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ossi0110

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  1. Upvote
    ossi0110 got a reaction from Hakuryuu in Help...   
    try this
     
     
    ACMD(helper){ int new_group = 0; nullpo_retr(-1, sd); if (!pcg->exists(3) || !pcg->exists(4)) { clif->message(fd, msg_fd(fd,1227)); // Specified group does not exist. return -1; } if ( sd->group_id == 4) { sd->group_id = 3; clif->message(fd,"Mensagens do sistema Helper ativo."); pcg->reload;/* update cache */ return 0; } if ( sd->group_id == 3) { sd->group_id = 4; clif->message(fd,"Mensagens do sistema Helper desativo."); pcg->reload;/* update cache */ return 0; } return 0;}
  2. Upvote
    ossi0110 got a reaction from Hakuryuu in Help...   
    try this
     
    ACMD(helper){ int new_group = 0; nullpo_retr(-1, sd); if (!pcg->exists(3) || !pcg->exists(4)) { clif->message(fd, msg_fd(fd,1227)); // Specified group does not exist. return -1; } if ( sd->group_id == 4) { sd->group_id = 3; clif->message(fd,"Mensagens do sistema Helper ativo."); pcg->reload(sd);/* update cache */ return 0; } if ( sd->group_id == 3) { sd->group_id = 4; clif->message(fd,"Mensagens do sistema Helper desativo."); pcg->reload(sd);/* update cache */ return 0; } return 0;}
  3. Upvote
    ossi0110 got a reaction from Hakuryuu in Help...   
    this exe seems to be a RagexeRE , so be sure to uncomment this line in your   /src/common/mmo.h and recompile your server
     
     
    #define ENABLE_PACKETVER_RE
  4. Upvote
    ossi0110 got a reaction from AnnieRuru in [Release] 2014-02-05 Ragexe Full Client   
    Hello Hercules       im Realeasing a Full Client Package for the 2014-02-05 Ragexe_Full_Client.rar     This Package Contains:   - Up to Date KRO Client ( updated till 2014-02-05 )   Can be found in Client Folder   Contains:   Latest Translation Files, Working AI Folders ,  YourRO.grf  with all importan Files , and a prediffed  YourRO.exe .  This exe is for testing . you can start the client whitout a error and ingame all is tranlated.     Data Folder contains a clientinfo.xml setted to localhost . but  best is to repack the YourRO.grf with your custom clientinfo.   All files inside this YourRO.grf are in a seperate folder called  YourRO.grf Data Stuff     - Tools Folder what contains all Importan files/Tools to create a Client.   contains:   ( Latest xDiffPatcher, Latest Nemo Patcher SVN , unbollox , ResHack , Mapcache Maker, grfbuilder , Undiffed Exe + Diffpatch)     - YourRO.grf Data Stuff Folder ,  where all importan Client files are in , Rdy to use lubs and translation ( All you need to get this client to work)     - I added a Profile for the Nemo patcher  with the name YourRO.log ,  this profile contains all important diffs to get this exe running.  How to use ?   ,  just open Nemo patcher  Load the exe and click on "Load Patches" , after that just click on "Load Profile" and select the YourRO.log file inside the Nemo folder , and  he will select all importan DIffs for you.       Known BUG
     
    the pre diffed exe inside the package is pre hexed from me , this mean it got some weird stuff.
     
    just download this exe and rediff the exe with NEMO
     
    sorry for the troubel!
     
