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jasonch

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jasonch last won the day on November 29

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About jasonch

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  • Discord
    jasonch35

Profile Information

  • Gender
    Male
  • Location:
    Philippines
  • Github
    jasonch35
  • Emulator
    Hercules
  • Client Version
    20190530

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  1. Updates: Added Duration Configs: Added Item Function - can now be toggled through an item. Added player Auto Combat end config: Player can choose to Warp to Savepoint / Logout / Do nothing when Auto Combat ends. Auto Combat ends when either 90% weight is reached or the configured duration expires. Added Status Icon. Randomized Attack Skills - added by demand. Removed TK Kick skills - are now automatically cast when TK Stances are active and triggered. Reverted to direct distance checks for target search. Improved skill delay, cooldown and cast calculations. General cleanups.
  2. Hi, so, I've seen a lot of servers using auto attack, I noticed a consistent issue: poor user experience and Walk AI is horrible. Both of which triggered me to develop a new one for Hercules which hopefully have more intuitive experience for players (and server owners 😁). Almost half of the code are plugin, so minimal code in main Hercules is touched. Please note that bugs are yet to be discovered. I can fix asap when reported. Here are few features: Monster Selection: Automatically detect monsters based on the current map. Configurable Potion and Buff Item Selection: Server owners can customize which potions and buffs items players are allowed to use. Human-Like Movement AI: Intelligent and natural movement, unlike the aimless wandering typical of other systems. Extensive Customization for Server Owners: Allows server administrators to configure settings to fit the unique needs of their server. Player-Friendly UI/UX: Hassle-free setup and adjustments. Easy Server Configuration: Loot Config: Do not loot at all - good for server that has @autoloot or @alootid Default config - character walk up to the loot, and loot normally Auto loot to inventory - servers that DONT have @autoloot nor @alootid but want autoloot for Auto Combat Duration Config: 24/7 - Auto combat can be used all the time Per character - duration is based on character variable Account wide - duration is based on account variable Per Gepard Unique ID - not implemented, extra modules required. pls pm me if you want this Rental Item - duration is based on item expiration date. Not Supported: 3rd Job Skills - but can be easily added Very old revision of Hercules To do / To improve: Offensive Debuffs - do you guys need this? Price: 200 150 USD. Additional charges for custom features. Thank you testers! If you guys are interested, please add me in discord: jasonch35 Teaser Videos:
  3. If you can post the script maybe someone can help
  4. Have you enabled the plugin in conf/plugin.conf?
  5. jasonch

    Help

    Hi, you could start here or on wiki. Some info may be outdated but still viable to learn from and start making one.
  6. @jamesandreww I recommend hercules(or maybe im just biased). Reasons mentioned above still stand true today, though I disagree with rAthena having Advanced Modifications, you can do pretty much anything in C that C++ provides. But rAthena has larger community, so I guess that's one more advantage(or disadvantage) using rAthena emu.
  7. On top of my head: You can loop the timer with getmapxy in it. Or attach the timer on a hidden npc.
  8. It's not that. This is a non-profit open-source project and aims to be up-to-date and close to Kro while providing optimization and security. Sorry for sounding rude but you can freely modify the setup to fit your needs. Or port it, make a new emulator. Or look for aegis emu. Or look for the old eathena. Or download the earlier commits. You have the options.
  9. Did you try with normal account? Level 99 GM's skills are set to unconditional by default.
  10. Be sure to restart the server or use @reloadscript to apply your npc changes.
  11. Maybe there was something wrong with the conversion. Can you try using default skill_db.conf from Github to see?
  12. @Myriad Sorry for late response, was out on the weekend. I edited all of these but the messages still appear at 50% weight, the status icon and the effect are correctly displaying when at 70%. I'm thinking this can be attained thru src editing, but don't know how.
  13. Hello guys! Since there's: // The maximum weight for a character to carry when the character stops healing naturally. (in %) natural_heal_weight_rate: 70 Can I request for client mod that the lines: "HP/SP will not be restored when your carried...." & "Your HP/SP are now being restored.." will only appear when the char is at/from 70% weight. Additionally the weight in Alt+V will only color to red when at 70% weight. And another thing, is there a way to direct a usable item to a line in msgstringtable.txt when used? I made a custom Field Manual but it doesn't say in the chatbox anything like it is on the default Field Manual. Thank you!
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