4144
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Everything posted by 4144
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Import directory now supported too. But sadly you cant split sql_connection.conf without changing other configuration files.
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@Samuel if use default configs yes, but you can use different sql db for logs, need only change configs a bit. Default sql information in each config added by this line: @include "conf/import/sql_connection.conf" If files where you need, you should include in same way your custom sql connection information.
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Starting from 2017-09-20 some structures inside client was changed, because this even new nemo may fail. Probably need wait for nemo updates.
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See values for status here: https://github.com/HerculesWS/Hercules/blob/master/src/common/mmo.h#L657-L659 First one is 0, then 1, then 2
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@fanthasywarlock you must create local user and run hercules under it. If you cant do it, try pay to some one who can, or try read any noob books about linux/unix administration.
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From SwiftShader description this is implementation of DirectX 9, but i think for ragnarok client need some older DirectX. Probably 6 or 7.
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@greenieken actually this is bug what you not get this error in login without rodex, because wrong user ids must be always blocked.
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@Easycore in hercules no doram class, and no skills for it. Only new clients allow select doram, but really it still noob class.
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you cant know. But from stack trace visible what it from itemdb/itemdb2
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Look lke some where in item_db.conf you have bonus command with unknown constant. All unknown constants works as player var, and because this var was never set, it return 0. How quickly detect this command with wrong constant? Try use each item with your modifications, and see in server console if it show error. If you get error, script for this item is wrong. Also your bad script like look like this: bonus SOMECONSTANT, 10; where SOMECONSTANT your wrong constant name
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In function status_change_end_ sd already present. In this function only one pair of bl/sd from caster, and here no any targets. This mean in skill->castend_nodamage_id you can use bl for call it.
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Most slowest script can be scripts, what run difrect sql access. Next by slowness scripts with big loops or very short timers. Another things, error in script may spawn too many timers, errors about it you can see in map server console. This timers slowdown server too. But anyway need profiling server with prof or gprof.
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using infinite loop is bad idea. better use timers
- 9 replies
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- status item script
- day
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Look like plugin too old and need some changes.
- 17 replies
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- Party Script
- @party
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Packets you can get here: https://gitlab.com/4144/servergreps/blob/master/client_re/packets/2017-06-28bRagexeRE/packets_clean.h
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You cant change npc name size, because this size used in different packets. And without changing client you cant change packet sizes.
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for account storage look like max size is 910
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From 64 bit system and default structs, you can use up to 909 size for guild storage. But from numbers what you gave, you using 1000 size for guild storage
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Your error look like mean packet overflow. If you using old hercules with item options added but without storage fix, you must update hercules or reduce your storage and inventory size to default.
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This server more than one year old. Not sure what some one will fix any issues for you in this outdated code. After your commit was fixed some timer issues and added more debug info about timers. Better update hercules to latest version.
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2015 i think should support per char sex. Script functions: changesex changecharsex
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Hercules support sex for account and character at same time. If character sex is unset, then used sex from account. But low packet versions not support per char sex. From here can be issues with switching sex. Try change sex for char and accounts. Some of it should works.
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I think you changing sex for account, but not for char. Try script command changecharsex
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dont know about female sprites, but please not use svn. No one using it and sadly github still allowing to use it. Better use git. For git exists clients like turtoisegit
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if use unitwarp on npc, and after run script reload, server may crash.