
KirieZ
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KirieZ reacted to Ai4rei in RO Open Setup, v3.4.0 - last updated 2025/07/07
RO Open Setup
About
Enhanced alternative for the default game setup application shipped with every RagnarokOnline installation. Comes in several languages, is free of cost and works on every 32-bit and 64-bit Microsoft* Windows* platform.
Known Issues
None.
Download & Website
http://ai4rei.net/p/opensetup (discord available for real-time support)
License
This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
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KirieZ reacted to w0wZukuBg in [w0w] Advanced Maps Project
Probably my most ambitious and personal project. I often met on my way
interesting places in the world of RO, to which it was impossible to get.
Then I began to find such places with the help of the BrowEdit program
and make them available for visiting. As the project expanded,
I decided to allow shooting and use skills from the hills on the maps,
where this feature was disabled (or Gravity was too lazy busy),
add plants and trees, create comfortable climbs and so on.
I suggest you watch a promo video that clearly explains my idea.
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At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release,
there is a reserve for many other locations. Since the appearance of the video, there have been
some changes, so the final result may be different. Below I attach screenshots from BrowEdit
"before" and "after" and gif files with changes of territories on the finished mini-maps.
Some screenshots of my work:
From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more.
Mini-maps changes (if any map is missing, it means everything is fine with it):
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P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory -
a small comic video showing progress in its honor:
CODE: Warps lines below:
//===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; } -
KirieZ reacted to w0wZukuBg in [Showcase] Navayo + Nav_in01
You can believe, you can not believe, but the idea for my next map
was found by randomly clicking on Google maps in search of inspiration!
So there was Navagio - an incredible beach on the coast of Zakynthos,
in Greece, hidden between the rocks with a mysterious ship in the middle of it.
I fell in love with it at first sight
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Navayo
Please rate it if the map is good enough
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KirieZ got a reaction from LordJasz in getcharid ???
Acredito que não tenha um comando para o nome de usuário da conta, mas você pode fazer com uma query sql a partir do ID da conta.
Algo como (não testei):
query_sql("SELECT userid FROM login WHERE account_id = " + getcharid(CHAR_ID_ACCOUNT) + " LIMIT 0,1", .@logins$); .@login$ = .@logins$[0]; mes "Seu usuário é: " + .@login$;
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KirieZ reacted to w0wZukuBg in [w0w] Xpalace
Xpalace
File Name: prtbar
File Submitter: w0wZukuBg
File Submitted: 17 June 2018
File Category: Maps & Textures
Download Link: Click here to download
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KirieZ reacted to Habilis in Campfire to regenerate HP/SP
Yesterday, after rambles on Discord with Dastgir and Asheraf,
I've got another Brilliant Idea for a Release from Habilis!
The Idea:
Camp Fire to restore / regenerate HP & SP.
When you sit by the Camp fire, you start feeling the warmth and the comfort, so your HP & SP begin to regenerate.
There is a nice contribution from Meko on that subject
Menhir (Big rock that possesses magical powers and able to restore Health and Energy of Seekers)
Thanks Meko!
So, I thought to myself, well, that is wonderful, but why not make it portable?
Because, conveniently, there is this NPC sprite :
4_BONFIRE
ID: 10252 (0x280C)
Even more conveniently, there is this item:
Matchstick Item ID# 7035 (Matchstick)
A phosphorus tipped stick that can be used to start a fire.
http://ratemyserver.net/index.php?page=item_db&item_id=7035
Dastgir, suggested using this plugin to make this possible:
https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/npc-duplicate.c
Mechanics :
When you use the item Matchstick in your inventory, it will spawn a duplicate of the NPC called Camp Fire.
So that when you are in the field, farming, grinding you could rest.
- You need to sit close to the Camp Fire (3 cells ) to feel the warmth.
- Anyone can sit by your Camp Fire and rest.
- Camp Fire lasts 2-3 minutes.
- Need to sit for at least 3 seconds to begin feeling the warmth and comfort.
- you cannot start a fire within 5 cells of another Camp Fire.