     
    http://www.mediafire.com/download/48c2p7kvg92o9jd/2014-02-05bRagexe.exe.zip
                --------->DOWNLOAD HERE<----------
  5. Upvote
    ossi0110 got a reaction from Legend in [Release] 2012-04-10 RagexeRE Full Client   
    Hello Hercules       im Realeasing a Full Client Package for the 2012-04-10     This Package Contains:   - Up to Date KRO Client ( updated till 2012-04-10 )   Can be found in Client Folder   Contains:   Latest Translation Files, Working AI Folders ,  YourRO.grf  with all importan Files , and a prediffed  YourRO.exe .  This exe is for testing . you can start the client whitout a error and ingame all is tranlated.     Data Folder contains a clientinfo.xml setted to localhost . but  best is to repack the YourRO.grf with your custom clientinfo.   All files inside this YourRO.grf are in a seperate folder called  YourRO.grf Data Stuff     - Tools Folder what contains all Importan files/Tools to create a Client.   contains:   ( Latest xDiffPatcher, Latest Nemo Patcher SVN , unbollox , ResHack , Mapcache Maker, grfbuilder , Undiffed Exe + Diffpatch)     - YourRO.grf Data Stuff Folder ,  where all importan Client files are in , Rdy to use lubs and translation ( All you need to get this client to work)     - I added a Profile for the Nemo patcher  with the name YourRO.log ,  this profile contains all important diffs to get this exe running.  How to use ?   ,  just open Nemo patcher  Load the exe and click on "Load Patches" , after that just click on "Load Profile" and select the YourRO.log file inside the Nemo folder , and  he will select all importan DIffs for you.             --------->DOWNLOAD HERE<----------    
  6. Upvote
    ossi0110 got a reaction from ShadowLight in /memo restrictions   
    /npc/mapflags/nomemo.txt
  7. Upvote
    ossi0110 got a reaction from AnnieRuru in [Release] 2014-01-15 Ragexe Full Client   
    Hello Hercules     im Realeasing a Full Client Package for the 2014-01-15 Ragexe_Full_Client     This Package Contains:   - Up to Date KRO Client ( updated till 2014-01-15 )   Can be found in Client Folder   Contains:   Latest Translation Files, Working AI Folders ,  YourRO.grf  with all importan Files , and a prediffed  YourRO.exe .  This exe is for testing . you can start the client whitout a error and ingame all is tranlated.     Data Folder contains a clientinfo.xml setted to localhost . but  best is to repack the YourRO.grf with your custom clientinfo.   All files inside this YourRO.grf are in a seperate folder called  YourRO.grf Data Stuff     - Tools Folder what contains all Importan files/Tools to create a Client.   contains:   ( Latest xDiffPatcher, Latest Nemo Patcher SVN , unbollox , ResHack , Mapcache Maker, grfbuilder , Undiffed Exe + Diffpatch)     - YourRO.grf Data Stuff Folder ,  where all importan Client files are in , Rdy to use lubs and translation ( All you need to get this client to work)     - I added a Profile for the Nemo patcher  with the name YourRO.log ,  this profile contains all important diffs to get this exe running.  How to use ?   ,  just open Nemo patcher  Load the exe and click on "Load Patches" , after that just click on "Load Profile" and select the YourRO.log file inside the Nemo folder , and  he will select all importan DIffs for you.             --------->DOWNLOAD HERE<----------
  8. Upvote
    ossi0110 got a reaction from thor1009 in Buying store failure   
    check your item_db.conf and add the config to the items
     
    BuyingStore: true/false       (boolean, defaults to false)
     
     
    example :
     
    { Id: 506 AegisName: "Green_Potion" Name: "Green Potion" Type: 0 Buy: 40 Weight: 70 BuyingStore: true Script: <" sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_ILLUSION; ">},
  9. Upvote
    ossi0110 got a reaction from mleo1 in help   
    what?
  10. Upvote
    ossi0110 got a reaction from Easycore in Extract scourge of DLL   
    no its not possibel to extract the source of the DLL , you need to ask  @@Dastgir since he made the plugin
  11. Upvote
    ossi0110 got a reaction from Lord Ganja in is it possible to encrpyt .INI files?   
    you can embed the ini file of rocred into the exe self , 
     
    just read the topic from rocred
     
     
    http://herc.ws/board/topic/1466-ro-credentials-rocred-v191-last-updated-20150108/
  12. Upvote
    ossi0110 got a reaction from zhaosin in Can't run server although install all step   
    check the XAMPP window it cleary shows that the MYSQL is not running , and you can see the red error msgs . something is wrong with your MYSQL.
     
