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malufett

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Everything posted by malufett

  1. malufett

    pin code

    ah...I saw this function in aegis but not enabled in official server..where there is a settings where you can put acc ids that will not required pin upon login and even code combination that cannot be used for pin system...
  2. enabling '/nc' it will lock on targets so using skill between attacks will be processed after some sequence of attacks..so disabling '/nc' will do the trick.. and yes its happening too in official server because the client is the one handling the sequence of actions the server just reply on what the client requests..
  3. char's HP and SP plus additional bonus from chaining it to Fallen Empire..
  4. well it depends on how we see it and experience it..for me renewal is better than before.. renewal is more strategical many item combination can be used unlike in classic very conventional..and before only monk can do 1hko and now almost all job can do 1hko but also all job class now can't be killed easily I see many warlock, ranger and other low HP can't be killed easily in kRO you just need to think and creative on your equips..
  5. malufett

    [elements]

    simple lang sagot diyan kasi neutral vs all element except ghost...ay 100% modifier ibig sabihin walang pagbabago always 100% ang tira mo di hihina at di lalakas
  6. make a ratio or only get a portion of the HP/SP something like this int hp = (status_get_max_hp(src) * 40 / 100) * (10 + 2 * skill_lv) / 100, // get only 40% of total max HP sp = (status_get_max_sp(src) * 40 / 100) * (6 + skill_lv) / 100; // get only 40% of total max SP its a renewal feature added for some skill where char's current level affects the over all damage formula of a skill..example of its use is when a char is low level and using a skill with lvl mod skill formula is penalized but if your level is equal to it or more than to the level requirements the char will gain bonus damage...
  7. as the server says nothing has reach them..so client file is the issue..just make sure the clientinfo that she is using is the right one.. to make sure if she really can connect try 'telnet ip.xx.xx.xx port' of any of the server if the server receive unknown connect then client file is the problem and solution
  8. must share to korean community..for sure win..
  9. does it support new kRO clients? if possible the latest one?
  10. no it doesn't have..only item seller and new item/events dealer..
  11. exactly..hehehe @Michie I suggest we used ATM the resources we have..even though its up to 150 only.. or maybe you can use the HP data in ragstate..
  12. more info please...client? server date? mods?
  13. as it says 'Permission denied' it needs higher authorization...
  14. lols..di naman...saka gumagawa naman si Ind ng ibang paraan para magawa yun...
  15. dipende kung may panggagamitan ka nung 'party' interface...pwede mo naman ding i-modify yung mga dun sa party.c pero ngalang limitado kaya ako din hirap gumawa ng customs skills sa plugins,,,kasi ganito siya gumagana o yung structure niya.. Pre_plugin code <- yung gawa mooriginal contentpost_plugin code <- yung gawa mo kaya mahirap imodify kung nasa original content ang gusto mong iedit... pero ang swak na swak dito sa plugins eh custom commands, custom script commands, custom packets implementation at palitan yung existing code(ata di ko sure)...pero baka mali ako kasi di ko pa gamay ito...
  16. maari kang makagawa nito ngunit bilang lamang ang skills na maari mong gawin..halimbawa simpleng attack/magical attack pero ang buff ay mahirap gawan ng plugins..sa ngayon inaaral po pa itong bagong sistema para makagawa ng sarili kong release ng plugins...
  17. for me sir Yommy is enough to have the exact official data...
  18. nope..cause it stacks depending on the weapon slot..if you have knife 4 slots then you can make 4 tgc to stack..equivalent to 80% bonus..
  19. remove its entry in skill.c under 'skill_additional_effect' function...
  20. if its pre its a bug but its re its working as intended...
  21. in 'src/map/battle.c' under 'battle_calc_defense' function we are already using the exact formula so the the higher the target's def the higher additional damage thanatos card will grant(1 atk per 2 def).. if( flag&2 ) // Thanatos Card Effect and a like damage += def1 >> 1;if( !(flag&1) && !(flag&2) ) { // Both Thanatos and Enca Card ignore this damage reduction if( flag&4 ) damage -= (def1 + vit_def); else damage = (int)((100.0f - def1 / (def1 + 400.0f) * 90.0f) / 100.0f * damage - vit_def);}
  22. it is possible however one thing that is hard to fulfill IMO is to identify which is which..I mean what is in EP12 and so on(tedious data gathering is required)... another is... who is willing to work on this...XD
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