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kisuka

Script Developers
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Everything posted by kisuka

  1. Agreed. What script do we have with the most indents? Figure that'd be the best thing to test it out on.
  2. My vote is for Kernel style, since majority of scripts already use this style. Some small tweaks would need to be made still but for the most part, most scripts already are in a form of kernel style. Once we agree on the style we should figure out the final decision on this max line length thing. Typically with kernel style, the max length is 80 characters per line.
  3. I just wanna say.. please remember that Sirius_White is pretty busy with personal life stuff as well :/ Harmony is still a project of his, but as most of us know, it's hard to juggle projects with personal life. Please don't hound him to release updates. He will when he has time.
  4. I remember this xD fun stuff. Reddozen has been creating some really cool things with Gate of the World since Project Janus kinda stopped.
  5. Can you explain what you mean when you say it 'highlights' the block of script pan? Cuz I have my own syntax highlighter in Sublime Text 2 specific for scripts, so my blocks are always highlighted if I select one of the braces of that block.
  6. - So basically, change K&R to Kernel Style instead? Anyone have any input on this? I'm fine with it. I just want us to decide on a standard. Kernel : https://www.kernel.org/doc/Documentation/CodingStyle K&R : http://en.wikipedia.org/wiki/1_true_brace_style#K.26R_style - I'd vote for 80 characters, for the fact that the limit per NPC message line is 35 characters. Also organizes the script header nicely (we had it at 64 characters previously for the header, so we get a bit more room now, 120 seems overkill for the header.) - I'm fine with the underscore method for variable names. If it's underscore method there should be no uppercases. Should be all lowercase with _ representing a space between words. Completely agree with your changes Haru.
  7. else if would indeed look like that using the K&R styling. I'll specify an else-if statement example in the standards. hmm... that's a good question regarding the long announce command. Perhaps multi-line solution? like... announce " this is such a great and big announcement that can maybe be inside of an official script, how will you cut it out?",bc_all; The longest announcement command currently in official is about 217 characters. The 80-character limit is something should be given lots of feedback about. I only specified 80 characters due to the fact that it fits somewhat nicely in a terminal window, and is an old standard. PHP for example allows for a limit of 120 characters per line. So this rule should be given a limit which everyone agrees is the best 'standard' limit that also fits all commands nicely. Basically the limit would impose that a 'good script' doesnt have an announce command that has more than 200+ characters. One purposed suggestion could be that the line limit be 255 characters and that message commands be on 1 line up until 255 line limit then terminated. This would organize the scripts better in-game anyways in my opinion as they'd be cut off at the 35 character limits automatically, rather than manually specifying them in the script. There could also just be no line limit if people agree on this.
  8. Since the beginning of scripting in the Athena project, I don't believe, or can remember of, a set of guidelines / standards which have ever been released. Standards are created as a way to develop a style which remains consistent among all script releases. Due to the lack of standards, most athena scripts are styled depending on the scripter / author's personal preference. This has resulted in a mix of styles, which have become hard to read, and even harder to contribute to in the future (due to ugly script styling). Because of this, I would like to propose a set of Scripting Standards, to finally get us on track to clean scripts in the Athena Project. Attached are the standards I have developed, as well as an example script following the standards. Please review them and be sure to let me know what you think. This is by no means accepted into the community yet, I would like feedback first before this is even considered to be official. Thank You. (Files best viewed in : Sublime Text 2 or Notepad++) alberta.txt AS Standards.txt
  9. A sad day for the history of Athena. You will be missed greatly by this community Yommy.
  10. Sorry for the delay. My job has had me overworked for about a month or so now, I should be free'd up after tomorrow and can get back to the Academy scripts. They are almost finished, a small portion of untranslated text remains (the last part of each job quest), then I just have to convert to AS (Athena Script) and QA it. The updates I rolled out were pre-reqs for the academy as they have some interesting script commands. The quest log / bubbles will need to be overhauled 1 last time before I roll out the scripts, so expect that as well. After academy the goal is to knock out the to-do lists we have on our issues section on github.