- If you use a match one more time, old Camp Fire disappears and a new one appears.
I think it will add an element of roleplay and romanticism to the gameplay.
(Habilis is a soft, sensitive and romantic type ).
Expect the Release sometime soon...
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KirieZ reacted to Tio Akima in [Showcase] Summoner's Rift
Summoner's Rift in Ragnarok Online
(map created by Tio Akima)
Hi Guys,
I'm passing to expose my new map (recently completed) to RO!
This is a map inspired by summoner's rift (map of the game of League of Legends).
The design follows the same pattern, but with the poetic freedom (or poetic limitation ?!) available within RO!
I will post some pictures here of the map and a video to be able to see better.
It is!
Att,
Tio Akima.
ScreenShots:
more:
Green Base:
Red Base:
Video:
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KirieZ reacted to 4144 in Batch packets / client info extractor.
This tool allow extract packets from old clients before 2013 version. For newer versions can be extracted not all packets.
Another feature dump some packet related function addresses and create ida pro script file for name this functions.
Usage information can found in readme.
https://gitlab.com/4144/bpe/
For run bpe need linux or wsl in windows 10. Also need python2 installed.
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KirieZ reacted to w0wZukuBg in [w0w] Ein & Lhz Trains
ein_tra01 & lhz_tra01
.•°'°•.
File Name: ein_tra01 & lhz_tra01
File Submitter: w0wZukuBg
File Submitted: 04 June 2018
File Category: Maps & Textures
Download Link: Click here to download
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KirieZ reacted to bWolfie in [Guide] Mapcache Generation 2018
As of Release v2018.03.13, the method to generate mapcache for Hercules has changed. A lot of people. myself included, were confused as to how it works. In this thread, I will do my best to explain the new way to generate your cache. This guide is intended to help people using the old system, not to aid new people (i.e. never generated mapcache before), so if you are new, some of it may seem like alien talk.
Old (your source predates [is older than] Feb 18, 2018)
In the old system, there were two ways to generate mapcache
You could run the mapcache executable in Hercules root folder. Or use a program such as WeeMapCache to edit in your required mapcache. These two methods would generate or alter your required mapcache located in db/[pre-re or re]/map_cache.dat. However, they are no longer supported.
New (your source is using Release v2018.03.13 or newer)
The new system involves the use of the new 'mapcache' plugin to generate files. Some quick points:
db/[pre-re or re]/map_cache.dat has been dropped (no longer supported). In its place are individual .mcache files for every map located in maps/[pre-re or re]/ Mapcache executable has been removed. Replaced with the mapcache plugin (src/plugins/mapcache.c). How to generate the mapcache?
Same as before, check conf/map/maps.conf and db/map_index.txt have all the maps you want to cache. Your maps need to exist somewhere in your repository! There are two ways for the plugin to find them:
a. Place all your maps, including resnametable.txt, inside the data folder of your Hercules repo. I.e. Hercules/data/prontera.gat/gnd/gnd/rsw (note: I forget if all three files are needed).
b. OR Configure your conf/grf-files.txt to tell it where to find your GRF(s) which contains your maps. Build the mapcache plugin. On linux, this can be done by running the following command:
make plugin.mapcache
If using MSVC, compile as you would any other plugin. Execute plugin. This can be done using the following command:
./map-server --load-plugin mapcache [param]
In windows, just remove the './' and run the commands in your command prompt. The params:
The first thing you should do is run
./map-server --load-plugin mapcache --help
A list of usable parameters will appear. Here are the ones you need to know for mapcache:
[Info]: --convert-old-mapcache Converts an old db/pre-re/map_cache.dat file to the new format. [Mapcache] [Info]: --rebuild-mapcache Rebuilds the entire mapcache folder (maps/pre-re/), using db/map_index.txt as index. [Mapcache] [Info]: --map <name> Rebuilds an individual map's cache into maps/pre-re/ (usage: --map <map_name_without_extension>). [Mapcache] [Info]: --fix-md5 Updates the checksum for the files in maps/pre-re/, using db/map_index.txt as index (see PR #1981). [Mapcache] ./map-server --load-plugin mapcache --convert-old-mapcache
Rebuild all the .mcache files using your old db/[pre-re or re]map_cache.dat file.
