kyeme 71 Posted June 1, 2013 (edited) Can anyone help me how to implement this? it still won't work even though i already put the files. Thanks in advance Costume MoonStar and World Star Files: http://www.mediafire.com/?strrd93axxtjut6 idnum2itemdisplaynametable.txt: 18742#C_MoonStar_Accessory#18744#C_World_Star# idnum2itemresnametable.txt 18742#´Þ°úº°ÀÇÀå½Ä#18744#½´ÆÛ½ºÅ¸ÀÇÀå½Ä# idnum2itemdesctable.txt 18742#ohh can feel the small universe ..Class : ^777777Costume^000000 Def : ^7777770^000000location : ^777777Mid ^000000weight : ^7777770^000000Required Lv : ^7777771^000000Jobs : ^777777All Jobs^000000#18744#you feel that one of world starClass : ^777777Costume^000000 Def : ^7777770^000000location : ^777777Mid ^000000weight : ^7777770^000000Required Lv : ^7777771^000000Jobs : ^777777All Jobs^000000# lua files: datainfo/ accessoryid.lua ACCESSORY_MOON_STAR_DECO = 881, ACCESSORY_SUPERSTAR_DECO = 883, accname.lua [ACCESSORY_IDs.ACCESSORY_MOON_STAR_DECO] = "_´Þ°úº°ÀÇÀå½Ä", [ACCESSORY_IDs.ACCESSORY_SUPERSTAR_DECO] = "_½´ÆÛ½ºÅ¸Àå½Ä", item_db2.txt 18742,C_MoonStar_Accessory,C MoonStar Accessory,5,0,,0,,0,,0,0xFFFFFFFF,7,2,2048,,1,0,881,{},{},{} 18744,C_World_Star,C World Star,5,0,,0,,0,,0,0xFFFFFFFF,7,2,2048,,1,0,883,{},{},{} @edit Update: Implemented @latest rev. and requires 2013 August (up) client ~ http://herc.ws/board/topic/1940-moonstar-and-world-star-item-script/ ~ https://github.com/HerculesWS/Hercules/commit/e6a1225802e01ad5390c033ca7a4653c1a976c24 data files: http://www.mediafire.com/?strrd93axxtjut6 Thank you. Edited October 28, 2013 by kyeme Quote Share this post Link to post Share on other sites
0 kyeme 71 Posted October 28, 2013 (edited) Update: Implemented @latest rev. and requires 2013 August (up) client ~ http://herc.ws/board/topic/1940-moonstar-and-world-star-item-script/ ~ https://github.com/HerculesWS/Hercules/commit/e6a1225802e01ad5390c033ca7a4653c1a976c24 Data files: http://www.mediafire.com/?strrd93axxtjut6 Thank you. Edited October 28, 2013 by kyeme Quote Share this post Link to post Share on other sites
0 zackdreaver 90 Posted June 1, 2013 have you convert em into itemInfo.lua/lub in system folder yet? Quote Share this post Link to post Share on other sites
0 kyeme 71 Posted June 1, 2013 (edited) have you convert em into itemInfo.lua/lub in system folder yet? Btw im using 2012-04-10 ragexe, no need to change iteminfo.lua/lub @edit: Im using 2012-04-17 xD Edited June 12, 2013 by kyeme Quote Share this post Link to post Share on other sites
0 Kichi 6 Posted June 1, 2013 (edited) sorry OOT Kyme u using 2012-04-10 ragexe may i have ur client please? i was looking for it -- EDIT ur attachment only contain thumbnail sprite, not the equiped headgear sprite Edited June 1, 2013 by Kichi Quote Share this post Link to post Share on other sites
0 kyeme 71 Posted June 1, 2013 -- EDIT ur attachment only contain thumbnail sprite, not the equiped headgear sprite What do you mean? Quote Share this post Link to post Share on other sites
0 Kichi 6 Posted June 1, 2013 the moon won't show from attachment u posted because it only contain thumbnail of the sprite Quote Share this post Link to post Share on other sites
0 Neo-Mind 264 Posted June 1, 2013 your attachment only have item drop sprite&act, item inventory image and item collection image. You also need a sprite which is used when headgear is equipped which is missing from your attachment. If this is an official accessory (by the look of things it does) then you shouldn't need to worry about those files provided your RO folder is updated. Quote Share this post Link to post Share on other sites
0 kyeme 71 Posted June 2, 2013 your attachment only have item drop sprite&act, item inventory image and item collection image. You also need a sprite which is used when headgear is equipped which is missing from your attachment. If this is an official accessory (by the look of things it does) then you shouldn't need to worry about those files provided your RO folder is updated. Honestly, that's the only file I saw in pRO's Data and my data is also updated. I still don't know why I can't get it to work Quote Share this post Link to post Share on other sites
0 SlashGeeGee 2 Posted June 2, 2013 your attachment only have item drop sprite&act, item inventory image and item collection image. You also need a sprite which is used when headgear is equipped which is missing from your attachment. If this is an official accessory (by the look of things it does) then you shouldn't need to worry about those files provided your RO folder is updated. Honestly, that's the only file I saw in pRO's Data and my data is also updated. I still don't know why I can't get it to work That's why I cannot find it, in my data and rdata.grf even when I updated. Can I have a copy of pRO grf ? SlashGeeGee Quote Share this post Link to post Share on other sites
