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dfabsgwapings

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Everything posted by dfabsgwapings

  1. @Garr please help me fix these @Garr Im getting this error [Error]: script error in file 'npc/mycustom/Hunting_EN.txt' line 128 column 26 parse_line: need ';' 125: .@Mission_Rank = min(.@Mission_Rank + .@Mission_Bonus,99); 126: Mission_Ended = 0; 127: for( .@i = 1; .@i < 6; ++.@i ) { * 128: .@MobID = getmobrandid(.@Mission_Rank, 14); ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^ 129: // Mission Index - Mob ID - Mob Amount 130: callfunc("mission_sethunting",.@i, .@MobID, 75 - (.@Mission_Rank / 2) + (.@Mission_Bonus / 2)); 131: }
  2. Here's the script prt_in,90,72,4 script Zeph::HuntingSystem 4_M_JOB_HUNTER,{ mes "[^FFA500Zeph^000000]"; if( Mission_Tick < gettimetick(2) ) { if( Mission_Tick == 0 ) { mes "Hello..."; mes "Are you interesting in a job?"; next; next; mes "[^FFA500Zeph^000000]"; mes "I've to explain, I find many peoples interesting in ^0000FFHunting Missions^000000 every day."; mes "The missions consist of monsters to kill."; next; mes "[^FFA500Zeph^000000]"; mes "There are different difficulty Missions."; mes "But don't worry, you can work with your friends in groups or in any team."; next; mes "[^FFA500Zeph^000000]"; mes "You will have exactly 24 hours to complete a mission, if you finish in time then come back to me for the premium."; } else if( Mission_Ended ) { mes "Your new mission is ready, and I've looked over the documents."; mes "Are you ready to take on it?"; } else { mes "You've failed your last mission, you didn't finish within 24 hours or doesn't eliminated the total requested monsters."; next; mes "[^FFA500Zeph^000000]"; mes "There is your today's Mission."; mes "Are you ready to take on it?"; } next; if( select("Yes, what is my job?:No thanks, not today.") == 2 ) { mes "[^FFA500Zeph^000000]"; mes "Okay, come back if you've changed your mind."; close; } mes "[^FFA500Zeph^000000]"; mes "I let you reading..."; next; // Building Mission... // ======================================================================================================= mission_settime gettimetick(2) + 86400; // Mission Difficulty set .@Mission_Rank, ((Mission_Rank % 45) * 2) + 1; // Bonus Difficulty set .@Mission_Bonus, (Mission_Rank / 45) * 5; // Final Difficulty if( set(.@Mission_Rank, .@Mission_Rank + .@Mission_Bonus) > 99 ) set .@Mission_Rank, 99; set Mission_Ended, 0; for( set .@i, 1; .@i < 6; set .@i, .@i + 1 ) { set .@MobID, getmobrandid(.@Mission_Rank, 14); // Mission Index - Mob ID - Mob Amount mission_sethunting .@i, .@MobID, 75 - (.@Mission_Rank / 2) + (.@Mission_Bonus / 2); } callfunc "MissionInfo"; next; mes "[^FFA500Zeph^000000]"; mes "Good luck, and remember that you have 24 hours to complete it."; mes "Come back if you're finished."; close; } else { mes "Hello, already here?"; mes "Let's see how you completed the mission..."; next; if( Mission_Count1 + Mission_Count2 + Mission_Count3 + Mission_Count4 + Mission_Count5 < 1 ) { mes "[^FFA500Zeph^000000]"; if( Mission_Ended == 0 ) { mes "Great! You did it ahead of schedule."; mes "Let me pay you for the job."; next; set .@Mission_Lvl, 0; set .@Mission_Exp, 0; set .@Mission_Job, 0; for( set .@i, 1; .@i < 6; set .@i, .@i + 1 ) { set .@MobID, getd("Mission_ID" + .@i); set .@Mission_Lvl, .@Mission_Lvl + strmobinfo(3, .@MobID); set .@Mission_Exp, .@Mission_Exp + (strmobinfo(6, .@MobID) * 10); set .@Mission_Job, .@Mission_Job + (strmobinfo(7, .@MobID) * 10); } set .@Mission_Zeny, .@Mission_Lvl * 150; if( .@Mission_Lvl < 125 ) set .@Mission_Points, 5; else if( .@Mission_Lvl < 250 ) set .@Mission_Points, 10; else set .@Mission_Points, 15; // Mission Rewards... // ===================================================================== getexp .@Mission_Exp, .@Mission_Job, 100; set Zeny, Zeny + .@Mission_Zeny; set Mission_Points, Mission_Points + .@Mission_Points; if( Mission_Rank < 449 ) set Mission_Rank, Mission_Rank + 1; set Mission_Completed, Mission_Completed + 1; if( Mission_Completed > $TMission_Score ) { npctalk "Congratulations, you're the new Top Hunter of the day!!"; set $TMission_Score, Mission_Completed; set $TMission_CharID, getcharid(0); set $TMission_Name$, strcharinfo(0); set $TMission_Job$, jobname(Class); } if( $TMission_CharID == getcharid(0) ) set #CASHPOINTS, #CASHPOINTS + 100; else set #CASHPOINTS, #CASHPOINTS + 75; getitem 8996,1; // ===================================================================== // Clear Mission Data for( set .@i, 1; .@i < 6; set .@i, .@i + 1 ) mission_sethunting .@i,0,0; set Mission_Ended, 1; } mes "[^FFA500Zeph^000000]"; mes "Your today's Mission is now complete."; set .@Time_Left, Mission_Tick - gettimetick(2); if( .@Time_Left > 3600 ) mes "You can get a new mission in ^0000FF" + (.@Time_Left / 3600) + " hours^000000."; else if( .@Time_Left > 60 ) mes "You can get a new mission in ^0000FF" + (.@Time_Left / 60) + " minutes^000000."; else if( .@Time_Left > 0 ) mes "You can get a new mission in ^0000FF" + (.@Time_Left) + " seconds^000000."; else mes "Let me sort out my papers to your new assignment."; close; } mes "[^FFA500Zeph^000000]"; mes "You're still not completed the mission, your missing monsters will be removed."; mes "Look at the poster on my left to see the status of your job."; close; } }
  3. Hello everyone, Does anyone who how to convert rathena script into hercules script? Because I found a script that is on rathena however it wont work in hercules. please help..