    if you have Skype online durring using XAMPP close the skype first then run the mysql server etc
  13. Upvote
    ossi0110 got a reaction from Black Box in Skill ID Processing Overhaul   
    Adding Custom Skills is limited from the Client Side , since the Values are hardcoded
     
    Skill ID  900 - 1000 Are Save to use for Custom Skills
  14. Upvote
    ossi0110 got a reaction from Kyoya G in Custom Quests Lists (bad argument #1 to 'ipairs')   
    Hello perculis
     
    yes it is possibl to add custom quest lub files ,   the most existing servers are adding new Tabs into a existing lub file . BUT  with the NEMO patcher you can add your own lub files .
     
    Since the quest_lubs are hardcoded into the client ,  NEO made a patch to add custom entrys for it.
     
    if you dont got NEMO Patcher , you can Download it here.
     
    http://herc.ws/board/topic/2905-nemo-client-patcher/
     
     
    when you download it , you will need a  .txt file what contains the path and names of your custom lub files.
     
    example:
     
    i made a txt file called  endlessro.txt
     
    and i want to have ingame a EndlessRO quest tab
     
     
     
    then you have to add into txt file this 2 lines
     
    localquestlocal_endlessroquest_list             <------------ Just an Examplelocalquestquestinfol_endlessro_list                <------------ Just an Example      if you want them displayed ingame in the  Episode Tab you can need to write this in the txt file epquestep_146quest_list <------------ Just an Exampleepquestquestinfoepsoid146_list   <------------ Just an Example   
        if you got the txt file rdy , open up nemo and select the Read custom quest lubs , and browse him to your  txt file and patch it.     after your done with it be sure to add the corrext values into the quest_function.lub  what is loacted in the  quest/ lub folder. makeLocalQuestList(LOCAL_EndlessroQuest_List)QuestTable.EndlessroQuest = EndlessroQuest_List   
      after your done with the quest_function.lub  be sure to create the correct custom quest lubs , Be sure the names are all matching     /localquest/local_endlessroquest_list   LOCAL_EndlessroQuest_List = { { name = [[EndlessRO Quests]], imagefile = [[ep_test_sample.bmp]], list = { { name = [[Test entry 1]], list = { { name =[[Test entry 2]], scrfilename = [[EndlessroQuest]], questID = 15000, }, }, } }, }, }  
     
    /localquest/quest/l_endlessro_list.lub
     
    EndlessroQuest_List = {[15000] = { NPCFromName = [[4_MAL_CAPTAIN]], NPCFromMap = [[malaya]], NPCFromSpr = [[4_MAL_CAPTAIN]], NPCFromX = 290, NPCFromY = 340, NPCToName = [[Guard Leader]], NPCToMap = [[malaya]], NPCToSpr = [[4_MAL_CAPTAIN]], NPCToX = 290, NPCToY = 340, Item = [[]], PrizeItem = [[ < image = "6497">Lesser Agimat<end> (3) < image = "6497">Lesser Agimat(PC)<end> (6)]], Title = [[Hello Neo Its Working]], Info = [[Hello Neo Its Working]], Hunt1 = [[ < link = "PORING">Poring<end>]], Hunt2 = [[]], Hunt3 = [[]], Time = [[0]], LV = [[0]], },}  
  15. Upvote
    ossi0110 got a reaction from Tokeiburu in Problem with adding new maps?   
    Server Side
     
    first add it  map_index.txt , which is located in the 'db' folder
     
    second  add it   maps.conf in the 'conf' folder
     
    3rd , add it to the mapcache via WeeMapCache and upload the new mapcache to your PRE-RE or RE folder depends on your server settings
     
     
    Client Side
     
    add your map into the  mapnametable.txt (this file is located in the datafolder/ custom grf
     
    add your map files into the data folder  / or in your GRF.
  16. Upvote
    ossi0110 got a reaction from Only4fun in Harmony Patch 3.3.12 30 MAI   
    Hercules Harmony Patch - 30 MAI
     
     
     
     
    Made Possible Thanks to
     
    Ind
    Xgear
    Haruna
     
     
     
     
     
    This is a Diff Patch for the Latest Hercules Version ( Cloned for arround 30 Mins) ,   All Harmony Functions are working , and no server crashe etc.
     
