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    • ์•ˆ๋…•ํ•˜์„ธ์š”. ๊ณต์œ ํ•ด์ฃผ์‹  ํŒจ์น˜ ๋…ธํŠธ ์ž˜ ์ฝ์—ˆ์Šต๋‹ˆ๋‹ค. ย  ์ด๋ฒˆ ์—…๋ฐ์ดํŠธ๋Š” ์˜์ƒ ๊ด€๋ จ ์ถ”๊ฐ€ ๋ฐ ์‚ญ์ œ ์‚ฌํ•ญ์ด ๋งŽ์•„์„œ ๊พธ์ค€ํžˆ ํŒจ์…˜ ์ˆ˜์ง‘ํ•˜์‹œ๋Š” ๋ถ„๋“ค๊ป˜๋Š” ๊ฝค ํฅ๋ฏธ๋กœ์šด ๋‚ด์šฉ์œผ๋กœ ๋ณด์ž…๋‹ˆ๋‹ค. ํŠนํžˆ ์˜์ƒ ์ธ์ฑˆํŠธ ๋ฒ”์œ„๊ฐ€ ๋„“์–ด์ง„ ์ ์ด ์ข‹์Šต๋‹ˆ๋‹ค. ์ผ๋ฃจ์ „ ์˜ค๋ธŒ ์–ธ๋”์›Œํ„ฐ ์‹ ๊ทœ ์ฝ˜ํ…์ธ ๋„ ์žฅ๋น„ ์ธ์ฑˆํŠธ ์ ์šฉ์ด ๊ฐ€๋Šฅํ•ด์ง„ ๋งŒํผ ์žฅ๊ธฐ์ ์œผ๋กœ ์„ฑ์žฅ ๋™๊ธฐ ๋ถ€์—ฌ๊ฐ€ ๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ ๊ฐ™์Šต๋‹ˆ๋‹ค. ย  ๋˜ํ•œ ์„ค๋‚  ์ด๋ฒคํŠธ ์ง„ํ–‰๊ณผ ๊ธฐ์กด ์ด๋ฒคํŠธ ์ข…๋ฃŒ ๋“ฑ ์‹œ๊ธฐ์„ฑ ์ฝ˜ํ…์ธ ๋„ ํฌํ•จ๋˜์–ด ์žˆ์–ด ์ ‘์† ์œ ๋„์— ๊ธ์ •์ ์œผ๋กœ ๋А๊ปด์ง‘๋‹ˆ๋‹ค. ๋ฒ„๊ทธ ์ˆ˜์ •๋„ ์—ฌ๋Ÿฌ ํ•ญ๋ชฉ์ด ํฌํ•จ๋˜์–ด ์žˆ์–ด ์พŒ์ ํ•œ ํ”Œ๋ ˆ์ด ํ™˜๊ฒฝ์„ ๊ธฐ๋Œ€ํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ ๊ฐ™์Šต๋‹ˆ๋‹ค. ย  ํŒจ์น˜ ์ „ ๋ฏธ๋ฆฌ ๋‚ด์šฉ ํ™•์ธํ•  ์ˆ˜ ์žˆ๊ฒŒ ์ •๋ฆฌํ•ด ์ฃผ์…”์„œ ๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค. ์ด๋ฒˆ ์—…๋ฐ์ดํŠธ๊ฐ€ ์œ ์ €๋ถ„๋“ค๊ป˜ ์ข‹์€ ๊ฒฝํ—˜์ด ๋˜๊ธธ ๋ฐ”๋ž๋‹ˆ๋‹ค.