NOTE: You should only run this command when you have an old map_cache.dat file you need to convert.
./map-server --load-plugin mapcache --rebuild-mapcache
Rebuild all the .mcache files using your map files specified in step 2 of generation.
NOTE: You should only run this command in special circumstances. This erases ALL the existing mapcache and rebuilds it with whatever files you provide it. If you don't have the required files, the build will fail and you will be left with missing mapcache files, meaning you won't be able to access those particular maps.
./map-server --load-plugin mapcache --map <name>
Rebuild the .mcache file for the map name you specify. E.g. if you replace <name> with prontera, the maps/[pre-re or re]/prontera.mcache file will be rebuilt.
NOTE: This is the best command to run, as it only caches a single map at a time.
./map-server --load-plugin mapcache --fix-md5
I don't know what checksum is for.
The End
Feel free to ask for help here. I'll try to answer questions re: mapcache if possible. And if you think anything needs correcting or added, let me know.
Hope this helps!
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KirieZ reacted to AnnieRuru in Advance SQL commands
As usual, I only write advance guides
This guide is a compilation of SQL commands that I have used, or Questions answered on the forum
every single subject here are related to Hercules/Ragnarok Online in some ways, so you won't feel bored reading them XD
Table of Content
1. When to use *escape_sql script command
2. How to build a case-sensitive table
3. Choose a table type, MyISAM or InnoDB ?
3a. How to index a table properly
3b. Why you shouldn't use `char_reg_num_db` table
4. AUTO_INCREMENT
5. How to do IF-ELSE in SQL query ?
5a. How to update multiple rows on different conditions in a single query
6. How to show the current rank of the player
7. INSERT INTO ... SELECT ...
8. Table JOIN vs AS
9. What is the maximum string limit for *query_sql
9a. UNION
This topic is now open to Suggestions, Ideas, Improvements, and Questions ~
I'm sure many of you have some questions since the creation of this topic
You may also post up your tricks if you want to share with us
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KirieZ got a reaction from JulioCF in getcharid ???
Acredito que não tenha um comando para o nome de usuário da conta, mas você pode fazer com uma query sql a partir do ID da conta.
Algo como (não testei):
query_sql("SELECT userid FROM login WHERE account_id = " + getcharid(CHAR_ID_ACCOUNT) + " LIMIT 0,1", .@logins$); .@login$ = .@logins$[0]; mes "Seu usuário é: " + .@login$;
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KirieZ reacted to Tio Akima in ADD new Signboard - chat/shop/icon/etc
Hi, I'm TioAkima.
Small tutorial to help add the new fucking SIGNBOARDs that are available to new clients.
If I'm not mistaken, it's for client's 2016+
For those who do not know, I'm talking about these new chat/shop on the NPC:
They are cool and leave the server with a nice face. <3
it is quite simple.
Go in your data folder, and in your LUA files (luafiles514)
search for file signboardlist.lub
data\luafiles514\lua files\signboardlist.lub Now let's understand how this file works to add a SIGNBOARD (cute little window with icon) like this:
The structure of the file is as follows:
{" prontera", 150, 193, 5, IT_BMP, "유저인터페이스\\information\\over_kafra.bmp", " KAFRA Tools ","#0x00FFFFFF"} {
"prontera", = map name
150, = x
193, = y
5, = height you want the window (can be zero if you want)
IT_SIGNBOARD, = window type
"유저인터페이스\\information\\over_kafra.bmp", = here is the directory where your icon is
"KAFRA Tools", = chat name
"#0x00FFFFFF" = letter color
},
Just add another line following this format. Remembering that the last window does not have the comma in the end ... It is good to pay attention to this.
Now to add icons in this other way>
The format is very similar, but it has some minimal difference ... And it's also in the same file.
It's pretty much the same thing, but one or the other function argument changes.
