show you how to remove them from the client, keep in mind that this Technic is a little hackish as it consist in changing the HEX value, misleading the image information for those buttons.

    Needed:
    [*] HxD ( Or some other HEX editor ) [*]Your patched client ( Tested on 08.07a )

    Search and replace the following Hex values to hide the buttons:

    Navigation:
    Search:
    [cbox]5C 62 74 6E 5F 4E 61 76 69 67 61 74 69 6F 6E[/cbox]
    Replace
    [cbox]5F 62 74 6E 5F 4E 61 76 69 67 61 74 69 6F 6E[/cbox]

    Battleground:
    Search:
    [cbox]5C 62 74 6E 5F 62 61 74 74 6C 65 5F 66 69 65 6C 64[/cbox]
    Replace
    [cbox]5F 62 74 6E 5F 62 61 74 74 6C 65 5F 66 69 65 6C 64[/cbox]

    Replacing the first 5C for a 5F is what i'm doing.


    What it does?
    It changes the image path, so the client do not reach and load the buttons.

    It goes well with the skin that I've released, where i hided the navigation from the menu for a better fit.

    raPzLight Skin Renewal 1.0
    Category: Other Graphics Last Updated Jul 14 2014 02:57 AM




    That's it yall.  
  16. Upvote
    raPalooza~ got a reaction from DoriTos Nacho in [WIP] Modern Housing (using instances)   
    Modern Housing
                                                   Instace House
     
     
    The housing system will somehow award players with furnitures decorations, so they can arrange it as they want and then show their house to the word!

    More in depth:
    When opening the instance the party leader loads the Char_id into the housing database table, where it contains all the furniture custom npc id/placement/ifplaced information linked to his Char_id.
    through scripting, copied npcs inside the instance map (1@hous,0,0,4 duplicate(Furniture) Furniture#0 HIDDEN_NPC1) are moved, rotated and "disguised" based on information of the housing database.

    I'm also creating a second Database table that holds all the global information of furniture (names,npc_id,price?,rarity,...)
     
    The reward part still a mistery, i'm thinking of a function that would insert the furniture into the database ;] and that function could be set on usables, questboards, equips? ;]
    Progression:
     House Map                                                   100%
     Furniture Loading                                       100%
     Furniture Control                                            0%
     Furniture Reward                                            0%
                                                               Furniture Spriting                                        (currently using ones from Habbo Hotel game)
    Instance Control                                          70%


    A screenshot of the current state:

    A little video of how development is going


    Problems :[
    - No easy way(found) of controling where you want your furniture to be.
    - As they are custom_npcs there's an annoying problem of mousovering, imagine a house full of furniture you would keep clicking the npc and not the cell to move( even with end;) ;[
    - The sprites that i ripped borrowed from Habbo are only the from view, so a table with chairs arround would not be possible (yet?)

    Hope to hear some good ideas to improve the project, and also a little help if someone is interested!
    Let's go housing! :*
  17. Upvote
    raPalooza~ got a reaction from wintermoon in ModScript Professions ~ Fishing   
    Fish Fish Fishing

    Well,
    Lately i went back on Scripting and testing ideas around ragnarok, and decided to develop a series of professions, but as i'ma well known lazy ass so i'll be releasing the "raw" script as soon as possible as it is probably full of bugs and memory problems.

    Starting with Fishing! here is a sneak peak of the progress so far. ;D





    -I'm also using .tga shadows, and custom damage font.


    Right now it works as follow:
    - First runs a loop with percentage of breaking it so the fish bites de bait.
    - Then a "mini-game" starts, where you need to choose the right random placed option, an bait animation ocours, and that minigame start over, guider by a random number rand(2,4) in the video.
    -Fish/Item Catched! Loot Animation, start over.

    TODO:
    -Random placement on water cells (also control on how much you can "fish" from one node, till it unspawn or warp away)
    -General Configuration for easy using (If item needed, how many minigames tries, loot selection(i hear that there are good functions scripts that base drop % in arrays.)
    -And so on.



