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mrlongshen

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Posts posted by mrlongshen


  1. @@Litro omg. I cant understand it. can u explain more. how can i add 10 case in there ? 

    I have try this.

    I get an error.

     

    [Error]: script error in file '(DIRECT INPUT)' line 8 column 3 
        parse_line: need ';' 
         5:                         .@menu$ = "Loyal Reward:LoL Reward"; 
         6:                 else if (!#Loyal_Reward && #LoL_Reward) 
         7:                         .@menu$ = "Loyal Reward:" 
    *    8:                 else if (#Loyal_Reward && !#LoL_Reward) 
            ~~~~~~~~~~~~~~~~^ 
         9:                         .@menu$ = ":LoL Reward"; 
        10:                 else if (#Loyal_Reward && #LoL_Reward) { 
        11:                         mes "There is no more reward you can redeem." 
    

  2.  

    gonryun,162,126,4	script	Event Reward	4_F_OPERATION,{
    
    	if(#sorry == 1) {
    		
    		mes "Hey! you Already Get Reward From Me.";
    		mes "Sorry I Cant Give You Anymore Again More Than 1 Times.";
    		next;
    		mes "I dont Care You Crying Or Not. Tell You Mom Also Me not Scare~wu!!";
    		emotion e_bzz;
    		close;
    	}
    	if(#sorry == 2) {
    		emotion e_bzz;
    		close;
    	}
    	mes "Please select which reward you want:";
    	next;
    	switch(select("Loyal Reward:LoL Reward")) {
    	case 1:
    	getitem 607,1;
    	set #sorry, 1;
        break;
    	case 2:
    	getitem 607,1;
    	set #sorry, 2;
    }
    close;
    	emotion e_thx;
    	close2;
    	end;
    }
    

    Try this.. >.< but need to edit more.. i forgot how to link it to go the LoL Reward. 

     

    please help me masta  :sob:


  3. Hello. I plan to give multi reward to my player that are based on char account. The event is :

     

    1. Loyal Reward
    2. LoL Reward

     

    I have make some simple script. The npc should give the reward. So after player redeem Loyal Reward, the reward choose will remove from the selection. And back to the second reward selection And last message will be, there is no more reward you can redeem.

     

    Below the script I make, can someone help me to fix the problem?

     

    eventreward.txt


  4. @@AnnieRuru thanks a lot.

    This mes is funny ! hahaha 

    mes "Can someone add after redeem, please redeem again at "+ .@time1$ +" on "+ .@time2$ +". I need the date and time.";

    Your are writing back mine hahahahahaha

    Its should be:

    Your next redeem will be available at + .@time1$ +on "+ .@time2$ +". See you later.

     

    kikiki. trolling me. btw thanks mam !  :o 


  5. prontera,150,150,4	script	rewards	60,{	mes "Here's your daily reward!";	next;	if (#nextrewardtime > gettimetick(2)) {		mes "Sorry, it seems you've already got it!";	}	else {		mes "Take this!";		getitem 512, 1; // Apple		#nextrewardtime = gettimetick(2) + 24*60*60; // delay by 1 day	}	close;}

     

    Can someone add after redeem, please redeem again at 9.00 pm on 14.12.2015. I need the date and time.


  6. Hi there. May I know what is the latest svn problem ? 

    I'm using the latest one. Before this I can use the item script, bonus bIntravision,0;

    After update to latest one. I cant use anymore. The script not working in the item. My player cant see hide player anymore.

    No error in console. May I know what happen  ?


  7. @@Dastgir @@Quazi @@Frost @@Garr

     