  4. Hi everyone, Can anyone make me a script of Daily Item Quest? Its kinda like this script but instead of monster that they need to hunt they need to bring the items that the NPC requred. The player will be given a task that they need to bring the items within 23:59 hrs because once it is 00:00 server time the item required will be resetted and the player will be given a new task. Whether the player completes the task within 23:59 hrs the player still need to wait 00:00 server time to refresh and give them a new task. Reward will be setup by the GM. //===== rAthena Script ======================================= //= Hunting Missions //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3a //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Random hunting missions. //= Rewards are based on quest difficulty. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Small improvements and fixes. //= 1.2 Added party support and replaced blacklists with an //= SQL query, both thanks to AnnieRuru. //= 1.3 Re-added a blacklist adapted for the SQL query. //= 1.3a Added mission reset options. //============================================================ prontera,152,187,6 script Hunting Missions 951,{ function Chk; function Cm; mes "[Hunting Missions]"; mes "Hello, "+strcharinfo(0)+"!"; if (!#Mission_Delay) { next; mes "[Hunting Missions]"; mes "I can't find any records..."; mes "You must be new here!"; emotion e_omg; next; callsub Mission_Info; emotion e_go; set #Mission_Delay,1; close; } mes rand(2)?"Working hard, as always...":"Not slacking, I hope..."; mes "Is there anything I can help"; mes "you with?"; mes " "; mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000"; next; switch(select(((!Mission0)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) { case 1: mes "[Hunting Missions]"; if (#Mission_Count) { mes "You've started a mission"; mes "on another character."; close; } if (#Mission_Delay > gettimetick(2) && .Delay) { set .@i, #Mission_Delay-gettimetick(2); if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s"); else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s"); else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s"); mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission."; close; } mes "You must hunt:"; query_sql("SELECT ID FROM `mob_db` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT "+.Quests, .@mob); for (set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i, .@mob[.@i]; setd "Mission"+.@i +"_",0; } set #Mission_Count, rand(.Count[0],.Count[1]); callsub Mission_Status; next; mes "[Mission Contracts]"; mes "Report back when"; mes "you've finished."; mes "Good luck!"; close; case 2: mes "[Mission Contracts]"; callsub Mission_Status; close; case 3: mes "[Hunting Missions]"; mes "Do you really want to"; mes "abandon your mission?"; if (.Reset < 0 && .Delay) mes "Your delay time will not be reset."; else if (.Reset > 0) mes "It will cost "+Cm(.Reset)+" Zeny."; next; switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) { case 1: if (.Reset > 0) { if (Zeny < .Reset) { mes "[Hunting Missions]"; mes "You don't have enough"; mes "Zeny to drop this mission."; emotion e_sry; close; } set Zeny, Zeny-.Reset; emotion e_cash; } mes "[Hunting Missions]"; mes "Alright, I've dropped"; mes "your current mission."; specialeffect2 EF_STORMKICK4; for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; } set #Mission_Count,0; if (.Reset < 0 && .Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); close; case 2: mes "[Hunting Missions]"; mes "I knew you were kidding!"; mes "Keep up the good work."; emotion e_heh; close; } case 4: callsub Mission_Info; close; case 5: mes "[Hunting Missions]"; mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points."; mes "Use them well!"; callshop "mission_shop",1; npcshopattach "mission_shop"; end; case 6: mes "[Hunting Missions]"; mes "The top hunters are:"; query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@id,.@name$,.@val); for(set .@i,0; .@i<5; set .@i,.@i+1) mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000"; close; case 7: mes "[Hunting Missions]"; mes "Nothing? Okay..."; emotion e_hmm; close; } Mission_Status: set @f,0; deletearray .@j[0], getarraysize(.@j); for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { set .@j[.@i], getd("Mission"+.@i); set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); set .@j[.Quests+1], .@j[.Quests+1]+(strmobinfo(6,.@j[.@i])/(getbattleflag("base_exp_rate")/100)*.Modifier[0]); set .@j[.Quests+2], .@j[.Quests+2]+(strmobinfo(7,.@j[.@i])/(getbattleflag("job_exp_rate")/100)*.Modifier[1]); mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000"; } // Reward formulas: set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2]; next; mes "[Mission Prizes]"; mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000"; mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000"; mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000"; mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000"; if (@f) { set @f,0; return; } next; mes "[Hunting Missions]"; mes "Oh, you're done!"; mes "Good work."; mes "Here's your reward."; emotion e_no1; specialeffect2 EF_ANGEL; specialeffect2 EF_TRUESIGHT; set #Mission_Points, #Mission_Points+.@Mission_Points; set BaseExp, BaseExp+.@Base_Exp; set JobExp, JobExp+.@Job_Exp; set Zeny, Zeny+.@Zeny; for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; } set #Mission_Count,0; if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); set Mission_Total, Mission_Total+1; if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)"); else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'"); close; Mission_Info: mes "[Hunting Missions]"; mes "If you so choose, I can assign"; mes "you a random hunting quest."; mes "Some are easier than others, but"; mes "the rewards increase with difficulty."; next; mes "[Hunting Missions]"; mes "Missions points are shared"; mes "amongst all your characters."; if (.Delay) mes "Delay time is, too."; mes "You can't take missions on"; mes "multiple characters at once."; next; mes "[Hunting Missions]"; mes "You can start a quest"; if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours."); else mes "whenever you want."; mes "That's everything~"; return; function Chk { if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; } else return "^00FF00"; } function Cm { set .@str$, getarg(0); for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3) set .@str$, insertchar(.@str$,",",.@i); return .@str$; } OnBuyItem: set @cost,0; for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2) if (@bought_nameid[.@i] == .Shop[.@j]) { set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]); break; } mes "[Hunting Missions]"; if (@cost > #Mission_Points) mes "You don't have enough Mission Points."; else { for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; } set #Mission_Points, #Mission_Points-@cost; mes "Deal completed."; emotion e_cash; } set @cost,0; deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close; OnNPCKillEvent: if (!getcharid(1) || !.Party) { if (!#Mission_Count || !Mission0) end; for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) { if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) { if (getd("Mission"+.@i+"_") < #Mission_Count) { dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+"."; end; } } } } else if (.Party) { set .@mob, killedrid; getmapxy(.@map1$,.@x1,.@y1,0); getpartymember getcharid(1),1; getpartymember getcharid(1),2; for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) { if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) { attachrid $@partymemberaid[.@i]; if (#Mission_Count && Mission0 && HP > 0) { getmapxy(.@map2$,.@x2,.@y2,0); if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) { for(set .@j,0; .@j<.Quests; set .@j,.@j+1) { if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) { if (getd("Mission"+.@j+"_") < #Mission_Count) { dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+"."; break; } } } } } } } } end; OnInit: set .Delay,0; // Quest delay, in hours (0 to disable). set .Quests,4; // Number of subquests per mission (increases rewards). set .Party,3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only) set .Reset,-1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time) setarray .Count[0], // Min and max monsters per subquest (increases rewards). 40,70; setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards. getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60; setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 512,1,513,1,514,1,538,5,539,5,558,10,561,10; set .Blacklist$, // Blacklisted mob IDs. "1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+ "1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+ "1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+ "1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+ "1975,1976,1977,1978,1979"; npcshopdelitem "mission_shop",512; for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2) npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1]; end; } - shop mission_shop -1,512:-1