0 zenz90 0 Posted June 2, 2013 I had patch for this official costume from idRO. But... there isn't sprite when headgear is equipped. I dont know how to make this work. 2013-5-15data_itemimage.rar Quote Share this post Link to post Share on other sites
0 mofo 2 Posted June 3, 2013 Yeah, i can't find the equip sprite from any of pRO's grf files. These costumes seem to work differently, they might be using files from the effects folder. Don't quote me on that, I'm not 100% sure. Quote Share this post Link to post Share on other sites
0 kyeme 71 Posted June 3, 2013 Yeah, @all please guide, if you know how to implement this. Thank youuuuuuu~ Quote Share this post Link to post Share on other sites
0 Neo-Mind 264 Posted June 3, 2013 hmm can you extract accname.lub from pRO's grf and post it here. We might get a better idea from that. Quote Share this post Link to post Share on other sites
0 kyeme 71 Posted June 3, 2013 hmm can you extract accname.lub from pRO's grf and post it here. We might get a better idea from that. here: accname.rar Quote Share this post Link to post Share on other sites
0 Michi 101 Posted June 3, 2013 from what update this come from? the .gpf name? Quote Share this post Link to post Share on other sites
0 Neo-Mind 264 Posted June 3, 2013 i can see that the sprite name is specified in accname.lua so then it must be picking it up from somewhere. you searched for "*_´Þ°úº°ÀÇÀå½Ä.spr" right? are there other grfs used in pRO? check them all Quote Share this post Link to post Share on other sites
0 mofo 2 Posted June 3, 2013 There are about 3-4 sub grfs in pRO for each server. Each one is about 70mb unpatched and 119mb fully patched. I checked all grfs and only found the drop sprite. I even looked into the main data grf to no avail. I will do another check later and see if it's hidden somewhere in there. Quote Share this post Link to post Share on other sites
0 Neo-Mind 264 Posted June 3, 2013 dont forget to check data folder also (unlikely scenario but still) Quote Share this post Link to post Share on other sites
0 mofo 2 Posted June 3, 2013 the data folder is empty. just like before, no equip sprite and only drop sprite. i also looked into data/texture/effect and found files named moonstar.str and moonstar.evz now i'm not sure if that helps but i suspect those files have something to do with these costumes. looking further into moonstar.str, this file is linked to these other files star1.bmpstar1.bmppika02.bmppika02.bmppika02.bmppika02.bmppang.bmppang.bmpmoon1.bmpmoon1.bmp again don't quote me on this, these costumes behave like aura? Quote Share this post Link to post Share on other sites
0 Michi 101 Posted June 3, 2013 maybe it's in the exe. Quote Share this post Link to post Share on other sites
0 Critica 2 Posted June 3, 2013 NICE, a custume headgears that usess effects cooL,! Quote Share this post Link to post Share on other sites
0 zenz90 0 Posted June 4, 2013 the data folder is empty. just like before, no equip sprite and only drop sprite. i also looked into data/texture/effect and found files named moonstar.str and moonstar.evz now i'm not sure if that helps but i suspect those files have something to do with these costumes. looking further into moonstar.str, this file is linked to these other files star1.bmp star1.bmp pika02.bmp pika02.bmp pika02.bmp pika02.bmp pang.bmp pang.bmp moon1.bmp moon1.bmp again don't quote me on this, these costumes behave like aura? ^ yeah these costumes was released in idRO too and there isn't equip sprite in grf. maybe these costumes behaves like aura? Quote Share this post Link to post Share on other sites
0 Neo-Mind 264 Posted June 4, 2013 hmm effect files eh perhaps you are right maybe their client is using aura effects instead of sprite files for showing these costumes. did you open those bmp files? Quote Share this post Link to post Share on other sites
0 mofo 2 Posted June 8, 2013 Yes i did and moon1.bmp looks pretty close to what the costume looks like when equipped in-game if you mix the other effects with it. I have a feeling this might require hexing the client, which I don't know alot about. Quote Share this post Link to post Share on other sites
0 Judas 100 Posted June 8, 2013 nevertheless, good fine =) Quote Share this post Link to post Share on other sites
Can anyone help me how to implement this? it still won't work even though i already put the files.
Thanks in advance
Costume MoonStar and World Star Files: http://www.mediafire.com/?strrd93axxtjut6
idnum2itemdisplaynametable.txt:
idnum2itemresnametable.txt
idnum2itemdesctable.txt
lua files:
datainfo/
accessoryid.lua
accname.lua
item_db2.txt
Update: Implemented @latest rev. and requires 2013 August (up) client
~ http://herc.ws/board/topic/1940-moonstar-and-world-star-item-script/
~ https://github.com/HerculesWS/Hercules/commit/e6a1225802e01ad5390c033ca7a4653c1a976c24
data files: http://www.mediafire.com/?strrd93axxtjut6
Thank you.
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