Jump to content

Jedzkie

Script Developers
  • Content Count

    632
  • Joined

  • Days Won

    4

Posts posted by Jedzkie


  1.  

    i check on my test server.. and i use the same script and i don't get any errors..

    i don't know what's wrong.. i also did a test on that item and it's kinda weird just nothing's happen when i wear it lol . .

    maybe we wait for others to check it :D i really don't know what's wrong with that Cold bolt shadow armor

     

    Quazi!, Thank you for test.

     

    I do not know more...

     normal operation of replacing the equipment location.

     

    EQI_SHADOW_ARMOR (failed)

    EQI_ARMOR (success)

     

    Someone please help~!!!

     

    Can you please elaborate your problem? Didn't get it.


  2.  

    @@Frost

    Yes I did and its working.

     

    It is nice if we have a settings like "0" to remove the specific item, so its not hard to see what changes you made

     

     

    {
    Id: 1190
    Inherit: true
    SpriteName: "ORC_LORD"
    Drops: {
          Brood_Axe: 0
    Orc_Load_Card: 0
     },

    {
    Id: 1288
    Inherit: true
    SpriteName: "EMPELIUM"
    Hp: 342150
    },

    {
    Id: 1191
    Inherit: true
    SpriteName: "MIMIC"
    Drops: {
    Emperium: 0
    Rosary_: 0
    Elunium_Stone: 0
    Mimic_Card: 0
    }
    },

     

    Yeah, you have a point on that :)

     

    @@Haru, @@4144 is it possible to increase the item slot of MVP Drops and Drops?


  3.  

    @@Haru @@4144

    How to remove Orc_Load_Card using mob_db2.conf?

     

    {
    Id: 1190
    Inherit: true
    SpriteName: "ORC_LORD"
    Drops: {
    Orc_Load_Card: false or 0 (is not working)
    }
    },
     
    Its not supported?
    (I hate touching mob_db.conf :( )

     

     

    @@kyeme, Instead of adding only the Orc_Load_Card in the monster information in mod_db2.conf, Why you don't insert all of its drop and don't add the Orc_Load_Card?

     

    @EDIT: I tried it and it's working.


  4. Hi! Can you help me fixing my custom skill? After i add the skill in skill.h and add a entry in skill_db.txt, the skill still wont show in the skill tree.

     

    The behavior of the skill is like Return to El Dicastes skill, if I equip a item the skill will only show in my skill tree, and also I add the skill description, skill id in the lub files. please help @@Winterfox Thanks!


  5. Suggestion:

     

    How about we merge the mob_skill_db? Example.

     

     

     

    {
    Id: 1012
    SpriteName: "RODA_FROG"
    Name: "Roda Frog"
    Lv: 5
    Hp: 133
    Sp: 0
    Exp: 6
    JExp: 5
    AttackRange: 1
    Attack: [11, 14]
    Def: 0
    Mdef: 5
    Stats: {
    Str: 1
    Agi: 5
    Vit: 5
    Int: 5
    Dex: 10
    Luk: 5
    }
    ViewRange: 10
    ChaseRange: 12
    Size: 1
    Race: 5
    Element: (1, 1)
    Mode: {
    CanMove: true
    CanAttack: true
    }
    MoveSpeed: 200
    AttackDelay: 2016
    AttackMotion: 816
    DamageMotion: 288
    MvpExp: 0
    Drops: {
    Sticky_Webfoot: 9000
    Spawn: 500
    Green_Herb: 300
    Azure_Jewel: 7
    Empty_Bottle: 2000
    Roda_Frog_Card: 1
    }
        Skill: {
            NPC_WATERATTACK: {
                  SkillLv: 1
                  State: attack
                  Rate: 2000
                  CastTime: 0
                  Delay: 5000
                  Cancelable: yes
                  Target: target
                  Condition Type: always
                  Condition Value: 0 (Other Example: Condition Value: [3,1522] // Osiris)
                  Emotion: 0
                  Chat: 0
            }
        }
    },


  6. Hi all, pls help me with my problem, how can I make a script like this. If the npc sets sc_start (that has a time) on me, also all the characters that is online by that time will have my sc_start too.. if online, they will acquire it automatically, if not.. the OnPCLoadMapEvent (i think) will trigger the sc_start once the other character that does not have the sc_start. sorry for my bad english. Thanks!


  7.  

     

    query_sql ("UPDATE `cash` SET `cash_point` = " + rand(100,1000) + " WHERE `account_id` = " + getcharid(3));

     

    please note that it will just change the current (entire) value to a random amount, instead of increasing it

     

    actually you're right, i forgot to say that randomly increase, but i already fixed it. Thanks BTW

     

    Well, he did say "randomly set", not "randomly increase", thus I changed it accordingly :o

     

    Hi Garr! thanks for the quick response, how about a message to tell how much Points you get?

     

    Edit:

    NvM I figured it out the message of how many points you get, but I want to add another message that tells what is the total points in your account.

     

    example: query_sql("SELECT `cash_point` FROM `cash` WHERE `account_id` = "+getcharid(3));

     

    is this right? i have a error message after executing this script. 'script:query_sql: Too many columns. discarding last 1 columns.'

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.