    I Only Provide a Diff file for the Harmon Version 3.3.12 .
     
    This Diff only Contains the Harmony SRC Part .  you will have to add your own .BIN files from your harmony Package.
     
     
    I WILL NOT PROVIDE ANY .BIN OR CLIENTSIDE FILES !!!!!!!!
     
     
     
    Harmony_Full_3.3.12_V5.patch
     
     
     
     
    the diff got tested on Linux / Mac and  WIN7/WIN8 with VS 2010 , no patch error or compiling error.
  17. Upvote
    ossi0110 got a reaction from Virtue in Harmony Patch 3.3.12 30 MAI   
    UPDATE
     
    Hercules Harmony Patch - 30 MAI
     
    updated the FULL Patch to V5 , Fully work with the latest Hercules REV.
     
     
    Dropped the Small Fix Patch....
     
     
    the Patch can be found on the First Site of this Topic...
  18. Upvote
    ossi0110 got a reaction from Behelit in Problem with @whosell plugin   
    i uploaded a new version of my Plugin
     
    you just need to wait for a mod to aprove it.
  19. Upvote
    ossi0110 reacted to Olrox in [Guide] Documentation about Map & 3D development   
    Thanks for your interest in this guide. The main purpose of all these lines is, to have an -advance level- resource for those guys that wish to go further with their map creations.
     
    This guide will cover a useful amount of guides that has never been out there before. This is a compilation of things I have learned so far until this day;  there is more mapping than just learning browedit!
     
    Please... Don't ask for support if you have not fullfilled the previous points I'm listing here.
     
    Another point: This guide will not contain links to download copyright software. Here, I will only list the software you will need to follow the video tutorials I will add... it is up to you too obtain this software by purchasing it, or Google it.
     
    P.S.: Forget my english in some videos I talk spanish natively.
     
     

    GR2 Granny Custom 3D models in RO
    Watch in Full Screen at 1080p
     


     
    About:
    "An example of how you can add your own custom 3D GR2 models as mobs in Ragnarok Online just like the WoE Guardians or the emperium. You can add them as mobs, or even as NPC.
     
    Software Requirements:
    Granny Pack: https://dl.dropboxusercontent.com/u/52175822/Granny.rar
    Granny Converter: http://rathena.org/board/files/file/3022-granny-converter-by-ricky92/
    Umodel: http://www.gildor.org/downloads
    ActorXImporter: http://www.gildor.org/projects/unactorx
    RO2 GoTW: https://mega.co.nz/#F!tQwyQCTD!JNEehQnbvdl6Ww5JYo3Kcg
     
    If you want to only do a quick test maybe you can download directly the Mejonora already extracted: https://dl.dropboxusercontent.com/u/52175822/mejonora_test.rar
     
    Tips & Troubleshoting:

    FBX to RSM Animated Models
    Watch in Full Screen at 1080p
     


     
     
    About:
    "Importing and doing your
    own animated RSM Models
    now it is possible.."
     
    Software Requirements:
    RSMConverter 3.0 by  ---> LINK
    FBX Converter 2013.3 by Autodesk ---> LINK
    3DS Max 2013 or More
     
     

    RSW and GND Maps into FBX
    Watch in Full Screen at 1080p
     

     
     
    About:
    "Think about the possibilities you can have
    by importing whole Ragnarok Maps
    and be able to edit them with the all powerful
    3DS Max design tool" ... transform ground shapes,
    into complex structures with curves presents for ex.
    modify vertices structures of map areas, etc."
     
