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Nebraskka

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  1. Upvote
    Nebraskka reacted to Yommy in Unsupported Packet 0x093d   
    your packets.h is way outdated
  2. Upvote
    Nebraskka reacted to Zopokx in Lucky Roulette Mini Game   
    I just have discovered it reading old posts from irowiki Forum
     
     

     
    Did you know about lucky roulette mini-game? It looks like quite interesting...
  3. Upvote
    Nebraskka reacted to evilpuncker in kRO Introduces Pet Evolution System, Roulette Game,RoDex   
    look this video:
    http://herc.ws/board/topic/7231-lucky-roulette-mini-game/?p=43860
  4. Upvote
    Nebraskka reacted to Dastgir in kRO Introduces Pet Evolution System, Roulette Game,RoDex   
    Pet Evolution:
    Patch released on 8th October:
    More Info on http://ro.gnjoy.com/news/update/View.asp?seq=158&curpage=1
     
    Roulette:
    kRO Introduced Roulette System
    Preview:

    (Directly Fetched from GRF)
    Those buttons are animated,(since they have .spr files too).
    The boxes contains item drop sprite, and can get those items,(still no idea what those coins are on the right)
    More Info: http://ro.gnjoy.com/news/update/View.asp?seq=157&curpage=1
     
    RoDex:
    Its nothing more than a Mail System(Maybe a Revamped Mail System?)
    It adds a new icon just like cash shop and a new menu on left side(the button I mean)

    Some Info: You can send 5 items from this mail system along with zeny .
     
    Achievement System:
    See this for more info
     
     
     
    Seems like kRO Fetching *Athena Suggestion forum
    but atleast they added some of the nice features.
  5. Upvote
    Nebraskka reacted to Chiron in IND please!   
  6. Upvote
    Nebraskka reacted to Dastgir in eAthena - The End?   
    eAthena back ! Atlast! but old boards seems to be unaccessible atm
  7. Upvote
    Nebraskka reacted to kyeme in Creating an item that can be used only in Battlegrounds   
    Goto map_zone_db.conf
    In zone with name: "All"
    Put the id you want to disable
    example Red_Potion or itemd id: 501
    disabled_items: {  Red_Potion: true } And then...
    To enable the Red_Potion on Battlegounds Map..
    scroll down and go to zone with name: "Battlegrounds"
    Add Red_Potion and set to false if you want to disable
    like this:
     

  8. Upvote
    Nebraskka reacted to Michi in Massive RE Monster DB Update   
    I finaly finish the Mob Skill DB update:
    https://github.com/HerculesWS/Hercules/commit/744c3fc19a6681b80eb3d679fdd3914c2d7099f8
     
    Now all mobs working as official
  9. Upvote
    Nebraskka reacted to kisuka in Massive RE Monster DB Update   
    https://github.com/HerculesWS/Hercules/commit/0fadf384a80a25f1af712232d14a664848dbff88
     
    This has been a long time coming ^^; renewal's mob_db now matches official. Thanks for both Michi and I, we present to you a Hercules where your monsters now match official renewal stats, drops, exp, etc
     
    This update changes many values (stats, exp, hp, lv, etc) on many monsters. These changes are on par with the latest official servers.
     
    Enjoy.
     
    Be sure to report any issues you may find
  10. Upvote
    Nebraskka reacted to Neo-Mind in PEEK - Successor to Yommy's Packet Analyzer   
    Packet Extraction Evaluation Kit
     
    What is this?
    Its a joint venture from Yommy and me . It was made few weeks back but I never got the time to actually make a post about it. If you browsed around my github repository you would have seen it already.
     
    To put it in simple terms like it says in the topic title it brings you the functions of Amazing Yommy's Packet Analyzer Framework wrapped into a very user friendly interface.
    Essentially it enables you to record and analyze the packets received and sent by your client and also helps you build packet tables for any newer clients. 
     
    Any Screenshots?
    Well heres a few for you to see

     
    So how do you use it?
     