  5. Oh i got it. My bad. Ill try to ask my chonese friend to translate this in english and thank you
  6. @@Anisotropic Defixation This is not an OGH script. Its a different one
  7. @@Mysterious I already did that but still it didnt work
  8. Can anyone make this script compatible in herc prontera,71,217,4 script Purification Stone#BI 10081,{ set Bios_time,0; erasequest 15005;//23hr cd //erasequest 15006;//allow entry mes "^0000ffThe records and aftereffects related to the Bios Island have been removed. You can generate and enter the Bios Island again.^000000"; close; } prontera,74,217,4 script Vrid#warper 459,{ if (BaseLevel < 130) { mes "[Vrid]"; mes "Hello youngster! well you know..."; mes "If you are strong enough come back to me."; mes "I have something for you."; close; } set .@party_id,getcharid(1); set .@md_name$,"Bios Island"; set .@Bios_time, checkquest(15005,PLAYTIME); if(.@Bios_time == -1){ // Quest not yet started. if (getcharid(0) == getpartyleader(.@party_id,2)){ mes "Confirmed the party has been made. Would you like to reserve entrance to the Bios Island?"; next; switch(select("Generate dungeon "+.@md_name$+":Cancel")) { case 1: if (instance_create(.@md_name$) < 0) { mes "Party Name: "+ getpartyname(.@party_id); mes "Party Leader: "+strcharinfo(0); mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!"; close; } mes "^0000ff"+.@md_name$+"^000000 - Try to reserve"; mes "After making a reservation, talk to the Dimensional Device and select the menu 'Enter the Dungeon' to enter the dungeon."; close; case 2: close; } } else{ mes "Please let me speak with your party leader."; close; } }else if ((.@Bios_time >= 0) && (.@Bios_time < 2)) { set .@dun_lim_time,Bios_time+82800; //set .@dun_lim_time2,Bios_time+14400; set .@dun_cur_time,gettimetick(2); set .@dun_ent_t,(.@dun_lim_time - .@dun_cur_time); set .@dun_h,(.@dun_ent_t / 3600); set .@dun_m,(.@dun_ent_t - (.@dun_h * 3600)) / 60; set .@dun_s,.@dun_ent_t - ((.@dun_h * 3600) + (.@dun_m * 60)); mes "Due to the Dimensional Device's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon."; close; } else { set Bios_time,0; erasequest 15005; mes "^0000ffThe records and after effects related to the Bios Island have been removed. You can generate and enter the Bios Island again.^000000"; close; } } e_room,79,214,4 script Dimensional Device#BI 10007,{ set .@party_id,getcharid(1); set .@p_name$,getpartyname(.@party_id); set .@md_name$,"Bios Island"; set .@Bios_time, checkquest(15005,PLAYTIME); if(.@Bios_time == -1){ //not yet generated mes "Please speak to the MvP Manager before me"; mes "If you have the dungeon generated already, you can enter it. "; next; switch(select("Enter the "+.@md_name$+":Cancel")) { case 1: callsub L_Enter,1,1; case 3: end; } } else if ((.@Bios_time >= 0) && (.@Bios_time < 2)) { switch(select("Enter the "+.@md_name$+":Cancel")) { case 1: callsub L_Enter,0,0; case 3: end; } } else { set Bios_time,0; erasequest 15005; mes "^0000ffThe records and after effects related to the Bios Island have been removed. You can generate and enter the Bios Island again.^000000"; close; } end; L_Enter: switch(instance_enter("Bios Island")) { case 3: mes "An unknown error has occurred."; close; case 2: mes "The memorial dungeon Bios Island does not exist."; mes "The party leader did not generate the dungeon yet."; close; case 1: mes "You can enter the dungeon after making the party."; close; case 0: mapannounce "e_room", strcharinfo(0) +" of the party, <"+ getpartyname( getcharid(1) ) +">, is entering the, Bios Island instance dungeon.",bc_map,"0x00ff99",FW_NORMAL,12; if (getarg(1)) { set Bios_time,gettimetick(2); setquest 15006; } if (getarg(0) == 0){} end; } OnInit: waitingroom "Bios Island", 0; end; } 1@dth1,67,97,6 script Vrid#ep14bs_st 468,{ end; OnInstanceInit: donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnEnable"; end; OnEnable: hideoffnpc instance_npcname("Vrid#ep14bs_st"); end; OnDisable: hideonnpc instance_npcname("Vrid#ep14bs_st"); end; OnChat1: npctalk "So there are othere people too."; end; OnChat2: npctalk "Are you also ordered to prevent Morroc from ressurecting?"; end; OnChat3: npctalk "I'm Vrid and this is Zeith, We've been traveling around the world fighting for justice."; end; OnChat4: npctalk "Hey, Zeith say something."; end; OnChat8: npctalk "Don't mind him. He's not so quiet when there are only two of us."; end; OnChat10: npctalk "We only came because the old geezer down below kept rambling about Morroc's resurrection."; end; OnChat11: npctalk "Err, what's this place? I just touched the seed, and suddenly the scenery changed."; end; OnChat12: npctalk "Holy cow!, are we flying in the sky?!"; end; OnChat17: npctalk "..."; end; OnChat18: npctalk "Whoever you are, we'll kill you before you do!"; end; OnChat21: npctalk "Who's he? is he trying to resurrect Morroc?"; end; OnChat22: npctalk "Let's chase him! Zeith, hurry!"; end; } 1@dth1,71,97,4 script Zeith#ep14bs_st 467,{ end; OnInstanceInit: donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnEnable"; end; OnEnable: hideoffnpc instance_npcname("Zeith#ep14bs_st"); end; OnDisable: hideonnpc instance_npcname("Zeith#ep14bs_st"); end; OnChat5: npctalk "..."; end; OnChat6: npctalk "I'm Zeith."; end; OnChat7: npctalk "..."; end; OnChat9: npctalk "...You talk enough for both of us."; end; OnChat14: npctalk "Who's there?!"; end; OnChat23: npctalk "...Ack"; end; OnChat24: npctalk "I hate running..."; end; } 1@dth1,74,94,4 script Reaper Yanku#ep14bs_st 10028,{ end; OnInstanceInit: donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Reaper Yanku#ep14bs_st"); end; OnDisable: hideonnpc instance_npcname("Reaper Yanku#ep14bs_st"); end; OnChat15: npctalk "*Chuckle* This is the Isle of Bios, a place i conjured up in my mind."; end; OnChat16: npctalk "You've walked into the trap, making yourself willing sacrifices for my Lord Morroc. Aren't you afraid of dying?"; end; OnChat19: npctalk "Don't tempt me, human."; end; OnChat20: npctalk "I want to watch you die slowly and painfully *Chuckle*"; end; } 1@dth1,74,94,4 script ?????#ep14bs_st 111,{ end; OnInstanceInit: donpcevent instance_npcname("?????#ep14bs_st")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("?????#ep14bs_st"); end; OnDisable: disablenpc instance_npcname("?????#ep14bs_st"); end; OnChat13: npctalk "*Chuckle* Do you want to know where you are?"; end; } 1@dth1,56,94,0 script #ep14bs_stchat -1,5,5,{ end; OnTouch: donpcevent instance_npcname("#ep14bs_stchat")+"::OnEnable"; end; OnInstanceInit: enablenpc instance_npcname("#ep14bs_stchat"); end; OnEnable: enablenpc instance_npcname("#ep14bs_stchat"); initnpctimer; donpcevent instance_npcname("#ep14bs_stchat")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#ep14bs_stchat"); end; OnTimer3000: donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat1"; end; OnTimer6000: donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat2"; end; OnTimer9000: donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat3"; end; OnTimer12000: donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat4"; end; OnTimer15000: donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat5"; end; OnTimer18000: donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat6"; end; OnTimer21000: donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat7"; end; OnTimer24000: donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat8"; end; OnTimer27000: donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat9"; end; OnTimer30000: donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat10"; end; OnTimer33000: donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat11"; end; OnTimer36000: donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat12"; end; OnTimer39000: donpcevent instance_npcname("?????