ossi0110
-
Content Count
575 -
Joined
-
Last visited
-
Days Won
17
Reputation Activity
-
ossi0110 got a reaction from Hakuryuu in Help...
try this
ACMD(helper){ int new_group = 0; nullpo_retr(-1, sd); if (!pcg->exists(3) || !pcg->exists(4)) { clif->message(fd, msg_fd(fd,1227)); // Specified group does not exist. return -1; } if ( sd->group_id == 4) { sd->group_id = 3; clif->message(fd,"Mensagens do sistema Helper ativo."); pcg->reload;/* update cache */ return 0; } if ( sd->group_id == 3) { sd->group_id = 4; clif->message(fd,"Mensagens do sistema Helper desativo."); pcg->reload;/* update cache */ return 0; } return 0;} -
ossi0110 got a reaction from Hakuryuu in Help...
try this
ACMD(helper){ int new_group = 0; nullpo_retr(-1, sd); if (!pcg->exists(3) || !pcg->exists(4)) { clif->message(fd, msg_fd(fd,1227)); // Specified group does not exist. return -1; } if ( sd->group_id == 4) { sd->group_id = 3; clif->message(fd,"Mensagens do sistema Helper ativo."); pcg->reload(sd);/* update cache */ return 0; } if ( sd->group_id == 3) { sd->group_id = 4; clif->message(fd,"Mensagens do sistema Helper desativo."); pcg->reload(sd);/* update cache */ return 0; } return 0;} -
-
ossi0110 got a reaction from AnnieRuru in [Release] 2014-02-05 Ragexe Full Client
Hello Hercules im Realeasing a Full Client Package for the 2014-02-05 Ragexe_Full_Client.rar This Package Contains: - Up to Date KRO Client ( updated till 2014-02-05 ) Can be found in Client Folder Contains: Latest Translation Files, Working AI Folders , YourRO.grf with all importan Files , and a prediffed YourRO.exe . This exe is for testing . you can start the client whitout a error and ingame all is tranlated. Data Folder contains a clientinfo.xml setted to localhost . but best is to repack the YourRO.grf with your custom clientinfo. All files inside this YourRO.grf are in a seperate folder called YourRO.grf Data Stuff - Tools Folder what contains all Importan files/Tools to create a Client. contains: ( Latest xDiffPatcher, Latest Nemo Patcher SVN , unbollox , ResHack , Mapcache Maker, grfbuilder , Undiffed Exe + Diffpatch) - YourRO.grf Data Stuff Folder , where all importan Client files are in , Rdy to use lubs and translation ( All you need to get this client to work) - I added a Profile for the Nemo patcher with the name YourRO.log , this profile contains all important diffs to get this exe running. How to use ? , just open Nemo patcher Load the exe and click on "Load Patches" , after that just click on "Load Profile" and select the YourRO.log file inside the Nemo folder , and he will select all importan DIffs for you. Known BUG
the pre diffed exe inside the package is pre hexed from me , this mean it got some weird stuff.
just download this exe and rediff the exe with NEMO
sorry for the troubel!
