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Everything posted by kyeme
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In src/map/battle.c Find #ifndef RENEWAL_EDP Comment the case AS_GRIMTOOTH: with // #ifndef RENEWAL_EDP if( sc->data[SC_EDP] ){ switch(skill_id){ case AS_SPLASHER: //case AS_GRIMTOOTH: case ASC_BREAKER: case AS_VENOMKNIFE: case ASC_METEORASSAULT: break; default: ATK_ADDRATE(sc->data[SC_EDP]->val3); } }
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You can suggest it or make a bug report regarding this
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Use nowarpto thana_boss mapflag nowarpto
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To fix add this in your sc_config SC_SAFETYWALL, 140SC_PNEUMA, 140
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These sources will help you: http://herc.ws/board/tracker/issue-7792-safety-wall-reflect-bug-body-relocation-error/ http://herc.ws/board/tracker/issue-6938-autoguard-safety-wall-with-damage-return/?gopid=15952#entry15952 http://herc.ws/board/tracker/issue-5328-bonus-bshortweapondamagereturn-vs-cart-termination/?gopid=7043#entry7043
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This was implemented in https://github.com/H...901278af513ad4b please update Topic: http://herc.ws/b...n-d/#entry23212
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This was implemented in https://github.com/HerculesWS/Hercules/commit/36d0c789633da074f7e1a6add901278af513ad4b please update Topic: http://herc.ws/board/topic/421-suggestion-d/#entry23212
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Hmm siguro i-momove mo lang mga NPC kung saan mo gusto ilagay, kung makakaranas ka naman ng "Bug cell", update mo lang ang Map Cache mo.
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Ilagay mo sa grf or data folder mo yung OLD izlude files: izlude.gat, izlude.gnd, izlude.rsw (kung kRO ang gamit mo new izlude na ang gamit nila kaya mo nararanasan yan)
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I can confirm this issue today
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Its working, script says you need to use weapon type 6 (One-handed axes) or 7 (Two-handed axes) or 8 (Maces) to activate the BS_ADRENALINE
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How about your Ragnarok Setup? Did you configure it?
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Oo mas ok yung latest ngayon (Hercules) marami ng na fix na bug at halos parehas na sa official server kesa sa dating eathena.
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Yes every end of WOE OnAgitEnd:OnAgitEnd2: for(set .@i,0;.@i<getarraysize($WOE_CONTROL);set .@i,.@i+4) if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2] && $castle_reward&(1<<GetCastle($WOE_CONTROL[.@i+3])) == 0) set $castle_reward,$castle_reward|(1<<GetCastle($WOE_CONTROL[.@i+3])); end;
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prontera,146,177,4 script xElekt RO 835,{end;OnInit: waitingroom "Elekt-RO",0; end;}
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Ohh thanks! Need to use "npcskill" @karazu, I will modify again your script wait a min.. No problem. take your time. Here: prontera,148,190,5 script SOul Linker 775,{ mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "Hello "+strcharinfo(0)+""; mes "Do you want me to Soul Link you?"; next; switch(select("Yes:No")) { case 1: if(countitem(.itemid[0]) < .itemid[1]) || (Class < 7) { mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "First jobs aren't allowed to use my service. or"; mes "You need "+.itemid[1]+"x ^0000ff"+ getitemname(.itemid[0]) +"^000000 for a Soul Link."; close; } set .@basejob$,strtoupper(jobname(BaseJob)); if (jobname(BaseJob) == "Super Novice") set .@basejob$,"SUPERNOVICE"; if (jobname(BaseJob) == "Star Gladiator") set .@basejob$,"STAR"; if (jobname(BaseJob) == "Soul Linker") set .@basejob$,"SOULLINKER"; if (jobname(BaseJob) == "Assassin") set .@basejob$,"ASSASIN"; if (jobname(BaseJob) == "Bard" || jobname(BaseJob) == "Dancer" ) set .@basejob$,"BARDDANCER"; npcskill "SL_"+.@basejob$+"",5,99,99; delitem .itemid[0], .itemid[1]; // delete required item. close; case 2: mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "Okay,goodbye!"; close; }OnInit: setarray .itemid[0],523,1; // replace with TCG Item id. Format Item id,Item quantity end;}
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Ohh thanks! Need to use "npcskill" @karazu, I will modify again your script wait a min..
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Here: prontera,148,190,5 script SOul Linker 775,{mes "^0000FF[ "+strnpcinfo(1)+" ]^000000", "Hello "+strcharinfo(0)+",do", "You want me to Soul Link you?";next;switch(select("Yes:No")) { case 1: if(countitem(.itemid[0]) < .itemid[1]) || (Class < 7) { mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"," ", "First jobs aren't allowed to use my service. or", "You need "+.itemid[1]+"x ^0000ff"+ getitemname(.itemid[0]) +"^000000 for a Soul Link."; close; } delitem .itemid[0], .itemid[1]; // delete required item. sc_start SC_SOULLINK, .time, 5; // start soul link skilleffect 461, 5; // Start Soul Link Effect. message strcharinfo(0),jobname(Class)=="Bard"||jobname(Class)=="Dancer"?"Bard and Dancer Spirit !!":jobname(BaseJob)+" Spirit !!"; close; case 2: mes "^0000FF[ "+strnpcinfo(1)+" ]^000000", "Okay,goodbye!"; close;}OnInit: set .time, 300000; // the buff last 5 minutes setarray .itemid[0],523,1; // replace with TCG Item id. Format Item id,Item quantity end;}
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You can make a zone name of your choice. So my example is "DisableMVP" or any you want But you need to follow this format: setmapflag "mapname",mf_zone,"ZoneName";
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"Castle 1 to disable mvp" <-- I mean put here your map name
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Ok heres the format just add setmapflag if have another one active castle. if (gettime(4) != 6 && gettime(4) != 0) { setmapflag "Castle 1 to disable mvp",mf_zone,"DisableMVP"; setmapflag "Castle 2 to disable mvp",mf_zone,"DisableMVP";} else { setmapflag "Castle 1 to enable mvp",mf_zone,"GvG"; setmapflag "Castle 2 to enable mvp",mf_zone,"GvG";}
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1. To disable MVP Card mon - friday a.) Open your map_zone_db.conf add this (ex. TGK Card) { name: "DisableMVP" inherit: ( "GvG" ) disabled_items: { Tao_Gunka_Card: true }}, b.) Open agit_main.txt add this if (gettime(4) != 6 && gettime(4) != 0) { setmapflag strnpcinfo(2),mf_zone,"DisableMVP";} else { setmapflag strnpcinfo(2),mf_zone,"GvG";} after: gvgon strnpcinfo(2); <-- click
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[Moving to Source Requests]
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Nandito ang lahat ng mga SQL upgrades: Click me Kung galing ka naman sa rAthena, ito ang converter ng database: Click me at para naman sa logs database: Click me
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Hello, Please include awesome NEMO Client Patcher Repository: https://www.assembla...ubversion/nodes Thanks