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Everything posted by malufett
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skill.c change the blacken value to status_get_amotion(src) or any value you want..the greater the value the longer the delay..
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Scripts become stone-cursed after Renewal-Phase
malufett replied to ToiletMaster's question in Script Support
change SC_INCREASEAGI to SC_INC_AGI... Please refer to db/const.txt for more info... -
hmm..nice suggestion since items are already define in the database.. i'll work on it this afternoon...
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Thank you..just bring it on..
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Now working on new RE feature updates along with 3rd jobs skills...
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Thanks for making comparison.. here is the reason why there is some discrepancy on ranged attacks.. @battle.c /* [malufett]some unknown factors that needs to be discovered. PS: it's something related with ranged attacksif( eatk ){ eatk += unknown value; eatk = eatk * (unknown value) / 100;}*/ and also there are some hidden updates on skill formulas specially 3rd jobs and may vary from server to server..
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just added RK & WL but I'm still working on it..
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where to buy? item id? is it available in sakray servers? I would like to add if no one objects..hahaha
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sure sir..much appreciated...
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Welcome..soon 2013 will be stable... me too..hahaha..Thanks
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Thank you guys...I'll fix as soon as I come back home.. tortoise always do that to me..hahaha
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Hercules Renewal Updates Ladies and Gentlemen Hercules Development Team Proudly present you Official Ragnarok Renewal Mechanics/Systems that is now available in Hercules.... What Renewal updates do we have? RE PHYSICAL ATK SYSTEM -RE EDP support. -Mob ATK support -RE DEF reduction support NOTE:It is functional however there are still some missing piece that needs to be discovered RE MAGICAL ATK SYSTEM -Mob MATK support -RE MDEF support NOTE:It is functional however there are still some missing piece that needs to be discovered RE CASTING SYSTEM -Fully functional casting formula derived/based from kRO -Skill bonuses support RE ASPD SYSTEM -Full support for skill bonuses -Support for item bonuses RE STATUS SYSTEM -Accurate batk, hit, flee, def, mdef & etc formula for MOBS and PC RE SKILLS -Such as CR_ACIDDEMONSTRATION, ASC_BREAKER and etc. -3rd jobs skills NOTE:This is huge but I can say we already have almost half of it 2013 kRO Updates we already have some of the new skills implemented GC_DARKCROW RA_UNLIMIT GN_ILLUSIONDOPING RK_DRAGONBREATH_WATER RK_LUXANIMA NC_MAGMA_ERUPTION WM_FRIGG_SONG SO_ELEMENTAL_SHIELD SR_FLASHCOMBO SC_ESCAPE AB_OFFERTORIUM WL_TELEKINESIS_INTENSE LG_KINGS_GRACE ALL_FULL_THROTTLE And a lot lot lot more to be added... And now we challenge you to compare our current system to official servers and we guarantee a good satisfaction but PLLEEASE if you find bugs, discrepancy and other anomaly just drop by our Bug Tracker and we will immediately take appropriate action to serve you most.. commit SPECIAL THANKS! To Awesome Yommy for the AWESOME support, resources, methods and techniques. To Rytech for the KG/OB skill info To Kyeme, Mecheiru, Angezerous & others for RE info and tips And lastly to you as a member of Hercules
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how can it be obtained?
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Haroooo... nice to meet you ...
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hehehe..I mean the word Hercules instead of proud to be..hehehe. anyway thanks...
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is it possible if you can make something like my sig userbar "Proud to be Pinoy"(I mean Hercules but same with my font style) in the your 2nd userbar? Thanks..
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well if just weapon aspd penalty then its easy if someone could gather all data in iRO..but if we are talking about the current aspd formula of iRO then we need someone that could give the accurate formula and let the devs talks/decide and implement it..
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@status.c if( bl->type&BL_PC ) { amotion = status_base_amotion_pc(sd,status);#ifndef RENEWAL_ASPD status->aspd_rate = status_calc_aspd_rate(bl, sc, b_status->aspd_rate); if(status->aspd_rate != 1000) amotion = amotion*status->aspd_rate/1000;#else // aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4 + (potskillbonus*agi/200)) amotion -= (int)(sqrt( (pow(status->agi, 2) / 2) + (pow(status->dex, 2) / 5) ) / 4 + ((float)status_calc_aspd(bl, sc, 1) * status->agi / 200)) * 10; if( (status_calc_aspd(bl, sc, 2) + status->aspd_rate2) != 0 ) // RE ASPD percertage modifier amotion -= (( amotion - ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd) ) * (status_calc_aspd(bl, sc, 2) + status->aspd_rate2) / 10 + 5) / 10; if(status->aspd_rate != 1000) // absolute percentage modifier amotion = ( 200 - (200-amotion/10) * status->aspd_rate / 1000 ) * 10;#endif amotion = status_calc_fix_aspd(bl, sc, amotion); status->amotion = cap_value(amotion,((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd),2000); status->adelay = 2*status->amotion; } else for weapon penalty reduction modify your job_db1.txt
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here are all weapon aspd penalty all tested in kRO...and they are totally different with iRO/pRO... http://ro.doddlercon.com/r/classaspd/ example:
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hmm..nice idea..
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not that much 10~15mb...
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ok..hahaha..it's already so far so good..and ready for commit and just adding some skill updates that has renewal changes I'll just add it after Ind mega update on the emu and after my "construction work-summer job" and that is reason why I can't stay too long to do computer works cause I'm very exhausted... hahaha..relax we will be there soon...
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really sad it eats my 2gb w/o npc...how more if full npc are added...
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2013 Ragexe and Diff (Up to date 2013-08-07)
malufett replied to Shakto's topic in Client-Side Releases
anyone knows the updated or the one that works with this client with packet 0x1AD(arrow making list, gltx poison list, spell book list) current implementation of the packet causes the client to crash... -
I prefer to make sure latest clients(2013) to be stable first before shifting to the next level since you can't enjoy those updates if the the client is not totally supported...