The structure is this:
{"prontera", 150, 193, 1, IT_BMP, "유저인터페이스\\information\\over_kafra.bmp"}, {
"prontera", = map name
150, = x
193, = y
1, = height you want the icon (can be zero if you want)
IT_BMP, = Only place the icon (without the window)
"유저인터페이스\\information\\over_kafra.bmp" = here is the directory where your icon is
},
READY!
Note that for this, you do not put the name of the chat nor the color of the letter! (you do not have these two arguments, okay?) ..
That's it .. I hope it helps anyone who wants to put these windows.
att,
Tio akima
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KirieZ reacted to 4144 in PEEK fork
This is fork of peek packet extractor.
Can be downloaded here: https://gitlab.com/4144/peek
Changes:
For now fixed packets extraction for new clients.
Fixed packets extraction if client not have encryption packets (not kro)
Known issues:
Packet captures not works for new clients.
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KirieZ reacted to Ridley in [Collection] Official Full Clients + latest kRO
Changelog:
- Updated all Clients
- Updated twRO BGMS (3 new ones)
NOTE: to disable the Snow effect in Prontera, open your grf and navigate to data/etcinfo.txt
Then add (or edit) the following:
weather# //prontera.rsw# //snow# Collection of official Full Clients. Those are vanilla, not modified in any way or whatever. They are patched up to date. Let me know if I've missed something.
Server Name
With BGM
Without BGM
BGM only
South Korea (kRO)
21. Dec. 2018
2,70 GB
Mega
OneDrive
2,42 GB
Mega
OneDrive
294 MB
Mega
OneDrive
South Korea (Ragnarok Zero)
21. Dec. 2018
2,22 GB
Mega
OneDrive
Taiwan and Hongkong (twRO)
21. Dec. 2018
2,24 GB
Mega
OneDrive
1,95 GB
Mega
OneDrive
310 MB
Mega
OneDrive
Japan (jRO)
21. Dec. 2018
2,23 GB
Mega
OneDrive
1,93 GB
Mega
OneDrive
311 MB
Mega
OneDrive
Thailland (tRO)
21. Dec. 2018
1,67 GB
Mega
OneDrive
1,41 GB
Mega
OneDrive
272 MB
Mega
OneDrive
International (iRO)
21. Dec. 2018
2,42 GB
Mega
OneDrive
2,14 GB
Mega
OneDrive
294 MB
Mega
OneDrive
Philippines (pRO)
21. Dec. 2018
1,5 GB
Mega
OneDrive
1,25 GB
Mega
OneDrive
272 MB
Mega
OneDrive
Indonesia (idRO)
21. Dec. 2018
1,88 GB
Mega
OneDrive
1,61 GB
Mega
OneDrive
282 MB
Mega
OneDrive
Brazil (bRO)
21. Dec. 2018
1,95 GB
Mega
OneDrive
1,69 GB
Mega
OneDrive
273 MB
Mega
OneDrive
France, Europe (fRO, euRO) 21. Dec. 2018
1,85 GB
Mega
OneDrive
1,59 GB
Mega
OneDrive
273 MB
Mega
OneDrive
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KirieZ reacted to Ridley in Ridley's new PC
Hey guys, few months ago I built a new PC and I wrote about it at my Gaming Clan's place. But now I wanna do an english topic about it, I'm also thinkin about a YouTube Channel for Harwardware reviews. However - Let me introduce you to my PC "Dark Side"
CPU: Ryzen 7 1700x @300€ Mainboard: Asus Crosshair VI Extreme @370€ RAM: G.SKILL Trident Z RGB 32GB @3200, CL14-14-14-32 @370€ Monitor: ASUS ROG P27Q9 @800€ GPU: ASUS ROG STRIX 1080Ti OC @850€ Monitor: ASUS ROG P27Q9 @800€ Headset: ASUS ROG Centurion @270€ Keyboard: ASUS ROG Claymore @250€ Mouse: ASUS ROG Spatha @170€ Pad: ASUS ROG Wethstone @50€ The overall costs for this build was at ~ 5k€
The Centurion is a not yet available Prototype directly from Asus - Doing a review another time (it's different from the ones you can buy)
CPU: Ryzen 7 1700x
Originally I was about to get the 1800x but there aren't real benefits compared to 1700x or 1700 - except of a guaranteed overclocking.
