-
Content Count
500 -
Joined
-
Last visited
-
Days Won
5
Posts posted by kyeme
-
-
haha, Im also the gm cant warp. need to wait for 5 minute. T_T
i want to be use on my player only. how to adjust ?
Here
- script atcmd_warpdelay -1,{OnInit: bindatcmd "warp",strnpcinfo(3)+"::OnAtcommand",0,99; end;OnAtcommand: set .@min,5; //delay in mins set .@gmlvl,99; // GM lvl to bypass the delay set .@delay,.@min * 60; if (warpdelay > gettimetick(2) && getgmlevel() < .@gmlvl) { set .@delaytime,warpdelay - gettimetick(2); message strcharinfo(0),"You must wait "+.@delaytime+" seconds to use this command again."; end; } setarray .@param$,.@atcmd_parameters$[0],.@atcmd_parameters$[1],.@atcmd_parameters$[2]; set .@map$,implode(.@param$," "); atcommand "@warp "+.@map$+""; set warpdelay,gettimetick(2) + .@delay; end;}
mrlongshen reacted to this -
@kyeme
@var -->this type of variable will lost when Character re-login
Ohh thank you
how to set it for group level 2 and below only
Here:
bindatcmd "warp",strnpcinfo(3)+"::OnAtcommand",2,99;
99 is for Group lvl 99.. you can control the player for example: #warp kerbii prontera
-
@kyeme
@var -->this type of variable will lost when Character re-login
Ohh thank you
-
a script that will put a 5mins cooldown delay on commands such as @warp
- script atcmd_warpdelay -1,{OnInit: bindatcmd "warp",strnpcinfo(3)+"::OnAtcommand",0,99; end;OnAtcommand: set .@min,5; //delay in mins set .@delay,.@min * 60; if (warpdelay > gettimetick(2)) { set .@delaytime,warpdelay - gettimetick(2); message strcharinfo(0),"You must wait "+.@delaytime+" seconds to use this command again."; end; } setarray .@param$,.@atcmd_parameters$[0],.@atcmd_parameters$[1],.@atcmd_parameters$[2]; set .@map$,implode(.@param$," "); atcommand "@warp "+.@map$+""; set warpdelay,gettimetick(2) + .@delay; end;}
-
@themon can you share your translated quest window?
-
yup
main prob ko is ung Negative Armor if over 100 negative na
Ano ang resulta sa Grimtoot issue?
~Ang negative def ay na confirmed ko sa pre-renewal:
Ginawa ko 120 Def ang guard[1] at sinuot ko at naging negative ang Def.
-
Lighta already commited this on rathena.
Yes and emblem_woe_change
// Do we allow to change guild emblem during woe_time ?emblem_woe_change: yes
-
Awesome
Thanks for this master Ai4rei, I hope they will merge this
-
Is this added to hercules or did i need still the patch?
You patch it manually
-
SUPEEERR WOW
-
Few bugs:
- When i enable a "English Translation" both with read msstringtable.txt = false translation of some strings (all of them are string+1);
- When you login in game then you come to char select and clicking Cancel button => Client going to crash.
- Force Client Send hash packet do not work with 2013-08-07 for me.
Diffs what i am using & exe:
Exe 2013-08-07;
Diffs -> Recommend + Force Client hash + few other diffs.if you need more detailed info, welcome.
2. I can confirm using 2013 -08-07
3. Works mine , Im using 2013-08-07 too. (Question: Did you set the client_hash_check: on?)
- When i enable a "English Translation" both with read msstringtable.txt = false translation of some strings (all of them are string+1);
-
hi guys..how can i increase the attack bonus in every ten stat points..
When using item? And i dont know if base attack or attack power anyways, try this..
On every 10 Str your base attack will increase by 5
bonus bAtk,readparam(bStr)/10 *(5); -
Add to your script:
sc_start SC_SOULLINK,240000,5; //Soul link for 4 minutes
mrlongshen reacted to this -
1. Na confirmed ko, maaaring bug?
2. Punta ka sa battle.c at lagyan mo lang ng "//" ang case AS_GRIMTOOTH: after nun i-recompile mo ang iyong server.
#ifndef RENEWAL_EDPif( sc->data[sC_EDP] ){switch(skill_id){case AS_SPLASHER://case AS_GRIMTOOTH:case ASC_BREAKER:case AS_VENOMKNIFE:case ASC_METEORASSAULT: break;default:ATK_ADDRATE(sc->data[sC_EDP]->val3);}}3. Ang sinasabi mo ba ay hindi nakikita sa ALT + Q (status window) yung mga items na meron % attack? ... Ito ay gumagana pero hindi nga lang kita sa ALT + Q
-
@Mumbles
Question: What if for example, the character deletion is still ongoing, but suddenly someone logins that same account, what will happen then?