http://www.mediafire.com/download/48c2p7kvg92o9jd/2014-02-05bRagexe.exe.zip
--------->DOWNLOAD HERE<---------- -
ossi0110 got a reaction from Legend in [Release] 2012-04-10 RagexeRE Full Client
Hello Hercules im Realeasing a Full Client Package for the 2012-04-10 This Package Contains: - Up to Date KRO Client ( updated till 2012-04-10 ) Can be found in Client Folder Contains: Latest Translation Files, Working AI Folders , YourRO.grf with all importan Files , and a prediffed YourRO.exe . This exe is for testing . you can start the client whitout a error and ingame all is tranlated. Data Folder contains a clientinfo.xml setted to localhost . but best is to repack the YourRO.grf with your custom clientinfo. All files inside this YourRO.grf are in a seperate folder called YourRO.grf Data Stuff - Tools Folder what contains all Importan files/Tools to create a Client. contains: ( Latest xDiffPatcher, Latest Nemo Patcher SVN , unbollox , ResHack , Mapcache Maker, grfbuilder , Undiffed Exe + Diffpatch) - YourRO.grf Data Stuff Folder , where all importan Client files are in , Rdy to use lubs and translation ( All you need to get this client to work) - I added a Profile for the Nemo patcher with the name YourRO.log , this profile contains all important diffs to get this exe running. How to use ? , just open Nemo patcher Load the exe and click on "Load Patches" , after that just click on "Load Profile" and select the YourRO.log file inside the Nemo folder , and he will select all importan DIffs for you. --------->DOWNLOAD HERE<---------- -
-
ossi0110 got a reaction from AnnieRuru in [Release] 2014-01-15 Ragexe Full Client
Hello Hercules im Realeasing a Full Client Package for the 2014-01-15 Ragexe_Full_Client This Package Contains: - Up to Date KRO Client ( updated till 2014-01-15 ) Can be found in Client Folder Contains: Latest Translation Files, Working AI Folders , YourRO.grf with all importan Files , and a prediffed YourRO.exe . This exe is for testing . you can start the client whitout a error and ingame all is tranlated. Data Folder contains a clientinfo.xml setted to localhost . but best is to repack the YourRO.grf with your custom clientinfo. All files inside this YourRO.grf are in a seperate folder called YourRO.grf Data Stuff - Tools Folder what contains all Importan files/Tools to create a Client. contains: ( Latest xDiffPatcher, Latest Nemo Patcher SVN , unbollox , ResHack , Mapcache Maker, grfbuilder , Undiffed Exe + Diffpatch) - YourRO.grf Data Stuff Folder , where all importan Client files are in , Rdy to use lubs and translation ( All you need to get this client to work) - I added a Profile for the Nemo patcher with the name YourRO.log , this profile contains all important diffs to get this exe running. How to use ? , just open Nemo patcher Load the exe and click on "Load Patches" , after that just click on "Load Profile" and select the YourRO.log file inside the Nemo folder , and he will select all importan DIffs for you. --------->DOWNLOAD HERE<---------- -
ossi0110 got a reaction from thor1009 in Buying store failure
check your item_db.conf and add the config to the items
BuyingStore: true/false (boolean, defaults to false)
example :
{ Id: 506 AegisName: "Green_Potion" Name: "Green Potion" Type: 0 Buy: 40 Weight: 70 BuyingStore: true Script: <" sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_ILLUSION; ">}, -
-
ossi0110 got a reaction from Easycore in Extract scourge of DLL
no its not possibel to extract the source of the DLL , you need to ask @@Dastgir since he made the plugin
-
ossi0110 got a reaction from Lord Ganja in is it possible to encrpyt .INI files?
you can embed the ini file of rocred into the exe self ,
just read the topic from rocred
http://herc.ws/board/topic/1466-ro-credentials-rocred-v191-last-updated-20150108/
-
ossi0110 got a reaction from zhaosin in Can't run server although install all step
check the XAMPP window it cleary shows that the MYSQL is not running , and you can see the red error msgs . something is wrong with your MYSQL.
if you have Skype online durring using XAMPP close the skype first then run the mysql server etc
-
ossi0110 got a reaction from Black Box in Skill ID Processing Overhaul
Adding Custom Skills is limited from the Client Side , since the Values are hardcoded
Skill ID 900 - 1000 Are Save to use for Custom Skills
-
ossi0110 got a reaction from Kyoya G in Custom Quests Lists (bad argument #1 to 'ipairs')
Hello perculis
yes it is possibl to add custom quest lub files , the most existing servers are adding new Tabs into a existing lub file . BUT with the NEMO patcher you can add your own lub files .
Since the quest_lubs are hardcoded into the client , NEO made a patch to add custom entrys for it.
if you dont got NEMO Patcher , you can Download it here.
http://herc.ws/board/topic/2905-nemo-client-patcher/
when you download it , you will need a .txt file what contains the path and names of your custom lub files.