#ep14bs_st")+"::OnEnable"; donpcevent instance_npcname("?????#ep14bs_st")+"::OnChat13"; end; OnTimer42000: donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat14"; end; OnTimer45000: donpcevent instance_npcname("?????#ep14bs_st")+"::OnDisable"; donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnEnable"; donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat15"; end; OnTimer48000: donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat16"; end; OnTimer51000: donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat17"; end; OnTimer54000: donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat18"; end; OnTimer57000: donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat19"; end; OnTimer60000: donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat20"; end; OnTimer63000: donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat21"; end; OnTimer66000: donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat22"; donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnDisable"; end; OnTimer69000: donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat23"; end; OnTimer72000: donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat24"; end; OnTimer75000: donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnDisable"; end; OnTimer76000: donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnDisable"; mapannounce instance_mapname("1@dth1"), "<SYSTEM> : Eliminate all the enemies on the Island and exit through the door on the other side to move on the next area.",bc_map,"0xFFFF00"; donpcevent instance_npcname("#ep14bs_stcmob")+"::OnEnable"; stopnpctimer; end; } //Control MOB //==================== 1@dth2,56,94,0 script #ep14bs_stcmoba -1,5,5,{ end; OnInstanceInit: donpcevent instance_npcname("#ep14bs_stcmoba")+"::OnDisable"; end; OnTouch: initnpctimer; donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnEnable"; end; OnDisable: disablenpc instance_npcname("#ep14bs_stcmoba"); end; OnEnable: enablenpc instance_npcname("#ep14bs_stcmoba"); end; OnTimer2000: mapannounce instance_mapname("1@dth2"), "<SYSTEM> : Eliminate all the enemies on the Island and exit through the door on the other side to move on the next area.",bc_map,"0xFFFF00"; donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnEnable"; stopnpctimer; end; } 1@dth1,0,0,0 script #ep14bs_stcmob -1,{ end; OnInstanceInit: donpcevent instance_npcname("#ep14bs_stcmob")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#ep14bs_stcmob"); donpcevent instance_npcname("#ep14bs_stcmob")+"::OnRespawn"; end; OnDisable: disablenpc instance_npcname("#ep14bs_stcmob"); end; OnRespawn: .@map$ = instance_mapname("1@dth1"); .@label$ = instance_npcname("#ep14bs_stcmob")+"::OnMyMobDead"; areamonster .@map$,98,40,250,171,"--ja--",3010,18,.@label$; areamonster .@map$,98,40,250,171,"--ja--",3011,18,.@label$; areamonster .@map$,98,40,250,171,"--ja--",3012,11,.@label$; areamonster .@map$,150,170,161,160,"--ja--",3010,1,.@label$; areamonster .@map$,150,170,161,160,"--ja--",3011,1,.@label$; areamonster .@map$,150,170,161,160,"--ja--",3012,1,.@label$; areamonster .@map$,289,115,327,92,"--ja--",3010,1,.@label$; areamonster .@map$,289,115,327,92,"--ja--",3011,1,.@label$; areamonster .@map$,289,115,327,92,"--ja--",3012,1,.@label$; areamonster .@map$,219,156,232,139,"--ja--",3010,1,.@label$; areamonster .@map$,219,156,232,139,"--ja--",3011,1,.@label$; areamonster .@map$,219,156,232,139,"--ja--",3012,1,.@label$; monster .@map$,201,169,"--ja--",3011,1,.@label$; monster .@map$,274,104,"--ja--",3011,1,.@label$; monster .@map$,164,79,"--ja--",3012,1,.@label$; monster .@map$,163,45,"--ja--",3011,1,.@label$; monster .@map$,131,47,"--ja--",3010,1,.@label$; monster .@map$,127,171,"--ja--",3010,1,.@label$; monster .@map$,131,47,"--ja--",3012,1,.@label$; monster .@map$,131,47,"--ja--",3011,1,.@label$; monster .@map$,93,94,"--ja--",3010,1,.@label$; monster .@map$,93,94,"--ja--",3011,1,.@label$; monster .@map$,210,100,"--ja--",3012,1,.@label$; monster .@map$,197,102,"--ja--",3010,1,.@label$; monster .@map$,185,142,"--ja--",3010,1,.@label$; monster .@map$,250,146,"--ja--",3012,1,.@label$; monster .@map$,247,142,"--ja--",3011,1,.@label$; monster .@map$,209,51,"--ja--",3010,1,.@label$; monster .@map$,212,54,"--ja--",3012,1,.@label$; monster .@map$,234,59,"--ja--",3011,1,.@label$; monster .@map$,249,78,"--ja--",3010,1,.@label$; end; OnMyMobDead: .@map$ = instance_mapname("1@dth1"); .@label$ = instance_npcname("#ep14bs_stcmob")+"::OnMyMobDead"; set .@callnum,85; //75 for original value set .@a_mob_num,mobcount(.@map$,.@label$); set .@mob_dead_num,.@callnum - .@a_mob_num; if (.@mob_dead_num == 65) { mapannounce instance_mapname("1@dth1"), "<SYSTEM> : 10 - monsters remain on island.",bc_map,"0xFFFF00"; } else if (.@mob_dead_num == 70) { mapannounce instance_mapname("1@dth1"), "<SYSTEM> : 5 - monsters remain on island.",bc_map,"0xFFFF00"; } else if (.@mob_dead_num == 74) { mapannounce instance_mapname("1@dth1"), "<SYSTEM> : 1 - monsters remain on island.",bc_map,"0xFFFF00"; } else if (.@mob_dead_num == 75) { mapannounce instance_mapname("1@dth1"), "<SYSTEM> : You have eliminated all the monsters. Use the exit at 3 o'clock to move on to the next area",bc_map,"0xFFFF00"; donpcevent instance_npcname("#bioswarp1")+"::OnEnable"; donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnEnable"; donpcevent instance_npcname("#ep14bs_stcmoba")+"::OnEnable"; donpcevent instance_npcname("#ep14bs_stcmob")+"::OnDisable"; } end; } 1@dth2,0,0,0 script #ep14bs_stcmobb -1,{ end; OnInstanceInit: donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#ep14bs_stcmobb"); donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnRespawn"; end; OnDisable: disablenpc instance_npcname("#ep14bs_stcmobb"); end; OnRespawn: .@map$ = instance_mapname("1@dth2"); .@label$ = instance_npcname("#ep14bs_stcmobb")+"::OnMyMobDead"; areamonster .@map$,98,40,250,171,"--ja--",3013,18,.@label$; areamonster .@map$,98,40,250,171,"--ja--",3014,18,.@label$; areamonster .@map$,98,40,250,171,"--ja--",3015,11,.@label$; areamonster .@map$,150,170,161,160,"--ja--",3013,1,.@label$; areamonster .@map$,150,170,161,160,"--ja--",3014,1,.@label$; areamonster .@map$,150,170,161,160,"--ja--",3015,1,.@label$; areamonster .@map$,289,115,327,92,"--ja--",3013,1,.@label$; areamonster .@map$,289,115,327,92,"--ja--",3014,1,.@label$; areamonster .@map$,289,115,327,92,"--ja--",3015,1,.@label$; areamonster .@map$,219,156,232,139,"--ja--",3013,1,.@label$; areamonster .@map$,219,156,232,139,"--ja--",3014,1,.@label$; areamonster .@map$,219,156,232,139,"--ja--",3015,1,.@label$; monster .@map$,201,169,"--ja--",3014,1,.@label$; monster .@map$,274,104,"--ja--",3014,1,.@label$; monster .@map$,164,79,"--ja--",3015,1,.@label$; monster .@map$,163,45,"--ja--",3014,1,.@label$; monster .@map$,131,47,"--ja--",3013,1,.@label$; monster .@map$,127,171,"--ja--",3013,1,.@label$; monster .@map$,131,47,"--ja--",3015,1,.@label$; monster .@map$,131,47,"--ja--",3014,1,.@label$; monster .@map$,93,94,"--ja--",3013,1,.@label$; monster .@map$,93,94,"--ja--",3014,1,.@label$; monster .@map$,210,100,"--ja--",3015,1,.@label$; monster .@map$,197,102,"--ja--",3013,1,.@label$; monster .@map$,185,142,"--ja--",3013,1,.@label$; monster .@map$,250,146,"--ja--",3015,1,.@label$; monster .@map$,247,142,"--ja--",3014,1,.@label$; monster .@map$,209,51,"--ja--",3013,1,.@label$; monster .@map$,212,54,"--ja--",3015,1,.@label$; monster .@map$,234,59,"--ja--",3014,1,.@label$; monster .@map$,249,78,"--ja--",3013,1,.@label$; end; OnMyMobDead: .@map$ = instance_mapname("1@dth2"); .@label$ = instance_npcname("#ep14bs_stcmobb")+"::OnMyMobDead"; set .@callnum,85; //75 for original value set .@b_mob_num,mobcount(.@map$,.@label$); set .@mob_dead_num,.@callnum - .@b_mob_num; if (.