     
    Software Requirements:
    ROMAPCONV9 by Xarple LINK
    FBX Converter by Autodesk LINK
    3DS Max 2012 or More
     

    Importing and Editing RSM Models into 3DS
    Watch in Full Screen at 1080p
     

     
    About:
    "You might know that it is possible to Import 3DS to RSM ...
    But how about the reverse of this? In this tutorial you will learn
    How to Import RSM to 3DS And open your possibilities
    to do complex editions to default Ragnarok Models"
     
    Software Requirements:
    Browedit
    3D Object Converter any version.
    3DS Max 7 or more. I use ver 9 here.
     

     
    I will try to keep this tutorial updated. Volume 1 is ready, and Volume 2 is under progress... Any Inquiries, suggestion or... thanks! are very well appreciated, and will keep me motivated to add more and more videos of all of these things I have learned in years with a lot of effort!.
     
    Thanks to all and don't forget to follow this thread. Have a nice day.~
  20. Upvote
    ossi0110 got a reaction from Adam in Preview of my New Client Package   
    Hello hercules
     
    Im working on a New Client atm , and here you can see a few Preview pics of it ,  the New client 2014-01-15 Ragexe with new world Map Support.
     
    Atm im working on the  Translation of the new Lub files,  when all is done i will upload a new package for it
     
    Special Thanks to
     
    Yommy 
    Neo 
     
    for helping me
     

     
     
    New World Map Main Page with Dungeon Names  (Translation Done)

     
     
    New Airship Route Display (Translation Done)

     
     
    Dungeon Browsing over Navigation Interface ( Translation 30% Done)

     
     
    Extended Map Interface for Episodes ( Translation done)

  21. Upvote
    ossi0110 got a reaction from Uzieal in Preview of my New Client Package   
    Hello hercules
     
    Im working on a New Client atm , and here you can see a few Preview pics of it ,  the New client 2014-01-15 Ragexe with new world Map Support.
     
    Atm im working on the  Translation of the new Lub files,  when all is done i will upload a new package for it
     
    Special Thanks to
     
    Yommy 
    Neo 
     
    for helping me
     

     
     
    New World Map Main Page with Dungeon Names  (Translation Done)

     
     
    New Airship Route Display (Translation Done)

     
     
    Dungeon Browsing over Navigation Interface ( Translation 30% Done)

     
     
    Extended Map Interface for Episodes ( Translation done)

  22. Upvote
    ossi0110 got a reaction from DragonKen in Preview of my New Client Package   
    Hello hercules
     
    Im working on a New Client atm , and here you can see a few Preview pics of it ,  the New client 2014-01-15 Ragexe with new world Map Support.
     
    Atm im working on the  Translation of the new Lub files,  when all is done i will upload a new package for it
     
    Special Thanks to
     
    Yommy 
    Neo 
     
    for helping me
     

     
     
    New World Map Main Page with Dungeon Names  (Translation Done)

     
     
    New Airship Route Display (Translation Done)

     
     
    Dungeon Browsing over Navigation Interface ( Translation 30% Done)

     
     
    Extended Map Interface for Episodes ( Translation done)

  23. Upvote
    ossi0110 got a reaction from JulioCF in Battleground script   
    here you go
     
     
    just remove the {  above the end on Line 25
     
     
     
     
    bat_room,160,150,3 script Erundek 109,{ callshop "ShopBG",1; npcshopattach "ShopBG";end;OnBuyItem:for(set @i,0; @i < getarraysize(.bg_item);set @i,@i+1){ if(@bought_nameid == .bg_item[@i]){ mes .n$; mes " "; if(.emb_bv[@i] > 0) mes (.emb_bv[@i]*@bought_quantity)+"x Emblemas de bravura."; if(countitem(7828) >= (.emb_bv[@i]*@bought_quantity)){ getitem .bg_item[@i],@bought_quantity; delitem 7828,(.emb_bv[@i]*@bought_quantity); mes .n$; mes "Troca bem sucedida"; close2; }else{ mes .n$; mes "^FF0000Você não tem emblemas suficientes^000000"; close2; } } }end;OnInit: set .n$,"[Erundek]"; npcshopdelitem "ShopBG", 503; setarray .bg_item[0], 13036,13411,1425,1632,1634,1543,1924,1978,1574,1824,1183,1380,13305,1279,1739,13108,13172,2538,2539,2540,2435,2436,2437,2376,2377,2378,2379,2380,2381,2382,2720,2721,2722,2723,2724,2725,2733; setarray .emb_bv[0], 100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,50,50,50,50,50,50,80,80,80,80,80,80,80,500,500,500,500,500,500,500; for(set .x,0; .x < getarraysize(.bg_item); set .x,.x+1) npcshopadditem "ShopBG", .bg_item[.x],0;end;}- shop ShopBG -1,503:500;
  24. Upvote
    ossi0110 got a reaction from Faltz in Battleground script   
    here you go
     