    1) Open PEEK.exe and put your client exe file name. If your client doesn't use the old login system
        (i.e. you start the client with the help of a launcher) click the Enable Launcher button and enter your Launcher exe file name.
     
    2) Click Start Analyzer and your launcher will start (or your client will start if you didnt enable the launcher).
         Simply login to your client and the packets will start recording into the table in PEEK.
         You can click on an entry to see the details of the respective packet in the second box.
         The Third box shows you the packet's byte stream.
     
    3) While the packet evaluation is in progress all the buttons get disabled except for Pause Analyzer to avoid mishaps.
         If at some point you wish to stop recording packets just click that button.
         Similarly to resume packet recording & evaluation later, click the Resume Analyzer button.
     
    4) Now what you didn't realize is that your client area had some changes done -
          i) Your original client was backed up
          ii) A fixed up version of your original (simple dll rename) was added to your client area
          iii)The required dll was also added to your client area - the same one from the Packet Analyzer framework
        These steps are also done by the Generate Tester Button. Once your tests and analysis is complete you can change everything
         back by clicking Restore original.
     
    Great but how do I make a Packet DB?
      Plan was to have an addon for generating this in future but it got delayed.
      Anyways I will have more Info soon but you can find the packet lengths in the output folder once you run a client. From which you can make the packet db like before.
     
    Alright where to get it?
     
    Github Repository: https://github.com/MStr3am/PEEK.git
     
    No this time i didn't bother to make a RAR file - Lets face it you must be already handling git repositories anyways
  11. Upvote
    Nebraskka reacted to Yommy in Yommy is back?   
    not back, just waiting for something awesome to happen
     
    <3
  12. Upvote
    Nebraskka reacted to Poison in Yommy is back?   
    You guys are mean! Don't worry jaBote, you got me on your side. I will laugh on this one. 
  13. Upvote
    Nebraskka reacted to jaBote in Yommy is back?   
    I hate you both.
  14. Upvote
    Nebraskka reacted to csnv in Yommy is back?   
    When I feel my jokes are bad I just need to read jaBote's comments. Then, I feel better.
     
    Yommy, you've to come back, I need to learn.
  15. Upvote
    Nebraskka reacted to jaBote in Yommy is back?   
    You mean something HERCsome?
  16. Upvote
    Nebraskka reacted to iCORE in :) Hi   
    hello im happy to be back after a long month vacation and i will be active again hehe just telling LOL! well see you around guys!
  17. Upvote
    Nebraskka reacted to erijhon in unitwalk is not working   
    Ok... I found it out by myself...
     
    There's a MAX range of cells that if you go over it, the script will fail.
    Also, you can't go over obstacles or walls, even if they are in sight.
     
    I tried this and the poring walks a perfect square:
     
     
     
     
    Thanks anyways for your attention, the ones who read this.
  18. Upvote
    Nebraskka reacted to Mystery in May Digest 2014   
    May Digest 2014
    The following digest covers the month of May 1st - May 31st 2014.
     
    Hello everyone! I apologize for the delay on bringing this topic to the community! Was caught up in a few things

    Development Highlights
    [*]Corrected GM level override checks for Nouse and Trade (e9b9764) [*]Updated db2sql converter to match changes (0e1f7bb) [*]Added April 2014 Client Packet Data (3750df9) [*]Implemented MD_RANDOMTARGET, see doc/mob_db_mode_list.txt for more information (10e6f1a) [*]Added guild_castle_invite and guild_castle_expulsion to guild.conf, they determine how invite/expel work inside castles during WoE/GvG (407502a) [*]Improved CFLAGS/CPPFLAGS handling (b7373b6) [*]Improved @go command (67d5e67) [*]Changed battle_config definition to extern to avoid mistakes in plugins (d350bfe) [*]Removed trailing whitespace (sources) (5d67f33) [*]Fixed some charset issues (3bd57cf) [*]Travis Improvements (23f7856) [*]Changed set_reg behavior on pc_setparam failure, now it won't simply end the script, if a dialog window is open it'll also CLOSE it (d689201) [*]Moved MAX_CARTS and NEW_CARTS defines into common/mmo.h (65e43c2) [*]Small changes in NPC loading/reloading (a2dec94) [*]Homunculus S Update (f4f4b33)