example:
i made a txt file called endlessro.txt
and i want to have ingame a EndlessRO quest tab
then you have to add into txt file this 2 lines
localquestlocal_endlessroquest_list <------------ Just an Examplelocalquestquestinfol_endlessro_list <------------ Just an Example if you want them displayed ingame in the Episode Tab you can need to write this in the txt file epquestep_146quest_list <------------ Just an Exampleepquestquestinfoepsoid146_list <------------ Just an Example
if you got the txt file rdy , open up nemo and select the Read custom quest lubs , and browse him to your txt file and patch it. after your done with it be sure to add the corrext values into the quest_function.lub what is loacted in the quest/ lub folder. makeLocalQuestList(LOCAL_EndlessroQuest_List)QuestTable.EndlessroQuest = EndlessroQuest_List
after your done with the quest_function.lub be sure to create the correct custom quest lubs , Be sure the names are all matching /localquest/local_endlessroquest_list LOCAL_EndlessroQuest_List = { { name = [[EndlessRO Quests]], imagefile = [[ep_test_sample.bmp]], list = { { name = [[Test entry 1]], list = { { name =[[Test entry 2]], scrfilename = [[EndlessroQuest]], questID = 15000, }, }, } }, }, }
/localquest/quest/l_endlessro_list.lub
EndlessroQuest_List = {[15000] = { NPCFromName = [[4_MAL_CAPTAIN]], NPCFromMap = [[malaya]], NPCFromSpr = [[4_MAL_CAPTAIN]], NPCFromX = 290, NPCFromY = 340, NPCToName = [[Guard Leader]], NPCToMap = [[malaya]], NPCToSpr = [[4_MAL_CAPTAIN]], NPCToX = 290, NPCToY = 340, Item = [[]], PrizeItem = [[ < image = "6497">Lesser Agimat<end> (3) < image = "6497">Lesser Agimat(PC)<end> (6)]], Title = [[Hello Neo Its Working]], Info = [[Hello Neo Its Working]], Hunt1 = [[ < link = "PORING">Poring<end>]], Hunt2 = [[]], Hunt3 = [[]], Time = [[0]], LV = [[0]], },}
-
ossi0110 got a reaction from Tokeiburu in Problem with adding new maps?
Server Side
first add it map_index.txt , which is located in the 'db' folder
second add it maps.conf in the 'conf' folder
3rd , add it to the mapcache via WeeMapCache and upload the new mapcache to your PRE-RE or RE folder depends on your server settings
Client Side
add your map into the mapnametable.txt (this file is located in the datafolder/ custom grf
add your map files into the data folder / or in your GRF.
-
ossi0110 got a reaction from Only4fun in Harmony Patch 3.3.12 30 MAI
Hercules Harmony Patch - 30 MAI
Made Possible Thanks to
Ind
Xgear
Haruna
This is a Diff Patch for the Latest Hercules Version ( Cloned for arround 30 Mins) , All Harmony Functions are working , and no server crashe etc.
I Only Provide a Diff file for the Harmon Version 3.3.12 .
This Diff only Contains the Harmony SRC Part . you will have to add your own .BIN files from your harmony Package.
I WILL NOT PROVIDE ANY .BIN OR CLIENTSIDE FILES !!!!!!!!
Harmony_Full_3.3.12_V5.patch
the diff got tested on Linux / Mac and WIN7/WIN8 with VS 2010 , no patch error or compiling error.
-
ossi0110 got a reaction from Virtue in Harmony Patch 3.3.12 30 MAI
UPDATE
Hercules Harmony Patch - 30 MAI
updated the FULL Patch to V5 , Fully work with the latest Hercules REV.
Dropped the Small Fix Patch....
the Patch can be found on the First Site of this Topic...
-
ossi0110 got a reaction from Behelit in Problem with @whosell plugin
i uploaded a new version of my Plugin
you just need to wait for a mod to aprove it.
-
ossi0110 reacted to Olrox in [Guide] Documentation about Map & 3D development
Thanks for your interest in this guide. The main purpose of all these lines is, to have an -advance level- resource for those guys that wish to go further with their map creations.
This guide will cover a useful amount of guides that has never been out there before. This is a compilation of things I have learned so far until this day; there is more mapping than just learning browedit!
Please... Don't ask for support if you have not fullfilled the previous points I'm listing here.
Another point: This guide will not contain links to download copyright software. Here, I will only list the software you will need to follow the video tutorials I will add... it is up to you too obtain this software by purchasing it, or Google it.
P.S.: Forget my english in some videos I talk spanish natively.
GR2 Granny Custom 3D models in RO
Watch in Full Screen at 1080p
About:
"An example of how you can add your own custom 3D GR2 models as mobs in Ragnarok Online just like the WoE Guardians or the emperium. You can add them as mobs, or even as NPC.