    Hope you guys enjoy it.

    Want to hear some thoughts on other profession! and feed back about that one as Well!
    (already thinking about a lumberjack minigame where you will need to time the hit)
  18. Upvote
    raPalooza~ got a reaction from Lamex in Smooth Shadow   
    File Name: Smooth Shadow
    File Submitter: raPalooza~
    File Submitted: 13 Oct 2015
    File Category: Sprites & Palettes
     
    SmoothShadow
    By raPalooza

    Version 2.0 -
    This new version of SmoothShadow I tried to recreate the smooth shadow seen in Tree of Savior, so I used the .tga format to draw the shadow of monster and characters.
     

     
    The result I got was amazing, it gave ragnarok a fresh look! Try it out!
    ps;not sure if with huge mob density the client suffers.
     
    Click here to download this file
  19. Upvote
    raPalooza~ got a reaction from Lamex in Smooth Shadow   
    Released Version 2.0
    Some Screenshots of the new updated shadow. Using .tga as a base for the .act ;]


    I am very very very excited to share this modification, as I felt a very good new feeling while playing with this shadow, like ragnarok got 3D revamped(as seen in the new mobile version) Check it out BOYZ!

    \o/
  20. Upvote
    raPalooza~ got a reaction from Aly in ModScript Professions ~ Fishing   
    Fish Fish Fishing

    Well,
    Lately i went back on Scripting and testing ideas around ragnarok, and decided to develop a series of professions, but as i'ma well known lazy ass so i'll be releasing the "raw" script as soon as possible as it is probably full of bugs and memory problems.

    Starting with Fishing! here is a sneak peak of the progress so far. ;D





    -I'm also using .tga shadows, and custom damage font.


    Right now it works as follow:
    - First runs a loop with percentage of breaking it so the fish bites de bait.
    - Then a "mini-game" starts, where you need to choose the right random placed option, an bait animation ocours, and that minigame start over, guider by a random number rand(2,4) in the video.
    -Fish/Item Catched! Loot Animation, start over.

    TODO:
    -Random placement on water cells (also control on how much you can "fish" from one node, till it unspawn or warp away)
    -General Configuration for easy using (If item needed, how many minigames tries, loot selection(i hear that there are good functions scripts that base drop % in arrays.)
    -And so on.



    Hope you guys enjoy it.

    Want to hear some thoughts on other profession! and feed back about that one as Well!
    (already thinking about a lumberjack minigame where you will need to time the hit)
  21. Upvote
    raPalooza~ got a reaction from stiflerxx in ModScript Professions ~ Fishing   
    Fish Fish Fishing

    Well,
    Lately i went back on Scripting and testing ideas around ragnarok, and decided to develop a series of professions, but as i'ma well known lazy ass so i'll be releasing the "raw" script as soon as possible as it is probably full of bugs and memory problems.

    Starting with Fishing! here is a sneak peak of the progress so far. ;D





    -I'm also using .tga shadows, and custom damage font.


    Right now it works as follow:
    - First runs a loop with percentage of breaking it so the fish bites de bait.
    - Then a "mini-game" starts, where you need to choose the right random placed option, an bait animation ocours, and that minigame start over, guider by a random number rand(2,4) in the video.
    -Fish/Item Catched! Loot Animation, start over.

    TODO:
    -Random placement on water cells (also control on how much you can "fish" from one node, till it unspawn or warp away)
    -General Configuration for easy using (If item needed, how many minigames tries, loot selection(i hear that there are good functions scripts that base drop % in arrays.)
    -And so on.



    Hope you guys enjoy it.