  11. I added you because you've helped contribute greatly to the community for a long time :3 again, this list is a work in-progress. Anyone who made an impact is to be added. It's only fair. Athena would be no where today without the help of the community and those that have given back to the project. <3
  12. You can set the ports to anything you want as long as you don't already have an application using said port. Just up the 2nd char and 2nd map by 1 number on the ports, should be fine. Make sure you keep the login server info the same if u are making it have the same login info.
  13. kisuka

    Clan system

    Also on our to do list
  14. Sakray testing != release, it's testing and tons of changes happen to these things during sakray. I want to keep this list for main server releases only.
  15. We don't have it yet ^^; We are missing most of the stuff from episode 14.1 and onward. This list was made as a way to figure out what all we're missing, and work on getting back on track to matching official like we used to in the glory days.
  16. NSFW (depending on your work) SFW
  17. kisuka

    Midgard-Community

    Just a random suggestion, update the css to be responsive so the design resizes based on screen size. http://getbootstrap.com/ http://960.gs/
  18. I have new izlude + novice academy about 80% finished. Currently on hold as I finish up some work with my job. Looking at a January release. On a related note, it's almost like kRO. iRO heavily modded it towards the end of the job quests. In kRO: Warp to job test. In iRO: Changes job without need for quest.
  19. ummm... these are just javascript files for iRO-Wiki's calculator... they aren't really "Official iRO Scripts" as iRO-Wiki is a fan made and ran website. Not to mention formulas differ on iRO in some aspects.
  20. This is a work in progress. Parts will be added as they are organized. This topic will list out the major episode releases of kRO and the updates under them. This is to keep track of what episodes had which updates. This will assist us in making sure we aren't missing anything in Hercules. The dates below are for Main server release, not RE/Sakray testing period. * Note: Official Hercules Developers and High Council members have permission to add or modify this list. 2002.08.03: Episode 1.0 : Start of the Adventure 2002.12.17: Episode 2.0 : Lutie 2003.02.04: Episode 3.0 : Comodo 2003.05.02: Episode 4.0 : War of Emperium 2003.07.15: Episode 5.0 : Yuno 2003.10.07: Episode 6.0 : Global Project 2003.10.11 : Amatsu 2003.10.11 : Kunlun / Gonryun 2003.11.25 : Weddings/Marriage 2004.01.13 : Super Novice 2004.01.30: Episode 7.0 : Umbala ~ Village of the Utan Tribe 2004.02.02 : 2-1 and 2-2 class in Sakray 2004.02.24: Episode 8.1.1 : Niflheim ~ City of the Dead 2004.12.23: Episode 8.1.2 : Louyang & Jawaii 2004.12.23: Episode 8.2 : Ayothaya 2005.01.18: Episode 8.3 : Payon Remodelling 2005.05.12: Episode 9.0 : Rebirth 2005.09.21: Episode 10.1.1 : The Sign & Geffenia Dungeon 2005.09.22: Episode 10.1.2 : Einbroch 2006.02.24: Episode 10.2 : Lighthalzen 2005.08.16: Episode 10.3 : Noghalt 2006.12.28: Episode 10.4 : Hugel 2007.04.20: Episode 11.1 : Rachel 