     
    just remove the {  above the end on Line 25
     
     
     
     
    bat_room,160,150,3 script Erundek 109,{ callshop "ShopBG",1; npcshopattach "ShopBG";end;OnBuyItem:for(set @i,0; @i < getarraysize(.bg_item);set @i,@i+1){ if(@bought_nameid == .bg_item[@i]){ mes .n$; mes " "; if(.emb_bv[@i] > 0) mes (.emb_bv[@i]*@bought_quantity)+"x Emblemas de bravura."; if(countitem(7828) >= (.emb_bv[@i]*@bought_quantity)){ getitem .bg_item[@i],@bought_quantity; delitem 7828,(.emb_bv[@i]*@bought_quantity); mes .n$; mes "Troca bem sucedida"; close2; }else{ mes .n$; mes "^FF0000Você não tem emblemas suficientes^000000"; close2; } } }end;OnInit: set .n$,"[Erundek]"; npcshopdelitem "ShopBG", 503; setarray .bg_item[0], 13036,13411,1425,1632,1634,1543,1924,1978,1574,1824,1183,1380,13305,1279,1739,13108,13172,2538,2539,2540,2435,2436,2437,2376,2377,2378,2379,2380,2381,2382,2720,2721,2722,2723,2724,2725,2733; setarray .emb_bv[0], 100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,50,50,50,50,50,50,80,80,80,80,80,80,80,500,500,500,500,500,500,500; for(set .x,0; .x < getarraysize(.bg_item); set .x,.x+1) npcshopadditem "ShopBG", .bg_item[.x],0;end;}- shop ShopBG -1,503:500;
  25. Upvote
    ossi0110 got a reaction from Senos in Battleground script   
    here you go
     
     
    just remove the {  above the end on Line 25
     
     
     
     
    bat_room,160,150,3 script Erundek 109,{ callshop "ShopBG",1; npcshopattach "ShopBG";end;OnBuyItem:for(set @i,0; @i < getarraysize(.bg_item);set @i,@i+1){ if(@bought_nameid == .bg_item[@i]){ mes .n$; mes " "; if(.emb_bv[@i] > 0) mes (.emb_bv[@i]*@bought_quantity)+"x Emblemas de bravura."; if(countitem(7828) >= (.emb_bv[@i]*@bought_quantity)){ getitem .bg_item[@i],@bought_quantity; delitem 7828,(.emb_bv[@i]*@bought_quantity); mes .n$; mes "Troca bem sucedida"; close2; }else{ mes .n$; mes "^FF0000Você não tem emblemas suficientes^000000"; close2; } } }end;OnInit: set .n$,"[Erundek]"; npcshopdelitem "ShopBG", 503; setarray .bg_item[0], 13036,13411,1425,1632,1634,1543,1924,1978,1574,1824,1183,1380,13305,1279,1739,13108,13172,2538,2539,2540,2435,2436,2437,2376,2377,2378,2379,2380,2381,2382,2720,2721,2722,2723,2724,2725,2733; setarray .emb_bv[0], 100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,50,50,50,50,50,50,80,80,80,80,80,80,80,500,500,500,500,500,500,500; for(set .x,0; .x < getarraysize(.bg_item); set .x,.x+1) npcshopadditem "ShopBG", .bg_item[.x],0;end;}- shop ShopBG -1,503:500;
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