Software Requirements:
Granny Pack: https://dl.dropboxusercontent.com/u/52175822/Granny.rar
Granny Converter: http://rathena.org/board/files/file/3022-granny-converter-by-ricky92/
Umodel: http://www.gildor.org/downloads
ActorXImporter: http://www.gildor.org/projects/unactorx
RO2 GoTW: https://mega.co.nz/#F!tQwyQCTD!JNEehQnbvdl6Ww5JYo3Kcg
If you want to only do a quick test maybe you can download directly the Mejonora already extracted: https://dl.dropboxusercontent.com/u/52175822/mejonora_test.rar
Tips & Troubleshoting:
FBX to RSM Animated Models
Watch in Full Screen at 1080p
About:
"Importing and doing your
own animated RSM Models
now it is possible.."
Software Requirements:
RSMConverter 3.0 by ---> LINK
FBX Converter 2013.3 by Autodesk ---> LINK
3DS Max 2013 or More
RSW and GND Maps into FBX
Watch in Full Screen at 1080p
About:
"Think about the possibilities you can have
by importing whole Ragnarok Maps
and be able to edit them with the all powerful
3DS Max design tool" ... transform ground shapes,
into complex structures with curves presents for ex.
modify vertices structures of map areas, etc."
Software Requirements:
ROMAPCONV9 by Xarple LINK
FBX Converter by Autodesk LINK
3DS Max 2012 or More
Importing and Editing RSM Models into 3DS
Watch in Full Screen at 1080p
About:
"You might know that it is possible to Import 3DS to RSM ...
But how about the reverse of this? In this tutorial you will learn
How to Import RSM to 3DS And open your possibilities
to do complex editions to default Ragnarok Models"
Software Requirements:
Browedit
3D Object Converter any version.
3DS Max 7 or more. I use ver 9 here.
I will try to keep this tutorial updated. Volume 1 is ready, and Volume 2 is under progress... Any Inquiries, suggestion or... thanks! are very well appreciated, and will keep me motivated to add more and more videos of all of these things I have learned in years with a lot of effort!.
Thanks to all and don't forget to follow this thread. Have a nice day.~
-
ossi0110 got a reaction from Adam in Preview of my New Client Package
Hello hercules
Im working on a New Client atm , and here you can see a few Preview pics of it , the New client 2014-01-15 Ragexe with new world Map Support.
Atm im working on the Translation of the new Lub files, when all is done i will upload a new package for it
Special Thanks to
Yommy
Neo
for helping me
New World Map Main Page with Dungeon Names (Translation Done)
New Airship Route Display (Translation Done)
Dungeon Browsing over Navigation Interface ( Translation 30% Done)
Extended Map Interface for Episodes ( Translation done)
-
ossi0110 got a reaction from Uzieal in Preview of my New Client Package
Hello hercules
Im working on a New Client atm , and here you can see a few Preview pics of it , the New client 2014-01-15 Ragexe with new world Map Support.
Atm im working on the Translation of the new Lub files, when all is done i will upload a new package for it
Special Thanks to
Yommy
Neo
for helping me
New World Map Main Page with Dungeon Names (Translation Done)
New Airship Route Display (Translation Done)
Dungeon Browsing over Navigation Interface ( Translation 30% Done)
Extended Map Interface for Episodes ( Translation done)
-
ossi0110 got a reaction from DragonKen in Preview of my New Client Package
Hello hercules
Im working on a New Client atm , and here you can see a few Preview pics of it , the New client 2014-01-15 Ragexe with new world Map Support.
