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Showing results for tags 'custom'.
Found 40 results
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File Name: Savior Damage Font File Submitter: raPalooza~ File Submitted: 24 May 2016 File Category: Sprites & Palettes SaviorDamageFONT modification I've been trying hard to create content that bring a fresh new look to our old and loved Ragnarok Online. After lot's of failures(like my old font upload '^^) I end up with this design, that was actually based on the game Tree of Savior.( btw a very good game ) It comes with some other little things like a better resolution sprite to the critical hit background, as it was kinda glitchy with the new font. I know it is all experimental and yes, I still love the old pixelated font of RO but feel free to use it in your server, i'm getting used to it and it's giving me a feeling of nostalgia(as seeing something new things on old stuffs) ;D Hope to hear some feedback to improve it as much as I can. cYA link: MEGAlink Click here to download this file
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Hello community, i want to ask, is it possible to use custom ground cursor instead of the green box one? if yes, which file do i need to edit? thank you
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Version 1.0
1103 downloads
This is a cursor modification I made for ragnarok, following the thoughts and feeling of my past works, I've created this with the intention of innovating the feeling of the game without letting the design break the game visual with a big gap in style. Some pieces are made from other mmos such as maplestory for example ( and some others I cant remember right now ) I've got some files backed up and lost others due to lost data on my old computer(it's an old project) so it's a little hard to deal modifications from the feedback, but i'll do my best. A lot of people came asking for this cursor over PM and Posts, glad you guys asked for it, otherwise I would let this project on the shelf, enjoy guys ;] RAN OUT OF IDEAS FOR THE NAME! cYA -
Hello all, I am running a LAN Private Server for my wife & I to play on a Raspberry Pi 3b+. I wanted to install a new script, YProject, which contains new maps. The steps I took, so I am not sure if I am missing anything: The NPC doesn't auto load, but I am sure this is because I do not have it set to start up, which I am sure I can figure out. However, when I load it and try to use the NPC to warp to the special maps that the person designed, I get the following & the client hangs: I appreciate any help! Thank you
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Is there anyone here who can help me on how to add new custom item? Can you Team viewer me or help me pleasee. I have the sprite of runes of power and i want to add it on my server
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File Name: raPalooza's Cursor File Submitter: raPalooza~ File Submitted: 24 May 2016 File Category: Sprites & Palettes This is a cursor modification I made for ragnarok, following the thoughts and feeling of my past works, I've created this with the intention of innovating the feeling of the game without letting the design break the game visual with a big gap in style. Some pieces are made from other mmos such as maplestory for example ( and some others I cant remember right now ) I've got some files backed up and lost others due to lost data on my old computer(it's an old project) so it's a little hard to deal modifications from the feedback, but i'll do my best. A lot of people came asking for this cursor over PM and Posts, glad you guys asked for it, otherwise I would let this project on the shelf, enjoy guys ;] RAN OUT OF IDEAS FOR THE NAME! cYA Click here to download this file
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Hello guys, i'm making a custom hp bar system for mob units. The command show the HP of the mob for all players in the map. I am using the cutin command, the problem is that I do not think so many files are necessary. In the case 1 image for each percentage of hp I would like your opnion and help to improve this system and make it lighter. Test yourselves :). HP Bar System: payon,147,229,4 script Test#HPbar 1_F_MARIA,{ if (.HP_Bar == 0) { .HP_Bar = 1; .mobGID = monster ("payon",148,226,"[T] HP Test",POPORING,1,strnpcinfo(0)+"::OnDie"); setunitdata .mobGID,UDT_MAXHP,4000; setunitdata .mobGID,UDT_HP,4000; .@count = getunits(BL_PC, .@units, false, "payon"); for (.@i = 0; .@i < .@count; .@i++) addtimer(0,strnpcinfo(0)+"::OnHPBar", .@units[.@i]); } end; OnDie: .HP_Bar = 0; end; OnHPBar: .U_MAXHP = getunitdata (.mobGID,UDT_MAXHP); while (.HP_Bar != 0) { .U_HP = getunitdata (.mobGID,UDT_HP); .P_HP = (.U_HP*100)/.U_MAXHP; cutin(""+.P_HP+"", 1); sleep2 100; } cutin("0", 1); sleep2 5000; //Delay to hide HP Bar cutin("", 255); end; } Donwload of the data folder files: HP Bar System (2018-06-26).rar