2007.09.10: Episode 11.2 : Veins 2007.04.10: Episode 11.3 : Nameless Island 2007.04.10 : Mercenary System 2007.10.17: Episode 12 : Satan Morroc 2007.10.17 : Moscovia 2007.11.21 : WoE: SE (Schwaltzvald) 2007.11.21 : WoE: SE (Arunafeltz) 2007.12.05 : World Map System 2007.12.10 : Battlegrounds 2007.12.12 : Endless Tower & Sealed Shrine 2008.06.25 : Episode 13.1 : Ash Vacuum 2008.08.25 : Poring Wars 2008.11.19 : Improved Pet System 2008.12.17 : Episode 13.2 : Encounter 2008.12.23 : New Pets 2009.02.25 : Hidden Slot Enchantment 2009.03.11 : Endless Tower Fixes 2009.04.08 : New Hairstyles 2009.06.17 : Renewal Release (3-1 Jobs) 2009.08.19 : Brasilis 2009.10.14 : 3-2 Jobs 2009.12.23 : Episode 13.3 : El Dicastes 2010.03.17 : Party Recruiting System 2010.03.31 : Baby 3rd Jobs 2010.05.12 : Purchasing Shops. Sorcerer Spirit System 2010.06.30 : Episode 14.1 : Bifrost Memorial Dungeon, Misty Labyrinth Forest. 2010.07.28 : Equipment Synthesis, Costume System. 2010.08.18 : Search Vending Shops 2010.09.29 : Indonesia Localized Map, Dewata 2010.11.24 : Cat Hand HQ / Malangdo Island Item Mall Icon Level 86~99 Eden Group Quests on 2nd Floor Floor 6 added to Izlude Dungeon (Only available to Gold Netcafe Users) Grave Markers (MVP or major monster dies, it leaves a grave marker that shows the time of death and who killed it. The gravestone will remain until the monster respawns.) New Mounts 2010.12.29 : Super Novice Expansion 2011.03.09 : Replay System 2011.03.30 : Biolabs 4th Floor 2011.05.25 : Thanatos Tower Changes. 2011.06.29 : (WoE1 Renewal) Number of forts reduced from 5 to 4 in WoE1 castles. Guild Investment System (Hall of Abyss). New Guild Dungeon 2011.08.17 : 7x7 Padding around NPCs. 2011.08.31 : (Class Balance + Homunculus S) Large number of class balancing improvements. Homunculus S 2011.09.28 : Philippines localized map, Port Malaya. [1] [2] 2011.11.02 : Kagero and Oboro Job Classes [1] [2] 2011.11.16 : New Alberta. 2011.11.30 : Eden Quests for levels 100~110. 2011.12.07 : Nightmare mode for Pyramid Dungeon. 2011.12.14 : Party System improvements. 2011.12.21 : Episode 14.2 : Eclage 2011.12.27 : Battlegrounds Queue System 2012.02.08 : New Carts for Mechanics & Genetics. 2012.02.08 : Guild Creation system to no longer allow blank space(s) in the name. 2012.03.21 : Eden Quests for Level 111 ~ 120. 2012.03.21 : Falcon Flute 2012.03.28 : Navigation System. 2012.03.28 : New Izlude + Novice Training Academy + New Character Creation Method (5 copies of Izlude) 2012.04.04 : HP Bars added to Monsters. 2012.04.18 : Changes to Enchanting on Malangdo 2012.04.25 : WoE: Training Edition 2012.04.25 : Transcendent quest to waive the cost of transcending. 2012.05.30 : Old Glastheim memorial dungeon 2012.06.13 : Monster Shadow Size 2012.07.11 : Headgear Synthesis Quests 2012.07.25 : WoE:TE Mini God Item quest + guild and daily quests in siege areas. 2012.08.14 : Job EXP increased from Monsters with lvl 100+. 2012.08.22 : Heroes' Trails (Part 1) Faceworm Nest, Memorial Dungeon. Sarah's Memory, Memorial Dungeon. 