@mob_dead_num == 65) { mapannounce instance_mapname("1@dth2"), "<SYSTEM> 10 - monsters remain on island.",bc_map,"0xFFFF00"; } else if (.@mob_dead_num == 70) { mapannounce instance_mapname("1@dth2"), "<SYSTEM> 5 - monsters remain on island.",bc_map,"0xFFFF00"; } else if (.@mob_dead_num == 74) { mapannounce instance_mapname("1@dth2"), "<SYSTEM> 1 - monsters remain on island.",bc_map,"0xFFFF00"; } else if (.@mob_dead_num == 75) { mapannounce instance_mapname("1@dth2"), "<SYSTEM> You have eliminated all the monsters. Use the exit at 3 o'clock to move on to the next area",bc_map,"0xFFFF00"; donpcevent instance_npcname("#bioswarp2")+"::OnEnable"; enablenpc instance_npcname("#ep14bs_stchatb"); donpcevent instance_npcname("Vrid#bios3_00q")+"::OnEnable"; donpcevent instance_npcname("Zeith#bios3_00q")+"::OnEnable"; } end; } 1@dth3,0,0,0 script #ep14bs_stcmobc -1,{ end; OnInstanceInit: donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#ep14bs_stcmobc"); donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnRespawn"; end; OnDisable: disablenpc instance_npcname("#ep14bs_stcmobc"); end; OnRespawn: .@map$ = instance_mapname("1@dth3"); .@label$ = instance_npcname("#ep14bs_stcmobc")+"::OnMyMobDead"; monster .@map$,62,80,"--ja--",3016,1,.@label$; monster .@map$,64,80,"--ja--",3016,1,.@label$; monster .@map$,66,80,"--ja--",3016,1,.@label$; monster .@map$,68,80,"--ja--",3016,1,.@label$; monster .@map$,72,80,"--ja--",3016,1,.@label$; monster .@map$,74,80,"--ja--",3016,1,.@label$; monster .@map$,76,80,"--ja--",3016,1,.@label$; monster .@map$,78,80,"--ja--",3016,1,.@label$; monster .@map$,62,93,"--ja--",3016,1,.@label$; monster .@map$,64,93,"--ja--",3016,1,.@label$; monster .@map$,66,93,"--ja--",3016,1,.@label$; monster .@map$,68,93,"--ja--",3016,1,.@label$; monster .@map$,72,93,"--ja--",3016,1,.@label$; monster .@map$,74,93,"--ja--",3016,1,.@label$; monster .@map$,76,93,"--ja--",3016,1,.@label$; monster .@map$,78,93,"--ja--",3016,1,.@label$; monster .@map$,62,85,"--ja--",3016,1,.@label$; monster .@map$,64,85,"--ja--",3016,1,.@label$; monster .@map$,66,85,"--ja--",3016,1,.@label$; monster .@map$,68,85,"--ja--",3016,1,.@label$; monster .@map$,72,85,"--ja--",3016,1,.@label$; monster .@map$,74,85,"--ja--",3016,1,.@label$; monster .@map$,76,85,"--ja--",3016,1,.@label$; monster .@map$,78,85,"--ja--",3016,1,.@label$; end; OnMyMobDead: .@map$ = instance_mapname("1@dth3"); .@label$ = instance_npcname("#ep14bs_stcmobc")+"::OnMyMobDead"; set .@callnum,24; set .@c_mob_num,mobcount(.@map$,.@label$); set .@mob_dead_num,.@callnum - .@c_mob_num; if (.@mob_dead_num == 24) { initnpctimer; } end; OnTimer2000: donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat31"; end; OnTimer4000: donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat32"; end; OnTimer5000: donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnEnable"; stopnpctimer; donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnDisable"; end; } 1@dth3,0,0,0 script #ep14bs_stcmobd -1,{ end; OnInstanceInit: donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#ep14bs_stcmobd"); donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnRespawn"; end; OnDisable: disablenpc instance_npcname("#ep14bs_stcmobd"); end; OnRespawn: .@map$ = instance_mapname("1@dth3"); .@label$ = instance_npcname("#ep14bs_stcmobd")+"::OnMyMobDead"; monster .@map$,62,80,"--ja--",3017,1,.@label$; monster .@map$,64,80,"--ja--",3017,1,.@label$; monster .@map$,66,80,"--ja--",3017,1,.@label$; monster .@map$,68,80,"--ja--",3017,1,.@label$; monster .@map$,72,80,"--ja--",3017,1,.@label$; monster .@map$,74,80,"--ja--",3017,1,.@label$; monster .@map$,76,80,"--ja--",3017,1,.@label$; monster .@map$,78,80,"--ja--",3017,1,.@label$; monster .@map$,62,93,"--ja--",3017,1,.@label$; monster .@map$,64,93,"--ja--",3017,1,.@label$; monster .@map$,66,93,"--ja--",3017,1,.@label$; monster .@map$,68,93,"--ja--",3017,1,.@label$; monster .@map$,72,93,"--ja--",3017,1,.@label$; monster .@map$,74,93,"--ja--",3017,1,.@label$; monster .@map$,76,93,"--ja--",3017,1,.@label$; monster .@map$,78,93,"--ja--",3017,1,.@label$; monster .@map$,62,85,"--ja--",3017,1,.@label$; monster .@map$,64,85,"--ja--",3017,1,.@label$; monster .@map$,66,85,"--ja--",3017,1,.@label$; monster .@map$,68,85,"--ja--",3017,1,.@label$; monster .@map$,72,85,"--ja--",3017,1,.@label$; monster .@map$,74,85,"--ja--",3017,1,.@label$; monster .@map$,76,85,"--ja--",3017,1,.@label$; monster .@map$,78,85,"--ja--",3017,1,.@label$; end; OnMyMobDead: .@map$ = instance_mapname("1@dth3"); .@label$ = instance_npcname("#ep14bs_stcmobd")+"::OnMyMobDead"; set .@callnum,24; set .@d_mob_num,mobcount(.@map$,.@label$); set .@mob_dead_num,.@callnum - .@d_mob_num; if (.@mob_dead_num == 24) { initnpctimer; } end; OnTimer2000: donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat33"; end; OnTimer4000: donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat34"; end; OnTimer5000: donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnEnable"; stopnpctimer; donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnDisable"; end; } 1@dth3,0,0,0 script #ep14bs_stcmobe -1,{ end; OnInstanceInit: donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#ep14bs_stcmobe"); donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnRespawn"; end; OnDisable: disablenpc instance_npcname("#ep14bs_stcmobe"); end; OnRespawn: .@map$ = instance_mapname("1@dth3"); .@label$ = instance_npcname("#ep14bs_stcmobe")+"::OnMyMobDead"; monster .@map$,62,80,"--ja--",3018,1,.@label$; monster .@map$,64,80,"--ja--",3018,1,.@label$; monster .@map$,66,80,"--ja--",3018,1,.@label$; monster .@map$,68,80,"--ja--",3018,1,.@label$; monster .@map$,72,80,"--ja--",3018,1,.@label$; monster .@map$,74,80,"--ja--",3018,1,.@label$; monster .@map$,76,80,"--ja--",3018,1,.@label$; monster .@map$,78,80,"--ja--",3018,1,.@label$; monster .@map$,62,93,"--ja--",3018,1,.@label$; monster .@map$,64,93,"--ja--",3018,1,.@label$; monster .@map$,66,93,"--ja--",3018,1,.@label$; monster .@map$,68,93,"--ja--",3018,1,.@label$; monster .@map$,72,93,"--ja--",3018,1,.@label$; monster .@map$,74,93,"--ja--",3018,1,.@label$; monster .@map$,76,93,"--ja--",3018,1,.@label$; monster .@map$,78,93,"--ja--",3018,1,.@label$; monster .@map$,62,85,"--ja--",3018,1,.@label$; monster .@map$,64,85,"--ja--",3018,1,.@label$; monster .@map$,66,85,"--ja--",3018,1,.@label$; monster .@map$,68,85,"--ja--",3018,1,.@label$; monster .@map$,72,85,"--ja--",3018,1,.@label$; monster .@map$,74,85,"--ja--",3018,1,.@label$; monster .@map$,76,85,"--ja--",3018,1,.@label$; monster .@map$,78,85,"--ja--",3018,1,.@label$; end; OnMyMobDead: .@map$ = instance_mapname("1@dth3"); .@label$ = instance_npcname("#ep14bs_stcmobe")+"::OnMyMobDead"; set .@callnum,24; set .@e_mob_num,mobcount(.@map$,.@label$); set .@mob_dead_num,.@callnum - .@e_mob_num; if (.@mob_dead_num == 24) { donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnEnable"; initnpctimer; } end; OnTimer5000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat35"; end; OnTimer9000: donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat36"; end; OnTimer13000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat37"; end; OnTimer17000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable"; donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnEnable"; end; OnTimer21000: donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat38"; donpcevent instance_npcname("#ep14bs_stchatr")+"::OnEnable"; stopnpctimer; donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnDisable"; end; } 1@dth3,0,0,0 script #ep14bs_stcmobf -1,{ end; OnInstanceInit: donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnDisable"; 'npcMvpKill = 0; end; OnEnable: enablenpc instance_npcname("#ep14bs_stcmobf"); donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnRespawn"; end; OnDisable: disablenpc instance_npcname("#ep14bs_stcmobf"); end; OnRespawn: monster instance_mapname("1@dth3"),70,67,"Reaper Yanku",3029,1,instance_npcname("#ep14bs_stcmobf")+"::OnMyMobDead"; end; OnMyMobDead: .@f_mob_num = mobcount(instance_mapname("1@dth3"),instance_npcname("#ep14bs_stcmobf")+"::OnMyMobDead"); if (!.