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Como faço pra meu cliente ler a act/spr do monstro custom, ex: nas scripts da luafile/datainfo, amostra as scripts e os id dos monstros, mas eu quero por um monstro com act/spr, já esta na minha pasta data a act/spr, só nn sei como faço pra script ler a act/spr custom
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Version 1.0
1359 downloads
SaviorDamageFONT modification I've been trying hard to create content that bring a fresh new look to our old and loved Ragnarok Online. After lot's of failures(like my old font upload '^^) I end up with this design, that was actually based on the game Tree of Savior.( btw a very good game ) It comes with some other little things like a better resolution sprite to the critical hit background, as it was kinda glitchy with the new font. I know it is all experimental and yes, I still love the old pixelated font of RO but feel free to use it in your server, i'm getting used to it and it's giving me a feeling of nostalgia(as seeing something new things on old stuffs) ;D Hope to hear some feedback to improve it as much as I can. cYA link: MEGAlink- 3 reviews
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- tree of savior
- graphic
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(and 3 more)
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Hii! This is a map I finished back in May, after months of working on it. It's also the very first map that I've made. As the title says, it's based on the Hakurei Shrine from Touhou! Although with some variations to make it even more explorable! It has several custom retextured objects, as well as many places to explore! Specially thought for romantic or relaxing purposes ^^ It has a touristic area, an Onsen or Thermal Open Bath, and much more! (As you can see in the previews. Previews ☆○o 。Ver 1.5 。o○☆ The map is currently in Ver. 1.5. It has had several fixes and improvements since it was first showcased in Rathena, such as some wrong shadows and objects positions fixed. Also, now it has ground colouring, so certain parts now look better: Any comment is appreciated, thank you! x3 [SOLVED] Known issues: For some reason, if you have certain NVidia Graphic Cards, using "Direct3D" option in the setup can cause glitched graphics on the map. This is a known issue in certian maps, but to fix it you can do the following:
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- touhou fanart
- sakura
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(and 5 more)
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Hello, I added some custom quests and they were ok, but the sprites and the count(how many monster or item left) didnt work. I added by following some topics here but they were very old so Im not sure if its rigth. I did it by modifying these files: - quest_db.conf: { Id: 20017 Name: "Treinamento Inicial" }, - questid2display.txt: 20017#Treinamento Inicial#SG_FEEL#QUE_NOIMAGE# Prove que voce e capaz de ser treinado por mim, mate 10 Esporos e volte para falar comigo!# Mate 10 Esporos.# - ep_141quest_list.lub (data\luafiles514\lua files\quest): { name =[[Treinamento Inicial]], scrfilename = [[epsoid141Quest]], questID = 20017, }, - epsoid141_list.lub (data\luafiles514\lua files\quest\questinfo): [20017] = { NPCToName = "Tayen", NPCToMap = "payon", NPCToSpr = "F_ORIENT_03", NPCToX = 166, NPCToY = 101, NPCFromName = "Tayen", NPCFromMap = "payon", NPCFromSpr = "F_ORIENT_03", NPCFromX = 166, NPCFromY = 101, Item = "", PrizeItem = "", Title = "Treinamento Inicial", Info = "Prove que voc??capaz de ser treinado por mim, mate 10 Esporos e volte para falar comigo!", Hunt1 = "< link = \"ESPORO\">Esporo<\\end> x 10 ", Hunt2 = "", Hunt3 = "", Time = "0", LV = "0", }, Here is the result: (missing sprite and the count of how many esporos I need to kill) https://1.bp.blogspot.com/-qvZjAaEsSQA/W25wj6qtcQI/AAAAAAAAlAU/Aniv9kZUvPoo94JXoi8R2c6kjQRynwG8QCLcBGAs/s1600/sprite.png Did I do it rigth? Is it missing any file? How can I add the sprites? Thanks