Mainboard: Crosshair VI Extreme
It's a bit overkill, A Crosshair VI Hero would be fine too - but this one has a second M.2 Slot which I may use in the future. There were some problems with it due to the extended ATX Form Factor. According to the manufacturer it fits (and it did) but
A: The I/O shield is fixed and barely fits under my rear cooler.
B: The 24 Molex ATX pin is vertically and I didn't notice until I wanted to power it xD
Case: DeepCool Genome ROG
The Genome ROG has a built in AiO Watercooling and is ROG Certified (which comes in handy for my Aura Sync plans).
The left panel got some Vinyls.
The right one was printed with UV print
RAM: G.Skill Trident Z RGB 3200, 2x16GB Kit (CL 14, 14, 14, 34)
RAM with Aura Sync and 3200mhz.
Apparently it wasn't as easy but I made it work at 3000 MHz with a latency of 14, 14, 14, 34.
I wanted 2 x 16GB in case I ever need more.
Rear Cooler: Cooler Master Master Fan Pro and Front Cooler 2x Noctua NF-S12A
The Cooler Master replaces the stock rear cooler, (Aura Sync Compatibility). The 2 Noctuas are in the front and replacing the standard HDD Bay (I won't use normal HDD Storages in this build).
Highlight: Storm Trooper Cooler Protector
All 3 Coolers support PWM. The Noctuas are ugly but insanely strong.
First I ordered the large NOCTUA NF-A20 but it was way too alrge so I switched to 2 x 120mm.
Noctua Chromax Anti Vibrationsticks
Replaces normal screws.
Storage: Samsung 850 und 960 Evo
I hate Samsung - but they do by far the best storages. I use 2 x 850 Evo (500 GB) and 1 x 960 Evo (500 GB). The speed is insane x). The SSD's are on the inner part of the right side panel. M.2 storages use the M.2 slots direclty on the mainboard, some use PCI-E.
GPU: Asus Geforce 1080 Ti OC
Not much to say here. I haven't had a Nvidia GPU in 10 Years but AMD had enough chances and I was quite disappointed of Vega. You can't use 1st class parts only and then use a 3rd class graphics card - so here's my Nvidia comeback. The GPU is mounted horizontally.
PSU: Dark Power Pro 11 650
As above, everything in this PC is premium, so is the Power Supply.
Cooling Paste: Noctua NT-H1
I love Noctua. Overclocked at 8 cores @ 3,9 Ghz 31°C. Stock at 3,4Ghz it had 24°C. Under Full Load it reaches at max 58C°
Full PC:
The lights are full RGB and adjustable via remote (also supports various modes). GPU is mounted horizontall. The fin on top is a W-LAN antenna.
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KirieZ got a reaction from Quazi in Configurable Refiner
File Name: Configurable Refiner
File Submitter: KirieZ
File Submitted: 02 Aug 2015
File Category: Utility
This is a configurable refiner that I made after reading the request from this topic.
It contains the following options (all of them configurable):
Normal refine
Refine N times at once (It's possible to allow this for a different group)
Set different zeny and item requirements based on item's WeaponLv field
Display information about the refine like: the safe refine and the chance of the next level.
Allow the usage of items that increase the success chance
Allow the usage of items that avoids the item from being destroyed when the refine fails
(2.0) Ask if want to use items to protect / increase refine chance
(2.0) Define custom effects when refine fails: stay as is, decrease one level or go back to +0
Everything is configurable at the end of the script.
I made some tests and it seems to be working correctly, if you run into any bug or wants to suggest a new feature, please let me know and I'll see what I can do.
