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malufett

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Everything posted by malufett

  1. oh..I forgot you used card(Desert Wolf Card)..and forgot to mention that along with the reduction also with the addition of damage currently is not yet perfect with skills...
  2. I already fixed range attacks..we already have the same or exactly min and max atk from aegis, iRO or kRO... what we are missing right now is the damage reductions in skills where it invoke twice officially and I'm looking where it was located and its other factor..
  3. possibilities: function is not define in .h files function has a return type but no possible return value function is not define in the .c file if its an static function function has a return type that is not compatible to the function data type function's parameter doesn't match with the definition IMO..
  4. malufett

    Map Server Problem

    windows 8? hehehe..pero taka lang ako iba kasi yung nasa console log mo eh... In file included from core.c:5:../common/mmo.h:51: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'PACKETVER'make[1]: *** [obj_all/core.o] Error 1make[1]: Leaving directory `/home/impulse/eathena/src/common'make: *** [common_sql] Error 2
  5. malufett

    Map Server Problem

    ah..anu ba OS mo?
  6. malufett

    Map Server Problem

    subukan mong gamitin ang Hercules at check mo kung magiging ganyan pa rin error mo..try mo lang muna..
  7. Congrats sir...Another successful year of your life has past...wishing all you luck..HBD!!
  8. in iro yes it has the lua, bmp and spr for the skill icon in kro it doesn't have the bmp and desc... and using the the iro client It can show the cart list window but many spr error in kRO it doesn't show(maybe new packet used)...
  9. use this for viewing https://github.com/HerculesWS/Hercules/commits/master then use this for git pull/svn checkout https://github.com/HerculesWS/Hercules.git/trunk
  10. I also tried to implement this using pure kro file and client but after I use the skill my client scream a lot of missing spr.. hmm..any clue? try to use pRO client so it means we can't implement this cause only pRO client does this.... and I also notice 2013 doesn't respond or show the cart list..so sad...
  11. I also tried to implement this using pure kro file and client but after I use the skill my client scream a lot of missing spr.. hmm..any clue?
  12. ATM yes since openkore only supports pincode if you will use it in bRO...unless the the user knows what he is doing then he can use bot with pincode enabled pserver.. so in conclusion bot users will be decrease in number in server using pincode... upon checking in bots forum seems no one yet figure out how to use it in other server than bRO... but in kRO there is no bot.
  13. working fine in me... anyone figure out the arrow select(0x1ad) client crush also with the shift+right click+mouse move client crash? Hi Malufett, what client are you using? Can you show me your diffs please? no special diff used...only title bar...just use /mineffect to display what is missing..
  14. working fine in me... anyone figure out the arrow select(0x1ad) client crush also with the shift+right click+mouse move client crash?
  15. for me this can make me productive specially making new skills...
  16. just another entry @ skill_tree_db.txt for sniper.. 4012,2240,1,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery# and also don't forget to edit your client files...
  17. malufett

    SVN repo

    sorry for the inconvenience..try to update again your files should now work fine..fix
  18. Thanks,...I'll check it.. Fixed @ 962d203f95fd8b81d504f60aa28bb17cc268395d
  19. EFST_MONSTER_TRANSFORM ={ResetDead = true; -- Á×À» ¶§ »ç¶óÁö´Â ¹öÇÁÀΰ¡ResetDispel = false; -- µð½ºÆç·Î »ç¶óÁö´Â ¹öÇÁÀΰ¡Save = true; -- Á¸À̵¿½Ã ÀúÀåÇؾßÇÏ´Â ¹öÇÁÀΰ¡Send = true; -- Ŭ¶ó¿¡°Ô ÆÐŶÀ» º¸³»¾ßÇÏ´Â ¹öÇÁÀΰ¡IgnorePretendDead = true; -- °¡½ºÆçÀ̳ª, ¸ó½ºÅÍÀÇ µð½ºÆçÀÇ °æ¿ì, ¹«½ÃµÉ °ÍÀΰ¡DeBuff = false; -- ³ª»Û È¿°úÀÎÁö ¾Æ´ÑÁöResetCLEARANCE = false; -- Ŭ¸®¾î·±½º(SKID_AB_CLEARANCE) - ¾ÆÅ©ºñ¼ó ¸ðµç»óÅÂÀÌ»ó ÇØÁ¦ActorAppearance = true; -- ¾×ÅÍÀÇ ¿Ü¸ð¿¡ ¿µÇâÀ» Áִ°¡(´Ù¸¥ À¯Àú°¡ ³ªÀÇ Á¤º¸¸¦ ¹ÞÀ»¶§ ¿Ü¸ð Á¤º¸)SendMultiCast = true; -- ÁÖÀ§ÀÇ Å¬¶ó¿¡°Ô ÆÐŶÀ» º¸³»¾ßÇÏ´Â ¹öÇÁÀΰ¡["backward compatibility send"] = true; -- ÀÌÀü¹öÁ¯ ȣȯ¼ºÀ» À§ÇØ Ãß°¡ÇÕ´Ï´Ù.};
  20. commit https://github.com/HerculesWS/Hercules/commit/6fd440ea35cf2a084ffa434ee3c8f651b3259c60 for the moment no attribute bonus cause I don't have the translated description of the item I check iro files I didn't find any..
  21. Thank you.. about the variance it is exactly working like official make use of Weapon maximize to see exact result..and by btw official server is using a random ranging from 0 20000 and we are using 0 100 that is why your variance is too consistent and hard to determined which is min and max...
  22. you can also use tortoisesvn just like before if you prefer the usual way..
  23. it will ignore as long as the updates are not conflict with your changes..anyway your application will notify you just in case there are conflicts..
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