- 10 replies
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- sprite
- custom quest
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(and 2 more)
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Criei um item que dá uma classe custom com todas as skills do jogo ( não coloquei allskill e nem criei uma nova skill tree , mas sim , coloquei skill uma por uma no script hehe), como essa classe é vip , eu queria colocar ela sem restrição de skill use como no permissions skill_unconditional: true, mas queria apenas para o char que estivesse usando o item e não para a acc toda. Tentei até o: Nouse: { skill_unconditional: true } Alguém saberia como fazer isso? Agradeço... hahaha xD
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- skill
- unconditional
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(and 2 more)
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Version 2.0
915 downloads
SmoothShadow By raPalooza Version 2.0 - This new version of SmoothShadow I tried to recreate the smooth shadow seen in Tree of Savior, so I used the .tga format to draw the shadow of monster and characters. The result I got was amazing, it gave ragnarok a fresh look! Try it out! ps;not sure if with huge mob density the client suffers. -
Version 1.0
777 downloads
Modern DamageFont The ugliness of the original ragnarok font cannot be described...(screen shot for comparison) And after years of playing and messing with ragnarok, i havent seen a single sprite edit of the damage font... So here it is!!! By modificating the resolution of the damage sprite and sizing it down in the act file, we are able to get better resolution ;OO and with that work on detailed effects on the ragnarok font Feel free to use the modification. Hope to inspire more damage modifications! *It goes very well with my last two uploads, I know it has been a while since I show up, so.... **Try it out it look Beautiful! http://herc.ws/testboard/files/file/148-%7B%3F%7D/ http://herc.ws/testboard/files/file/142-%7B%3F%7D/ -
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Version 1.0 - Final
1408 downloads
Muspelheim is a custom region/extension of my previously released area of Helheim (meant to connect via the west portion of Helheim). Basically, it's a fire region. Yup, that's it. Released originally for my server CasualRO, I'm releasing it for free as a "Herc.ws Exclusive". Package contains a bunch of maps, some NPC sprites, and monster recolors (Orcs among other things). It's suggested that you also release Torturous Redeemer and Skoll in this region as they fit perfectly with the design. I am not providing support for this package, so you're on your own. If you don't know how to implement custom sprites or maps, use Google. Please don't be a mooch! If you use any of these files, PLEASE send $5 via Paypal: [email protected] - I like Starbucks, and it's not free, but this package is, so caffeinate me, kthx. Enjoyyyyyyy- 1 review
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- muspelheim
- release
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Sup Herc PPL, I know it's a delicated topic and usually not given much attention due to the fact that it is custom stuff development but.... ;o So, i'm messing arround with custom skill and the client power to handle them and found out that from skill id 3036 foward, it does handle it pretty well, so i changed the index formula to. //[Ind/Hercules] GO GO GO LESS! - http://herc.ws/board/topic/512-skill-id-processing-overhaul/ else if( skill_id > 1019 && skill_id < 8001 ) { if( skill_id < 2058 ) // 1020 - 2000 are empty skill_id = 1020 + skill_id - 2001; else if( skill_id < 2549 ) // 2058 - 2200 are empty - 1020+57 skill_id = (1077) + skill_id - 2201; //else if ( skill_id < 3036 ) // 2549 - 3000 are empty - 1020+57+348 else if ( skill_id < 3436 ) // 2549 - 3000 are empty - 1020+57+348 skill_id = (1425) + skill_id - 3001; else if ( skill_id < 5044 ) // 3436 - 5000 are empty - 1020+57+348+435 //skill_id = (1460) + skill_id - 5001; skill_id = (1860) + skill_id - 5001; else ShowWarning("skill_get_index: skill id '%d' is not being handled!\n",skill_id); }So in the end i would have 400 skill ids to play with... It did work on last year's revision, but not in this year's. Look's like only changing //#define MAX_SKILL 1510 #define MAX_SKILL 1910 Is printing out "[Error]: chrif_authok: Data size mismatch!" Any thoughts on what could be the problem here? This may also create an option for people trying to create custom skills and are not happy on being locked to skills id gaps all arround. x_X ;]