    • ์•ˆ๋…•ํ•˜์„ธ์š”! ์ž์„ธํ•œ ํŒจ์น˜ ๋…ธํŠธ ๊ณต์œ  ๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค. ์ด๋ฒˆ 1์›” 15์ผ ์ •๊ธฐ์ ๊ฒ€ ํ›„ ์ง„ํ–‰๋œ ์—…๋ฐ์ดํŠธ ๋‚ด์šฉ์„ ์ž˜ ์ •๋ฆฌํ•ด ์ฃผ์…”์„œ ํ™•์ธํ•˜๊ธฐ ํŽธํ–ˆ์Šต๋‹ˆ๋‹ค. ย  ๋ฌธ์–ด์ถ•์ œ ์ด๋ฒคํŠธ๊ฐ€ ์‹œ์ž‘๋˜์–ด ๋ง๋ž‘๋„์™€ ํŽ˜์ด์š˜์—์„œ ์ฆ๊ธธ ์ˆ˜ ์žˆ๋‹ค๋Š” ์ ์ด ํฅ๋ฏธ๋กญ๋„ค์š”. ๊ธฐ๊ฐ„์ด ํ•œ์ •๋˜์–ด ์žˆ์–ด ๋†“์น˜์ง€ ์•Š๋„๋ก ์ฃผ์˜ํ•ด์•ผ๊ฒ ์Šต๋‹ˆ๋‹ค. ์นด๋“œ์ฒด์ธ์ง€ ์ด๋ฒคํŠธ์™€ ๋ณธ ์„œ๋ฒ„์˜ ์นด์ธ„์•„ ํ™•๋ฅ ์ฆ๊ฐ€, ํƒ€๋‚˜ํ† ์Šค ํƒ€์›Œ ๋ฆฌ๋‰ด์–ผ ๊ธฐ๋… ์ด๋ฒคํŠธ ์ข…๋ฃŒ ์†Œ์‹๋„ ์ฐธ๊ณ ํ–ˆ์Šต๋‹ˆ๋‹ค. ย  ์‚ฌํฌ๋ผ์ด ์„œ๋ฒ„์—์„œ ์ผ๋ฃจ์ „ ์˜ค๋ธŒ ์–ธ๋”์›Œํ„ฐ ์žฅ๋น„๊ฐ€ ํ™˜์ƒ์˜ ๊ฐ•ํ™”์‚ฌ NPC ๋Œ€์ƒ์œผ๋กœ ์ ์šฉ๋œ ์ ์€ ์žฅ๋น„ ๊ฐ•ํ™”๋ฅผ ์ข‹์•„ํ•˜๋Š” ์œ ์ €๋“ค์—๊ฒŒ ๋ฐ˜๊ฐ€์šด ์†Œ์‹์ผ ๊ฒƒ ๊ฐ™์Šต๋‹ˆ๋‹ค. ย  ํ•ญ์ƒ ํŒจ์น˜ ๋‚ด์šฉ์„ ๊ผผ๊ผผํžˆ ์ฝ๊ณ  ์ค€๋น„ํ•˜๋ฉด ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์— ์ฐจ์งˆ ์—†์ด ์ฆ๊ธธ ์ˆ˜ ์žˆ๊ฒ ๋„ค์š”. ์šด์˜ํŒ€์˜ ์ˆ˜๊ณ ์— ๊ฐ์‚ฌ๋“œ๋ฆฌ๋ฉฐ, ์•ž์œผ๋กœ๋„ ์•ˆ์ •์ ์ด๊ณ  ํฅ๋ฏธ๋กœ์šด ์ด๋ฒคํŠธ์™€ ํŒจ์น˜๊ฐ€ ์ด์–ด์ง€๊ธธ ๊ธฐ๋Œ€ํ•ฉ๋‹ˆ๋‹ค.
    • ์•ˆ๋…•ํ•˜์„ธ์š”, ์šด์˜ํŒ€ ๊ณต์ง€ ์ž˜ ํ™•์ธํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด๋ฒˆ ํŒจ์น˜๋กœ ๋ƒฅ๋‹ค๋ž˜ ์˜์ƒ๊ณผ ์ƒˆ๋กœ์šด ์˜์ƒ ์žฅ๋น„๋“ค์ด ์ถ”๊ฐ€๋˜๊ณ , ์ผ๋ถ€ ๊ธฐ์กด ์•„์ด์ƒ์ด ์‚ญ์ œ๋˜๋Š” ๋ถ€๋ถ„์ด ๋ˆˆ์— ๋„๋„ค์š”. ํŠนํžˆ ์ปค๋‹ค๋ž€ ๊ฒ€์€ ๊ณ ์–‘์ด ์˜์ƒ๊ณผ ๋งˆ๋ฒ• ๊ณ„์Šน์ž ์˜์ƒ ๊ฐ™์€ ํ•œ์ • ์˜์ƒ๋“ค์€ ์ด๋ฒˆ ๊ธฐํšŒ์— ๊ผญ ์ฑ™๊ฒจ์•ผ ํ•  ๊ฒƒ ๊ฐ™์Šต๋‹ˆ๋‹ค. ย  ์นด์ธ„์•„ ํ™•๋ฅ  ์ฆ๊ฐ€ ์ด๋ฒคํŠธ์™€ ํ˜ธ๊ตญ๋ณดํ›ˆ์˜ ๋‹ฌ ์ด๋ฒคํŠธ๋„ ์ง„ํ–‰๋˜๋‹ˆ, ์ด๋ฒคํŠธ ์ฐธ์—ฌ ๊ณ„ํš์„ ๋ฏธ๋ฆฌ ์„ธ์›Œ์•ผ๊ฒ ๋„ค์š”. ๊ทธ๋ฆฌ๊ณ  ์‚ฌ์ด๊ทธ๋ฃฌ์˜ ๋‚ ๊ฐœ ์˜ต์…˜ ์ˆ˜์ •๊ณผ ๋ผ์šด๋“œ ํŠธ๋ฆฝ ์Šคํ‚ฌ ์„ค๋ช… ๋ณ€๊ฒฝ, ๋†์žฅ ๋ฐ ์ฑ„๊ตด ํ€˜์ŠคํŠธ ๊ฐœ์„ ๋„ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด์— ๋„์›€์ด ๋  ๊ฒƒ ๊ฐ™์•„์š”. ์ด๋ฒˆ ์ ๊ฒ€ ๋‚ด์šฉ์„ ์ฐธ๊ณ ํ•ด์„œ ๋ฌธ์ œ ์—†์ด ๊ฒŒ์ž„์„ ์ฆ๊ฒจ์•ผ๊ฒ ์Šต๋‹ˆ๋‹ค. ์šด์˜ํŒ€ ์ˆ˜๊ณ  ๋งŽ์œผ์…จ์Šต๋‹ˆ๋‹ค.