Click here to download this file
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KirieZ reacted to meko in Recent changes to the Hercules engine
Update: September 19 2017
Projects merged:
RoDEX Contributors: @KirieZ @hemagx @Asheraf @Dastgir @Smoke @4144 @Haru
Item DB enhancements Contributors: @Haru @Ragno
New script commands:
getdatatype getcalendartime rodex_sendmail rodex_sendmail2 rodex_sendmail_acc rodex_sendmail_acc2
Modified script commands:
getgroupid recovery
Deprecated script commands:
useatcmd superseded by atcommand -
KirieZ reacted to Sephus in BladeCP - An advanced CMS
Greetings everyone,
Today I'm introducing a project that I've been envisioning and working on for a couple of months, a control panel developed using Laravel (currently v5.8) that has quite a few advanced features that no other panel has offered before.
Feature Insight
Bootstrap Responsive Design
The panel by default will come with one bootstrap-based responsive design that is elegant, light coloured and adjusts to screens of all sizes. The panel is also capable of supporting custom themes.
Master Account System
Create and manage all your game accounts in any server from one main web-account.
Passwords of the master accounts are hashed using bcrypt to ensure safety for all registered users.
ROGen
Adapted from @KeyWorld's ROChargen, a library in php that extracts images from sprites and uses resources inside data folders (and not grf files). With the help of this library images of headgears, skill icons, illustrations, item images, monsters and mini maps are can be generated and displayed on web pages.
Complete Database Libraries
Using a library with conversions of information in the client folder, the website incorporates in-game information such as skill and item descriptions, quest information and much more.
Character Overview
The character overview page is an important part of a user's experience. With the features mentioned above, we're able to display alot of information about one's in-game characters on the fly.
User Profiles
Additionally, something that's never been seen before in RO CMS or Panels are public user profiles. The ability of a user to view another user's in-game information through the control panel.
Customisable Email Templates
Administration Section
The demo for this site is live and available at - http://bladecp.xyz
ID: [email protected] Pass: abcdef
How do I gain access to this awesome panel?
PM me on discord @Sxyz#0202!
To get in touch or check out updates on this project, join my discord channel @ https://discord.gg/pWgZHzx
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KirieZ got a reaction from JulioCF in ERRO FATAL Emulador Hercules!
Se me lembro bem o Hercules não deixa ser executado em um usuário com privilégio root, por não ser necessário. Você precisa criar um novo usuário, tente seguir os passos desse tutorial, na parte "create a new linux user": https://habilisbest.com/rathena-setting-up-ragnarok-online-private-server .
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KirieZ reacted to Temtaime in New life for RO
Hello everybody !
I'm working about two years on writing a complete new RO client. I hadn't so much time, as I'd wish, but now it's almost ready for a basic gameplay.
So what are the advantages of having own RO client ?
RO doesn't depend anymore on Koreans. It gives an ability for releasing of any new feature, whatever the players want: new 3D mobs, dynamically generated locations, everything you want.
The client is cross-platform and can work on Windows, Linux, Mac OS X and Android natively.
Thanks to using of new computer graphics features, the client works faster, consumes fewer resources, providing better graphics. For example, it loads a location instantly(to be more precise, it takes ~15 ms to load a map) - so no waiting anymore !
What are the features we have today ?
Dynamic shadows and per-pixel shading(no strange blur on the ground anymore!).
Correct rendering of all the sprites and locations including all the animations on the locations.
Rendering the best part of effects.
The most part of UI.
All the network communications with server.
But there are some missing features: some part of UI(skill UI for example), and some in-game interactions are missed. But all these will be fixed soon.
I would find those who are interested in that project, because it will be the only project, which will be used on the servers providing better game experience.
Also, a development of the project requires some means and other help, so if you have a mind and in the position, you can write to me in PM or in these comments.
Some screenshots:
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KirieZ reacted to THPO in 2014-10-22 Issues with latest version of Hercules
That is nice Thanks
It's Fixed
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KirieZ got a reaction from THPO in 2014-10-22 Issues with latest version of Hercules
Should be fixed with last commit (a couple hours ago)
Edit: At least part of it, I didn't notice other problems