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I'm currently working on a Sword Art Online project and figured it would be cool to hear some feedback on this new map i just finished. Its is a central town on the anime and also in the server, so a lot of things will be going on there. ;D Made a video introduction to the town and its squares. And also a bit of the visual effects modifications of the server on the video.(like sao like HP bar) Video:
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i tried to make a custom npc but its not showing in game
quakeman00 posted a question in Client-Side Support
i have added the .spr and .act in the npc folder on my grf, then i edited jobentity.lub JT_4_F_GENEROSITYWORKDONE = 10500, jobname.lub [jobtbl.JT_4_F_GENEROSITYWORKDONE] = "4_F_GENEROSITYWORKDONE", and npc.identity.lub JT_4_F_GENEROSITYWORKDONE = 10500, ive added it in const.txt 4_F_GENEROSITYWORKDONE 10500 but when i try to load it in game , it dosent show. Any steps im missing? also ive edited max npc in server side to 30000 -
Hi guys , thanks for coming i need ur help , i have done editing custom headgear upper and lower with no more error . but when i using that custome , nothing appears in my display what should i do ? see attatch Please Help mee already fixed
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File Name: Modern DamageFont File Submitter: raPalooza~ File Submitted: 19 Aug 2015 File Category: Sprites & Palettes Modern DamageFont The ugliness of the original ragnarok font cannot be described...(screen shot for comparison) And after years of playing and messing with ragnarok, i havent seen a single sprite edit of the damage font... So here it is!!! By modificating the resolution of the damage sprite and sizing it down in the act file, we are able to get better resolution ;OO and with that work on detailed effects on the ragnarok font Feel free to use the modification. Hope to inspire more damage modifications! *It goes very well with my last two uploads, I know it has been a while since I show up, so.... **Try it out it look Beautiful! raPzLight Skin Renewal 1.0 Category: Other Graphics Last Updated Jul 14 2014 02:57 AM Modern Prontera [ Free Clean Map ] 1.0 Category: Maps & Textures Last Updated Jul 12 2014 12:15 PM Click here to download this file
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I tried to create a skill which mimics an effect like bragi where the wierd symbols/letters follow the character as they walk, and who ever enters the area gets damaged. I know I setup everything correctly but I encountered a problem, while the skill area that damages everyone who enters follow my character, the visual effect stays on the ground where I first casted it as shown in this vid. And also the skill does not seem to end at the set amount of time limit either, here are the important skill information: skill_db.txt 1026,0,6,4,-1,0x41,0,1,1,no,0,0,0,weapon,0, CS_GRUESOME_ZONE,Gruesome Zone skill_cast_db.txt //-- CS_GRUESOME_ZONE1026,0,3000,3000,10000,0,0,0 skill_unit_db.txt 1026,0xa3, , -1, 0, 500,enemy, 0x000 //CS_GRUESOME_ZONE map.c at map_moveblock if (sc->data[SC_GRUESOME_ZONE]){ skill->unit_move_unit_group(skill->id2group(sc->data[SC_GRUESOME_ZONE]->val4), bl->m, x1-x0, y1-y0); }
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File Name: Smooth Shadow File Submitter: raPalooza~ File Submitted: 13 Oct 2015 File Category: Sprites & Palettes SmoothShadow By raPalooza Version 2.0 - This new version of SmoothShadow I tried to recreate the smooth shadow seen in Tree of Savior, so I used the .tga format to draw the shadow of monster and characters. The result I got was amazing, it gave ragnarok a fresh look! Try it out! ps;not sure if with huge mob density the client suffers. Click here to download this file
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Hey there.. I want to learn Spriting and create Custom mob Sprite. I'm a starter on this and I'm not sure where do I start. Can you guide me on the things that I need like what Guide Tutorial or recommended Softwares should I use in creating or modifying .SPR & .ACT files? Thanks a lot. I hope I can contribute something here.