    • //= METHOD A (fast): copy a known-good IMF //= 1) Open data.grf in GRF Editor โ†’ Tools โ†’ IMF Editor (or Search โ€œ.imfโ€). //= 2) Find a job that already layers correctly (e.g. Soul Reaper): data\imf\soul_reaper.imf //= 3) Extract that file, then import it back renamed to your target jobโ€™s IMF (e.g. novice.imf), //= or change the mapping in: data\luafiles514\lua files\datainfo\imfnametable.lub //= 4) Save GRF โ†’ test in-game. //= METHOD B (precise): reorder layers in the IMF Editor //= 1) Tools โ†’ IMF Editor โ†’ open the target .imf //= 2) Set draw order (top โ†’ bottom): //= HeadTop //= HeadMid //= HeadLow //= Body //= Shadow //= 3) Apply to ALL actions/directions โ†’ Save โ†’ import back โ†’ test. //= IMPORTANT: //= โ€ข Donโ€™t use RagLite JSON to re-encode .imf (thatโ€™s why you saw โ€œcompileโ€ errors). //= Let GRF Editor open/save the binary .imf directly. //= โ€ข If nothing changes, check you donโ€™t have a loose โ€œdata\imf*.imfโ€ overriding the GRF, //= and make sure your custom GRF loads last. //= โ€ข If your client uses imfnametable.lub, update the mapping there. //=================================================== //= STEP-BY-STEP (DETAILED) //=================================================== //= A) Prepare //= โ€ข Backup data.grf/rdata.grf. //= โ€ข Close the game client. //= //= B) Find/Map //= โ€ข Path to IMFs: data\imf*.imf (use GRF Editor search). //= โ€ข Optional map file: data\luafiles514\lua files\datainfo\imfnametable.lub //= (links job โ†’ IMF filename). //= //= C) Fast Copy (no editing) //= โ€ข Extract working jobโ€™s .imf โ†’ import it renamed to target job, OR edit imfnametable.lub to point to it. //= //= D) Manual Fix (if you must keep same filename) //= โ€ข Tools โ†’ IMF Editor โ†’ open target .imf โ†’ set layer order: //= HeadTop, HeadMid, HeadLow, Body, Shadow //= โ€ข โ€œApply to all actions/directionsโ€ โ†’ Save โ†’ Import โ†’ Save GRF. //=================================================== //=================================================== //= TROUBLESHOOTING //=================================================== //= โ€ข Change not showing: //= - Another GRF or a loose โ€œdata\imf*.imfโ€ overrides yours. Ensure your custom GRF loads last. //= โ€ข Only some animations fixed: //= - You didnโ€™t mass-apply to all actions/directions (walk/attack/cast/idle). Re-apply and save. //= โ€ข โ€œCompileโ€ / invalid file when using RagLite: //= - Stop using JSON route. Use GRF Editorโ€™s IMF Editor to open/save binary .imf directly. //= โ€ข Still weird on one class: //= - Copy IMF from a class that renders correctly and map it via imfnametable.lub. //===================================================
    • Can try this : ย  ย  - No cards/refine/copying โ€” it purely swaps based on ID, making it safe and clean. ย  - Works only on EQI_HEAD_TOP, but you can easily extend to: ย  ย EQI_HEAD_MID ย  ย EQI_HEAD_LOW ย  - Just add your pairs like this: setarray .ItemPair$[0], "3524,3525", // Hokage Helm "3526,3527", // Another custom headgear "3528,3529"; // and so on ย 
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