     
    Scripting Highlights
    [*]Corrected Bioethics quest checks in the Biochemist NPC (bd86d05) [*]Fixed an exploit in custom job master (ed9dd7c) [*]Added missing changequest commands on Alchemist Job Change Quest (4b4e573) [*]Removed trailing whitespace (scripts) (c030940) [*]Wolfchev's Laboratory Instance Release (1a477c4) (Clean ups: 108705a) [*]Optimized THQS_TTShop.txt and corrected a minor mistake (90c8d73) [*]Added documentation regarding trader objects (6d4ae76)

     
    Database Highlights
    [*]Extended ItemDB! Supports several other formats (P1: 49500a5) (P2: 244985a) (P3 File Deletions: 43d96e8) [*]Updated item_db.conf to match AEGIS (ae289d6) (Fixes: 7bb8db2) [*]Removed enchantments from const (ddc16a0)

     
    May Statistics
    [*]During the period there were 89 Commits. [*]Of these 89 commits, 14 included bug-fixes. [*]9 Commits from Pull Requests [*]In this month, there were 87,778 Additions and 61,228 Deletions.

  19. Upvote
    Nebraskka reacted to KeyWorld in roBrowser - Ragnarok Online for Web Browsers   
    Seems like I didn't write a post here about this project, it's time to do it.
    I'm here to introduce roBrowser, an open source project that try to port Ragnarok Online in the browser using web technologies (javascript, HTML5, WebGL).
     
    As it's running in a web browser, roBrowser isn't OS dependent and run fine on Linux, Macintosh and Windows. It's also running on some smartphone and tablets but it depend if the system support webgl and I have to admit, it has bad control (not optimize for touch control).
     
    It can also be run as a Chrome App, I personally use it to have a nice icon on my desktop.
    From now, I tested it (and it's working) on Chrome, Firefox, Safari and Opera. It will work in future on IE11 when they will fix their rendering engine.
     
    roBrowser is not a different game as Gravity built (Ragnarok Zero, Ragnarok Violet, ...), this project is intended to be another client for RO1, to connect on private servers.
     


    Get the source
    (Thanks to report all bugs)

    If you like roBrowser, you can help me improving it or
    even thinking about doing a donation ?


     
     
     
    Screenshots










     
     

    The project is still on going, currently missing a lot of features to match the official client (trade ui, npc buy/sell, ...), but I'm working on it.
     

    Some usefulls links :
    [*] Source code [*]Installation guide [*]WebSite [*]API Guide [*]Forum [*]Demo (Yep there is even a demo if you want to try it).

  20. Upvote
    Nebraskka reacted to Jedzkie in Achievement System   
    Hi! as we all know that Achievement system is not available in Official Servers. Even if it is not available in Official Servers, why we don't make our own achievement system in our emulator? It will help a lot and Improve the system of Ragnarok Private Servers, this is good for Low Rate and Mid Rate Servers. The players will not get bored easily, they can do much more rather than playing WoE, Hunting Monsters, PvP with other players. So i recommend to put this system in our beloved Hercules Emulator, I hope this system will implement in the future here and I hope there are people agree with my Topic. Thanks!
  21. Upvote
    Nebraskka reacted to Uzieal in I think it is time..   
    @Yommy - Dammit to all hell, I was almost done with your "nozoki_ana_yom_signature.psd" 
    Well my friend, you know we all love ya & I am sure you won't ever be far from our thoughts.
    ________________________________________________
     
    If you are a fan of Yommy's Contributions to Athena please
    feel free to add this to your signatures to show your support:

    [url=http://s1354.photobucket.com/user/uzieal/media/Yom2_zpsb2d759de.png.html][img]http://i1354.photobucket.com/albums/q684/uzieal/Yom2_zpsb2d759de.png[/IMG][/URL]
  22. Upvote
    Nebraskka reacted to Mystery in I think it is time..   
    Of course we will . 
  23. Upvote
    Nebraskka reacted to Eurydice in I think it is time..   
    But I just got back?! D:< *shoots*
     
    No, really, wish you the best and all the luck in the world.
  24. Upvote
    Nebraskka reacted to Mystery in Requested Links   
    I decided to bring this topic alive over here in Hercules. I've gathered a few different other links that I found to be interesting and removed some that were dead and no longer had any use. Hopefully I'll be able to keep this topic as updated as I possibly can, of course with everyone's help!

     
    ________________________________________________________________________________________________
    Updated: September 6th 2016
    ________________________________________________________________________________________________

    Important Links
    Getting Started ~ http://ratemyserver....wnload_kROLinks Ragnarok Online Patchers - http://nn.nachtwolke.com/dev/rsu/

      Clients & Diff Patchers
    Ragnarok Clients - http://supportmii.com/ro1/Clients/ (Clients: 2010-2013) Clientside - http://www.assembla....bversion/nodes/ ShinsDiffPatcher - https://subversion.a...insDiffPatcher/ Neo's NEMO Client Patcher - http://herc.ws/board/topic/2905-nemo-client-patcher/

      LUA, LUB, & Data
    Lub --> Lua Decompiler - http://herc.ws/board/files/file/52-luadec-for-lua-514-a-easy-and-super-powerful-lub-lua-decompiler/ Lua Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lua files?rev=270 Lub Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lubs?rev=270 Data Folder - https://www.assembla.com/code/ClientSide/subversion/nodes/Translation_Project?rev=270

      Packets
    Packets - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_db/ Packet Lengths - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_lengths/

      Client Tools + Browedit
     
    SupportMii - http://supportmii.com/ro1/tools/ Browedit - http://browedit.exca...com/?a=download  
    Shin's Programs
    WeeMapCache - https://subversion.a...nk/WeeMapCache/ Wee Thumbnail - https://subversion.a...k/WeeThumbnail/

      Login Screen Generator
    Login Screen Generator - http://rathena.org/t...gin_background/  
    Game Server Patchers
    Thor Patcher - http://thor.aeomin.net/ Triad Patcher - http://www.nitroconc...d/index_eng.php

      Control Panels
    Triton Control Panel - http://herc.ws/board/topic/106-triton-control-panel-2-alpha/ Flux Control Panel for Hercules - https://github.com/HerculesWS/FluxCP Ceres Control Panel - http://sourceforge.n.../cerescp/files/ StarGames Control Panel - https://github.com/Mysteries/StarGamesControlPanel

     
    Guides & Information
    Juda's Bible - http://supportmii.co.../JudasBible.pdf Hercules' Wiki - http://herc.ws/wiki/Main_Page

      Codes / Script Pasting Sites
    kPaste - http://hercules.kpaste.net uPaste - http://upaste.me Pastebin - http://pastebin.com/

      Client Protection
       
     
    Setup.exe
    BlueGhost Setup - http://www.mediafire.com/?pnuka5kfgvjfndu
    OpenSetup - http--,,--//www.mediafire...abj2jau2wxbvoiu  

     
    If you believe something should be added or I've missed something, please reply to this topic with it or you could email me at [email protected].
  25. Upvote
    Nebraskka reacted to Mystery in February Digest 2014   
    February Digest 2014
    The following digest covers the month of February 1st - February 28th 2014.
     
    Team Changes
    [*]@AnnieRuru has joined the team as a Scripting Moderator. [*]@bgamez23 has been awarded a Community Contributor title for continuous contribution throughout Hercules. [*]@Olrox has joined the team as a Graphic Moderator. [*]@pan has joined the team as a Core Developer.