Atm im working on the Translation of the new Lub files, when all is done i will upload a new package for it
Special Thanks to
Yommy
Neo
for helping me
New World Map Main Page with Dungeon Names (Translation Done)
New Airship Route Display (Translation Done)
Dungeon Browsing over Navigation Interface ( Translation 30% Done)
Extended Map Interface for Episodes ( Translation done)
-
ossi0110 got a reaction from JulioCF in Battleground script
here you go
just remove the { above the end on Line 25
bat_room,160,150,3 script Erundek 109,{ callshop "ShopBG",1; npcshopattach "ShopBG";end;OnBuyItem:for(set @i,0; @i < getarraysize(.bg_item);set @i,@i+1){ if(@bought_nameid == .bg_item[@i]){ mes .n$; mes " "; if(.emb_bv[@i] > 0) mes (.emb_bv[@i]*@bought_quantity)+"x Emblemas de bravura."; if(countitem(7828) >= (.emb_bv[@i]*@bought_quantity)){ getitem .bg_item[@i],@bought_quantity; delitem 7828,(.emb_bv[@i]*@bought_quantity); mes .n$; mes "Troca bem sucedida"; close2; }else{ mes .n$; mes "^FF0000Você não tem emblemas suficientes^000000"; close2; } } }end;OnInit: set .n$,"[Erundek]"; npcshopdelitem "ShopBG", 503; setarray .bg_item[0], 13036,13411,1425,1632,1634,1543,1924,1978,1574,1824,1183,1380,13305,1279,1739,13108,13172,2538,2539,2540,2435,2436,2437,2376,2377,2378,2379,2380,2381,2382,2720,2721,2722,2723,2724,2725,2733; setarray .emb_bv[0], 100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,50,50,50,50,50,50,80,80,80,80,80,80,80,500,500,500,500,500,500,500; for(set .x,0; .x < getarraysize(.bg_item); set .x,.x+1) npcshopadditem "ShopBG", .bg_item[.x],0;end;}- shop ShopBG -1,503:500; -
ossi0110 got a reaction from Faltz in Battleground script
here you go
just remove the { above the end on Line 25
bat_room,160,150,3 script Erundek 109,{ callshop "ShopBG",1; npcshopattach "ShopBG";end;OnBuyItem:for(set @i,0; @i < getarraysize(.bg_item);set @i,@i+1){ if(@bought_nameid == .bg_item[@i]){ mes .n$; mes " "; if(.emb_bv[@i] > 0) mes (.emb_bv[@i]*@bought_quantity)+"x Emblemas de bravura."; if(countitem(7828) >= (.emb_bv[@i]*@bought_quantity)){ getitem .bg_item[@i],@bought_quantity; delitem 7828,(.emb_bv[@i]*@bought_quantity); mes .n$; mes "Troca bem sucedida"; close2; }else{ mes .n$; mes "^FF0000Você não tem emblemas suficientes^000000"; close2; } } }end;OnInit: set .n$,"[Erundek]"; npcshopdelitem "ShopBG", 503; setarray .bg_item[0], 13036,13411,1425,1632,1634,1543,1924,1978,1574,1824,1183,1380,13305,1279,1739,13108,13172,2538,2539,2540,2435,2436,2437,2376,2377,2378,2379,2380,2381,2382,2720,2721,2722,2723,2724,2725,2733; setarray .emb_bv[0], 100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,50,50,50,50,50,50,80,80,80,80,80,80,80,500,500,500,500,500,500,500; for(set .x,0; .x < getarraysize(.bg_item); set .x,.x+1) npcshopadditem "ShopBG", .bg_item[.x],0;end;}- shop ShopBG -1,503:500; -
ossi0110 got a reaction from Senos in Battleground script
here you go
just remove the { above the end on Line 25
bat_room,160,150,3 script Erundek 109,{ callshop "ShopBG",1; npcshopattach "ShopBG";end;OnBuyItem:for(set @i,0; @i < getarraysize(.bg_item);set @i,@i+1){ if(@bought_nameid == .bg_item[@i]){ mes .n$; mes " "; if(.emb_bv[@i] > 0) mes (.emb_bv[@i]*@bought_quantity)+"x Emblemas de bravura."; if(countitem(7828) >= (.emb_bv[@i]*@bought_quantity)){ getitem .bg_item[@i],@bought_quantity; delitem 7828,(.emb_bv[@i]*@bought_quantity); mes .n$; mes "Troca bem sucedida"; close2; }else{ mes .n$; mes "^FF0000Você não tem emblemas suficientes^000000"; close2; } } }end;OnInit: set .n$,"[Erundek]"; npcshopdelitem "ShopBG", 503; setarray .bg_item[0], 13036,13411,1425,1632,1634,1543,1924,1978,1574,1824,1183,1380,13305,1279,1739,13108,13172,2538,2539,2540,2435,2436,2437,2376,2377,2378,2379,2380,2381,2382,2720,2721,2722,2723,2724,2725,2733; setarray .emb_bv[0], 100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,50,50,50,50,50,50,80,80,80,80,80,80,80,500,500,500,500,500,500,500; for(set .x,0; .x < getarraysize(.bg_item); set .x,.x+1) npcshopadditem "ShopBG", .bg_item[.x],0;end;}- shop ShopBG -1,503:500;