-
Update:
Added Enable Custom Shields and Force Send Client Hash patches (Would be great if someone checks this one - I have tagged it as Experimental for time being)
longshen Custom Window Title had a bug well actually bug was in the core. ill be updating it soon.
Ill check the client date you have mentioned.
@Neo do you have any plans to implement the ForceClientHashPacket?
@edit
The CustomWindowTitle is not working? My ragexe is 2013-08-07
Ill need to look into how ForceClientHashPacket is implemented (wew that was a mouthful)
looks like there was a bug with replacing dword i have fixed it now. I'll update the repo today with all the updated stuff.
Thank you.
Found another bug on "Allow chat flood" when I set to 255, I cant type anything.
And "Allow space in guild name" is not working also..
Im using 2013-08-07 ragexe
Alright ill look into that
>>>>>I try to use 2013.05.22 client.
The Custom Window Title is not working.
The Use SSO Login Packet not working.
I can bypass it.
was it working for you with the xdiff file? I just checked for that client date and the changes made by the patch are same as xdiff file.
@neo yes sir, its work well on xdiff.
i have try use 2013.05.22 and 2013.08.07a, i can bypass and the sso login not works.
hmm weird can you post the patched client here. i wonder what is wrong.
This is quite awesome actually Nemo (I think you're gonna be called that from now on xD). Although the interface is much more different than Wee's, it still does what it was intended to do. xD
I welcome any suggestions for the interface .
Awesome updates. Thank you.
@Allow chat flood and Allow space in guild name
Sorry I wasn't able to tell you that its not working with Shaktos's xdiffgen. Do you have a solution for this?
@ForceClientHash is working now
@CustomShield I dont know why snot showing the Shield when attacking or being attacked (i already have your .lua files)..Im using 2013-08-07
-
I think its the same as partylock mapflag
PartylockDescription: Disables Party modificationsFile: npc/mapflag/partylock.txtParameter: <none>usage: <map> mapflag partylock
There's a difference in using partylock and the commands from Aegis. Because partylock is a combination of PREVENT_PARTY_MAKE, PREVENT_PARTY_JOIN, PREVENT_PARTY_LEAVE, PREVENT_PARTY_EXPEL
-
longshen Custom Window Title had a bug well actually bug was in the core. ill be updating it soon.
Ill check the client date you have mentioned.
@Neo do you have any plans to implement the ForceClientHashPacket?
@edit
The CustomWindowTitle is not working? My ragexe is 2013-08-07
Ill need to look into how ForceClientHashPacket is implemented (wew that was a mouthful)
looks like there was a bug with replacing dword i have fixed it now. I'll update the repo today with all the updated stuff.
Thank you.
Found another bug on "Allow chat flood" when I set to 255, I cant type anything.
And "Allow space in guild name" is not working also..
Im using 2013-08-07 ragexe
-
-
@Neo do you have any plans to implement the ForceClientHashPacket?
@edit
The CustomWindowTitle is not working? My ragexe is 2013-08-07
-
@killmonster/@killmonster2 is for GM command, and 'killmonsterall' is for the script command.
-
Main problem that I can remember for killmonsterall is that all the items the monsters drop will be all scattered on the map, the reason why I didn't want to use that. You can solve it by using
cleanmap "<map name>";
after the killmonsterall, but beware this will also clean the items other users have already dropped there.
Im now using the command 'killmonsterall' in my server. But the monster doesn't drop an item. Is this intended? The documentation didn't mention that the command 'killmonsterall' will not make the monsters drop an item.
-
so I will use this one
atcommand "@killmonsterall gef_fild13";
??
sorry double post. internet is lagging
- script Map killer -1,{OnMinute00: if ((gettime(3)%5)==0) killmonsterall "gef_fild13",-1; // CHANGE THE MAP NAME end;}
Try -1 or 1 not sure
-
Try this:
- script Map killer -1,{OnMinute00: if ((gettime(3)%5)==0) atcommand "@killmonster2 gef_fild13"; // CHANGE THE MAP NAME end;}
The command @killmonster2 <map name> is not working..
Instead of using the command @killmonster2 <map name>, use killmonsterall instead.
*killmonsterall "<map name>"{,<type>};This command will kill all monsters on a specified map name, regardless of how they were spawned or what they are without triggering any event label attached to them, unless you specify 1 for type parameter. In this case, mob death labels will be allowed totrigger when there is no player. Any other number for this parameter won't be recognized.
Official VIP System
in Suggestions
Posted
rAthena is currently working on this feature.. http://rathena.org/board/topic/76661-vip-system/?p=232473
(Just saying )