@f_mob_num) { donpcevent instance_npcname("#ep14bs_stchatr")+"::OnDisable2"; initnpctimer; } end; OnTimer3000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnEnable"; end; OnTimer6000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat43"; end; OnTimer9000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat44"; end; OnTimer12000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat45"; end; OnTimer13000: donpcevent instance_npcname("Vrid#bios3_00f")+"::OnDisable"; donpcevent instance_npcname("Zeith#bios3_00f")+"::OnDisable"; end; OnTimer13500: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnEnable"; donpcevent instance_npcname("Zeith#bios3_00q")+"::OnEnable"; end; OnTimer14000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable"; end; OnTimer16000: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat46"; end; OnTimer19000: donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat47"; end; OnTimer22000: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat48"; end; OnTimer25000: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat49"; end; OnTimer28000: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat50"; end; OnTimer31000: 'npcMvpKill = 1; stopnpctimer; donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnDisable"; end; } 1@dth1,291,103,0 script #bioswarp1 45,1,2,{ end; OnInstanceInit: donpcevent instance_npcname("#bioswarp1")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#bioswarp1"); end; OnEnable: enablenpc instance_npcname("#bioswarp1"); end; OnTouch: warp instance_mapname("1@dth2"),17,93; end; } 1@dth2,291,103,0 script #bioswarp2 45,1,2,{ end; OnInstanceInit: donpcevent instance_npcname("#bioswarp2")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#bioswarp2"); end; OnEnable: enablenpc instance_npcname("#bioswarp2"); end; OnTouch: if(!checkquest(56430))setquest 56430; //Boss Hunting warp instance_mapname("1@dth3"),45,68; end; } 1@dth3,64,74,6 script Vrid#bios3_00q 468,{ if ('npcMvpKill) { mes "[Vrid]"; mes "I came by this Hero Token by accident"; mes "I want to give it to you!"; next; mes "[Vrid]"; mes "Now let's get out of here!"; getitem 6684,1; //Proof of The Heroic close2; //if(checkquest(40019)) completequest 40019; if(checkquest(15006)) erasequest 15006;setquest 15005; //if(!checkquest(51720)) { //setquest 51720; //completequest 51720; //} warp "e_room",74,214; end; } end; OnInstanceInit: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Vrid#bios3_00q"); end; OnDisable: hideonnpc instance_npcname("Vrid#bios3_00q"); end; OnChat1: npctalk "You're lucky to be here. I got tottaly lost the moment I entered that maze."; end; OnChat2: npctalk "If it weren't for Zeith, I'd still be in there, wandering. Thanks Zeith!"; end; OnChat4: npctalk "What's up?"; end; OnChat7: npctalk "Umm... I think you're right."; end; OnChat8: npctalk "They're all small in the beginning and then we faced bigger and stronger ones over time."; end; OnChat9: npctalk "To me, that sounds natural. What are you worried about?"; end; OnChat13: npctalk "You again?"; end; OnChat17: npctalk "Shut up! you fiend! We don't have time for your lackeys!"; end; OnChat18: npctalk "I'll get rid of you myself!"; end; OnChat46: npctalk "Ah, finally I can move!"; end; OnChat48: npctalk "We could have died if it weren't for you!"; end; OnChat49: npctalk "I want to give you something for saving our lives."; end; OnChat50: npctalk "Talk to me again when you're ready to accept it."; end; } 1@dth3,72,74,4 script Zeith#bios3_00q 467,{ if ('npcMvpKill) { mes "[Zeith]"; mes "Vrid seems to have something for you..."; close; } end; OnInstanceInit: donpcevent instance_npcname("Zeith#bios3_00q")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Zeith#bios3_00q"); end; OnDisable: hideonnpc instance_npcname("Zeith#bios3_00q"); end; OnChat3: npctalk "...Something's been bothering me."; end; OnChat5: npctalk "...I've got the feeling that the monsters were growing stronger with time."; end; OnChat6: npctalk "Just like children growing up into adults."; end; OnChat10: npctalk "Well, I'm curious about the monster we'll face now."; end; OnChat11: npctalk "..."; end; OnChat47: npctalk "Hmpf, I'm ashamed of myself for being so weak..."; end; } 1@dth3,64,74,6 script Vrid#bios3_00f 10036,{ end; OnInstanceInit: donpcevent instance_npcname("Vrid#bios3_00f")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Vrid#bios3_00f"); specialeffect 89; specialeffect EF_FIREHIT; end; OnDisable: specialeffect EF_ICECRASH; hideonnpc instance_npcname("Vrid#bios3_00f"); end; OnChat21: npctalk "Ugh! W-what's going on?! I-I can't move!"; end; OnChat28: npctalk "Ugh!"; end; OnChat29: npctalk "I don't want to die!"; end; OnChat31: npctalk "Wow! you're amazing! Did you kill them all?"; end; OnChat33: npctalk "Holy cow!"; end; OnChat36: npctalk "You're cheating! Release us and fight fairly!"; end; OnChat38: npctalk "Damn it, I can't move"; end; OnChat40: npctalk "You cheater, fight fairly!"; end; OnChat41: npctalk "I'm sorry we can't help!"; end; } 1@dth3,68,74,4 script #widefreeze 139,10,10,{ sc_start SC_FREEZE,10000,0; end; OnInstanceInit: disablenpc instance_npcname("#widefreeze"); end; OnEnable: initnpctimer; enablenpc instance_npcname("#widefreeze"); end; OnTimer3000: stopnpctimer; disablenpc instance_npcname("#widefreeze"); end; } 1@dth3,72,74,4 script Zeith#bios3_00f 10035,{ end; OnInstanceInit: donpcevent instance_npcname("Zeith#bios3_00f")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Zeith#bios3_00f"); specialeffect 89; specialeffect EF_FIREHIT; end; OnDisable: specialeffect EF_ICECRASH; hideonnpc instance_npcname("Zeith#bios3_00f"); end; OnChat22: npctalk "N-neither can I! I can't move my feet!"; end; OnChat30: npctalk "...Ugh!"; end; OnChat32: npctalk "Nope, we aren't so lucky, more is on the way!"; end; OnChat34: npctalk "...You got this kid!"; end; OnChat39: npctalk "Yanku has a strange magic be careful!"; end; OnChat42: npctalk "I can't get out of his magic!"; end; } 1@dth3,70,67,4 script Reaper Yanku#bios3_00q 10028,{ end; OnInstanceInit: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable"; end; OnEnable: hideoffnpc instance_npcname("Reaper Yanku#bios3_00q"); end; OnDisable: hideonnpc instance_npcname("Reaper Yanku#bios3_00q"); end; OnChat12: npctalk "*Chuckle* at least one of you has a good head on his shoulders."; end; OnChat14: npctalk "Are you curios about your next adversaries?"; end; OnChat15: npctalk "Ahead of you is an army of the immortal."; donpcevent instance_npcname("--ja--#1bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#2bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#3bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#4bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#5bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#6bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#7bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#8bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#9bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#10bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#11bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#12bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#13bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#14bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#15bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#16bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#17bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#18bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#19bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#20bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#21bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#22bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#23bios3_")+"::OnEnable"; donpcevent instance_npcname("--ja--#24bios3_")+"::OnEnable"; specialeffect EF_READYPORTAL; end; OnChat16: npctalk "*Chuckl*...Come out my men!"; end; OnChat19: npctalk "Right back at you, bigmouth"; end; OnChat20: npctalk "I'll teach you how terrifying it is to be helpless in the face of horror!"; donpcevent instance_npcname("Vrid#bios3_00q")+"::OnDisable"; donpcevent instance_npcname("Zeith#bios3_00q")+"::OnDisable"; donpcevent instance_npcname("Vrid#bios3_00f")+"::OnEnable"; donpcevent instance_npcname("Zeith#bios3_00f")+"::OnEnable"; donpcevent