    -	script	Sample	FAKE_NPC,{OnPCLoginEvent:if( ( BaseLevel >= 100 && BaseLevel <= 255 ) && ( JobLevel >= 71 && JobLevel <= 200 ) ){set BaseLevel,99;set JobLevel,70;sc_end SC_ALL;resetskill;resetstatus;}end;}
    -	script	Instajobnlevel	-1,{OnPCLoginEvent:    if( Instajobnlevel == 1 ) end;Main_Menu:    switch ( select ( "Manual Leveling","First Job","Second Job","Extended Job","Baby Job","Transcend Job")) {        case 1:    mes "This popup message will not appear again."; set Instajobnlevel,1; close;        case 2:                mes "[ ^ff0000 "+.names$+"  ^000000]","Tell me your desired Class.";                switch(select("^0000ff - Swordman^000000","^0000ff - Magician^000000","^0000ff - Archer^000000","^0000ff - Acolyte^000000","^0000ff - Merchant^000000","^0000ff - Thief^000000","^FF0000Back^000000")) {                    case 1:    callsub Job_Changing,1,99,70,60,"All";                    case 2:    callsub Job_Changing,2,99,70,60,"All";                    case 3:    callsub Job_Changing,3,99,70,60,"All";                    case 4:    callsub Job_Changing,4,99,70,60,"All";                    case 5:    callsub Job_Changing,5,99,70,60,"All";                    case 6:    callsub Job_Changing,6,99,70,60,"All";                    case 7:    next; goto Main_Menu;            }        case 3:                mes "[ ^ff0000 "+.names$+"  ^000000]","Tell me your desired Class.";                switch(select("^0000ff - Knight^000000","^0000ff - Priest^000000","^0000ff - Wizard^000000","^0000ff - Blacksmith^000000","^0000ff - Hunter^000000","^0000ff - Assassin^000000","^0000ff - Crusader^000000","^0000ff - Monk^000000","^0000ff - Sage^000000","^0000ff - Rogue^000000","^0000ff - Alchemist^000000",( Sex == 1 )?"":"^0000ff - Dancer^000000",( Sex == 0 )?"":"^0000ff - Bard^000000","^FF0000Back^000000")) {                    case 1:    callsub Job_Changing,7,99,70,110,"All";                    case 2:    callsub Job_Changing,8,99,70,110,"All";                    case 3:    callsub Job_Changing,9,99,70,110,"All";                    case 4:    callsub Job_Changing,10,99,70,110,"All";                    case 5:    callsub Job_Changing,11,99,50,110,"All";                    case 6:    callsub Job_Changing,12,99,50,110,"All";                    case 7:    callsub Job_Changing,14,99,70,110,"All";                    case 8:    callsub Job_Changing,15,99,70,110,"All";                    case 9:    callsub Job_Changing,16,99,70,110,"All";                    case 10:    callsub Job_Changing,17,99,70,110,"All";                    case 11:    callsub Job_Changing,18,99,70,110,"All";                    case 12:    callsub Job_Changing,20,99,70,110,"All";                    case 13:    callsub Job_Changing,19,99,70,110,"All";                    case 14:    next; goto Main_Menu;            }            case 4:                mes "[ ^ff0000 "+.names$+"  ^000000]","Tell me your desired Class.";                switch(select("^0000ff - Super Novice^000000","^0000ff - Gunslinger^000000","^0000ff - Ninja^000000","^0000ff - Takewon^000000","^0000ff - Star Gladiator^000000","^0000ff - Soul Linker^000000","^FF0000Back^000000")) {                    case 1:    callsub Job_Changing,23,99,70,110,"All";                    case 2:    callsub Job_Changing,24,99,70,600,"All";                    case 3:    callsub Job_Changing,25,99,70,60,"All";                    case 4:    callsub Job_Changing,4046,99,70,60,"All";                    case 5:    callsub Job_Changing,4047,99,70,110,"All";                    case 6:    callsub Job_Changing,4049,99,70,110,"All";                    case 7:    next; goto Main_Menu;            }            case 5:                mes "[ ^ff0000 "+.names$+"  ^000000]","Tell me your desired Class.";                switch(select("^0000ff - Baby Swordman^000000","^0000ff - Baby Magician^000000","^0000ff - Baby Archer^000000","^0000ff - Baby Acolyte^000000","^0000ff - Baby Merchant^000000","^0000ff - Baby Thief^000000","^0000ff - Baby Knight^000000","^0000ff - Baby Priest^000000","^0000ff - Baby Wizard^000000","^0000ff - Baby Blacksmith^000000","^0000ff - Baby Hunter^000000","^0000ff - Baby Assassin^000000","^0000ff - Baby Crusader^000000","^0000ff - Baby Monk^000000","^0000ff - Baby Sage^000000","^0000ff - Baby Rogue^000000","^0000ff - Baby Alchemist^000000",( Sex == 1 )?"":"^0000ff - Baby Dancer^000000",( Sex == 0 )?"":"^0000ff - Baby Bard^000000","^0000ff - Super Baby^000000","^FF0000Back^000000")) {                            case 1:    callsub Job_Changing,4024,99,70,60,"All";                    case 2:    callsub Job_Changing,4025,99,70,60,"All";                    case 3:    callsub Job_Changing,4026,99,70,60,"All";                    case 4:    callsub Job_Changing,4027,99,70,60,"All";                    case 5:    callsub Job_Changing,4028,99,70,60,"All";                    case 6:    callsub Job_Changing,4029,99,70,60,"All";                    case 7:    callsub Job_Changing,4030,99,70,110,"All";                    case 8:    callsub Job_Changing,4031,99,70,110,"All";                    case 9:    callsub Job_Changing,4032,99,70,110,"All";                    case 10:    callsub