    Want to hear some thoughts on other profession! and feed back about that one as Well!
    (already thinking about a lumberjack minigame where you will need to time the hit)
  22. Upvote
    raPalooza~ got a reaction from Gordis in ModScript Professions ~ Fishing   
    Fish Fish Fishing

    Well,
    Lately i went back on Scripting and testing ideas around ragnarok, and decided to develop a series of professions, but as i'ma well known lazy ass so i'll be releasing the "raw" script as soon as possible as it is probably full of bugs and memory problems.

    Starting with Fishing! here is a sneak peak of the progress so far. ;D





    -I'm also using .tga shadows, and custom damage font.


    Right now it works as follow:
    - First runs a loop with percentage of breaking it so the fish bites de bait.
    - Then a "mini-game" starts, where you need to choose the right random placed option, an bait animation ocours, and that minigame start over, guider by a random number rand(2,4) in the video.
    -Fish/Item Catched! Loot Animation, start over.

    TODO:
    -Random placement on water cells (also control on how much you can "fish" from one node, till it unspawn or warp away)
    -General Configuration for easy using (If item needed, how many minigames tries, loot selection(i hear that there are good functions scripts that base drop % in arrays.)
    -And so on.



    Hope you guys enjoy it.

    Want to hear some thoughts on other profession! and feed back about that one as Well!
    (already thinking about a lumberjack minigame where you will need to time the hit)
  23. Upvote
    raPalooza~ got a reaction from Edgar in ModScript Professions ~ Fishing   
    Fish Fish Fishing

    Well,
    Lately i went back on Scripting and testing ideas around ragnarok, and decided to develop a series of professions, but as i'ma well known lazy ass so i'll be releasing the "raw" script as soon as possible as it is probably full of bugs and memory problems.

    Starting with Fishing! here is a sneak peak of the progress so far. ;D





    -I'm also using .tga shadows, and custom damage font.


    Right now it works as follow:
    - First runs a loop with percentage of breaking it so the fish bites de bait.
    - Then a "mini-game" starts, where you need to choose the right random placed option, an bait animation ocours, and that minigame start over, guider by a random number rand(2,4) in the video.
    -Fish/Item Catched! Loot Animation, start over.

    TODO:
    -Random placement on water cells (also control on how much you can "fish" from one node, till it unspawn or warp away)
    -General Configuration for easy using (If item needed, how many minigames tries, loot selection(i hear that there are good functions scripts that base drop % in arrays.)
    -And so on.



    Hope you guys enjoy it.

    Want to hear some thoughts on other profession! and feed back about that one as Well!
    (already thinking about a lumberjack minigame where you will need to time the hit)
  24. Upvote
    raPalooza~ got a reaction from JulioCF in New Ragnarok Online - Mobile   
    Man! I strongly advice a sneek peak on their blog posts, a lot of screens of the game towns, and you can see some engine features, like real time sun flare, or even some kind of weather like rain.


    RUN FOR THE HYPE! (also hope this comes to PC in some way... dunno.)

  25. Upvote
    raPalooza~ reacted to AnnieRuru in movespeed mapflag   
    this is useful for certain events when you want your players to move at a fixed speed
    eg: even if the player has agi up, mount peco or using Authoritative Badge,
    all players movement speed are fixed at your desire value
     
    Download: 1.3
    plugin
     
    Example:
    prontera mapflag movespeed 150 setmf_movespeed "prontera", 150; all players at prontera will move at default speed
    the value capped between 20~1000 
     
    prontera mapflag movespeed 150 99 setmf_movespeed "prontera", 150, 99; all players except GM99 at prontera will move at default speed
     
    removemf_movespeed "prontera"; remove the movespeed mapflag in prontera, without using "@reloadscript"
     
    dispbottom getmf_movespeed( "prontera" ) +""; dispbottom getmf_movespeed( "prontera", 0 ) +""; dispbottom getmf_movespeed( "prontera", 1 ) +""; first 2 lines return the movespeed value, 3rd line return the GM level bypass restriction
    Note: since the minimum value is 20, if the mapflag is off, return 0
     
     
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