instance_npcname("#widefreeze")+"::OnEnable"; end; OnChat23: npctalk "On the isle of Bios, each day is a lifetime."; end; OnChat24: npctalk "You must have noticed my soldiers have grown up before the sunset"; end; OnChat25: npctalk "After nightfall, they've reached the final stage of their development. life beyond death."; end; OnChat26: npctalk "That's right it's time for you to experience death."; end; OnChat27: npctalk "Get ready to feel the fear of death! HA HA HA HA!"; //2segundos despues donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable"; end; OnChat35: mapannounce instance_mapname("1@dth3"), "Reaper Yanku : I underestimated you, or my soldiers aren't as strong as I thought.",bc_map,"0xFF0000"; end; OnChat37: mapannounce instance_mapname("1@dth3"), "Reaper Yanku : You're still talking. I'll just kill you myself and get it over with!",bc_map,"0xFF0000"; end; OnChat43: npctalk "HA HA HA HA!"; end; OnChat44: npctalk "...You're strong"; end; OnChat45: npctalk "Soon Lord Morroc will return. HA HA HA... The fear of death will follow you wherever you go!"; end; } 1@dth3,70,67,4 script #ep14bs_stchatb -1,8,8,{ end; OnTouch: donpcevent instance_npcname("#ep14bs_stchatb")+"::OnEnable"; end; OnInstanceInit: donpcevent instance_npcname("#ep14bs_stchatb")+"::OnDisable"; end; OnEnable: initnpctimer; donpcevent instance_npcname("#ep14bs_stchatb")+"::OnDisable"; end; OnDisable: disablenpc instance_npcname("#ep14bs_stchatb"); end; OnTimer3000: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat1"; end; OnTimer6000: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat2"; end; OnTimer9000: donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat3"; end; OnTimer12000: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat4"; end; OnTimer15000: donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat5"; end; OnTimer18000: donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat6"; end; OnTimer21000: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat7"; end; OnTimer24000: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat8"; end; OnTimer27000: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat9"; end; OnTimer30000: donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat10"; end; OnTimer33000: donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat11"; end; OnTimer36000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnEnable"; donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat12"; end; OnTimer39000: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat13"; end; OnTimer42000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat14"; end; OnTimer45000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat15"; end; OnTimer48000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat16"; end; OnTimer51000: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat17"; end; OnTimer54000: donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat18"; end; OnTimer57000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat19"; end; OnTimer60000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat20"; end; OnTimer63000: donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat21"; end; OnTimer66000: donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat22"; end; OnTimer69000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat23"; end; OnTimer72000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat24"; end; OnTimer75000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat25"; end; OnTimer78000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat26"; end; OnTimer81000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat27"; donpcevent instance_npcname("--ja--#1bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#2bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#3bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#4bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#5bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#6bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#7bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#8bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#9bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#10bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#11bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#12bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#13bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#14bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#15bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#16bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#17bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#18bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#19bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#20bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#21bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#22bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#23bios3_")+"::OnDisable"; donpcevent instance_npcname("--ja--#24bios3_")+"::OnDisable"; donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnEnable"; end; OnTimer83000: donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable"; end; OnTimer84000: donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat28"; end; OnTimer87000: donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat29"; end; OnTimer90000: donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat30"; stopnpctimer; end; } 1@dth3,0,0,0 script #ep14bs_stchatr -1,{ end; OnInstanceInit: donpcevent instance_npcname("#ep14bs_stchatr")+"::OnDisable"; end; OnEnable: enablenpc instance_npcname("#ep14bs_stchatr"); initnpctimer; end; OnDisable: disablenpc instance_npcname("#ep14bs_stchatr"); end; OnDisable2: stopnpctimer; disablenpc instance_npcname("#ep14bs_stchatr"); end; OnReplay: initnpctimer; end; OnTimer2000: set .@chat_ran,rand(1,3); if (.@chat_ran == 1) { donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat38"; end; } else if (.@chat_ran == 2) { donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat40"; end; } else if (.@chat_ran == 3) { donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat41"; end; } OnTimer6000: set .@chat_ran,rand(1,3); if (.@chat_ran == 1) { donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat34"; end; } else if (.@chat_ran == 2) { donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat39"; end; } else if (.@chat_ran == 3) { donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat42"; end; } OnTimer50000: stopnpctimer; donpcevent instance_npcname("#ep14bs_stchatr")+"::OnReplay"; end; } 1@dth3,62,80,3 script --ja--#1bios3_ 3016,{ end; OnInstanceInit: OnDisable: disablenpc instance_npcname(strnpcinfo(0)); end; OnEnable: enablenpc instance_npcname(strnpcinfo(0)); end; } 1@dth3,64,80,3 duplicate(--ja--#1bios3_) --ja--#2bios3_ 3016 1@dth3,66,80,3 duplicate(--ja--#1bios3_) --ja--#3bios3_ 3016 1@dth3,68,80,3 duplicate(--ja--#1bios3_) --ja--#4bios3_ 3016 1@dth3,72,80,3 duplicate(--ja--#1bios3_) --ja--#5bios3_ 3016 1@dth3,74,80,3 duplicate(--ja--#1bios3_) --ja--#6bios3_ 3016 1@dth3,76,80,3 duplicate(--ja--#1bios3_) --ja--#7bios3_ 3016 1@dth3,78,80,3 duplicate(--ja--#1bios3_) --ja--#8bios3_ 3016 1@dth3,62,93,3 duplicate(--ja--#1bios3_) --ja--#9bios3_ 3016 1@dth3,64,93,3 duplicate(--ja--#1bios3_) --ja--#10bios3_ 3016 1@dth3,66,93,3 duplicate(--ja--#1bios3_) --ja--#11bios3_ 3016 1@dth3,68,93,3 duplicate(--ja--#1bios3_) --ja--#12bios3_ 3016 1@dth3,72,93,3 duplicate(--ja--#1bios3_) --ja--#13bios3_ 3016 1@dth3,74,93,3 duplicate(--ja--#1bios3_) --ja--#14bios3_ 3016 1@dth3,76,93,3 duplicate(--ja--#1bios3_) --ja--#15bios3_ 3016 1@dth3,78,93,3 duplicate(--ja--#1bios3_) --ja--#16bios3_ 3016 1@dth3,62,85,3 duplicate(--ja--#1bios3_) --ja--#17bios3_ 3016 1@dth3,64,85,3 duplicate(--ja--#1bios3_) --ja--#18bios3_ 3016 1@dth3,66,85,3 duplicate(--ja--#1bios3_) --ja--#19bios3_ 3016 1@dth3,68,85,3 duplicate(--ja--#1bios3_) --ja--#20bios3_ 3016 1@dth3,72,85,3 duplicate(--ja--#1bios3_) --ja--#21bios3_ 3016 1@dth3,74,85,3 duplicate(--ja--#1bios3_) --ja--#22bios3_ 3016 1@dth3,76,85,3 duplicate(--ja--#1bios3_) --ja--#23bios3_ 3016 1@dth3,78,85,3 duplicate(--ja--#1bios3_) --ja--#24bios3_ 3016 Thanks guys ules? DISCLAIMER: This script is not mine. it is in rathena