2012.08.22 : Memorial Dungeon, Wave. Added new Eden quests for level 121 ~ 130 range Max base level changed from 150 to 160/50. Skill Timers 2012.09.19 : Champion Mobs. 2012.10.10 : Ranger Falcon changed to Owl. 2012.10.17 : Heroes' Trails (Part 2) Devil's Tower Memorial Dungeon Cursed Knight Memorial Dungeon Geffen Magic Tournament Memorial Dungeon 2012.10.31 : Eden Quests for levels 131~140. 2012.12.18 : Horror Toy Factory Memorial Dungeon 2012.12.18 : Shadow System 2012.12.28 : Episode 14.3 : Decisive Battle (Part 1) 2013.02.20 : Equipment Comparison System 2013.03.13 : 'Clock Tower Dungeon' Nightmare Mode. 2013.03.20 : Episode 14.3 : Decisive Battle (Part 2) 2013.03.20 : Level Increased to 175 / 60. 2013.03.20 : New Third Class Skills 2013.05.22 : Max Zeny Vending Price = 1 Billion Zeny. 2013.06.12 : Bank System 2013.06.26 : Clan System (Golden mace Guild, Sword Guild, Crossbow Guild and Rod Guild) 2013.07.03 : Episode 15.1 : Fantasmagorica Lots of NPC placement changes. 5 New Quests Memorial Dungeon, Charleston Factory New Items 2013.07.31 : Rebellion Class 2013.08.02 : Rebellion Weapons 2013.08.14 : New Clothing Dyes for Kagerou & Oboro classes. 2013.08.21 : Max HP Limits (lvl 99 = 330k, 150 = 660k, 175 = 1.1m) 2013.09.25 : Heroes' Trail Part (Part 3) Fenrir and Airship Assault Memorial Dungeons. 2013.12.17 : Nightmare Biolabs 2013.12.23 : Episode 15.2 : Memory Record 2014.01.08 : New World Map. 2014.01.22 : Shop History (Buy/Sell Log) 2014.03.12 : Eden Group Market Hall 2014.04.16 : Summons & Homunculus S Update 2014.08.06 : Monster EXP Increased (Base 75% & Job 100%) 2014.08.06 : Monster HP/ATK Adjustment 2014.09.16 : WoE TE Items 2014.10.07 : Lucky Roulette 2014.10.07 : Pet Evolution 2014.10.28 : Infinite Space 2014.11.05 : Clan System 2014.11.11 : RoDex (Revamped Mail System) 2015.02.25 : Episode 16.1 : Banquet of Heroes 2015.02.25 : Achievement and Title System Added 2015.02.25 : Banquet Preparation 2015.02.25 : New Dungeon 2015.02.25 : Honor Tokens and New Enchant Item 2015.07.01 : Infinite Space Dungeon Improvements 2015.10.07 : Item Link System (show your items via PM) 2015.10.07 : Eden Group Revamp (missions changed) 2015.10.14 : Reputation System 2016.01.26 : Styling Shop Interface 2016.03.09 : Episode 16.2 : Terra Gloria 2016.05.10 : Rebellion Class Changes 2016.08.30 : Card Removal System Update 2016.09.06 : Eden Group Changes (100-140) 2016.12.07 : Rock Ridge 2016.12.13 : Marriage System Update (Doram x Human) 2016.12.27 : New Dungeon : Illusion of Moonlight 2017.01.03 : Glastheim Changes 2017.01.25 : New Dungeon : Illusion of Vampire 2017.02.21 : New Dungeon : Illusion of Frozen 2017.04.18 : New Dungeon : Illusion of Abyss 2017.05.23 : Party System UI Update 2017.06.07 : Autotrading / Vending Overhaul 2017.06.21 : Equipment Replace System 2017.06.21 : Orc Memory Changes 2017.06.27 : Monster Racing Revamp 2017.09.26 : Moscovia Card Updates 2018.03.09 : New Dungeon : Illusion of Teddy Bear 2018.05.04 : New Dungeon : Illusion of Luanda 2018.06.27 : World Map Improvements 2018.07.18 : Episode 17.1 : Illusion 2018.08.09 : Max Level Increased to 185
  21. Their names are in there huge == one of the jA devs.
  22. git clone -b master --single-branch https://github.com/HerculesWS/Hercules
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