     
    Development Highlights
    [*]Whopping clean up of messages.conf (87b6c8f) [*]Improved mapindex_name2id errors (0732f55) [*]Introducing #define NPC Constants (950e3eb) [*]Removed Option_ constants from const.txt (a5728fd) [*]Input directly from the source [*]Compounds are always up to date regardless if new members are added, also added a new compound OPTION_COSTUME
    [*]MEMORY SLASHER IN TOWN! (142a8f4) [*]Fixed animation for dead players respawning (fb82304) [*]Unit removed from map animation (866427a) [*]Updated skill_require_db.txt structure (58544d7) [*]Modified successrefitem script command (9d1f80e) [*]Bind atcommands are now case-insensitive (92be98c) [*]Improved script case check reports to include more accurate source info (7b19f96) [*]Fixed vending title escaping (891bd05) [*]Improvements on the script commands sscanf, axtoi. Added strtol. (1cf7c1e)
    [*]Added script command strtol (conforming to the ISO C90 function) [*]Modified script command axtoi to internally use strtol instead of an unnecessary own implementation. [*]Fixed sscanf behavior to conform to the C specifications in case the input string is empty. It now correctly returns -1, or 0 if the format string is also empty. Fixes bugreport:8009, thanks to AnnieRuru
    [*]Fixed millenium shield crash with clones (144a9eb) [*]Updated HPMHookGen with a HPMDataCheck generator (35e1b99) [*]Fixed item combo bypassing disabled item restrictions (00ef66f) [*]Introduction to HPM Datacheck! (d334696, 250ec31) (Topic)
    [*]" This introduces automatic data integrity insurance between plugins and the core, allowing the core to reject loading plugins whose data structures mismatch those in the core thus preventing potential crashes and loose data read/write, it goes a long way towards making this issue being inexistent. "  [*]" In short: its a feature that enables the core to reject "outdated" plugins, "outdated" meaning that a data struct used by the plugin has been modified in the core while the plugin was not recompiled to reflect the change." 
    [*]Inter Server asking Login Server for account information instead of a query to the login table (da233d5) [*]MvP Devotion Fix (8a05e61)


     
    Job / Classes Skill Development Highlights
    [*]Renewal Mechanics Rebalance Update! (6f26451) (Topic) [*]" More than I could list! Following is what I could pick out, I'm going only as far as to mention the names that have been modified/added due to the length of the commit, I apologize for the lack of detail -- includes updated mechanics, formulas, entirely new skills and so on! " [*]1st/2nd Class Skills [*]Rune Knight Skills [*]Arch Bishop Skills [*]Warlock Skills [*]Ranger Skills [*]Mechanic Skills [*]Shadow Chaser Skills [*]Royal Guard Skills [*]Sura Skills [*]Wanderer / Ministrel Skills [*]Sorcerer Skills [*]Genetic Skills [*]Guillotine Cross Skills [*]- All Class Skills [*]ALL_ODINS_POWER [*]ALL_FULL_THROTTLE [*]SC_ODINS_POWER







     
    Client Support Improvements Highlights
    [*]Improved client_hash_check (e4a1ca2) [*]Added option to disable hash check by GM group_id (specify 'disabled' as hash for a certain group_id to let them log in with any client, even if client_hash_check is enabled [*]Updated and reworded related documentation for the feature, following user feedback about certain parts being incomplete or confusing.
    [*]Added /stat+ commands support for 2013-12+ clients (42b5c04)


     
    Forum Structural Changes
    Script Releases now have new sub-forums with proper descriptions to keep things organized. Sub-forums are:
    [*]Utility Releases [*]PvP, WoE, GvG, & Battleground Releases [*]Event & Game Releases [*]Quest, Shops, Functions & Algorithms

     
    Statistics
    [*]During the period there were 115 Commits. [*]Of these 115 commits, 25 included bug-fixes. [*]6 Commits from Pull Requests [*]In this month, there were 10,532 Additions and 8,814 Deletions.

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