  9. Hi Alayne I added you on skype. Are you still available?
  10. Not a timer on top of NPC head. It should be a time within the NPC to complete the given mission to a player. But thanks for that information though. Anyone has an idea on how to do it? Help please
  11. Hi everyone, with the hunting mission of Euphy, can anyone put a timer on this script? Like once the player begin the mission the player will only have 1 hour to complete his/her task. If the player completes the mission within an hour he/she wins the prize however if not they will get another mission to complete within an hour. //===== rAthena Script ======================================= //= Hunting Missions //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3a //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Random hunting missions. //= Rewards are based on quest difficulty. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Small improvements and fixes. //= 1.2 Added party support and replaced blacklists with an //= SQL query, both thanks to AnnieRuru. //= 1.3 Re-added a blacklist adapted for the SQL query. //= 1.3a Added mission reset options. //============================================================ prontera,152,187,6 script Hunting Missions 951,{ function Chk; function Cm; mes "[Hunting Missions]"; mes "Hello, "+strcharinfo(0)+"!"; if (!#Mission_Delay) { next; mes "[Hunting Missions]"; mes "I can't find any records..."; mes "You must be new here!"; emotion e_omg; next; callsub Mission_Info; emotion e_go; set #Mission_Delay,1; close; } mes rand(2)?"Working hard, as always...":"Not slacking, I hope..."; mes "Is there anything I can help"; mes "you with?"; mes " "; mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000"; next; switch(select(((!Mission0)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) { case 1: mes "[Hunting Missions]"; if (#Mission_Count) { mes "You've started a mission"; mes "on another character."; close; } if (#Mission_Delay > gettimetick(2) && .Delay) { set .@i, #Mission_Delay-gettimetick(2); if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s"); else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s"); else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s"); mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission."; close; } mes "You must hunt:"; query_sql("SELECT ID FROM `mob_db` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT "+.Quests, .@mob); for (set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i, .@mob[.@i]; setd "Mission"+.@i +"_",0; } set #Mission_Count, rand(.Count[0],.Count[1]); callsub Mission_Status; next; mes "[Mission Contracts]"; mes "Report back when"; mes "you've finished."; mes "Good luck!"; close; case 2: mes "[Mission Contracts]"; callsub Mission_Status; close; case 3: mes "[Hunting Missions]"; mes "Do you really want to"; mes "abandon your mission?"; if (.Reset < 0 && .Delay) mes "Your delay time will not be reset."; else if (.Reset > 0) mes "It will cost "+Cm(.Reset)+" Zeny."; next; switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) { case 1: if (.Reset > 0) { if (Zeny < .Reset) { mes "[Hunting Missions]"; mes "You don't have enough"; mes "Zeny to drop this mission."; emotion e_sry; close; } set Zeny, Zeny-.Reset; emotion e_cash; } mes "[Hunting Missions]"; mes "Alright, I've dropped"; mes "your current mission."; specialeffect2 EF_STORMKICK4; for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; } set #Mission_Count,0; if (.Reset < 0 && .Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); close; case 2: mes "[Hunting Missions]"; mes "I knew you were kidding!"; mes "Keep up the good work."; emotion e_heh; close; } case 4: callsub Mission_Info; close; case 5: mes "[Hunting Missions]"; mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points."; mes "Use them well!"; callshop "mission_shop",1; npcshopattach "mission_shop"; end; case 6: mes "[Hunting Missions]"; mes "The top hunters are:"; query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@id,.@name$,.@val); for(set .@i,0; .@i<5; set .@i,.@i+1) mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000"; close; case 7: mes "[Hunting Missions]"; mes "Nothing? Okay..."; emotion e_hmm; close; } Mission_Status: set @f,0; deletearray .@j[0], getarraysize(.@j); for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { set .@j[.@i], getd("Mission"+.@i); set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); set .@j[.Quests+1], .@j[.Quests+1]+(strmobinfo(6,.@j[.@i])/(getbattleflag("base_exp_rate")/100)*.Modifier[0]); set .@j[.Quests+2], .@j[.Quests+2]+(strmobinfo(7,.@j[.@i])/(getbattleflag("job_exp_rate")/100)*.Modifier[1]); mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000"; } // Reward formulas: set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2]; next; mes "[Mission Prizes]"; mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000"; mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000"; mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000"; mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000"; if (@f) { set @f,0; return; } next; mes "[Hunting Missions]"; mes "Oh, you're done!"; mes "Good work."; mes "Here's your reward."; emotion e_no1; specialeffect2 EF_ANGEL; specialeffect2 EF_TRUESIGHT; set #Mission_Points, #Mission_Points+.@Mission_Points; set BaseExp, BaseExp+.@Base_Exp; set JobExp, JobExp+.@Job_Exp; set Zeny, Zeny+.@Zeny; for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; } set #Mission_Count,0; if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); set Mission_Total, Mission_Total+1; if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)"); else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'"); close; Mission_Info: mes "[Hunting Missions]"; mes "If you so choose, I can assign"; mes "you a random hunting quest."; mes "Some are easier than others, but"; mes "the rewards increase with difficulty."; next; mes "[Hunting Missions]"; mes "Missions points are shared"; mes "amongst all your characters."; if (.Delay) mes "Delay time is, too."; mes "You can't take missions on"; mes "multiple characters at once."; next; mes "[Hunting Missions]"; mes "You can start a quest"; if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours."); else mes "whenever you want."; mes "That's everything~"; return; function Chk { if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; } else return "^00FF00"; } function Cm { set .@str$, getarg(0); for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3) set .@str$, insertchar(.@str$,",",.@i); return .@str$; } OnBuyItem: set @cost,0; for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2) if (@bought_nameid[.@i] == .Shop[.@j]) { set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]); break; } mes "[Hunting Missions]"; if (@cost > #Mission_Points) mes "You don't have enough Mission Points."; else { for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; } set #Mission_Points, #Mission_Points-@cost; mes "Deal completed."; emotion e_cash; } set @cost,0; deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close; OnNPCKillEvent: if (!getcharid(1) || !.Party) { if (!#Mission_Count || !Mission0) end; for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) { if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) { if (getd("Mission"+.@i+"_") < #Mission_Count) { dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+"."; end; } } } } else if (.Party) { set .@mob, killedrid; getmapxy(.@map1$,.@x1,.@y1,0); getpartymember getcharid(1),1; getpartymember getcharid(1),2; for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) { if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) { attachrid $@partymemberaid[.@i]; if (#Mission_Count && Mission0 && HP > 0) { getmapxy(.@map2$,.@x2,.@y2,0); if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) { for(set .@j,0; .@j<.Quests; set .@j,.@j+1) { if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) { if (getd("Mission"+.@j+"_") < #Mission_Count) { dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+"."; break; } } } } } } } } end; OnInit: set .Delay,0; // Quest delay, in hours (0 to disable). set .Quests,4; // Number of subquests per mission (increases rewards). set .Party,3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only) set .Reset,-1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time) setarray .Count[0], // Min and max monsters per subquest (increases rewards). 40,70; setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards. getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60; setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 512,1,513,1,514,1,538,5,539,5,558,10,561,10; set .Blacklist$, // Blacklisted mob IDs. "1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+ "1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+ "1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+ "1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+ "1975,1976,1977,1978,1979"; npcshopdelitem "mission_shop",512; for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2) npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1]; end; } - shop mission_shop -1,512:-1 Please help .. Thanks
  12. Is this project dead already? The creator seems not updating this thread. The demo is not working either.
  13. Im uwing the updatea version of hercules. Can you please help me onfixing this script?
  14. What updated veraion? As far as i know imusing updated version ofhercuoes already
  15. How can i make it work guys. Is it possible that once a player warped inside a map it will activate a script like for example if a player warped in prontera script that will activate will be mapanounce "prontera","hello "+strcharinfo(0)+".",0; Thanks everyone.
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