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ossi0110

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Everything posted by ossi0110

  1. Im allready using a second @command symbol in my server but atm i got the problem when i use bindatcmd script , the script dont work with my second atcommand symbol. Allready looked at the script.c where the bindatcmd is stored but not sure how to add it there. Any help would be nice
  2. PUSH gogo Ind we want to make BGs ^^
  3. since there is no minimum, when does it start? only when maximum is reached? on the official servers there are no minimum to join and it will only start if and only if the required/max players are met Yes! +1
  4. Hello Hercules Im using 1 Atcommands from Rathena and i got some warnings and i dunno how to fix them . The Problem is the @mapmoblist patch from Rathena , When i Compile it under Windows all works fine , When i Compile it under Linux i get warnings and the Map Server will crash . Warnings in atcommand.c atcommand.c:8720: warning: "short int" is promoted to "int" when passed through "..."atcommand.c:8720: note: (so you should pass "int" not "short int" to "va_arg")atcommand.c:8720: note: if this code is reached, the program will abort here is the SRC of the command http://pastebin.com/AFkBXacS
  5. like you told in IRC Ind , do it with MIn and Max setting , if no Minimun is used he will Use the Maximum
  6. any update on the release ind?
  7. Hello Can Anyone decompile this LUB for me ? want to add custom stuff to it http://www.mediafire.com/download/y88bg57j27lyti2/navi_npc_krsak.lub Thanks
  8. this line is not in the WDGTranslateClient.txt
  9. @Alexandria , no this line wasnt translated in the tranlsate.txt but you can easy replace it , As soon the Korean msg appears in chat make /savechat and get it from the Savechat Folder and find the string with a hex programm Edit Search C3A3B0EDC0DA20C7CFB4C2204D6F62C0CC20BCADBDC4C7CFB4C220B8CABFA120B5B5C2F820C7CFBFB4BDC0B4CFB4D92E
  10. yes it was addon , the MapServer crashes when using like @whosell 501
  11. Open your setup.exe and be sure mouse exclusive is turned on
  12. without a minimum it would be better , like purityz says 5vs5 and so on , we can easy adjust the member what is needed in the config
  13. As a personal opinion (they're not official): The match would wait for someone else to join or somebody to drop. Then it'll start. If it's impossible to accomodate all parties on the teams then it'll split the largest one (take a random one if there is more than one longest party). Don't know, but I've heard of BGs that are up to 50vs50.Don't know if this is an official value. But I'd keep unlimited queue size for any other means other than BGs. Couldn't it be possible to instance the maps for making more than one BG of its class to be running at once? See 1st point. They'll be evenly split and start a match. +1
  14. cant wait to test this feature
  15. you have to wait till the devs finishe the work in this we all are waiting
  16. why not use @loadnpc and @unloadnpc
  17. to find it over the Navi search you have too add it here /navigation/navi_npc/krsak.lua
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