Job_Changing,4033,99,70,110,"All";                    case 11:    callsub Job_Changing,4034,99,70,110,"All";                    case 12:    callsub Job_Changing,4035,99,70,110,"All";                    case 13:    callsub Job_Changing,4037,99,70,110,"All";                    case 14:    callsub Job_Changing,4038,99,70,110,"All";                    case 15:    callsub Job_Changing,4039,99,70,110,"All";                    case 16:    callsub Job_Changing,4040,99,70,110,"All";                    case 17:    callsub Job_Changing,4041,99,70,110,"All";                    case 18:    callsub Job_Changing,4043,99,70,110,"All";                    case 19:    callsub Job_Changing,4042,99,70,110,"All";                    case 20:    callsub Job_Changing,4045,99,70,110,"All";                    case 21:    next; goto Main_Menu;            }        case 6:                mes "[ ^ff0000 "+.names$+"  ^000000]","Tell me your desired Class.";                switch(select("^0000ff - Lord Knight^000000","^0000ff - High Priest^000000","^0000ff - High Wizard^000000","^0000ff - Whitesmith^000000","^0000ff - Sniper^000000","^0000ff - Assassin Cross^000000","^0000ff - Paladin^000000","^0000ff - Champion^000000","^0000ff - Professor^000000","^0000ff - Stalker^000000","^0000ff - Creator^000000",( Sex == 1 )?"":"^0000ff - Gypsy^000000",( Sex == 0 )?"":"^0000ff - Clown^000000","^FF0000Back^000000")) {                    case 1:    callsub Job_Changing,4008,99,70,130,"All";                    case 2:    callsub Job_Changing,4009,99,70,130,"All";                    case 3:    callsub Job_Changing,4010,99,70,130,"All";                    case 4:    callsub Job_Changing,4011,99,70,130,"All";                    case 5:    callsub Job_Changing,4012,99,70,130,"All";                    case 6:    callsub Job_Changing,4013,99,70,130,"All";                    case 7:    callsub Job_Changing,4015,99,70,130,"All";                    case 8:    callsub Job_Changing,4016,99,70,130,"All";                    case 9:    callsub Job_Changing,4017,99,70,130,"All";                    case 10:    callsub Job_Changing,4018,99,70,130,"All";                    case 11:    callsub Job_Changing,4019,99,70,130,"All";                    case 12:    callsub Job_Changing,4021,99,70,130,"All";                    case 13:    callsub Job_Changing,4020,99,70,130,"All";                    case 14:        next; goto Main_Menu;            }    }Job_Changing:    mes " ","Job Change to: ^ff0000"+jobname(getarg(0))+"^000000 ?";    if ( select ( "- Yes","- No" ) == 2) close;        resetskill;        resetstatus;        set SkillPoint,0;        percentheal 100,100;        jobchange getarg(0);        set Instajobnlevel, 1;        atcommand "@allskills";        set JobLevel, getarg(2);        set BaseLevel, getarg(1);        set SkillPoint,getarg(3);        announce "[ SyokRO ]: "+strcharinfo(0)+" has changed to "+jobname(getarg(0))+" job.",bc_self|bc_blue;        callsub Get_Platinum;        close;        Get_Platinum:    skill 142,1,0;    switch(BaseClass) {        case 0: if (Class !=23) skill 143,1,0; break;        case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;        case 2: skill 157,1,0; break;        case 3: skill 147,1,0; skill 148,1,0; break;        case 4: skill 156,1,0; break;        case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;        case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;        default: break;    }    switch(BaseJob) {        case 7: skill 1001,1,0; break;        case 8: skill 1014,1,0; break;        case 9: skill 1006,1,0; break;        case 10: skill 1012,1,0; skill 1013,1,0; break;        case 11: skill 1009,1,0; break;        case 12: skill 1003,1,0; skill 1004,1,0; break;        case 14: skill 1002,1,0; break;        case 15: skill 1015,1,0; skill 1016,1,0; break;        case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;        case 17: skill 1005,1,0; break;        case 18: skill 238,1,0; break;        case 19: skill 1010,1,0; break;        case 20: skill 1011,1,0; break;        default: break;    }    return;OnInit:    query_sql("SELECT `name` from `char` WHERE `char_id` = 1",.names$);    end;}

    Here the script. I had to disable one of this script. My player and me cant login if I enable this two script. How to resolve it ? Sometimes I got event queue full.

     

    [Warning]: npc_event: player's event queue is full, can't add event 'WOE_CONTROL::OnPCLoadMapEvent' !

  8. Hi all. I want to ask.

    What happen if I have 2 OnPCLoginEvent: ?

    I load my script reset level and instant level.

    I cant connect to my server. 

    Failed to connect, it like stuck. I dont know why ? 

    After I have disable the reset NPC. I can login to my server.

    Can someone explain it to me ?


  9. - script Sample FAKE_NPC,{
    OnPCLoginEvent:
    if( ( BaseLevel >= 100 && BaseLevel <= 255 ) && ( JobLevel >= 71 && JobLevel <= 200 ) )
    {
    set BaseLevel,99;
    set JobLevel,70;
    sc_end SC_ALL;
    resetskill;
    resetstatus;
    }
     
    end;
    }
     
     
    Change to the value and its working hahaha
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