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meko last won the day on July 13 2022
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About meko
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meko
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Helianthella
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ManaPlus
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Hyroshima reacted to a post in a topic: Array manipulation functions
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jowi reacted to an answer to a question: *npctalk but only on one player
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meko started following Need up-to-date installation resource, *npctalk but only on one player, Make Sql failed and and 7 others
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unittalk(getnpcid(0), "your message", true, SELF, playerattached()); see doc/script_commands.txt for documentation
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Cannot find -lcurl means you are missing libcurl: you should install it with your package manager (apt, yum, etc). Usually this package is named libcurl-dev or curl-dev. If it tells you that the package is a virtual/meta package provided by other packages then you must pick a flavour (openssl, libressl, gnutls, etc), This means on Ubuntu you likely want to install libcurl4-openssl-dev
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@Origami Put the hashtable.c file in Hercules/src/plugins Build the plugin On Linux: from Hercules/ run "make plugin.hashtable" On Windows you have to do quite a bit more work: you must create a vcproj file by following our official instructions, or you can auto-generate it with this tool: https://herc.ws/board/files/file/408-vs-plugin-creator/ Once the solution file is made, you have to build it in visual studio Add "hashtable" to plugins_list in src/plugins.conf
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Eross reacted to an answer to a question: Revising rA script to Herc
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MF_LOADEVENT should be in uppercase. Also it might be faster to use a hash table than looping through the array (imagine having an array with 2k maps and doing a string comparison for each one of them every time someone enters the map) - script map_name -1,{ OnInit: .maps = htnew(); // create a new hash table // htput(.maps, "<map name>", "<map nick>"); htput(.maps, "prontera", "Prontera City, The Imperial Capital"); htput(.maps, "morocc", "Morroc Town, The Frontier"); htput(.maps, "geffen", "Geffen, The City of Magic"); htput(.maps, "payon", "Payon Town, The Upland Village"); htput(.maps, "alberta", "Alberta, The Port City"); htput(.maps, "izlude", "Izlude Town, The Satellite City of Prontera"); htput(.maps, "aldebaran", "Al De Baran, The Gate to the New World"); htput(.maps, "xmas", "Lutie, The City of Eternal Christmas"); htput(.maps, "comodo", "Comodo, The City of Fun and Celebrations"); htput(.maps, "yuno", "Juno, The Capital of the Commonwealth and Ancient Lore"); htput(.maps, "amatsu", "Amatsu, The New Land Discovered"); htput(.maps, "gonryun", "Gonryun, The Hermit Land"); htput(.maps, "umbala", "Umbala, The Lost Land"); htput(.maps, "niflheim", "Niffleheim, The Cold Land of Death"); htput(.maps, "louyang", "Louyang, The Fortress of Dragon"); htput(.maps, "new_1-1", "Training Ground"); htput(.maps, "sec_pri", "Valhalla Prison"); htput(.maps, "jawaii", "Jawaii, The Island of Love"); htput(.maps, "ayothaya", "Ayothaya, The Land of Majectic Culture"); htput(.maps, "einbroch", "Einbroch, The Steel City"); htput(.maps, "lighthalzen", "Lighthalzen, The City of Scientific Myths"); htput(.maps, "einbech", "Einbech, The Mining Town"); htput(.maps, "hugel", "Hugel, Between the Icy Moutain and Chilly Blue Sea"); htput(.maps, "rachel", "Rachel, The Capital City of Arunafeltz"); htput(.maps, "veins", "Veins, The Canyon Village"); htput(.maps, "mid_camp", "Rune Midgard Allied Forces Post"); .@it = htiterator(.maps); // create an iterator to loop through the table for (.@map$ = htifirstkey(.@it); hticheck(.@it); .@map$ = htinextkey(.@it)) { // we are only interested in the key so no need to htget() here setmapflag(.@map$, MF_LOADEVENT); } htidelete(.@it); // we're done with the iterator: deallocate it end; OnPCLoadMapEvent: // check whether it's in the hash table: if (.@nick$ = htget(.maps, strcharinfo(PC_MAP), "")) { announce(.@nick$, bc_self); } end; }
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Neffletics reacted to a post in a topic: Array manipulation functions
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AnnieRuru reacted to an answer to a question: defpattern: regexp, my old ennemy
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pointshop is not a valid NPC type in Hercules. You might want to use the trader type with subtype NST_CUSTOM
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MikZ reacted to an answer to a question: Autopots to hercules
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for inarray() you can use array_find() from Array manipulation functions, which behaves the same way: if (array_find(.blackList[0], .@potion) != -1) { for debugmes you should use consolemes: consolemes(CONSOLEMES_DEBUG, "message");
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conf/network.conf
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SQL Error ragnarok.loginlog doesnt exist
meko replied to ratbugasmati's question in General Server Support
You must execute the queries from sql-files/logs.sql to create the log tables -
MikZ reacted to an answer to a question: Abracadabra Skill DB location
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the file is located at db/abra_db.txt
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Waken reacted to an answer to a question: Please help me while making a new skill
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the documentation has not been updated yet but you must define the constant CUSTOM_SKILL_RANGES at compile time, with the syntax being: {from, to}, {from, to}, ... In your case since you are only adding one skill you would define it as: {8443, 8443}, this means you would pass a -D compiler option like this: -DCUSTOM_SKILL_RANGES="{8443,8443}," ...which will insert it in skill_idx_ranges[]
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this just means mysql is not available in the apt repos so you should install mariadb-server instead of mysql-server and libmariadb-dev (and optionally the compatibility layer libmariadb-dev-compat) instead of libmysqlclient-dev
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Follow the installation instructions provided in the README file and make sure to configure your firewall and to open ports with your hosting provider
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Chatterboy reacted to an answer to a question: Kafra points does not decrease..
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IndieRO reacted to an answer to a question: auto revive
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OnPCDieEvent: if (!(isequipped(Helm_Of_Sun)) // no helm of sun || agitcheck() // WoE || getmapflag(strcharinfo(PC_MAP), mf_pvp) // map PvP || getunittype(killerrid) == UNITTYPE_PC) // killed by a player end; addtimer(1000, strnpcinfo(NPC_NAME) + "::OnAutoRevive"); end; OnAutoRevive: recovery(getcharid(CHAR_ID_ACCOUNT)); // revive the player end;
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/conf/network.conf